preparing to release 0.70.1
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@@ -834,6 +834,8 @@ static void blitSound()
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else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
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}
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#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
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static void renderKeyboard()
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{
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if(platform.touchCounter == 0 || !isKbdVisible()) return;
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@@ -907,6 +909,8 @@ static void renderGamepad()
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}
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}
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#endif
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static void blitCursor(const u8* in)
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{
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if(!platform.mouse.texture)
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