code banks switching
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		@@ -1827,7 +1827,7 @@ static void onStudioEvent(Code* code, StudioEvent event)
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	}
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}
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void initCode(Code* code, tic_mem* tic)
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void initCode(Code* code, tic_mem* tic, tic_code* src)
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{
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	if(code->outline.items == NULL)
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		code->outline.items = (OutlineItem*)SDL_malloc(OUTLINE_ITEMS_SIZE);
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@@ -1838,10 +1838,10 @@ void initCode(Code* code, tic_mem* tic)
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	*code = (Code)
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	{
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		.tic = tic,
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		.data = getBankCode()->data,
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		.data = src->data,
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		.tick = tick,
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		.escape = escape,
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		.cursor = {{getBankCode()->data, NULL, 0, 0}, NULL, 0},
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		.cursor = {{src->data, NULL, 0, 0}, NULL, 0},
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		.rect = {0, TOOLBAR_SIZE + 1, TIC80_WIDTH, TIC80_HEIGHT - TOOLBAR_SIZE - TIC_FONT_HEIGHT - 1},
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		.scroll = {0, 0, {0, 0}, false},
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		.tickCounter = 0,
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@@ -105,4 +105,4 @@ struct Code
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	void(*update)(Code*);
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};
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void initCode(Code*, tic_mem*);
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void initCode(Code*, tic_mem*, tic_code* src);
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										48
									
								
								src/studio.c
									
									
									
									
									
								
							
							
						
						
									
										48
									
								
								src/studio.c
									
									
									
									
									
								
							@@ -201,7 +201,7 @@ static struct
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		Start* start;
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		Console* console;
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		Run* run;
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		Code* code;
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		Code* code[TIC_BANKS];
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		Sprite* sprite;
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		Map* map;
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		World* world;
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@@ -790,7 +790,12 @@ void setStudioEvent(StudioEvent event)
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{
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	switch(studio.mode)
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	{
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	case TIC_CODE_MODE: 	studio.code->event(studio.code, event); break;
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	case TIC_CODE_MODE: 	
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		{
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			Code* code = studio.code[studio.bank.index.code];
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			code->event(code, event); 			
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		}
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		break;
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	case TIC_SPRITE_MODE:	studio.sprite->event(studio.sprite, event); break;
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	case TIC_MAP_MODE:		studio.map->event(studio.map, event); break;
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	case TIC_SFX_MODE:		studio.sfx->event(studio.sfx, event); break;
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@@ -1062,7 +1067,7 @@ void hideDialog()
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	if(studio.dialogMode == TIC_RUN_MODE)
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	{
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		studio.tic->api.resume(studio.tic);
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		studio.mode = TIC_RUN_MODE;		
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		studio.mode = TIC_RUN_MODE;
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	}
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	else setStudioMode(studio.dialogMode);
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}
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@@ -1079,7 +1084,9 @@ void showDialog(const char** text, s32 rows, DialogCallback callback, void* data
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static void initModules()
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{
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	initCode(studio.code, studio.tic);
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	for(s32 i = 0; i < TIC_BANKS; i++)
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		initCode(studio.code[i], studio.tic, &studio.tic->cart.banks[i].code);
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	initSprite(studio.sprite, studio.tic);
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	initMap(studio.map, studio.tic);
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	initWorldMap();
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@@ -1784,9 +1791,11 @@ static bool processShortcuts(SDL_KeyboardEvent* event)
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	case SDLK_ESCAPE:
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	case SDLK_AC_BACK:
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		{
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			if(studio.mode == TIC_CODE_MODE && studio.code->mode != TEXT_EDIT_MODE)
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			Code* code = studio.code[studio.bank.index.code];
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			if(studio.mode == TIC_CODE_MODE && code->mode != TEXT_EDIT_MODE)
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			{
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				studio.code->escape(studio.code);
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				code->escape(code);
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				return true;
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			}
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@@ -1920,9 +1929,10 @@ SDL_Event* pollEvent()
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#endif
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				{
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					studio.console->codeLiveReload.reload(studio.console, studio.code->data);
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					if(studio.console->codeLiveReload.active && studio.code->update)
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						studio.code->update(studio.code);
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					Code* code = studio.code[studio.bank.index.code];
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					studio.console->codeLiveReload.reload(studio.console, code->data);
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					if(studio.console->codeLiveReload.active && code->update)
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						code->update(code);
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				}
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				break;
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			}
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@@ -2280,7 +2290,12 @@ static void renderStudio()
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	case TIC_START_MODE:	studio.start->tick(studio.start); break;
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	case TIC_CONSOLE_MODE: 	studio.console->tick(studio.console); break;
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	case TIC_RUN_MODE: 		studio.run->tick(studio.run); break;
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	case TIC_CODE_MODE: 	studio.code->tick(studio.code); break;
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	case TIC_CODE_MODE: 	
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		{
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			Code* code = studio.code[studio.bank.index.code];
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			code->tick(code);
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		}
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		break;
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	case TIC_SPRITE_MODE:	studio.sprite->tick(studio.sprite); break;
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	case TIC_MAP_MODE:		studio.map->tick(studio.map); break;
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	case TIC_WORLD_MODE:	studio.world->tick(studio.world); break;
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@@ -2476,8 +2491,9 @@ static void updateSystemFont()
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void studioConfigChanged()
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{
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	if(studio.code->update)
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		studio.code->update(studio.code);
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	Code* code = studio.code[studio.bank.index.code];
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	if(code->update)
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		code->update(code);
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	initTouchGamepad();
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	updateSystemFont();
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@@ -2560,10 +2576,12 @@ static void onFSInitialized(FileSystem* fs)
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	studio.tic = studio.tic80local->memory;
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	{
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		for(s32 i = 0; i < TIC_BANKS; i++)
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			studio.code[i] = SDL_malloc(sizeof(Code));
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		studio.start = 		SDL_malloc(sizeof(Start));
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		studio.console = 	SDL_malloc(sizeof(Console));
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		studio.run = 		SDL_malloc(sizeof(Run));
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		studio.code = 		SDL_malloc(sizeof(Code));
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		studio.sprite = 	SDL_malloc(sizeof(Sprite));
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		studio.map = 		SDL_malloc(sizeof(Map));
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		studio.world = 		SDL_malloc(sizeof(World));
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@@ -2668,10 +2686,12 @@ s32 main(s32 argc, char **argv)
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#endif
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	{
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		for(s32 i = 0; i < TIC_BANKS; i++)
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			SDL_free(studio.code[i]);
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		SDL_free(studio.start);
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		SDL_free(studio.console);
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		SDL_free(studio.run);
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		SDL_free(studio.code);
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		SDL_free(studio.sprite);
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		SDL_free(studio.map);
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		SDL_free(studio.world);
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