#732 added stereo channels support

This commit is contained in:
nesbox
2018-09-16 23:48:03 +03:00
parent f2c68ca6a8
commit db36920c41
7 changed files with 70 additions and 62 deletions
+29 -28
View File
@@ -417,19 +417,19 @@ static void setMusic(tic_machine* machine, s32 index, s32 frame, s32 row, bool l
{
tic_mem* memory = (tic_mem*)machine;
memory->ram.music_pos.track = index;
memory->ram.sound_state.music.track = index;
if(index < 0)
{
machine->state.music.play = MusicStop;
memory->ram.sound_state.flag.music_state = tic_music_stop;
resetMusic(memory);
}
else
{
memory->ram.music_pos.row = row;
memory->ram.music_pos.frame = frame < 0 ? 0 : frame;
memory->ram.music_pos.flag.loop = loop;
machine->state.music.play = MusicPlay;
memory->ram.sound_state.music.row = row;
memory->ram.sound_state.music.frame = frame < 0 ? 0 : frame;
memory->ram.sound_state.flag.music_loop = loop;
memory->ram.sound_state.flag.music_state = tic_music_play;
const tic_track* track = &machine->sound.music->tracks.data[index];
machine->state.music.ticks = row >= 0 ? row * (track->speed + DEFAULT_SPEED) * NOTES_PER_MUNUTE / (track->tempo + DEFAULT_TEMPO) / DEFAULT_SPEED : 0;
@@ -443,7 +443,7 @@ static void api_music(tic_mem* memory, s32 index, s32 frame, s32 row, bool loop)
setMusic(machine, index, frame, row, loop);
if(index >= 0)
machine->state.music.play = MusicPlay;
memory->ram.sound_state.flag.music_state = tic_music_play;
}
static void soundClear(tic_mem* memory)
@@ -1214,9 +1214,9 @@ static void processMusic(tic_mem* memory)
{
tic_machine* machine = (tic_machine*)memory;
if(machine->state.music.play == MusicStop) return;
if(memory->ram.sound_state.flag.music_state == tic_music_stop) return;
const tic_track* track = &machine->sound.music->tracks.data[memory->ram.music_pos.track];
const tic_track* track = &machine->sound.music->tracks.data[memory->ram.sound_state.music.track];
s32 row = machine->state.music.ticks * (track->tempo + DEFAULT_TEMPO) * DEFAULT_SPEED / (track->speed + DEFAULT_SPEED) / NOTES_PER_MUNUTE;
s32 rows = MUSIC_PATTERN_ROWS - track->rows;
@@ -1226,14 +1226,14 @@ static void processMusic(tic_mem* memory)
machine->state.music.ticks = 0;
resetMusic(memory);
if(machine->state.music.play == MusicPlay)
if(memory->ram.sound_state.flag.music_state == tic_music_play)
{
memory->ram.music_pos.frame++;
memory->ram.sound_state.music.frame++;
if(memory->ram.music_pos.frame >= MUSIC_FRAMES)
if(memory->ram.sound_state.music.frame >= MUSIC_FRAMES)
{
if(memory->ram.music_pos.flag.loop)
memory->ram.music_pos.frame = 0;
if(memory->ram.sound_state.flag.music_loop)
memory->ram.sound_state.music.frame = 0;
else
{
api_music(memory, -1, 0, 0, false);
@@ -1244,12 +1244,12 @@ static void processMusic(tic_mem* memory)
{
s32 val = 0;
for (s32 c = 0; c < TIC_SOUND_CHANNELS; c++)
val += tic_tool_get_pattern_id(track, memory->ram.music_pos.frame, c);
val += tic_tool_get_pattern_id(track, memory->ram.sound_state.music.frame, c);
if(!val)
{
if(memory->ram.music_pos.flag.loop)
memory->ram.music_pos.frame = 0;
if(memory->ram.sound_state.flag.music_loop)
memory->ram.sound_state.music.frame = 0;
else
{
api_music(memory, -1, 0, 0, false);
@@ -1258,9 +1258,9 @@ static void processMusic(tic_mem* memory)
}
}
}
else if(machine->state.music.play == MusicPlayFrame)
else if(memory->ram.sound_state.flag.music_state == tic_music_play_frame)
{
if(!memory->ram.music_pos.flag.loop)
if(!memory->ram.sound_state.flag.music_loop)
{
api_music(memory, -1, 0, 0, false);
return;
@@ -1268,18 +1268,18 @@ static void processMusic(tic_mem* memory)
}
}
if (row != memory->ram.music_pos.row)
if (row != memory->ram.sound_state.music.row)
{
memory->ram.music_pos.row = row;
memory->ram.sound_state.music.row = row;
for (s32 channel = 0; channel < TIC_SOUND_CHANNELS; channel++)
{
s32 patternId = tic_tool_get_pattern_id(track, memory->ram.music_pos.frame, channel);
s32 patternId = tic_tool_get_pattern_id(track, memory->ram.sound_state.music.frame, channel);
if (!patternId) continue;
const tic_track_pattern* pattern = &machine->sound.music->patterns.data[patternId - PATTERN_START];
s32 note = pattern->rows[memory->ram.music_pos.row].note;
s32 note = pattern->rows[memory->ram.sound_state.music.row].note;
if (note > NoteNone)
{
@@ -1287,9 +1287,9 @@ static void processMusic(tic_mem* memory)
if (note >= NoteStart)
{
s32 octave = pattern->rows[memory->ram.music_pos.row].octave;
s32 octave = pattern->rows[memory->ram.sound_state.music.row].octave;
s32 sfx = (pattern->rows[row].sfxhi << MUSIC_SFXID_LOW_BITS) | pattern->rows[row].sfxlow;
s32 volume = pattern->rows[memory->ram.music_pos.row].volume;
s32 volume = pattern->rows[memory->ram.sound_state.music.row].volume;
musicSfx(memory, sfx, note - NoteStart, octave, volume, channel);
}
}
@@ -1394,7 +1394,8 @@ static void api_tick_end(tic_mem* memory)
}
blip_end_frame(machine->blip, EndTime);
blip_read_samples(machine->blip, machine->memory.samples.buffer, machine->samplerate / TIC_FRAMERATE, 0);
blip_read_samples(machine->blip, machine->memory.samples.buffer, machine->samplerate / TIC_FRAMERATE,
!memory->ram.sound_state.flag.stereo_mute_left, !memory->ram.sound_state.flag.stereo_mute_right);
machine->state.setpix = setPixelOvr;
machine->state.getpix = getPixelOvr;
@@ -1434,7 +1435,7 @@ static void api_music_frame(tic_mem* memory, s32 index, s32 frame, s32 row, bool
setMusic(machine, index, frame, row, loop);
if(index >= 0)
machine->state.music.play = MusicPlayFrame;
memory->ram.sound_state.flag.music_state = tic_music_play_frame;
}
static void initCover(tic_mem* tic)
@@ -2030,7 +2031,7 @@ tic_mem* tic_create(s32 samplerate)
initApi(&machine->memory.api);
machine->samplerate = samplerate;
machine->memory.samples.size = samplerate / TIC_FRAMERATE * sizeof(s16);
machine->memory.samples.size = samplerate * TIC_STEREO_CHANNLES / TIC_FRAMERATE * sizeof(s16);
machine->memory.samples.buffer = malloc(machine->memory.samples.size);
machine->blip = blip_new(samplerate / 10);