#732 added stereo channels support
This commit is contained in:
parent
f2c68ca6a8
commit
db36920c41
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@ -1 +1 @@
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Subproject commit ad41cab4620ac249ea8414ebd83b6e636cc024a5
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Subproject commit e2d0f1a9760d75f241e70628f713777fef626ceb
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@ -2278,7 +2278,7 @@ static void onConsoleRamCommand(Console* console, const char* param)
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{offsetof(tic_ram, sfx.samples), "SFX"},
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{offsetof(tic_ram, music.patterns.data), "MUSIC PATTERNS"},
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{offsetof(tic_ram, music.tracks.data), "MUSIC TRACKS"},
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{offsetof(tic_ram, music_pos), "MUSIC POS"},
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{offsetof(tic_ram, sound_state), "SOUND STATE"},
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{TIC_RAM_SIZE, "..."},
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};
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@ -86,15 +86,7 @@ typedef struct
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Channel channels[TIC_SOUND_CHANNELS];
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struct
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{
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enum
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{
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MusicStop = 0,
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MusicPlayFrame,
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MusicPlay,
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} play;
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s32 ticks;
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Channel channels[TIC_SOUND_CHANNELS];
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} music;
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32
src/music.c
32
src/music.c
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@ -49,9 +49,9 @@ static void redo(Music* music)
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history_redo(music->history);
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}
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const tic_music_pos* getMusicPos(Music* music)
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static const tic_sound_state* getMusicPos(Music* music)
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{
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return &music->tic->ram.music_pos;
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return &music->tic->ram.sound_state;
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}
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static void drawDownBorder(Music* music, s32 x, s32 y, s32 w, s32 h)
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@ -298,8 +298,8 @@ static void upRow(Music* music)
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static void downRow(Music* music)
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{
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const tic_music_pos* pos = getMusicPos(music);
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if(pos->track == music->track && music->tracker.follow) return;
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const tic_sound_state* pos = getMusicPos(music);
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if(pos->music.track == music->track && music->tracker.follow) return;
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if (music->tracker.row < getRows(music) - 1)
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{
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@ -386,17 +386,17 @@ static void downFrame(Music* music)
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static bool checkPlayFrame(Music* music, s32 frame)
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{
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const tic_music_pos* pos = getMusicPos(music);
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const tic_sound_state* pos = getMusicPos(music);
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return pos->track == music->track &&
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pos->frame == frame;
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return pos->music.track == music->track &&
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pos->music.frame == frame;
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}
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static bool checkPlayRow(Music* music, s32 row)
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{
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const tic_music_pos* pos = getMusicPos(music);
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const tic_sound_state* pos = getMusicPos(music);
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return checkPlayFrame(music, music->tracker.frame) && pos->row == row;
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return checkPlayFrame(music, music->tracker.frame) && pos->music.row == row;
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}
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static tic_track_pattern* getPattern(Music* music, s32 channel)
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@ -789,8 +789,8 @@ static void processTrackerKeyboard(Music* music)
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else if(keyWasPressed(tic_key_space)) playNote(music);
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else if(keyWasPressed(tic_key_return))
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{
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const tic_music_pos* pos = getMusicPos(music);
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pos->track < 0
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const tic_sound_state* pos = getMusicPos(music);
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pos->music.track < 0
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? (shift ? playFrameRow(music) : playFrame(music))
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: stopTrack(music);
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}
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@ -1589,14 +1589,14 @@ static void drawTrackerLayout(Music* music)
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if(music->tracker.follow)
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{
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const tic_music_pos* pos = getMusicPos(music);
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const tic_sound_state* pos = getMusicPos(music);
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if(pos->track == music->track &&
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if(pos->music.track == music->track &&
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music->tracker.row >= 0 &&
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pos->row >= 0)
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pos->music.row >= 0)
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{
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music->tracker.frame = pos->frame;
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music->tracker.row = pos->row;
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music->tracker.frame = pos->music.frame;
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music->tracker.row = pos->music.row;
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updateTracker(music);
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}
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}
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@ -105,7 +105,7 @@ static void initSound()
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{
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.freq = 44100,
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.format = AUDIO_S16,
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.channels = 1,
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.channels = TIC_STEREO_CHANNLES,
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.userdata = NULL,
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};
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@ -115,7 +115,7 @@ static void initSound()
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if(platform.audio.cvt.needed)
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{
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platform.audio.cvt.len = platform.audio.spec.freq * sizeof(s16) / TIC_FRAMERATE;
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platform.audio.cvt.len = platform.audio.spec.freq * platform.audio.spec.channels * sizeof(s16) / TIC_FRAMERATE;
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platform.audio.cvt.buf = SDL_malloc(platform.audio.cvt.len * platform.audio.cvt.len_mult);
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}
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}
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57
src/tic.c
57
src/tic.c
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@ -417,19 +417,19 @@ static void setMusic(tic_machine* machine, s32 index, s32 frame, s32 row, bool l
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{
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tic_mem* memory = (tic_mem*)machine;
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memory->ram.music_pos.track = index;
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memory->ram.sound_state.music.track = index;
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if(index < 0)
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{
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machine->state.music.play = MusicStop;
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memory->ram.sound_state.flag.music_state = tic_music_stop;
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resetMusic(memory);
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}
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else
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{
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memory->ram.music_pos.row = row;
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memory->ram.music_pos.frame = frame < 0 ? 0 : frame;
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memory->ram.music_pos.flag.loop = loop;
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machine->state.music.play = MusicPlay;
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memory->ram.sound_state.music.row = row;
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memory->ram.sound_state.music.frame = frame < 0 ? 0 : frame;
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memory->ram.sound_state.flag.music_loop = loop;
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memory->ram.sound_state.flag.music_state = tic_music_play;
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const tic_track* track = &machine->sound.music->tracks.data[index];
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machine->state.music.ticks = row >= 0 ? row * (track->speed + DEFAULT_SPEED) * NOTES_PER_MUNUTE / (track->tempo + DEFAULT_TEMPO) / DEFAULT_SPEED : 0;
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@ -443,7 +443,7 @@ static void api_music(tic_mem* memory, s32 index, s32 frame, s32 row, bool loop)
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setMusic(machine, index, frame, row, loop);
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if(index >= 0)
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machine->state.music.play = MusicPlay;
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memory->ram.sound_state.flag.music_state = tic_music_play;
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}
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static void soundClear(tic_mem* memory)
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@ -1214,9 +1214,9 @@ static void processMusic(tic_mem* memory)
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{
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tic_machine* machine = (tic_machine*)memory;
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if(machine->state.music.play == MusicStop) return;
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if(memory->ram.sound_state.flag.music_state == tic_music_stop) return;
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const tic_track* track = &machine->sound.music->tracks.data[memory->ram.music_pos.track];
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const tic_track* track = &machine->sound.music->tracks.data[memory->ram.sound_state.music.track];
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s32 row = machine->state.music.ticks * (track->tempo + DEFAULT_TEMPO) * DEFAULT_SPEED / (track->speed + DEFAULT_SPEED) / NOTES_PER_MUNUTE;
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s32 rows = MUSIC_PATTERN_ROWS - track->rows;
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@ -1226,14 +1226,14 @@ static void processMusic(tic_mem* memory)
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machine->state.music.ticks = 0;
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resetMusic(memory);
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if(machine->state.music.play == MusicPlay)
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if(memory->ram.sound_state.flag.music_state == tic_music_play)
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{
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memory->ram.music_pos.frame++;
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memory->ram.sound_state.music.frame++;
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if(memory->ram.music_pos.frame >= MUSIC_FRAMES)
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if(memory->ram.sound_state.music.frame >= MUSIC_FRAMES)
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{
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if(memory->ram.music_pos.flag.loop)
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memory->ram.music_pos.frame = 0;
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if(memory->ram.sound_state.flag.music_loop)
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memory->ram.sound_state.music.frame = 0;
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else
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{
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api_music(memory, -1, 0, 0, false);
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@ -1244,12 +1244,12 @@ static void processMusic(tic_mem* memory)
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{
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s32 val = 0;
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for (s32 c = 0; c < TIC_SOUND_CHANNELS; c++)
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val += tic_tool_get_pattern_id(track, memory->ram.music_pos.frame, c);
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val += tic_tool_get_pattern_id(track, memory->ram.sound_state.music.frame, c);
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if(!val)
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{
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if(memory->ram.music_pos.flag.loop)
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memory->ram.music_pos.frame = 0;
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if(memory->ram.sound_state.flag.music_loop)
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memory->ram.sound_state.music.frame = 0;
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else
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{
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api_music(memory, -1, 0, 0, false);
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@ -1258,9 +1258,9 @@ static void processMusic(tic_mem* memory)
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}
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}
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}
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else if(machine->state.music.play == MusicPlayFrame)
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else if(memory->ram.sound_state.flag.music_state == tic_music_play_frame)
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{
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if(!memory->ram.music_pos.flag.loop)
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if(!memory->ram.sound_state.flag.music_loop)
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{
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api_music(memory, -1, 0, 0, false);
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return;
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@ -1268,18 +1268,18 @@ static void processMusic(tic_mem* memory)
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}
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}
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if (row != memory->ram.music_pos.row)
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if (row != memory->ram.sound_state.music.row)
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{
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memory->ram.music_pos.row = row;
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memory->ram.sound_state.music.row = row;
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for (s32 channel = 0; channel < TIC_SOUND_CHANNELS; channel++)
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{
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s32 patternId = tic_tool_get_pattern_id(track, memory->ram.music_pos.frame, channel);
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s32 patternId = tic_tool_get_pattern_id(track, memory->ram.sound_state.music.frame, channel);
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if (!patternId) continue;
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const tic_track_pattern* pattern = &machine->sound.music->patterns.data[patternId - PATTERN_START];
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s32 note = pattern->rows[memory->ram.music_pos.row].note;
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s32 note = pattern->rows[memory->ram.sound_state.music.row].note;
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if (note > NoteNone)
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{
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@ -1287,9 +1287,9 @@ static void processMusic(tic_mem* memory)
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if (note >= NoteStart)
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{
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s32 octave = pattern->rows[memory->ram.music_pos.row].octave;
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s32 octave = pattern->rows[memory->ram.sound_state.music.row].octave;
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s32 sfx = (pattern->rows[row].sfxhi << MUSIC_SFXID_LOW_BITS) | pattern->rows[row].sfxlow;
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s32 volume = pattern->rows[memory->ram.music_pos.row].volume;
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s32 volume = pattern->rows[memory->ram.sound_state.music.row].volume;
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musicSfx(memory, sfx, note - NoteStart, octave, volume, channel);
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}
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}
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@ -1394,7 +1394,8 @@ static void api_tick_end(tic_mem* memory)
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}
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blip_end_frame(machine->blip, EndTime);
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blip_read_samples(machine->blip, machine->memory.samples.buffer, machine->samplerate / TIC_FRAMERATE, 0);
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blip_read_samples(machine->blip, machine->memory.samples.buffer, machine->samplerate / TIC_FRAMERATE,
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!memory->ram.sound_state.flag.stereo_mute_left, !memory->ram.sound_state.flag.stereo_mute_right);
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machine->state.setpix = setPixelOvr;
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machine->state.getpix = getPixelOvr;
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@ -1434,7 +1435,7 @@ static void api_music_frame(tic_mem* memory, s32 index, s32 frame, s32 row, bool
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setMusic(machine, index, frame, row, loop);
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if(index >= 0)
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machine->state.music.play = MusicPlayFrame;
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memory->ram.sound_state.flag.music_state = tic_music_play_frame;
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}
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static void initCover(tic_mem* tic)
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@ -2030,7 +2031,7 @@ tic_mem* tic_create(s32 samplerate)
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initApi(&machine->memory.api);
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machine->samplerate = samplerate;
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machine->memory.samples.size = samplerate / TIC_FRAMERATE * sizeof(s16);
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machine->memory.samples.size = samplerate * TIC_STEREO_CHANNLES / TIC_FRAMERATE * sizeof(s16);
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machine->memory.samples.buffer = malloc(machine->memory.samples.size);
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machine->blip = blip_new(samplerate / 10);
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21
src/tic.h
21
src/tic.h
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@ -79,6 +79,7 @@
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#define TIC_SAVEID_SIZE 64
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#define TIC_SOUND_CHANNELS 4
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#define TIC_STEREO_CHANNLES 2
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#define SFX_TICKS 30
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#define SFX_COUNT_BITS 6
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#define SFX_COUNT (1 << SFX_COUNT_BITS)
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@ -266,18 +267,32 @@ typedef struct
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tic_tracks tracks;
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}tic_music;
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typedef enum
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{
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tic_music_stop,
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tic_music_play_frame,
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tic_music_play,
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} tic_music_state;
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typedef struct
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{
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struct
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{
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s8 track;
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s8 frame;
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s8 row;
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} music;
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struct
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{
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bool loop:1;
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u8 music_loop:1;
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u8 music_state:2; // enum tic_music_state
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u8 unknown:1;
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u8 stereo_mute_left:1;
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u8 stereo_mute_right:1;
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} flag;
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} tic_music_pos;
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} tic_sound_state;
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typedef struct
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{
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@ -421,7 +436,7 @@ typedef union
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tic_sound_register registers[TIC_SOUND_CHANNELS];
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tic_sfx sfx;
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tic_music music;
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tic_music_pos music_pos;
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tic_sound_state sound_state;
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};
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u8 data[TIC_RAM_SIZE];
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