SDL_net moved to 3rd-party
This commit is contained in:
parent
94e949e85e
commit
dca6c03300
15
Makefile
15
Makefile
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@ -6,6 +6,8 @@ BIN_NAME= bin/tic80
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3RD_PARTY = ../3rd-party
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DUKTAPE_LIB = $(3RD_PARTY)/duktape-2.2.0/src
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BLIPBUF_LIB = $(3RD_PARTY)/blip-buf
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SDL_NET_LIB = $(3RD_PARTY)/SDL2_net-2.0.1
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PRE_BUILT = $(3RD_PARTY)/pre-built
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RM= rm -f
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@ -17,6 +19,7 @@ INCLUDES= \
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-I$(3RD_PARTY)/SDL2-2.0.7/include \
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-I$(BLIPBUF_LIB) \
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-I$(DUKTAPE_LIB) \
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-I$(SDL_NET_LIB) \
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-Iinclude
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MINGW_LINKER_FLAGS= \
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@ -117,9 +120,9 @@ SOURCES=\
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src/ext/file_dialog.c \
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src/ext/md5.c \
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src/ext/gif.c \
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src/ext/net/SDLnet.c \
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src/ext/net/SDLnetTCP.c \
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src/ext/net/SDLnetselect.c \
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$(SDL_NET_LIB)/SDLnet.c \
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$(SDL_NET_LIB)/SDLnetTCP.c \
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$(SDL_NET_LIB)/SDLnetselect.c \
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src/fs.c \
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src/tools.c \
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src/start.c \
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@ -183,13 +186,13 @@ bin/md5.o: src/ext/md5.c $(TIC80_H) $(TIC_H)
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bin/gif.o: src/ext/gif.c $(TIC80_H) $(TIC_H)
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$(CC) $< $(OPT) $(INCLUDES) -c -o $@
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bin/SDLnet.o: src/ext/net/SDLnet.c $(TIC80_H) $(TIC_H)
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bin/SDLnet.o: $(SDL_NET_LIB)/SDLnet.c $(TIC80_H) $(TIC_H)
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$(CC) $< $(OPT) $(INCLUDES) -c -o $@
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bin/SDLnetTCP.o: src/ext/net/SDLnetTCP.c $(TIC80_H) $(TIC_H)
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bin/SDLnetTCP.o: $(SDL_NET_LIB)/SDLnetTCP.c $(TIC80_H) $(TIC_H)
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$(CC) $< $(OPT) $(INCLUDES) -c -o $@
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bin/SDLnetselect.o: src/ext/net/SDLnetselect.c $(TIC80_H) $(TIC_H)
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bin/SDLnetselect.o: $(SDL_NET_LIB)/SDLnetselect.c $(TIC80_H) $(TIC_H)
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$(CC) $< $(OPT) $(INCLUDES) -c -o $@
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bin/fs.o: src/fs.c $(TIC80_H) $(TIC_H)
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@ -14,12 +14,16 @@ LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/$(THIRD_PARTY_PATH)/zlib-1.2.8 \
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$(LOCAL_PATH)/$(THIRD_PARTY_PATH)/duktape-2.2.0\src \
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$(LOCAL_PATH)/$(THIRD_PARTY_PATH)/blip-buf \
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$(LOCAL_PATH)/$(THIRD_PARTY_PATH)/SDL2_net-2.0.1 \
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$(LOCAL_PATH)/../../../../include
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# Add your application source files here...
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LOCAL_SRC_FILES := \
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$(THIRD_PARTY_PATH)/duktape-2.2.0/src/duktape.c \
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$(THIRD_PARTY_PATH)/blip-buf/blip_buf.c \
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$(THIRD_PARTY_PATH)/SDL2_net-2.0.1/SDLnet.c \
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$(THIRD_PARTY_PATH)/SDL2_net-2.0.1/SDLnetTCP.c \
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$(THIRD_PARTY_PATH)/SDL2_net-2.0.1/SDLnetselect.c \
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$(SRC_PATH)/studio.c \
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$(SRC_PATH)/console.c \
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$(SRC_PATH)/html.c \
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@ -27,9 +31,6 @@ LOCAL_SRC_FILES := \
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$(SRC_PATH)/ext/file_dialog.c \
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$(SRC_PATH)/ext/md5.c \
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$(SRC_PATH)/ext/gif.c \
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$(SRC_PATH)/ext/net/SDLnet.c \
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$(SRC_PATH)/ext/net/SDLnetTCP.c \
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$(SRC_PATH)/ext/net/SDLnetselect.c \
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$(SRC_PATH)/fs.c \
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$(SRC_PATH)/tools.c \
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$(SRC_PATH)/start.c \
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@ -109,7 +109,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -125,7 +125,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_ARM_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -141,7 +141,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -157,7 +157,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -173,7 +173,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -189,7 +189,7 @@
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<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<CompileAsWinRT>false</CompileAsWinRT>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2_net-2.0.1;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<BufferSecurityCheck>
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</BufferSecurityCheck>
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -241,6 +241,9 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnet.c" />
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetselect.c" />
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetTCP.c" />
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<ClCompile Include="..\..\..\src\code.c" />
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<ClCompile Include="..\..\..\src\config.c" />
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<ClCompile Include="..\..\..\src\console.c" />
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@ -255,9 +258,6 @@
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</ClCompile>
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<ClCompile Include="..\..\..\src\ext\gif.c" />
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<ClCompile Include="..\..\..\src\ext\md5.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnet.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnetselect.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnetTCP.c" />
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<ClCompile Include="..\..\..\src\fs.c" />
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<ClCompile Include="..\..\..\src\history.c" />
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<ClCompile Include="..\..\..\src\html.c" />
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@ -98,12 +98,6 @@
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<ClCompile Include="..\..\..\src\ext\md5.c">
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<Filter>src\ext</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\src\ext\net\SDLnet.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\src\ext\net\SDLnetTCP.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\src\net.c">
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<Filter>src</Filter>
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</ClCompile>
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@ -116,13 +110,19 @@
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<ClCompile Include="..\..\..\src\menu.c">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\src\ext\net\SDLnetselect.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\src\surf.c">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\3rd-party\SDL2-2.0.7\src\main\winrt\SDL_winrt_main_NonXAML.cpp" />
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetTCP.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnet.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetselect.c">
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<Filter>src\ext\net</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\..\3rd-party\SDL2-2.0.7\src\main\winrt\SDL2-WinRTResources.rc" />
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@ -55,6 +55,9 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnet.c" />
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetselect.c" />
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<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetTCP.c" />
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<ClCompile Include="..\..\..\src\code.c" />
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<ClCompile Include="..\..\..\src\config.c" />
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<ClCompile Include="..\..\..\src\console.c" />
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<ClCompile Include="..\..\..\src\ext\file_dialog.c" />
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<ClCompile Include="..\..\..\src\ext\gif.c" />
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<ClCompile Include="..\..\..\src\ext\md5.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnet.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnetselect.c" />
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<ClCompile Include="..\..\..\src\ext\net\SDLnetTCP.c" />
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<ClCompile Include="..\..\..\src\fs.c" />
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<ClCompile Include="..\..\..\src\history.c" />
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<ClCompile Include="..\..\..\src\html.c" />
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TIC80_PRO;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TIC80_PRO;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>TIC80_PRO;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -322,7 +322,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -343,7 +343,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>TIC80_PRO;_CRT_SECURE_NO_WARNINGS;LUA_COMPAT_5_2;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>..\include;..\..\..\include;..\..\..\..\3rd-party\lua-5.3.1\src;..\..\..\..\3rd-party\giflib-5.1.4\lib;..\..\..\..\3rd-party\zlib-1.2.8;..\..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\..\3rd-party\SDL2_net-2.0.1</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
|
|
@ -66,12 +66,6 @@
|
|||
<ClCompile Include="..\..\..\src\ext\gif.c">
|
||||
<Filter>src\ext</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\src\ext\net\SDLnet.c">
|
||||
<Filter>src\ext\net</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\src\ext\net\SDLnetTCP.c">
|
||||
<Filter>src\ext\net</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\src\net.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
|
@ -87,7 +81,13 @@
|
|||
<ClCompile Include="..\..\..\src\surf.c">
|
||||
<Filter>src</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\src\ext\net\SDLnetselect.c">
|
||||
<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnet.c">
|
||||
<Filter>src\ext\net</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetselect.c">
|
||||
<Filter>src\ext\net</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\3rd-party\SDL2_net-2.0.1\SDLnetTCP.c">
|
||||
<Filter>src\ext\net</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -1,443 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef _SDL_NET_H
|
||||
#define _SDL_NET_H
|
||||
|
||||
#ifdef WITHOUT_SDL
|
||||
#include <stdint.h>
|
||||
typedef uint8_t Uint8;
|
||||
typedef uint16_t Uint16;
|
||||
typedef uint32_t Uint32;
|
||||
|
||||
typedef struct SDLNet_version {
|
||||
Uint8 major;
|
||||
Uint8 minor;
|
||||
Uint8 patch;
|
||||
} SDLNet_version;
|
||||
|
||||
#else /* WITHOUT_SDL */
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_endian.h>
|
||||
#include <SDL_version.h>
|
||||
|
||||
typedef SDL_version SDLNet_version;
|
||||
|
||||
#endif /* WITHOUT_SDL */
|
||||
|
||||
#include <begin_code.h>
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_NET_MAJOR_VERSION 2
|
||||
#define SDL_NET_MINOR_VERSION 0
|
||||
#define SDL_NET_PATCHLEVEL 1
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL_net library.
|
||||
*/
|
||||
#define SDL_NET_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_NET_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_NET_MINOR_VERSION; \
|
||||
(X)->patch = SDL_NET_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL_net library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_NET_VERSION() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDLNet_version * SDLCALL SDLNet_Linked_Version(void);
|
||||
|
||||
/* Initialize/Cleanup the network API
|
||||
SDL must be initialized before calls to functions in this library,
|
||||
because this library uses utility functions from the SDL library.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_Init(void);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Quit(void);
|
||||
|
||||
/***********************************************************************/
|
||||
/* IPv4 hostname resolution API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct {
|
||||
Uint32 host; /* 32-bit IPv4 host address */
|
||||
Uint16 port; /* 16-bit protocol port */
|
||||
} IPaddress;
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form.
|
||||
If the function succeeds, it will return 0.
|
||||
If the host couldn't be resolved, the host portion of the returned
|
||||
address will be INADDR_NONE, and the function will return -1.
|
||||
If 'host' is NULL, the resolved host will be set to INADDR_ANY.
|
||||
*/
|
||||
#ifndef INADDR_ANY
|
||||
#define INADDR_ANY 0x00000000
|
||||
#endif
|
||||
#ifndef INADDR_NONE
|
||||
#define INADDR_NONE 0xFFFFFFFF
|
||||
#endif
|
||||
#ifndef INADDR_LOOPBACK
|
||||
#define INADDR_LOOPBACK 0x7f000001
|
||||
#endif
|
||||
#ifndef INADDR_BROADCAST
|
||||
#define INADDR_BROADCAST 0xFFFFFFFF
|
||||
#endif
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(const IPaddress *ip);
|
||||
|
||||
/* Get the addresses of network interfaces on this system.
|
||||
This returns the number of addresses saved in 'addresses'
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount);
|
||||
|
||||
/***********************************************************************/
|
||||
/* TCP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _TCPsocket *TCPsocket;
|
||||
|
||||
/* Open a TCP network socket
|
||||
If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
|
||||
socket on the given port, otherwise a TCP connection to the remote
|
||||
host and port is attempted. The address passed in should already be
|
||||
swapped to network byte order (addresses returned from
|
||||
SDLNet_ResolveHost() are already in the correct form).
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
|
||||
int len);
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
|
||||
|
||||
/* Close a TCP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* UDP network API */
|
||||
/***********************************************************************/
|
||||
|
||||
/* The maximum channels on a a UDP socket */
|
||||
#define SDLNET_MAX_UDPCHANNELS 32
|
||||
/* The maximum addresses bound to a single UDP socket channel */
|
||||
#define SDLNET_MAX_UDPADDRESSES 4
|
||||
|
||||
typedef struct _UDPsocket *UDPsocket;
|
||||
typedef struct {
|
||||
int channel; /* The src/dst channel of the packet */
|
||||
Uint8 *data; /* The packet data */
|
||||
int len; /* The length of the packet data */
|
||||
int maxlen; /* The size of the data buffer */
|
||||
int status; /* packet status after sending */
|
||||
IPaddress address; /* The source/dest address of an incoming/outgoing packet */
|
||||
} UDPpacket;
|
||||
|
||||
/* Allocate/resize/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
|
||||
extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the first packet in the array is returned, or NULL if the
|
||||
function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
|
||||
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a local port.
|
||||
The 'port' should be given in native byte order, but is used
|
||||
internally in network (big endian) byte order, in addresses, etc.
|
||||
This allows other systems to send to this socket via a known port.
|
||||
*/
|
||||
extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
|
||||
|
||||
/* Set the percentage of simulated packet loss for packets sent on the socket.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent);
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel that has not yet
|
||||
been bound to the maximum number of addresses will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address);
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel. If the channel is -1, then the primary IP port
|
||||
of the UDP socket is returned -- this is only meaningful for sockets
|
||||
opened with a specific port.
|
||||
If the channel is not bound and not -1, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
|
||||
|
||||
/* Send a single packet to the specified channel.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
The packet will be updated with the status of the packet after it has
|
||||
been sent.
|
||||
This function returns 1 if the packet was sent, or 0 on error.
|
||||
|
||||
NOTE:
|
||||
The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
|
||||
of the transport medium. It can be as low as 250 bytes for some PPP links,
|
||||
and as high as 1500 bytes for ethernet.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
The channels are checked in highest to lowest order, so if an address is
|
||||
bound to multiple channels, the highest channel with the source address
|
||||
bound will be returned.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
|
||||
|
||||
|
||||
/***********************************************************************/
|
||||
/* Hooks for checking sockets for available data */
|
||||
/***********************************************************************/
|
||||
|
||||
typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
|
||||
|
||||
/* Any network socket can be safely cast to this socket type */
|
||||
typedef struct _SDLNet_GenericSocket {
|
||||
int ready;
|
||||
} *SDLNet_GenericSocket;
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
SDL_FORCE_INLINE int SDLNet_TCP_AddSocket(SDLNet_SocketSet set, TCPsocket sock)
|
||||
{
|
||||
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
||||
}
|
||||
SDL_FORCE_INLINE int SDLNet_UDP_AddSocket(SDLNet_SocketSet set, UDPsocket sock)
|
||||
{
|
||||
return SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock);
|
||||
}
|
||||
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
|
||||
SDL_FORCE_INLINE int SDLNet_TCP_DelSocket(SDLNet_SocketSet set, TCPsocket sock)
|
||||
{
|
||||
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
||||
}
|
||||
SDL_FORCE_INLINE int SDLNet_UDP_DelSocket(SDLNet_SocketSet set, UDPsocket sock)
|
||||
{
|
||||
return SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock);
|
||||
}
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
|
||||
|
||||
/* After calling SDLNet_CheckSockets(), you can use this function on a
|
||||
socket that was in the socket set, to find out if data is available
|
||||
for reading.
|
||||
*/
|
||||
#define SDLNet_SocketReady(sock) _SDLNet_SocketReady((SDLNet_GenericSocket)(sock))
|
||||
SDL_FORCE_INLINE int _SDLNet_SocketReady(SDLNet_GenericSocket sock)
|
||||
{
|
||||
return (sock != NULL) && (sock->ready);
|
||||
}
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
|
||||
|
||||
/***********************************************************************/
|
||||
/* Error reporting functions */
|
||||
/***********************************************************************/
|
||||
|
||||
extern DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
|
||||
extern DECLSPEC const char * SDLCALL SDLNet_GetError(void);
|
||||
|
||||
/***********************************************************************/
|
||||
/* Inline functions to read/write network data */
|
||||
/***********************************************************************/
|
||||
|
||||
/* Warning, some systems have data access alignment restrictions */
|
||||
#if defined(sparc) || defined(mips) || defined(__arm__)
|
||||
#define SDL_DATA_ALIGNED 1
|
||||
#endif
|
||||
#ifndef SDL_DATA_ALIGNED
|
||||
#define SDL_DATA_ALIGNED 0
|
||||
#endif
|
||||
|
||||
/* Write a 16/32-bit value to network packet buffer */
|
||||
#define SDLNet_Write16(value, areap) _SDLNet_Write16(value, areap)
|
||||
#define SDLNet_Write32(value, areap) _SDLNet_Write32(value, areap)
|
||||
|
||||
/* Read a 16/32-bit value from network packet buffer */
|
||||
#define SDLNet_Read16(areap) _SDLNet_Read16(areap)
|
||||
#define SDLNet_Read32(areap) _SDLNet_Read32(areap)
|
||||
|
||||
#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED
|
||||
|
||||
SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
|
||||
{
|
||||
*(Uint16 *)areap = SDL_SwapBE16(value);
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
|
||||
{
|
||||
*(Uint32 *)areap = SDL_SwapBE32(value);
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Uint16 _SDLNet_Read16(const void *areap)
|
||||
{
|
||||
return SDL_SwapBE16(*(const Uint16 *)areap);
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
|
||||
{
|
||||
return SDL_SwapBE32(*(const Uint32 *)areap);
|
||||
}
|
||||
|
||||
#else /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
|
||||
|
||||
SDL_FORCE_INLINE void _SDLNet_Write16(Uint16 value, void *areap)
|
||||
{
|
||||
Uint8 *area = (Uint8*)areap;
|
||||
area[0] = (value >> 8) & 0xFF;
|
||||
area[1] = value & 0xFF;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE void _SDLNet_Write32(Uint32 value, void *areap)
|
||||
{
|
||||
Uint8 *area = (Uint8*)areap;
|
||||
area[0] = (value >> 24) & 0xFF;
|
||||
area[1] = (value >> 16) & 0xFF;
|
||||
area[2] = (value >> 8) & 0xFF;
|
||||
area[3] = value & 0xFF;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Uint16 _SDLNet_Read16(void *areap)
|
||||
{
|
||||
Uint8 *area = (Uint8*)areap;
|
||||
return ((Uint16)area[0]) << 8 | ((Uint16)area[1]);
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE Uint32 _SDLNet_Read32(const void *areap)
|
||||
{
|
||||
const Uint8 *area = (const Uint8*)areap;
|
||||
return ((Uint32)area[0]) << 24 | ((Uint32)area[1]) << 16 | ((Uint32)area[2]) << 8 | ((Uint32)area[3]);
|
||||
}
|
||||
|
||||
#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <close_code.h>
|
||||
|
||||
#endif /* _SDL_NET_H */
|
|
@ -1,297 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#ifdef WITHOUT_SDL
|
||||
#include <string.h>
|
||||
#include <stdarg.h>
|
||||
#endif
|
||||
|
||||
const SDLNet_version *SDLNet_Linked_Version(void)
|
||||
{
|
||||
static SDLNet_version linked_version;
|
||||
SDL_NET_VERSION(&linked_version);
|
||||
return(&linked_version);
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
static int SDLNet_started = 0;
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#include <signal.h>
|
||||
#endif
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
|
||||
int SDLNet_GetLastError(void)
|
||||
{
|
||||
return errno;
|
||||
}
|
||||
|
||||
void SDLNet_SetLastError(int err)
|
||||
{
|
||||
errno = err;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static char errorbuf[1024];
|
||||
|
||||
void SDLCALL SDLNet_SetError(const char *fmt, ...)
|
||||
{
|
||||
va_list argp;
|
||||
va_start(argp, fmt);
|
||||
SDL_vsnprintf(errorbuf, sizeof(errorbuf), fmt, argp);
|
||||
va_end(argp);
|
||||
#ifndef WITHOUT_SDL
|
||||
SDL_SetError("%s", errorbuf);
|
||||
#endif
|
||||
}
|
||||
|
||||
const char * SDLCALL SDLNet_GetError(void)
|
||||
{
|
||||
#ifdef WITHOUT_SDL
|
||||
return errorbuf;
|
||||
#else
|
||||
return SDL_GetError();
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Initialize/Cleanup the network API */
|
||||
int SDLNet_Init(void)
|
||||
{
|
||||
if ( !SDLNet_started ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Start up the windows networking */
|
||||
WORD version_wanted = MAKEWORD(1,1);
|
||||
WSADATA wsaData;
|
||||
|
||||
if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
|
||||
SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
|
||||
return(-1);
|
||||
}
|
||||
#else
|
||||
/* SIGPIPE is generated when a remote socket is closed */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_IGN);
|
||||
if ( handler != SIG_DFL ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
++SDLNet_started;
|
||||
return(0);
|
||||
}
|
||||
void SDLNet_Quit(void)
|
||||
{
|
||||
if ( SDLNet_started == 0 ) {
|
||||
return;
|
||||
}
|
||||
if ( --SDLNet_started == 0 ) {
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
/* Clean up windows networking */
|
||||
if ( WSACleanup() == SOCKET_ERROR ) {
|
||||
if ( WSAGetLastError() == WSAEINPROGRESS ) {
|
||||
#ifndef _WIN32_WCE
|
||||
//WSACancelBlockingCall();
|
||||
#endif
|
||||
WSACleanup();
|
||||
}
|
||||
}
|
||||
#else
|
||||
/* Restore the SIGPIPE handler */
|
||||
void (*handler)(int);
|
||||
handler = signal(SIGPIPE, SIG_DFL);
|
||||
if ( handler != SIG_IGN ) {
|
||||
signal(SIGPIPE, handler);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/* Resolve a host name and port to an IP address in network form */
|
||||
int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
|
||||
{
|
||||
int retval = 0;
|
||||
|
||||
/* Perform the actual host resolution */
|
||||
if ( host == NULL ) {
|
||||
address->host = INADDR_ANY;
|
||||
} else {
|
||||
address->host = inet_addr(host);
|
||||
if ( address->host == INADDR_NONE ) {
|
||||
struct hostent *hp;
|
||||
|
||||
hp = gethostbyname(host);
|
||||
if ( hp ) {
|
||||
SDL_memcpy(&address->host,hp->h_addr,hp->h_length);
|
||||
} else {
|
||||
retval = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
address->port = SDLNet_Read16(&port);
|
||||
|
||||
/* Return the status */
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Resolve an ip address to a host name in canonical form.
|
||||
If the ip couldn't be resolved, this function returns NULL,
|
||||
otherwise a pointer to a static buffer containing the hostname
|
||||
is returned. Note that this function is not thread-safe.
|
||||
*/
|
||||
/* Written by Miguel Angel Blanch.
|
||||
* Main Programmer of Arianne RPG.
|
||||
* http://come.to/arianne_rpg
|
||||
*/
|
||||
const char *SDLNet_ResolveIP(const IPaddress *ip)
|
||||
{
|
||||
struct hostent *hp;
|
||||
struct in_addr in;
|
||||
|
||||
hp = gethostbyaddr((const char *)&ip->host, sizeof(ip->host), AF_INET);
|
||||
if ( hp != NULL ) {
|
||||
return hp->h_name;
|
||||
}
|
||||
|
||||
in.s_addr = ip->host;
|
||||
return inet_ntoa(in);
|
||||
}
|
||||
|
||||
int SDLNet_GetLocalAddresses(IPaddress *addresses, int maxcount)
|
||||
{
|
||||
int count = 0;
|
||||
#ifdef SIOCGIFCONF
|
||||
/* Defined on Mac OS X */
|
||||
#ifndef _SIZEOF_ADDR_IFREQ
|
||||
#define _SIZEOF_ADDR_IFREQ sizeof
|
||||
#endif
|
||||
SOCKET sock;
|
||||
struct ifconf conf;
|
||||
char data[4096];
|
||||
struct ifreq *ifr;
|
||||
struct sockaddr_in *sock_addr;
|
||||
|
||||
sock = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock == INVALID_SOCKET ) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
conf.ifc_len = sizeof(data);
|
||||
conf.ifc_buf = (caddr_t) data;
|
||||
if ( ioctl(sock, SIOCGIFCONF, &conf) < 0 ) {
|
||||
closesocket(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ifr = (struct ifreq*)data;
|
||||
while ((char*)ifr < data+conf.ifc_len) {
|
||||
if (ifr->ifr_addr.sa_family == AF_INET) {
|
||||
if (count < maxcount) {
|
||||
sock_addr = (struct sockaddr_in*)&ifr->ifr_addr;
|
||||
addresses[count].host = sock_addr->sin_addr.s_addr;
|
||||
addresses[count].port = sock_addr->sin_port;
|
||||
}
|
||||
++count;
|
||||
}
|
||||
ifr = (struct ifreq*)((char*)ifr + _SIZEOF_ADDR_IFREQ(*ifr));
|
||||
}
|
||||
closesocket(sock);
|
||||
#elif defined(__WIN32__)
|
||||
//PIP_ADAPTER_INFO pAdapterInfo;
|
||||
//PIP_ADAPTER_INFO pAdapter;
|
||||
//PIP_ADDR_STRING pAddress;
|
||||
//DWORD dwRetVal = 0;
|
||||
//ULONG ulOutBufLen = sizeof (IP_ADAPTER_INFO);
|
||||
|
||||
//pAdapterInfo = (IP_ADAPTER_INFO *) SDL_malloc(sizeof (IP_ADAPTER_INFO));
|
||||
//if (pAdapterInfo == NULL) {
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
//if ((dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen)) == ERROR_BUFFER_OVERFLOW) {
|
||||
// pAdapterInfo = (IP_ADAPTER_INFO *) SDL_realloc(pAdapterInfo, ulOutBufLen);
|
||||
// if (pAdapterInfo == NULL) {
|
||||
// return 0;
|
||||
// }
|
||||
// dwRetVal = GetAdaptersInfo(pAdapterInfo, &ulOutBufLen);
|
||||
//}
|
||||
|
||||
//if (dwRetVal == NO_ERROR) {
|
||||
// for (pAdapter = pAdapterInfo; pAdapter; pAdapter = pAdapter->Next) {
|
||||
// for (pAddress = &pAdapter->IpAddressList; pAddress; pAddress = pAddress->Next) {
|
||||
// if (count < maxcount) {
|
||||
// addresses[count].host = inet_addr(pAddress->IpAddress.String);
|
||||
// addresses[count].port = 0;
|
||||
// }
|
||||
// ++count;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
//SDL_free(pAdapterInfo);
|
||||
#endif
|
||||
return count;
|
||||
}
|
||||
|
||||
#if !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED /* function versions for binary compatibility */
|
||||
|
||||
#undef SDLNet_Write16
|
||||
#undef SDLNet_Write32
|
||||
#undef SDLNet_Read16
|
||||
#undef SDLNet_Read32
|
||||
|
||||
/* Write a 16/32 bit value to network packet buffer */
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
|
||||
extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
|
||||
|
||||
/* Read a 16/32 bit value from network packet buffer */
|
||||
extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
|
||||
extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(const void *area);
|
||||
|
||||
void SDLNet_Write16(Uint16 value, void *areap)
|
||||
{
|
||||
(*(Uint16 *)(areap) = SDL_SwapBE16(value));
|
||||
}
|
||||
|
||||
void SDLNet_Write32(Uint32 value, void *areap)
|
||||
{
|
||||
*(Uint32 *)(areap) = SDL_SwapBE32(value);
|
||||
}
|
||||
|
||||
Uint16 SDLNet_Read16(void *areap)
|
||||
{
|
||||
return (SDL_SwapBE16(*(Uint16 *)(areap)));
|
||||
}
|
||||
|
||||
Uint32 SDLNet_Read32(const void *areap)
|
||||
{
|
||||
return (SDL_SwapBE32(*(Uint32 *)(areap)));
|
||||
}
|
||||
|
||||
#endif /* !defined(WITHOUT_SDL) && !SDL_DATA_ALIGNED */
|
|
@ -1,297 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The network API for TCP sockets */
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
struct _TCPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress remoteAddress;
|
||||
IPaddress localAddress;
|
||||
int sflag;
|
||||
};
|
||||
|
||||
/* Open a TCP network socket
|
||||
If 'remote' is NULL, this creates a local server socket on the given port,
|
||||
otherwise a TCP connection to the remote host and port is attempted.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Open(IPaddress *ip)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)SDL_malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Connect to remote, or bind locally, as appropriate */
|
||||
if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
|
||||
|
||||
// ######### Connecting to remote
|
||||
|
||||
SDL_memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = ip->host;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/* Connect to the remote host */
|
||||
if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't connect to remote host");
|
||||
goto error_return;
|
||||
}
|
||||
sock->sflag = 0;
|
||||
} else {
|
||||
|
||||
// ########## Binding locally
|
||||
|
||||
SDL_memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = ip->port;
|
||||
|
||||
/*
|
||||
* Windows gets bad mojo with SO_REUSEADDR:
|
||||
* http://www.devolution.com/pipermail/sdl/2005-September/070491.html
|
||||
* --ryan.
|
||||
*/
|
||||
#ifndef WIN32
|
||||
/* allow local address reuse */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't listen to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Set the socket to non-blocking mode for accept() */
|
||||
#if defined(__BEOS__) && defined(SO_NONBLOCK)
|
||||
/* On BeOS r5 there is O_NONBLOCK but it's for files only */
|
||||
{
|
||||
long b = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
fcntl(sock->channel, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
#elif defined(WIN32)
|
||||
{
|
||||
unsigned long mode = 1;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(__OS2__)
|
||||
{
|
||||
int dontblock = 1;
|
||||
ioctl(sock->channel, FIONBIO, &dontblock);
|
||||
}
|
||||
#else
|
||||
#warning How do we set non-blocking mode on other operating systems?
|
||||
#endif
|
||||
sock->sflag = 1;
|
||||
}
|
||||
sock->ready = 0;
|
||||
|
||||
#ifdef TCP_NODELAY
|
||||
/* Set the nodelay TCP option for real-time games */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#else
|
||||
#warning Building without TCP_NODELAY
|
||||
#endif /* TCP_NODELAY */
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Accept an incoming connection on the given server socket.
|
||||
The newly created socket is returned, or NULL if there was an error.
|
||||
*/
|
||||
TCPsocket SDLNet_TCP_Accept(TCPsocket server)
|
||||
{
|
||||
TCPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_alen;
|
||||
|
||||
/* Only server sockets can accept */
|
||||
if ( ! server->sflag ) {
|
||||
SDLNet_SetError("Only server sockets can accept()");
|
||||
return(NULL);
|
||||
}
|
||||
server->ready = 0;
|
||||
|
||||
/* Allocate a TCP socket structure */
|
||||
sock = (TCPsocket)SDL_malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Accept a new TCP connection on a server socket */
|
||||
sock_alen = sizeof(sock_addr);
|
||||
sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
|
||||
&sock_alen);
|
||||
if ( sock->channel == INVALID_SOCKET ) {
|
||||
SDLNet_SetError("accept() failed");
|
||||
goto error_return;
|
||||
}
|
||||
#ifdef WIN32
|
||||
{
|
||||
/* passing a zero value, socket mode set to block on */
|
||||
unsigned long mode = 0;
|
||||
ioctlsocket (sock->channel, FIONBIO, &mode);
|
||||
}
|
||||
#elif defined(O_NONBLOCK)
|
||||
{
|
||||
int flags = fcntl(sock->channel, F_GETFL, 0);
|
||||
fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
|
||||
}
|
||||
#endif /* WIN32 */
|
||||
sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
|
||||
sock->remoteAddress.port = sock_addr.sin_port;
|
||||
|
||||
sock->sflag = 0;
|
||||
sock->ready = 0;
|
||||
|
||||
/* The socket is ready */
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_TCP_Close(sock);
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
/* Get the IP address of the remote system associated with the socket.
|
||||
If the socket is a server socket, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
|
||||
{
|
||||
if ( sock->sflag ) {
|
||||
return(NULL);
|
||||
}
|
||||
return(&sock->remoteAddress);
|
||||
}
|
||||
|
||||
/* Send 'len' bytes of 'data' over the non-server socket 'sock'
|
||||
This function returns the actual amount of data sent. If the return value
|
||||
is less than the amount of data sent, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
|
||||
{
|
||||
const Uint8 *data = (const Uint8 *)datap; /* For pointer arithmetic */
|
||||
int sent, left;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot send");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
/* Keep sending data until it's sent or an error occurs */
|
||||
left = len;
|
||||
sent = 0;
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = send(sock->channel, (const char *) data, left, 0);
|
||||
if ( len > 0 ) {
|
||||
sent += len;
|
||||
left -= len;
|
||||
data += len;
|
||||
}
|
||||
} while ( (left > 0) && ((len > 0) || (SDLNet_GetLastError() == EINTR)) );
|
||||
|
||||
return(sent);
|
||||
}
|
||||
|
||||
/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
|
||||
and store them in the buffer pointed to by 'data'.
|
||||
This function returns the actual amount of data received. If the return
|
||||
value is less than or equal to zero, then either the remote connection was
|
||||
closed, or an unknown socket error occurred.
|
||||
*/
|
||||
int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
|
||||
{
|
||||
int len;
|
||||
|
||||
/* Server sockets are for accepting connections only */
|
||||
if ( sock->sflag ) {
|
||||
SDLNet_SetError("Server sockets cannot receive");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
SDLNet_SetLastError(0);
|
||||
do {
|
||||
len = recv(sock->channel, (char *) data, maxlen, 0);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
sock->ready = 0;
|
||||
return(len);
|
||||
}
|
||||
|
||||
/* Close a TCP network socket */
|
||||
void SDLNet_TCP_Close(TCPsocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( sock->channel != INVALID_SOCKET ) {
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
SDL_free(sock);
|
||||
}
|
||||
}
|
|
@ -1,524 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define srandom srand
|
||||
#define random rand
|
||||
#endif
|
||||
|
||||
struct UDP_channel {
|
||||
int numbound;
|
||||
IPaddress address[SDLNET_MAX_UDPADDRESSES];
|
||||
};
|
||||
|
||||
struct _UDPsocket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
IPaddress address;
|
||||
|
||||
struct UDP_channel binding[SDLNET_MAX_UDPCHANNELS];
|
||||
|
||||
/* For debugging purposes */
|
||||
int packetloss;
|
||||
};
|
||||
|
||||
/* Allocate/free a single UDP packet 'size' bytes long.
|
||||
The new packet is returned, or NULL if the function ran out of memory.
|
||||
*/
|
||||
extern UDPpacket *SDLNet_AllocPacket(int size)
|
||||
{
|
||||
UDPpacket *packet;
|
||||
int error;
|
||||
|
||||
|
||||
error = 1;
|
||||
packet = (UDPpacket *)SDL_malloc(sizeof(*packet));
|
||||
if ( packet != NULL ) {
|
||||
packet->maxlen = size;
|
||||
packet->data = (Uint8 *)SDL_malloc(size);
|
||||
if ( packet->data != NULL ) {
|
||||
error = 0;
|
||||
}
|
||||
}
|
||||
if ( error ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacket(packet);
|
||||
packet = NULL;
|
||||
}
|
||||
return(packet);
|
||||
}
|
||||
int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
|
||||
{
|
||||
Uint8 *newdata;
|
||||
|
||||
newdata = (Uint8 *)SDL_malloc(newsize);
|
||||
if ( newdata != NULL ) {
|
||||
SDL_free(packet->data);
|
||||
packet->data = newdata;
|
||||
packet->maxlen = newsize;
|
||||
}
|
||||
return(packet->maxlen);
|
||||
}
|
||||
extern void SDLNet_FreePacket(UDPpacket *packet)
|
||||
{
|
||||
if ( packet ) {
|
||||
SDL_free(packet->data);
|
||||
SDL_free(packet);
|
||||
}
|
||||
}
|
||||
|
||||
/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
|
||||
each 'size' bytes long.
|
||||
A pointer to the packet array is returned, or NULL if the function ran out
|
||||
of memory.
|
||||
*/
|
||||
UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
|
||||
{
|
||||
UDPpacket **packetV;
|
||||
|
||||
packetV = (UDPpacket **)SDL_malloc((howmany+1)*sizeof(*packetV));
|
||||
if ( packetV != NULL ) {
|
||||
int i;
|
||||
for ( i=0; i<howmany; ++i ) {
|
||||
packetV[i] = SDLNet_AllocPacket(size);
|
||||
if ( packetV[i] == NULL ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
packetV[i] = NULL;
|
||||
|
||||
if ( i != howmany ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
SDLNet_FreePacketV(packetV);
|
||||
packetV = NULL;
|
||||
}
|
||||
}
|
||||
return(packetV);
|
||||
}
|
||||
void SDLNet_FreePacketV(UDPpacket **packetV)
|
||||
{
|
||||
if ( packetV ) {
|
||||
int i;
|
||||
for ( i=0; packetV[i]; ++i ) {
|
||||
SDLNet_FreePacket(packetV[i]);
|
||||
}
|
||||
SDL_free(packetV);
|
||||
}
|
||||
}
|
||||
|
||||
/* Since the UNIX/Win32/BeOS code is so different from MacOS,
|
||||
we'll just have two completely different sections here.
|
||||
*/
|
||||
|
||||
/* Open a UDP network socket
|
||||
If 'port' is non-zero, the UDP socket is bound to a fixed local port.
|
||||
*/
|
||||
UDPsocket SDLNet_UDP_Open(Uint16 port)
|
||||
{
|
||||
UDPsocket sock;
|
||||
struct sockaddr_in sock_addr;
|
||||
socklen_t sock_len;
|
||||
|
||||
/* Allocate a UDP socket structure */
|
||||
sock = (UDPsocket)SDL_malloc(sizeof(*sock));
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Out of memory");
|
||||
goto error_return;
|
||||
}
|
||||
SDL_memset(sock, 0, sizeof(*sock));
|
||||
SDL_memset(&sock_addr, 0, sizeof(sock_addr));
|
||||
|
||||
/* Open the socket */
|
||||
sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if ( sock->channel == INVALID_SOCKET )
|
||||
{
|
||||
SDLNet_SetError("Couldn't create socket");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Bind locally, if appropriate */
|
||||
sock_addr.sin_family = AF_INET;
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
sock_addr.sin_port = SDLNet_Read16(&port);
|
||||
|
||||
/* Bind the socket for listening */
|
||||
if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
|
||||
sizeof(sock_addr)) == SOCKET_ERROR ) {
|
||||
SDLNet_SetError("Couldn't bind to local port");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Get the bound address and port */
|
||||
sock_len = sizeof(sock_addr);
|
||||
if ( getsockname(sock->channel, (struct sockaddr *)&sock_addr, &sock_len) < 0 ) {
|
||||
SDLNet_SetError("Couldn't get socket address");
|
||||
goto error_return;
|
||||
}
|
||||
|
||||
/* Fill in the channel host address */
|
||||
sock->address.host = sock_addr.sin_addr.s_addr;
|
||||
sock->address.port = sock_addr.sin_port;
|
||||
|
||||
#ifdef SO_BROADCAST
|
||||
/* Allow LAN broadcasts with the socket */
|
||||
{ int yes = 1;
|
||||
setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
|
||||
}
|
||||
#endif
|
||||
#ifdef IP_ADD_MEMBERSHIP
|
||||
/* Receive LAN multicast packets on 224.0.0.1
|
||||
This automatically works on Mac OS X, Linux and BSD, but needs
|
||||
this code on Windows.
|
||||
*/
|
||||
/* A good description of multicast can be found here:
|
||||
http://www.docs.hp.com/en/B2355-90136/ch05s05.html
|
||||
*/
|
||||
/* FIXME: Add support for joining arbitrary groups to the API */
|
||||
{
|
||||
struct ip_mreq g;
|
||||
|
||||
g.imr_multiaddr.s_addr = inet_addr("224.0.0.1");
|
||||
g.imr_interface.s_addr = INADDR_ANY;
|
||||
setsockopt(sock->channel, IPPROTO_IP, IP_ADD_MEMBERSHIP,
|
||||
(char*)&g, sizeof(g));
|
||||
}
|
||||
#endif
|
||||
|
||||
/* The socket is ready */
|
||||
|
||||
return(sock);
|
||||
|
||||
error_return:
|
||||
SDLNet_UDP_Close(sock);
|
||||
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
void SDLNet_UDP_SetPacketLoss(UDPsocket sock, int percent)
|
||||
{
|
||||
/* FIXME: We may want this behavior to be reproducible
|
||||
but there isn't a portable reentrant random
|
||||
number generator with good randomness.
|
||||
*/
|
||||
srandom(time(NULL));
|
||||
|
||||
if (percent < 0) {
|
||||
percent = 0;
|
||||
} else if (percent > 100) {
|
||||
percent = 100;
|
||||
}
|
||||
sock->packetloss = percent;
|
||||
}
|
||||
|
||||
/* Verify that the channel is in the valid range */
|
||||
static int ValidChannel(int channel)
|
||||
{
|
||||
if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
|
||||
SDLNet_SetError("Invalid channel");
|
||||
return(0);
|
||||
}
|
||||
return(1);
|
||||
}
|
||||
|
||||
/* Bind the address 'address' to the requested channel on the UDP socket.
|
||||
If the channel is -1, then the first unbound channel that has not yet
|
||||
been bound to the maximum number of addresses will be bound with
|
||||
the given address as it's primary address.
|
||||
If the channel is already bound, this new address will be added to the
|
||||
list of valid source addresses for packets arriving on the channel.
|
||||
If the channel is not already bound, then the address becomes the primary
|
||||
address, to which all outbound packets on the channel are sent.
|
||||
This function returns the channel which was bound, or -1 on error.
|
||||
*/
|
||||
int SDLNet_UDP_Bind(UDPsocket sock, int channel, const IPaddress *address)
|
||||
{
|
||||
struct UDP_channel *binding;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(-1);
|
||||
}
|
||||
|
||||
if ( channel == -1 ) {
|
||||
for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
|
||||
binding = &sock->binding[channel];
|
||||
if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if ( ! ValidChannel(channel) ) {
|
||||
return(-1);
|
||||
}
|
||||
binding = &sock->binding[channel];
|
||||
}
|
||||
if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
|
||||
SDLNet_SetError("No room for new addresses");
|
||||
return(-1);
|
||||
}
|
||||
binding->address[binding->numbound++] = *address;
|
||||
return(channel);
|
||||
}
|
||||
|
||||
/* Unbind all addresses from the given channel */
|
||||
void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
|
||||
{
|
||||
if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
|
||||
sock->binding[channel].numbound = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the primary IP address of the remote system associated with the
|
||||
socket and channel.
|
||||
If the channel is not bound, this function returns NULL.
|
||||
*/
|
||||
IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
|
||||
{
|
||||
IPaddress *address;
|
||||
|
||||
address = NULL;
|
||||
switch (channel) {
|
||||
case -1:
|
||||
/* Return the actual address of the socket */
|
||||
address = &sock->address;
|
||||
break;
|
||||
default:
|
||||
/* Return the address of the bound channel */
|
||||
if ( ValidChannel(channel) &&
|
||||
(sock->binding[channel].numbound > 0) ) {
|
||||
address = &sock->binding[channel].address[0];
|
||||
}
|
||||
break;
|
||||
}
|
||||
return(address);
|
||||
}
|
||||
|
||||
/* Send a vector of packets to the the channels specified within the packet.
|
||||
If the channel specified in the packet is -1, the packet will be sent to
|
||||
the address in the 'src' member of the packet.
|
||||
Each packet will be updated with the status of the packet after it has
|
||||
been sent, -1 if the packet send failed.
|
||||
This function returns the number of packets sent.
|
||||
*/
|
||||
int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
|
||||
{
|
||||
int numsent, i, j;
|
||||
struct UDP_channel *binding;
|
||||
int status;
|
||||
int sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
SDLNet_SetError("Passed a NULL socket");
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Set up the variables to send packets */
|
||||
sock_len = sizeof(sock_addr);
|
||||
|
||||
numsent = 0;
|
||||
for ( i=0; i<npackets; ++i )
|
||||
{
|
||||
/* Simulate packet loss, if desired */
|
||||
if (sock->packetloss) {
|
||||
if ((random()%100) <= sock->packetloss) {
|
||||
packets[i]->status = packets[i]->len;
|
||||
++numsent;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
/* if channel is < 0, then use channel specified in sock */
|
||||
|
||||
if ( packets[i]->channel < 0 )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = packets[i]->address.host;
|
||||
sock_addr.sin_port = packets[i]->address.port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Send to each of the bound addresses on the channel */
|
||||
#ifdef DEBUG_NET
|
||||
printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
|
||||
#endif
|
||||
|
||||
binding = &sock->binding[packets[i]->channel];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
sock_addr.sin_addr.s_addr = binding->address[j].host;
|
||||
sock_addr.sin_port = binding->address[j].port;
|
||||
sock_addr.sin_family = AF_INET;
|
||||
status = sendto(sock->channel,
|
||||
packets[i]->data, packets[i]->len, 0,
|
||||
(struct sockaddr *)&sock_addr,sock_len);
|
||||
if ( status >= 0 )
|
||||
{
|
||||
packets[i]->status = status;
|
||||
++numsent;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return(numsent);
|
||||
}
|
||||
|
||||
int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
|
||||
{
|
||||
/* This is silly, but... */
|
||||
packet->channel = channel;
|
||||
return(SDLNet_UDP_SendV(sock, &packet, 1));
|
||||
}
|
||||
|
||||
/* Returns true if a socket is has data available for reading right now */
|
||||
static int SocketReady(SOCKET sock)
|
||||
{
|
||||
int retval = 0;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
FD_SET(sock, &mask);
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
|
||||
/* Look! */
|
||||
retval = select(sock+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
return(retval == 1);
|
||||
}
|
||||
|
||||
/* Receive a vector of pending packets from the UDP socket.
|
||||
The returned packets contain the source address and the channel they arrived
|
||||
on. If they did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
|
||||
{
|
||||
int numrecv, i, j;
|
||||
struct UDP_channel *binding;
|
||||
socklen_t sock_len;
|
||||
struct sockaddr_in sock_addr;
|
||||
|
||||
if ( sock == NULL ) {
|
||||
return(0);
|
||||
}
|
||||
|
||||
numrecv = 0;
|
||||
while ( packets[numrecv] && SocketReady(sock->channel) )
|
||||
{
|
||||
UDPpacket *packet;
|
||||
|
||||
packet = packets[numrecv];
|
||||
|
||||
sock_len = sizeof(sock_addr);
|
||||
packet->status = recvfrom(sock->channel,
|
||||
packet->data, packet->maxlen, 0,
|
||||
(struct sockaddr *)&sock_addr,
|
||||
&sock_len);
|
||||
if ( packet->status >= 0 ) {
|
||||
packet->len = packet->status;
|
||||
packet->address.host = sock_addr.sin_addr.s_addr;
|
||||
packet->address.port = sock_addr.sin_port;
|
||||
packet->channel = -1;
|
||||
|
||||
for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i )
|
||||
{
|
||||
binding = &sock->binding[i];
|
||||
|
||||
for ( j=binding->numbound-1; j>=0; --j )
|
||||
{
|
||||
if ( (packet->address.host == binding->address[j].host) &&
|
||||
(packet->address.port == binding->address[j].port) )
|
||||
{
|
||||
packet->channel = i;
|
||||
goto foundit; /* break twice */
|
||||
}
|
||||
}
|
||||
}
|
||||
foundit:
|
||||
++numrecv;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
packet->len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
sock->ready = 0;
|
||||
|
||||
return(numrecv);
|
||||
}
|
||||
|
||||
/* Receive a single packet from the UDP socket.
|
||||
The returned packet contains the source address and the channel it arrived
|
||||
on. If it did not arrive on a bound channel, the the channel will be set
|
||||
to -1.
|
||||
This function returns the number of packets read from the network, or -1
|
||||
on error. This function does not block, so can return 0 packets pending.
|
||||
*/
|
||||
int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
|
||||
{
|
||||
UDPpacket *packets[2];
|
||||
|
||||
/* Receive a packet array of 1 */
|
||||
packets[0] = packet;
|
||||
packets[1] = NULL;
|
||||
return(SDLNet_UDP_RecvV(sock, packets));
|
||||
}
|
||||
|
||||
/* Close a UDP network socket */
|
||||
extern void SDLNet_UDP_Close(UDPsocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( sock->channel != INVALID_SOCKET ) {
|
||||
closesocket(sock->channel);
|
||||
}
|
||||
SDL_free(sock);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,163 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
#include "SDLnetsys.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
/* The select() API for network sockets */
|
||||
|
||||
struct SDLNet_Socket {
|
||||
int ready;
|
||||
SOCKET channel;
|
||||
};
|
||||
|
||||
struct _SDLNet_SocketSet {
|
||||
int numsockets;
|
||||
int maxsockets;
|
||||
struct SDLNet_Socket **sockets;
|
||||
};
|
||||
|
||||
/* Allocate a socket set for use with SDLNet_CheckSockets()
|
||||
This returns a socket set for up to 'maxsockets' sockets, or NULL if
|
||||
the function ran out of memory.
|
||||
*/
|
||||
SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
|
||||
{
|
||||
struct _SDLNet_SocketSet *set;
|
||||
int i;
|
||||
|
||||
set = (struct _SDLNet_SocketSet *)SDL_malloc(sizeof(*set));
|
||||
if ( set != NULL ) {
|
||||
set->numsockets = 0;
|
||||
set->maxsockets = maxsockets;
|
||||
set->sockets = (struct SDLNet_Socket **)SDL_malloc
|
||||
(maxsockets*sizeof(*set->sockets));
|
||||
if ( set->sockets != NULL ) {
|
||||
for ( i=0; i<maxsockets; ++i ) {
|
||||
set->sockets[i] = NULL;
|
||||
}
|
||||
} else {
|
||||
SDL_free(set);
|
||||
set = NULL;
|
||||
}
|
||||
}
|
||||
return(set);
|
||||
}
|
||||
|
||||
/* Add a socket to a set of sockets to be checked for available data */
|
||||
int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
if ( sock != NULL ) {
|
||||
if ( set->numsockets == set->maxsockets ) {
|
||||
SDLNet_SetError("socketset is full");
|
||||
return(-1);
|
||||
}
|
||||
set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* Remove a socket from a set of sockets to be checked for available data */
|
||||
int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
|
||||
{
|
||||
int i;
|
||||
|
||||
if ( sock != NULL ) {
|
||||
for ( i=0; i<set->numsockets; ++i ) {
|
||||
if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( i == set->numsockets ) {
|
||||
SDLNet_SetError("socket not found in socketset");
|
||||
return(-1);
|
||||
}
|
||||
--set->numsockets;
|
||||
for ( ; i<set->numsockets; ++i ) {
|
||||
set->sockets[i] = set->sockets[i+1];
|
||||
}
|
||||
}
|
||||
return(set->numsockets);
|
||||
}
|
||||
|
||||
/* This function checks to see if data is available for reading on the
|
||||
given set of sockets. If 'timeout' is 0, it performs a quick poll,
|
||||
otherwise the function returns when either data is available for
|
||||
reading, or the timeout in milliseconds has elapsed, which ever occurs
|
||||
first. This function returns the number of sockets ready for reading,
|
||||
or -1 if there was an error with the select() system call.
|
||||
*/
|
||||
int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
|
||||
{
|
||||
int i;
|
||||
SOCKET maxfd;
|
||||
int retval;
|
||||
struct timeval tv;
|
||||
fd_set mask;
|
||||
|
||||
/* Find the largest file descriptor */
|
||||
maxfd = 0;
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( set->sockets[i]->channel > maxfd ) {
|
||||
maxfd = set->sockets[i]->channel;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check the file descriptors for available data */
|
||||
do {
|
||||
SDLNet_SetLastError(0);
|
||||
|
||||
/* Set up the mask of file descriptors */
|
||||
FD_ZERO(&mask);
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
FD_SET(set->sockets[i]->channel, &mask);
|
||||
}
|
||||
|
||||
/* Set up the timeout */
|
||||
tv.tv_sec = timeout/1000;
|
||||
tv.tv_usec = (timeout%1000)*1000;
|
||||
|
||||
/* Look! */
|
||||
retval = select(maxfd+1, &mask, NULL, NULL, &tv);
|
||||
} while ( SDLNet_GetLastError() == EINTR );
|
||||
|
||||
/* Mark all file descriptors ready that have data available */
|
||||
if ( retval > 0 ) {
|
||||
for ( i=set->numsockets-1; i>=0; --i ) {
|
||||
if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
|
||||
set->sockets[i]->ready = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return(retval);
|
||||
}
|
||||
|
||||
/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
|
||||
extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
|
||||
{
|
||||
if ( set ) {
|
||||
SDL_free(set->sockets);
|
||||
SDL_free(set);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,88 +0,0 @@
|
|||
/*
|
||||
SDL_net: An example cross-platform network library for use with SDL
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/* Include normal system headers */
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
/* Include system network headers */
|
||||
#if defined(__WIN32__) || defined(WIN32) || defined(__WINRT__)
|
||||
#define __USE_W32_SOCKETS
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include <iphlpapi.h>
|
||||
#else /* UNIX */
|
||||
#include <sys/types.h>
|
||||
#ifdef __FreeBSD__
|
||||
#include <sys/socket.h>
|
||||
#endif
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <netinet/in.h>
|
||||
#ifndef __BEOS__
|
||||
#include <arpa/inet.h>
|
||||
#endif
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/socket.h>
|
||||
#include <net/if.h>
|
||||
#include <netdb.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
/* FIXME: What platforms need this? */
|
||||
#if 0
|
||||
typedef Uint32 socklen_t;
|
||||
#endif
|
||||
|
||||
/* System-dependent definitions */
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
#ifdef __OS2__
|
||||
#define closesocket soclose
|
||||
#else /* !__OS2__ */
|
||||
#define closesocket close
|
||||
#endif /* __OS2__ */
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define SOCKET_ERROR -1
|
||||
#endif /* __USE_W32_SOCKETS */
|
||||
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
#define SDLNet_GetLastError WSAGetLastError
|
||||
#define SDLNet_SetLastError WSASetLastError
|
||||
#ifndef EINTR
|
||||
#define EINTR WSAEINTR
|
||||
#endif
|
||||
#else
|
||||
int SDLNet_GetLastError(void);
|
||||
void SDLNet_SetLastError(int err);
|
||||
#endif
|
||||
|
11
src/net.c
11
src/net.c
|
@ -22,7 +22,7 @@
|
|||
|
||||
#include "net.h"
|
||||
#include "tic.h"
|
||||
#include "ext/net/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
|
@ -358,6 +358,8 @@ NetVersion netVersionRequest(Net* net)
|
|||
|
||||
Net* createNet()
|
||||
{
|
||||
SDLNet_Init();
|
||||
|
||||
Net* net = (Net*)SDL_malloc(sizeof(Net));
|
||||
|
||||
*net = (Net)
|
||||
|
@ -371,4 +373,11 @@ Net* createNet()
|
|||
};
|
||||
|
||||
return net;
|
||||
}
|
||||
|
||||
void closeNet(Net* net)
|
||||
{
|
||||
SDL_free(net);
|
||||
|
||||
SDLNet_Quit();
|
||||
}
|
|
@ -37,4 +37,5 @@ NetVersion netVersionRequest(Net* net);
|
|||
void netDirRequest(Net* net, const char* path, ListCallback callback, void* data);
|
||||
void* netGetRequest(Net* net, const char* path, s32* size);
|
||||
|
||||
Net* createNet();
|
||||
Net* createNet();
|
||||
void closeNet(Net* net);
|
|
@ -40,7 +40,7 @@
|
|||
#include "fs.h"
|
||||
|
||||
#include <zlib.h>
|
||||
#include "ext/net/SDL_net.h"
|
||||
#include "net.h"
|
||||
#include "ext/gif.h"
|
||||
#include "ext/md5.h"
|
||||
|
||||
|
@ -2675,8 +2675,6 @@ static void onFSInitialized(FileSystem* fs)
|
|||
SDL_SetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, "1");
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
SDLNet_Init();
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
||||
|
||||
studio.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
|
@ -2832,6 +2830,8 @@ s32 main(s32 argc, char **argv)
|
|||
|
||||
#endif
|
||||
|
||||
closeNet(studio.surf->net);
|
||||
|
||||
{
|
||||
for(s32 i = 0; i < TIC_EDITOR_BANKS; i++)
|
||||
{
|
||||
|
@ -2873,7 +2873,6 @@ s32 main(s32 argc, char **argv)
|
|||
SDL_Quit();
|
||||
#endif
|
||||
|
||||
SDLNet_Quit();
|
||||
exit(0);
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue