restore project reloading

This commit is contained in:
BADIM-PC\Vadim 2018-02-13 16:02:05 +03:00
parent 375411979a
commit dd4fd77c27
3 changed files with 143 additions and 852 deletions

View File

@ -224,6 +224,34 @@ static void calcTextureRect(SDL_Rect* rect)
} }
} }
// static void processGesture()
// {
// SDL_TouchID id = SDL_GetTouchDevice(0);
// s32 fingers = SDL_GetNumTouchFingers(id);
// enum{Fingers = 2};
// if(fingers == Fingers)
// {
// tic_point point = {0, 0};
// for(s32 f = 0; f < fingers; f++)
// {
// SDL_Finger* finger = SDL_GetTouchFinger(id, 0);
// point.x += (s32)(finger->x * TIC80_WIDTH);
// point.y += (s32)(finger->y * TIC80_HEIGHT);
// }
// point.x /= Fingers;
// point.y /= Fingers;
// studioImpl.gesture.pos = point;
// studioImpl.gesture.active = true;
// }
// }
static void processMouse() static void processMouse()
{ {
s32 mx = 0, my = 0; s32 mx = 0, my = 0;
@ -554,48 +582,9 @@ static void pollEvent()
switch(event.window.event) switch(event.window.event)
{ {
case SDL_WINDOWEVENT_RESIZED: updateGamepadParts(); break; case SDL_WINDOWEVENT_RESIZED: updateGamepadParts(); break;
// case SDL_WINDOWEVENT_FOCUS_GAINED: case SDL_WINDOWEVENT_FOCUS_GAINED: updateStudioProject(); break;
// #if defined(TIC80_PRO)
// if(platform.mode != TIC_START_MODE)
// {
// Console* console = platform.console;
// u64 mdate = fsMDate(console->fs, console->romName);
// if(platform.cart.mdate && mdate > platform.cart.mdate)
// {
// if(studioCartChanged())
// {
// static const char* Rows[] =
// {
// "",
// "CART HAS CHANGED!",
// "",
// "DO YOU WANT",
// "TO RELOAD IT?"
// };
// showDialog(Rows, COUNT_OF(Rows), reloadConfirm, NULL);
// }
// else console->updateProject(console);
// }
// }
// #endif
// {
// Code* code = platform.editor[platform.bank.index.code].code;
// platform.console->codeLiveReload.reload(platform.console, code->src);
// if(platform.console->codeLiveReload.active && code->update)
// code->update(code);
// }
// break;
} }
break; break;
// case SDL_FINGERUP:
// showSoftKeyboard();
// break;
case SDL_QUIT: case SDL_QUIT:
platform.studio->quit = true; platform.studio->quit = true;
// exitStudio(); // exitStudio();
@ -779,6 +768,61 @@ static void renderGamepad()
platform.gamepad.show = false; platform.gamepad.show = false;
} }
// static void blitCursor(const u8* in)
// {
// if(!studioImpl.mouse.texture)
// {
// studioImpl.mouse.texture = SDL_CreateTexture(studioImpl.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE);
// SDL_SetTextureBlendMode(studioImpl.mouse.texture, SDL_BLENDMODE_BLEND);
// }
// if(studioImpl.mouse.src != in)
// {
// studioImpl.mouse.src = in;
// void* pixels = NULL;
// s32 pitch = 0;
// SDL_LockTexture(studioImpl.mouse.texture, NULL, &pixels, &pitch);
// {
// const u8* end = in + sizeof(tic_tile);
// const u32* pal = tic_palette_blit(&studioImpl.studio.tic->ram.vram.palette);
// u32* out = pixels;
// while(in != end)
// {
// u8 low = *in & 0x0f;
// u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
// *out++ = low ? (*(pal + low) | 0xff000000) : 0;
// *out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
// in++;
// }
// }
// SDL_UnlockTexture(studioImpl.mouse.texture);
// }
// tic_rect rect = {0, 0, 0, 0};
// calcTextureRect(&rect);
// s32 scale = rect.w / TIC80_WIDTH;
// tic_rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
// tic_rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale};
// SDL_GetMouseState(&dst.x, &dst.y);
// if(getConfig()->theme.cursor.pixelPerfect)
// {
// dst.x -= (dst.x - rect.x) % scale;
// dst.y -= (dst.y - rect.y) % scale;
// }
// if(SDL_GetWindowFlags(studioImpl.window) & SDL_WINDOW_MOUSE_FOCUS)
// SDL_RenderCopy(studioImpl.renderer, studioImpl.mouse.texture, &src, &dst);
// }
static void renderCursor() static void renderCursor()
{ {
if(platform.studio->tic->ram.vram.vars.cursor.system) if(platform.studio->tic->ram.vram.vars.cursor.system)

View File

@ -1165,40 +1165,6 @@ bool studioCartChanged()
return memcmp(hash.data, studioImpl.cart.hash.data, sizeof(CartHash)) != 0; return memcmp(hash.data, studioImpl.cart.hash.data, sizeof(CartHash)) != 0;
} }
// static void updateGamepadParts();
// static void calcTextureRect(tic_rect* rect)
// {
// SDL_GetWindowSize(studioImpl.window, &rect->w, &rect->h);
// if (rect->w * TIC80_HEIGHT < rect->h * TIC80_WIDTH)
// {
// s32 discreteWidth = rect->w - rect->w % TIC80_WIDTH;
// s32 discreteHeight = TIC80_HEIGHT * discreteWidth / TIC80_WIDTH;
// rect->x = (rect->w - discreteWidth) / 2;
// rect->y = rect->w > rect->h
// ? (rect->h - discreteHeight) / 2
// : OFFSET_LEFT*discreteWidth/TIC80_WIDTH;
// rect->w = discreteWidth;
// rect->h = discreteHeight;
// }
// else
// {
// s32 discreteHeight = rect->h - rect->h % TIC80_HEIGHT;
// s32 discreteWidth = TIC80_WIDTH * discreteHeight / TIC80_HEIGHT;
// rect->x = (rect->w - discreteWidth) / 2;
// rect->y = (rect->h - discreteHeight) / 2;
// rect->w = discreteWidth;
// rect->h = discreteHeight;
// }
// }
tic_key* getKeymap() tic_key* getKeymap()
{ {
return studioImpl.keycodes; return studioImpl.keycodes;
@ -1213,355 +1179,11 @@ static void processGamepadMapping()
tic->ram.input.gamepads.data |= 1 << i; tic->ram.input.gamepads.data |= 1 << i;
} }
// #if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
// static bool checkTouch(const tic_rect* rect, s32* x, s32* y)
// {
// s32 devices = SDL_GetNumTouchDevices();
// s32 width = 0, height = 0;
// SDL_GetWindowSize(studioImpl.window, &width, &height);
// for (s32 i = 0; i < devices; i++)
// {
// SDL_TouchID id = SDL_GetTouchDevice(i);
// // very strange, but on Android id always == 0
// //if (id)
// {
// s32 fingers = SDL_GetNumTouchFingers(id);
// if(fingers)
// {
// studioImpl.gamepad.counter = 0;
// if (!studioImpl.gamepad.show)
// {
// studioImpl.gamepad.alpha = getConfig()->theme.gamepad.touch.alpha;
// SDL_SetTextureAlphaMod(studioImpl.gamepad.texture, studioImpl.gamepad.alpha);
// studioImpl.gamepad.show = true;
// return false;
// }
// }
// for (s32 f = 0; f < fingers; f++)
// {
// SDL_Finger* finger = SDL_GetTouchFinger(id, f);
// if (finger && finger->pressure > 0.0f)
// {
// tic_point point = { (s32)(finger->x * width), (s32)(finger->y * height) };
// if (pointInRect(&point, rect))
// {
// *x = point.x;
// *y = point.y;
// return true;
// }
// }
// }
// }
// }
// return false;
// }
// static void processTouchGamepad()
// {
// studioImpl.gamepad.touch.data = 0;
// const s32 size = studioImpl.gamepad.part.size;
// s32 x = 0, y = 0;
// {
// tic_rect axis = {studioImpl.gamepad.part.axis.x, studioImpl.gamepad.part.axis.y, size*3, size*3};
// if(checkTouch(&axis, &x, &y))
// {
// x -= axis.x;
// y -= axis.y;
// s32 xt = x / size;
// s32 yt = y / size;
// if(yt == 0) studioImpl.gamepad.touch.first.up = true;
// else if(yt == 2) studioImpl.gamepad.touch.first.down = true;
// if(xt == 0) studioImpl.gamepad.touch.first.left = true;
// else if(xt == 2) studioImpl.gamepad.touch.first.right = true;
// if(xt == 1 && yt == 1)
// {
// xt = (x - size)/(size/3);
// yt = (y - size)/(size/3);
// if(yt == 0) studioImpl.gamepad.touch.first.up = true;
// else if(yt == 2) studioImpl.gamepad.touch.first.down = true;
// if(xt == 0) studioImpl.gamepad.touch.first.left = true;
// else if(xt == 2) studioImpl.gamepad.touch.first.right = true;
// }
// }
// }
// {
// tic_rect a = {studioImpl.gamepad.part.a.x, studioImpl.gamepad.part.a.y, size, size};
// if(checkTouch(&a, &x, &y)) studioImpl.gamepad.touch.first.a = true;
// }
// {
// tic_rect b = {studioImpl.gamepad.part.b.x, studioImpl.gamepad.part.b.y, size, size};
// if(checkTouch(&b, &x, &y)) studioImpl.gamepad.touch.first.b = true;
// }
// {
// tic_rect xb = {studioImpl.gamepad.part.x.x, studioImpl.gamepad.part.x.y, size, size};
// if(checkTouch(&xb, &x, &y)) studioImpl.gamepad.touch.first.x = true;
// }
// {
// tic_rect yb = {studioImpl.gamepad.part.y.x, studioImpl.gamepad.part.y.y, size, size};
// if(checkTouch(&yb, &x, &y)) studioImpl.gamepad.touch.first.y = true;
// }
// }
// #endif
// static s32 getAxisMask(SDL_Joystick* joystick)
// {
// s32 mask = 0;
// s32 axesCount = SDL_JoystickNumAxes(joystick);
// for (s32 a = 0; a < axesCount; a++)
// {
// s32 axe = SDL_JoystickGetAxis(joystick, a);
// if (axe)
// {
// if (a == 0)
// {
// if (axe > 16384) mask |= SDL_HAT_RIGHT;
// else if(axe < -16384) mask |= SDL_HAT_LEFT;
// }
// else if (a == 1)
// {
// if (axe > 16384) mask |= SDL_HAT_DOWN;
// else if (axe < -16384) mask |= SDL_HAT_UP;
// }
// }
// }
// return mask;
// }
// static s32 getJoystickHatMask(s32 hat)
// {
// tic80_gamepads gamepad;
// gamepad.data = 0;
// gamepad.first.up = hat & SDL_HAT_UP;
// gamepad.first.down = hat & SDL_HAT_DOWN;
// gamepad.first.left = hat & SDL_HAT_LEFT;
// gamepad.first.right = hat & SDL_HAT_RIGHT;
// return gamepad.data;
// }
static bool isGameMenu() static bool isGameMenu()
{ {
return (studioImpl.mode == TIC_RUN_MODE && studioImpl.console->showGameMenu) || studioImpl.mode == TIC_MENU_MODE; return (studioImpl.mode == TIC_RUN_MODE && studioImpl.console->showGameMenu) || studioImpl.mode == TIC_MENU_MODE;
} }
// static void processJoysticksWithMouseInput()
// {
// s32 index = 0;
// for(s32 i = 0; i < COUNT_OF(studioImpl.joysticks); i++)
// {
// SDL_Joystick* joystick = studioImpl.joysticks[i];
// if(joystick && SDL_JoystickGetAttached(joystick))
// {
// tic80_gamepad* gamepad = NULL;
// switch(index)
// {
// case 0: gamepad = &studioImpl.gamepad.joystick.first; break;
// case 1: gamepad = &studioImpl.gamepad.joystick.second; break;
// }
// if(gamepad)
// {
// s32 numButtons = SDL_JoystickNumButtons(joystick);
// for(s32 i = 5; i < numButtons; i++)
// {
// s32 back = SDL_JoystickGetButton(joystick, i);
// if(back)
// {
// if(!studioImpl.gamepad.backProcessed)
// {
// if(isGameMenu())
// {
// studioImpl.mode == TIC_MENU_MODE ? hideGameMenu() : showGameMenu();
// studioImpl.gamepad.backProcessed = true;
// }
// }
// return;
// }
// }
// studioImpl.gamepad.backProcessed = false;
// index++;
// }
// }
// }
// }
// static void processJoysticks()
// {
// studioImpl.gamepad.joystick.data = 0;
// s32 index = 0;
// for(s32 i = 0; i < COUNT_OF(studioImpl.joysticks); i++)
// {
// SDL_Joystick* joystick = studioImpl.joysticks[i];
// if(joystick && SDL_JoystickGetAttached(joystick))
// {
// tic80_gamepad* gamepad = NULL;
// switch(index)
// {
// case 0: gamepad = &studioImpl.gamepad.joystick.first; break;
// case 1: gamepad = &studioImpl.gamepad.joystick.second; break;
// }
// if(gamepad)
// {
// gamepad->data |= getJoystickHatMask(getAxisMask(joystick));
// for (s32 h = 0; h < SDL_JoystickNumHats(joystick); h++)
// gamepad->data |= getJoystickHatMask(SDL_JoystickGetHat(joystick, h));
// s32 numButtons = SDL_JoystickNumButtons(joystick);
// if(numButtons >= 2)
// {
// gamepad->a = SDL_JoystickGetButton(joystick, 0);
// gamepad->b = SDL_JoystickGetButton(joystick, 1);
// if(numButtons >= 4)
// {
// gamepad->x = SDL_JoystickGetButton(joystick, 2);
// gamepad->y = SDL_JoystickGetButton(joystick, 3);
// for(s32 i = 5; i < numButtons; i++)
// {
// s32 back = SDL_JoystickGetButton(joystick, i);
// if(back)
// {
// if(!studioImpl.gamepad.backProcessed)
// {
// if(isGameMenu())
// {
// studioImpl.mode == TIC_MENU_MODE ? hideGameMenu() : showGameMenu();
// studioImpl.gamepad.backProcessed = true;
// }
// }
// return;
// }
// }
// studioImpl.gamepad.backProcessed = false;
// }
// }
// index++;
// }
// }
// }
// if(studioImpl.mode == TIC_CONSOLE_MODE && studioImpl.gamepad.joystick.data)
// {
// studioImpl.gamepad.joystick.data = 0;
// setStudioMode(TIC_SURF_MODE);
// }
// }
// static void processGamepad()
// {
// studioImpl.studio.tic->ram.input.gamepads.data = 0;
// studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.keyboard.data;
// studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.touch.data;
// studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.joystick.data;
// }
// static void processGesture()
// {
// SDL_TouchID id = SDL_GetTouchDevice(0);
// s32 fingers = SDL_GetNumTouchFingers(id);
// enum{Fingers = 2};
// if(fingers == Fingers)
// {
// tic_point point = {0, 0};
// for(s32 f = 0; f < fingers; f++)
// {
// SDL_Finger* finger = SDL_GetTouchFinger(id, 0);
// point.x += (s32)(finger->x * TIC80_WIDTH);
// point.y += (s32)(finger->y * TIC80_HEIGHT);
// }
// point.x /= Fingers;
// point.y /= Fingers;
// studioImpl.gesture.pos = point;
// studioImpl.gesture.active = true;
// }
// }
// static void processMouse()
// {
// studioImpl.mouse.button = SDL_GetMouseState(&studioImpl.mouse.cursor.x, &studioImpl.mouse.cursor.y);
// {
// tic_rect rect = {0, 0, 0, 0};
// calcTextureRect(&rect);
// if(rect.w) studioImpl.mouse.cursor.x = (studioImpl.mouse.cursor.x - rect.x) * TIC80_WIDTH / rect.w;
// if(rect.h) studioImpl.mouse.cursor.y = (studioImpl.mouse.cursor.y - rect.y) * TIC80_HEIGHT / rect.h;
// }
// for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
// {
// MouseState* state = &studioImpl.mouse.state[i];
// if(!state->down && (studioImpl.mouse.button & SDL_BUTTON(i + 1)))
// {
// state->down = true;
// state->start.x = studioImpl.mouse.cursor.x;
// state->start.y = studioImpl.mouse.cursor.y;
// }
// else if(state->down && !(studioImpl.mouse.button & SDL_BUTTON(i + 1)))
// {
// state->end.x = studioImpl.mouse.cursor.x;
// state->end.y = studioImpl.mouse.cursor.y;
// state->click = true;
// state->down = false;
// }
// }
// }
static void goFullscreen() static void goFullscreen()
{ {
studioImpl.system->goFullscreen(); studioImpl.system->goFullscreen();
@ -1610,30 +1232,32 @@ static void screen2buffer(u32* buffer, const u32* pixels, tic_rect rect)
static void setCoverImage() static void setCoverImage()
{ {
// tic_mem* tic = studioImpl.studio.tic; tic_mem* tic = studioImpl.studio.tic;
// if(studioImpl.mode == TIC_RUN_MODE) if(studioImpl.mode == TIC_RUN_MODE)
// { {
// enum {Pitch = TIC80_FULLWIDTH*sizeof(u32)}; enum {Pitch = TIC80_FULLWIDTH*sizeof(u32)};
// tic->api.blit(tic, tic->api.scanline, tic->api.overlap, NULL); tic->api.blit(tic, tic->api.scanline, tic->api.overlap, NULL);
// u32* buffer = malloc(TIC80_WIDTH * TIC80_HEIGHT * sizeof(u32)); u32* buffer = malloc(TIC80_WIDTH * TIC80_HEIGHT * sizeof(u32));
// if(buffer) if(buffer)
// { {
// tic_rect rect = {OFFSET_LEFT, OFFSET_TOP, TIC80_WIDTH, TIC80_HEIGHT}; enum{OffsetLeft = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, OffsetTop = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2};
// screen2buffer(buffer, tic->screen, rect); tic_rect rect = {OffsetLeft, OffsetTop, TIC80_WIDTH, TIC80_HEIGHT};
// gif_write_animation(studioImpl.studio.tic->cart.cover.data, &studioImpl.studio.tic->cart.cover.size, screen2buffer(buffer, tic->screen, rect);
// TIC80_WIDTH, TIC80_HEIGHT, (const u8*)buffer, 1, TIC_FRAMERATE, 1);
// free(buffer); gif_write_animation(studioImpl.studio.tic->cart.cover.data, &studioImpl.studio.tic->cart.cover.size,
TIC80_WIDTH, TIC80_HEIGHT, (const u8*)buffer, 1, TIC_FRAMERATE, 1);
// showPopupMessage("COVER IMAGE SAVED :)"); free(buffer);
// }
// } showPopupMessage("COVER IMAGE SAVED :)");
}
}
} }
static void onVideoExported(GetResult result, void* data) static void onVideoExported(GetResult result, void* data)
@ -1790,70 +1414,54 @@ static void processShortcuts()
} }
} }
// static void processGamepad() #if defined(TIC80_PRO)
// {
// // processKeyboardGamepad();
// #if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__) static void reloadConfirm(bool yes, void* data)
// processTouchGamepad(); {
// #endif if(yes)
// processJoysticks(); studioImpl.console->updateProject(studioImpl.console);
}
// {
// studioImpl.studio.tic->ram.input.gamepads.data = 0;
// // studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.keyboard.data; #endif
// studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.touch.data;
// studioImpl.studio.tic->ram.input.gamepads.data |= studioImpl.gamepad.joystick.data;
// }
// }
// static void processMouseInput() void updateStudioProject()
// { {
// processJoysticksWithMouseInput(); #if defined(TIC80_PRO)
// s32 x = studioImpl.mouse.cursor.x; if(studioImpl.mode != TIC_START_MODE)
// s32 y = studioImpl.mouse.cursor.y; {
Console* console = studioImpl.console;
// if(x < 0) x = 0; u64 mdate = fsMDate(console->fs, console->romName);
// if(y < 0) y = 0;
// if(x >= TIC80_WIDTH) x = TIC80_WIDTH-1;
// if(y >= TIC80_HEIGHT) y = TIC80_HEIGHT-1;
// tic80_mouse* mouse = &studioImpl.studio.tic->ram.input.mouse; if(studioImpl.cart.mdate && mdate > studioImpl.cart.mdate)
// mouse->x = x; {
// mouse->y = y; if(studioCartChanged())
// mouse->left = studioImpl.mouse.state[0].down ? 1 : 0; {
// mouse->middle = studioImpl.mouse.state[1].down ? 1 : 0; static const char* Rows[] =
// mouse->right = studioImpl.mouse.state[2].down ? 1 : 0; {
// } "",
"CART HAS CHANGED!",
"",
"DO YOU WANT",
"TO RELOAD IT?"
};
// static void processKeyboardInput() showDialog(Rows, COUNT_OF(Rows), reloadConfirm, NULL);
// { }
// static const u8 KeyboardCodes[] = else console->updateProject(console);
// { }
// #include "keycodes.c" }
// };
// tic80_input* input = &studioImpl.studio.tic->ram.input; #endif
// input->keyboard.data = 0; {
Code* code = studioImpl.editor[studioImpl.bank.index.code].code;
studioImpl.console->codeLiveReload.reload(studioImpl.console, code->src);
if(studioImpl.console->codeLiveReload.active && code->update)
code->update(code);
}
// studioImpl.keyboard = SDL_GetKeyboardState(NULL); }
// for(s32 i = 0, c = 0; i < COUNT_OF(KeyboardCodes) && c < COUNT_OF(input->keyboard.keys); i++)
// if(studioImpl.keyboard[i] && KeyboardCodes[i] > tic_key_unknown)
// input->keyboard.keys[c++] = KeyboardCodes[i];
// }
// #if defined(TIC80_PRO)
// static void reloadConfirm(bool yes, void* data)
// {
// if(yes)
// studioImpl.console->updateProject(studioImpl.console);
// }
// #endif
// SDL_Event* pollEvent() // SDL_Event* pollEvent()
// { // {
@ -1967,46 +1575,6 @@ static void processShortcuts()
// return NULL; // return NULL;
// } // }
// static void transparentBlit(u32* out, s32 pitch)
// {
// const u8* in = studioImpl.studio.tic->ram.vram.screen.data;
// const u8* end = in + sizeof(studioImpl.studio.tic->ram.vram.screen);
// const u32* pal = tic_palette_blit(&studioImpl.studio.tic->config.palette);
// const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH);
// s32 col = 0;
// while(in != end)
// {
// u8 low = *in & 0x0f;
// u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
// *out++ = low ? (*(pal + low) | 0xff000000) : 0;
// *out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
// in++;
// col += BITS_IN_BYTE / TIC_PALETTE_BPP;
// if (col == TIC80_WIDTH)
// {
// col = 0;
// out += Delta;
// }
// }
// }
// static void blitSound()
// {
// SDL_PauseAudioDevice(studioImpl.audio.device, 0);
// if(studioImpl.audio.cvt.needed)
// {
// memcpy(studioImpl.audio.cvt.buf, studioImpl.studio.tic->samples.buffer, studioImpl.studio.tic->samples.size);
// SDL_ConvertAudio(&studioImpl.audio.cvt);
// SDL_QueueAudio(studioImpl.audio.device, studioImpl.audio.cvt.buf, studioImpl.audio.cvt.len_cvt);
// }
// else SDL_QueueAudio(studioImpl.audio.device, studioImpl.studio.tic->samples.buffer, studioImpl.studio.tic->samples.size);
// }
static void drawRecordLabel(u32* frame, s32 sx, s32 sy, const u32* color) static void drawRecordLabel(u32* frame, s32 sx, s32 sy, const u32* color)
{ {
static const u16 RecLabel[] = static const u16 RecLabel[] =
@ -2082,166 +1650,6 @@ static void recordFrame(u32* pixels)
} }
} }
// static void blitTexture()
// {
// tic_mem* tic = studioImpl.studio.tic;
// tic_rect rect = {0, 0, 0, 0};
// calcTextureRect(&rect);
// void* pixels = NULL;
// s32 pitch = 0;
// SDL_LockTexture(studioImpl.texture, NULL, &pixels, &pitch);
// tic_scanline scanline = NULL;
// tic_overlap overlap = NULL;
// void* data = NULL;
// switch(studioImpl.mode)
// {
// case TIC_RUN_MODE:
// scanline = tic->api.scanline;
// overlap = tic->api.overlap;
// break;
// case TIC_SPRITE_MODE:
// {
// Sprite* sprite = studioImpl.editor[studioImpl.bank.index.sprites].sprite;
// overlap = sprite->overlap;
// data = sprite;
// }
// break;
// case TIC_MAP_MODE:
// {
// Map* map = studioImpl.editor[studioImpl.bank.index.map].map;
// overlap = map->overlap;
// data = map;
// }
// break;
// default:
// break;
// }
// tic->api.blit(tic, scanline, overlap, data);
// memcpy(pixels, tic->screen, sizeof tic->screen);
// recordFrame(pixels);
// drawDesyncLabel(pixels);
// SDL_UnlockTexture(studioImpl.texture);
// {
// enum {Header = OFFSET_TOP};
// tic_rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
// tic_rect dstRect = {0};
// SDL_GetWindowSize(studioImpl.window, &dstRect.w, &dstRect.h);
// dstRect.h = rect.y;
// SDL_RenderCopy(studioImpl.renderer, studioImpl.texture, &srcRect, &dstRect);
// }
// {
// enum {Header = OFFSET_TOP};
// tic_rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
// tic_rect dstRect = {0};
// SDL_GetWindowSize(studioImpl.window, &dstRect.w, &dstRect.h);
// dstRect.y = rect.y + rect.h;
// dstRect.h = rect.y;
// SDL_RenderCopy(studioImpl.renderer, studioImpl.texture, &srcRect, &dstRect);
// }
// {
// enum {Header = OFFSET_TOP};
// enum {Left = OFFSET_LEFT};
// tic_rect srcRect = {0, Header, Left, TIC80_HEIGHT};
// tic_rect dstRect = {0};
// SDL_GetWindowSize(studioImpl.window, &dstRect.w, &dstRect.h);
// dstRect.y = rect.y;
// dstRect.h = rect.h;
// SDL_RenderCopy(studioImpl.renderer, studioImpl.texture, &srcRect, &dstRect);
// }
// {
// enum {Top = OFFSET_TOP};
// enum {Left = OFFSET_LEFT};
// tic_rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
// SDL_RenderCopy(studioImpl.renderer, studioImpl.texture, &srcRect, &rect);
// }
// }
// static void blitCursor(const u8* in)
// {
// if(!studioImpl.mouse.texture)
// {
// studioImpl.mouse.texture = SDL_CreateTexture(studioImpl.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE);
// SDL_SetTextureBlendMode(studioImpl.mouse.texture, SDL_BLENDMODE_BLEND);
// }
// if(studioImpl.mouse.src != in)
// {
// studioImpl.mouse.src = in;
// void* pixels = NULL;
// s32 pitch = 0;
// SDL_LockTexture(studioImpl.mouse.texture, NULL, &pixels, &pitch);
// {
// const u8* end = in + sizeof(tic_tile);
// const u32* pal = tic_palette_blit(&studioImpl.studio.tic->ram.vram.palette);
// u32* out = pixels;
// while(in != end)
// {
// u8 low = *in & 0x0f;
// u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
// *out++ = low ? (*(pal + low) | 0xff000000) : 0;
// *out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
// in++;
// }
// }
// SDL_UnlockTexture(studioImpl.mouse.texture);
// }
// tic_rect rect = {0, 0, 0, 0};
// calcTextureRect(&rect);
// s32 scale = rect.w / TIC80_WIDTH;
// tic_rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
// tic_rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale};
// SDL_GetMouseState(&dst.x, &dst.y);
// if(getConfig()->theme.cursor.pixelPerfect)
// {
// dst.x -= (dst.x - rect.x) % scale;
// dst.y -= (dst.y - rect.y) % scale;
// }
// if(SDL_GetWindowFlags(studioImpl.window) & SDL_WINDOW_MOUSE_FOCUS)
// SDL_RenderCopy(studioImpl.renderer, studioImpl.mouse.texture, &src, &dst);
// }
// static void renderCursor()
// {
// if(studioImpl.mode == TIC_RUN_MODE && !studioImpl.studio.tic->input.mouse)
// {
// SDL_ShowCursor(SDL_DISABLE);
// return;
// }
// if(studioImpl.mode == TIC_RUN_MODE && studioImpl.studio.tic->ram.vram.vars.cursor)
// {
// SDL_ShowCursor(SDL_DISABLE);
// blitCursor(studioImpl.studio.tic->ram.sprites.data[studioImpl.studio.tic->ram.vram.vars.cursor].data);
// return;
// }
// SDL_ShowCursor(getConfig()->theme.cursor.sprite >= 0 ? SDL_DISABLE : SDL_ENABLE);
// if(getConfig()->theme.cursor.sprite >= 0)
// blitCursor(studioImpl.studio.tic->config.bank0.tiles.data[getConfig()->theme.cursor.sprite].data);
// }
static void useSystemPalette() static void useSystemPalette()
{ {
memcpy(studioImpl.studio.tic->ram.vram.palette.data, studioImpl.studio.tic->config.palette.data, sizeof(tic_palette)); memcpy(studioImpl.studio.tic->ram.vram.palette.data, studioImpl.studio.tic->config.palette.data, sizeof(tic_palette));
@ -2276,9 +1684,6 @@ static void renderStudio()
showTooltip(""); showTooltip("");
studioImpl.gesture.active = false; studioImpl.gesture.active = false;
// studioImpl.mouse.cursor.x = studioImpl.mouse.cursor.y = -1;
// for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
// studioImpl.mouse.state[i].click = false;
{ {
const tic_sfx* sfx = NULL; const tic_sfx* sfx = NULL;
@ -2358,168 +1763,9 @@ static void renderStudio()
if(studioImpl.mode != TIC_RUN_MODE) if(studioImpl.mode != TIC_RUN_MODE)
useSystemPalette(); useSystemPalette();
// blitTexture();
// renderCursor(); // renderCursor();
} }
// static void updateGamepadParts()
// {
// s32 tileSize = TIC_SPRITESIZE;
// s32 offset = 0;
// tic_rect rect;
// const s32 JoySize = 3;
// SDL_GetWindowSize(studioImpl.window, &rect.w, &rect.h);
// if(rect.w < rect.h)
// {
// tileSize = rect.w / 2 / JoySize;
// offset = (rect.h * 2 - JoySize * tileSize) / 3;
// }
// else
// {
// tileSize = rect.w / 5 / JoySize;
// offset = (rect.h - JoySize * tileSize) / 2;
// }
// studioImpl.gamepad.part.size = tileSize;
// studioImpl.gamepad.part.axis = (tic_point){0, offset};
// studioImpl.gamepad.part.a = (tic_point){rect.w - 2*tileSize, 2*tileSize + offset};
// studioImpl.gamepad.part.b = (tic_point){rect.w - 1*tileSize, 1*tileSize + offset};
// studioImpl.gamepad.part.x = (tic_point){rect.w - 3*tileSize, 1*tileSize + offset};
// studioImpl.gamepad.part.y = (tic_point){rect.w - 2*tileSize, 0*tileSize + offset};
// }
// static void renderGamepad()
// {
// if(studioImpl.gamepad.show || studioImpl.gamepad.alpha); else return;
// const s32 tileSize = studioImpl.gamepad.part.size;
// const tic_point axis = studioImpl.gamepad.part.axis;
// typedef struct { bool press; s32 x; s32 y;} Tile;
// const Tile Tiles[] =
// {
// {studioImpl.studio.tic->ram.input.gamepads.first.up, axis.x + 1*tileSize, axis.y + 0*tileSize},
// {studioImpl.studio.tic->ram.input.gamepads.first.down, axis.x + 1*tileSize, axis.y + 2*tileSize},
// {studioImpl.studio.tic->ram.input.gamepads.first.left, axis.x + 0*tileSize, axis.y + 1*tileSize},
// {studioImpl.studio.tic->ram.input.gamepads.first.right, axis.x + 2*tileSize, axis.y + 1*tileSize},
// {studioImpl.studio.tic->ram.input.gamepads.first.a, studioImpl.gamepad.part.a.x, studioImpl.gamepad.part.a.y},
// {studioImpl.studio.tic->ram.input.gamepads.first.b, studioImpl.gamepad.part.b.x, studioImpl.gamepad.part.b.y},
// {studioImpl.studio.tic->ram.input.gamepads.first.x, studioImpl.gamepad.part.x.x, studioImpl.gamepad.part.x.y},
// {studioImpl.studio.tic->ram.input.gamepads.first.y, studioImpl.gamepad.part.y.x, studioImpl.gamepad.part.y.y},
// };
// enum {ButtonsCount = 8};
// for(s32 i = 0; i < COUNT_OF(Tiles); i++)
// {
// const Tile* tile = Tiles + i;
// tic_rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
// tic_rect dest = {tile->x, tile->y, tileSize, tileSize};
// SDL_RenderCopy(studioImpl.renderer, studioImpl.gamepad.texture, &src, &dest);
// }
// if(!studioImpl.gamepad.show && studioImpl.gamepad.alpha)
// {
// enum {Step = 3};
// if(studioImpl.gamepad.alpha - Step >= 0) studioImpl.gamepad.alpha -= Step;
// else studioImpl.gamepad.alpha = 0;
// SDL_SetTextureAlphaMod(studioImpl.gamepad.texture, studioImpl.gamepad.alpha);
// }
// studioImpl.gamepad.counter = studioImpl.gamepad.touch.data ? 0 : studioImpl.gamepad.counter+1;
// // wait 5 seconds and hide touch gamepad
// if(studioImpl.gamepad.counter >= 5 * TIC_FRAMERATE)
// studioImpl.gamepad.show = false;
// }
// static void tick()
// {
// if(!studioImpl.fs) return;
// if(studioImpl.studio.quit)
// {
// #if defined __EMSCRIPTEN__
// studioImpl.studio.tic->api.clear(studioImpl.studio.tic, TIC_COLOR_BG);
// blitTexture();
// emscripten_cancel_main_loop();
// #endif
// return;
// }
// tic_cursor cursor = studioImpl.mouse.system;
// studioImpl.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
// SDL_RenderClear(studioImpl.renderer);
// renderStudio();
// if(studioImpl.mode == TIC_RUN_MODE && studioImpl.studio.tic->input.gamepad)
// renderGamepad();
// if(studioImpl.mode == TIC_MENU_MODE || studioImpl.mode == TIC_SURF_MODE)
// renderGamepad();
// if(studioImpl.mouse.system != cursor)
// SDL_SetCursor(SDL_CreateSystemCursor(studioImpl.mouse.system));
// SDL_RenderPresent(studioImpl.renderer);
// blitSound();
// }
// static void initSound()
// {
// SDL_AudioSpec want =
// {
// .freq = 44100,
// .format = AUDIO_S16,
// .channels = 1,
// .userdata = NULL,
// };
// studioImpl.audio.device = SDL_OpenAudioDevice(NULL, 0, &want, &studioImpl.audio.spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
// SDL_BuildAudioCVT(&studioImpl.audio.cvt, want.format, want.channels, studioImpl.audio.spec.freq, studioImpl.audio.spec.format, studioImpl.audio.spec.channels, studioImpl.audio.spec.freq);
// if(studioImpl.audio.cvt.needed)
// {
// studioImpl.audio.cvt.len = studioImpl.audio.spec.freq * sizeof studioImpl.studio.tic->samples.buffer[0] / TIC_FRAMERATE;
// studioImpl.audio.cvt.buf = malloc(studioImpl.audio.cvt.len * studioImpl.audio.cvt.len_mult);
// }
// }
// static void initTouchGamepad()
// {
// if (!studioImpl.renderer)
// return;
// studioImpl.studio.tic->api.map(studioImpl.studio.tic, &studioImpl.studio.tic->config.bank0.map, &studioImpl.studio.tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
// if(!studioImpl.gamepad.texture)
// {
// studioImpl.gamepad.texture = SDL_CreateTexture(studioImpl.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
// SDL_SetTextureBlendMode(studioImpl.gamepad.texture, SDL_BLENDMODE_BLEND);
// }
// {
// void* pixels = NULL;
// s32 pitch = 0;
// SDL_LockTexture(studioImpl.gamepad.texture, NULL, &pixels, &pitch);
// transparentBlit(pixels, pitch);
// SDL_UnlockTexture(studioImpl.gamepad.texture);
// }
// updateGamepadParts();
// }
static void updateSystemFont() static void updateSystemFont()
{ {
memset(studioImpl.studio.tic->font.data, 0, sizeof(tic_font)); memset(studioImpl.studio.tic->font.data, 0, sizeof(tic_font));

View File

@ -268,4 +268,5 @@ typedef struct
NetVersion netVersionRequest(Net* net); NetVersion netVersionRequest(Net* net);
void netDirRequest(Net* net, const char* path, ListCallback callback, void* data); void netDirRequest(Net* net, const char* path, ListCallback callback, void* data);
void showMessageBox(const char* title, const char* message); void showMessageBox(const char* title, const char* message);
void updateStudioProject();