diff --git a/src/studio.c b/src/studio.c index 0f7573e..dace494 100644 --- a/src/studio.c +++ b/src/studio.c @@ -204,12 +204,12 @@ static struct struct { - Code* code [TIC_EDITOR_BANKS]; - Sprite* sprite [TIC_EDITOR_BANKS]; - Map* map [TIC_EDITOR_BANKS]; - Sfx* sfx [TIC_EDITOR_BANKS]; - Music* music [TIC_EDITOR_BANKS]; - } editor; + Code* code; + Sprite* sprite; + Map* map; + Sfx* sfx; + Music* music; + } editor[TIC_EDITOR_BANKS]; struct { @@ -777,31 +777,31 @@ void setStudioEvent(StudioEvent event) { case TIC_CODE_MODE: { - Code* code = studio.editor.code[studio.bank.index.code]; + Code* code = studio.editor[studio.bank.index.code].code; code->event(code, event); } break; case TIC_SPRITE_MODE: { - Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites]; + Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite; sprite->event(sprite, event); } break; case TIC_MAP_MODE: { - Map* map = studio.editor.map[studio.bank.index.map]; + Map* map = studio.editor[studio.bank.index.map].map; map->event(map, event); } break; case TIC_SFX_MODE: { - Sfx* sfx = studio.editor.sfx[studio.bank.index.sfx]; + Sfx* sfx = studio.editor[studio.bank.index.sfx].sfx; sfx->event(sfx, event); } break; case TIC_MUSIC_MODE: { - Music* music = studio.editor.music[studio.bank.index.music]; + Music* music = studio.editor[studio.bank.index.music].music; music->event(music, event); } break; @@ -879,7 +879,7 @@ void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color) static void initWorldMap() { - initWorld(studio.world, studio.tic, studio.editor.map[studio.bank.index.map]); + initWorld(studio.world, studio.tic, studio.editor[studio.bank.index.map].map); } static void initRunMode() @@ -1093,11 +1093,11 @@ static void initModules() for(s32 i = 0; i < TIC_EDITOR_BANKS; i++) { - initCode(studio.editor.code[i], studio.tic, &tic->cart.banks[i].code); - initSprite(studio.editor.sprite[i], studio.tic, &tic->cart.banks[i].tiles); - initMap(studio.editor.map[i], studio.tic, &tic->cart.banks[i].map); - initSfx(studio.editor.sfx[i], studio.tic, &tic->cart.banks[i].sfx); - initMusic(studio.editor.music[i], studio.tic, &tic->cart.banks[i].music); + initCode(studio.editor[i].code, studio.tic, &tic->cart.banks[i].code); + initSprite(studio.editor[i].sprite, studio.tic, &tic->cart.banks[i].tiles); + initMap(studio.editor[i].map, studio.tic, &tic->cart.banks[i].map); + initSfx(studio.editor[i].sfx, studio.tic, &tic->cart.banks[i].sfx); + initMusic(studio.editor[i].music, studio.tic, &tic->cart.banks[i].music); } initWorldMap(); @@ -1800,7 +1800,7 @@ static bool processShortcuts(SDL_KeyboardEvent* event) case SDLK_ESCAPE: case SDLK_AC_BACK: { - Code* code = studio.editor.code[studio.bank.index.code]; + Code* code = studio.editor[studio.bank.index.code].code; if(studio.mode == TIC_CODE_MODE && code->mode != TEXT_EDIT_MODE) { @@ -1938,7 +1938,7 @@ SDL_Event* pollEvent() #endif { - Code* code = studio.editor.code[studio.bank.index.code]; + Code* code = studio.editor[studio.bank.index.code].code; studio.console->codeLiveReload.reload(studio.console, code->src); if(studio.console->codeLiveReload.active && code->update) code->update(code); @@ -2103,14 +2103,14 @@ static void blitTexture() break; case TIC_SPRITE_MODE: { - Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites]; + Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite; overlap = sprite->overlap; data = sprite; } break; case TIC_MAP_MODE: { - Map* map = studio.editor.map[studio.bank.index.map]; + Map* map = studio.editor[studio.bank.index.map].map; overlap = map->overlap; data = map; } @@ -2307,31 +2307,31 @@ static void renderStudio() case TIC_RUN_MODE: studio.run->tick(studio.run); break; case TIC_CODE_MODE: { - Code* code = studio.editor.code[studio.bank.index.code]; + Code* code = studio.editor[studio.bank.index.code].code; code->tick(code); } break; case TIC_SPRITE_MODE: { - Sprite* sprite = studio.editor.sprite[studio.bank.index.sprites]; + Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite; sprite->tick(sprite); } break; case TIC_MAP_MODE: { - Map* map = studio.editor.map[studio.bank.index.map]; + Map* map = studio.editor[studio.bank.index.map].map; map->tick(map); } break; case TIC_SFX_MODE: { - Sfx* sfx = studio.editor.sfx[studio.bank.index.sfx]; + Sfx* sfx = studio.editor[studio.bank.index.sfx].sfx; sfx->tick(sfx); } break; case TIC_MUSIC_MODE: { - Music* music = studio.editor.music[studio.bank.index.music]; + Music* music = studio.editor[studio.bank.index.music].music; music->tick(music); } break; @@ -2527,7 +2527,7 @@ static void updateSystemFont() void studioConfigChanged() { - Code* code = studio.editor.code[studio.bank.index.code]; + Code* code = studio.editor[studio.bank.index.code].code; if(code->update) code->update(code); @@ -2614,11 +2614,11 @@ static void onFSInitialized(FileSystem* fs) { for(s32 i = 0; i < TIC_EDITOR_BANKS; i++) { - studio.editor.code[i] = SDL_malloc(sizeof(Code)); - studio.editor.sprite[i] = SDL_malloc(sizeof(Sprite)); - studio.editor.map[i] = SDL_malloc(sizeof(Map)); - studio.editor.sfx[i] = SDL_malloc(sizeof(Sfx)); - studio.editor.music[i] = SDL_malloc(sizeof(Music)); + studio.editor[i].code = SDL_malloc(sizeof(Code)); + studio.editor[i].sprite = SDL_malloc(sizeof(Sprite)); + studio.editor[i].map = SDL_malloc(sizeof(Map)); + studio.editor[i].sfx = SDL_malloc(sizeof(Sfx)); + studio.editor[i].music = SDL_malloc(sizeof(Music)); } studio.start = SDL_malloc(sizeof(Start)); @@ -2726,11 +2726,11 @@ s32 main(s32 argc, char **argv) { for(s32 i = 0; i < TIC_EDITOR_BANKS; i++) { - SDL_free(studio.editor.code[i]); - SDL_free(studio.editor.sprite[i]); - SDL_free(studio.editor.map[i]); - SDL_free(studio.editor.sfx[i]); - SDL_free(studio.editor.music[i]); + SDL_free(studio.editor[i].code); + SDL_free(studio.editor[i].sprite); + SDL_free(studio.editor[i].map); + SDL_free(studio.editor[i].sfx); + SDL_free(studio.editor[i].music); } SDL_free(studio.start);