opening TIC-80 sources
This commit is contained in:
		
							
								
								
									
										132
									
								
								include/sdl2/SDL.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										132
									
								
								include/sdl2/SDL.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,132 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Main include header for the SDL library
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_H
 | 
			
		||||
#define _SDL_H
 | 
			
		||||
 | 
			
		||||
#include "SDL_main.h"
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_assert.h"
 | 
			
		||||
#include "SDL_atomic.h"
 | 
			
		||||
#include "SDL_audio.h"
 | 
			
		||||
#include "SDL_clipboard.h"
 | 
			
		||||
#include "SDL_cpuinfo.h"
 | 
			
		||||
#include "SDL_endian.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_events.h"
 | 
			
		||||
#include "SDL_filesystem.h"
 | 
			
		||||
#include "SDL_joystick.h"
 | 
			
		||||
#include "SDL_gamecontroller.h"
 | 
			
		||||
#include "SDL_haptic.h"
 | 
			
		||||
#include "SDL_hints.h"
 | 
			
		||||
#include "SDL_loadso.h"
 | 
			
		||||
#include "SDL_log.h"
 | 
			
		||||
#include "SDL_messagebox.h"
 | 
			
		||||
#include "SDL_mutex.h"
 | 
			
		||||
#include "SDL_power.h"
 | 
			
		||||
#include "SDL_render.h"
 | 
			
		||||
#include "SDL_rwops.h"
 | 
			
		||||
#include "SDL_system.h"
 | 
			
		||||
#include "SDL_thread.h"
 | 
			
		||||
#include "SDL_timer.h"
 | 
			
		||||
#include "SDL_version.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* As of version 0.5, SDL is loaded dynamically into the application */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name SDL_INIT_*
 | 
			
		||||
 *
 | 
			
		||||
 *  These are the flags which may be passed to SDL_Init().  You should
 | 
			
		||||
 *  specify the subsystems which you will be using in your application.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_INIT_TIMER          0x00000001u
 | 
			
		||||
#define SDL_INIT_AUDIO          0x00000010u
 | 
			
		||||
#define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
 | 
			
		||||
#define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
 | 
			
		||||
#define SDL_INIT_HAPTIC         0x00001000u
 | 
			
		||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
 | 
			
		||||
#define SDL_INIT_EVENTS         0x00004000u
 | 
			
		||||
#define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */
 | 
			
		||||
#define SDL_INIT_EVERYTHING ( \
 | 
			
		||||
                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
 | 
			
		||||
                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
 | 
			
		||||
            )
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function initializes  the subsystems specified by \c flags
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function initializes specific SDL subsystems
 | 
			
		||||
 *
 | 
			
		||||
 *  Subsystem initialization is ref-counted, you must call
 | 
			
		||||
 *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
 | 
			
		||||
 *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
 | 
			
		||||
 *  If a subsystem is already loaded then this call will
 | 
			
		||||
 *  increase the ref-count and return.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function cleans up specific SDL subsystems
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns a mask of the specified subsystems which have
 | 
			
		||||
 *  previously been initialized.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c flags is 0, it returns a mask of all initialized subsystems.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function cleans up all initialized subsystems. You should
 | 
			
		||||
 *  call it upon all exit conditions.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_H */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										289
									
								
								include/sdl2/SDL_assert.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										289
									
								
								include/sdl2/SDL_assert.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,289 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_assert_h
 | 
			
		||||
#define _SDL_assert_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_config.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_ASSERT_LEVEL
 | 
			
		||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
 | 
			
		||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
 | 
			
		||||
#elif defined(_DEBUG) || defined(DEBUG) || \
 | 
			
		||||
      (defined(__GNUC__) && !defined(__OPTIMIZE__))
 | 
			
		||||
#define SDL_ASSERT_LEVEL 2
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_ASSERT_LEVEL 1
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDL_ASSERT_LEVEL */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
These are macros and not first class functions so that the debugger breaks
 | 
			
		||||
on the assertion line and not in some random guts of SDL, and so each
 | 
			
		||||
assert can have unique static variables associated with it.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#if defined(_MSC_VER)
 | 
			
		||||
/* Don't include intrin.h here because it contains C++ code */
 | 
			
		||||
    extern void __cdecl __debugbreak(void);
 | 
			
		||||
    #define SDL_TriggerBreakpoint() __debugbreak()
 | 
			
		||||
#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
 | 
			
		||||
    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
 | 
			
		||||
#elif defined(HAVE_SIGNAL_H)
 | 
			
		||||
    #include <signal.h>
 | 
			
		||||
    #define SDL_TriggerBreakpoint() raise(SIGTRAP)
 | 
			
		||||
#else
 | 
			
		||||
    /* How do we trigger breakpoints on this platform? */
 | 
			
		||||
    #define SDL_TriggerBreakpoint()
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
 | 
			
		||||
#   define SDL_FUNCTION __func__
 | 
			
		||||
#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
 | 
			
		||||
#   define SDL_FUNCTION __FUNCTION__
 | 
			
		||||
#else
 | 
			
		||||
#   define SDL_FUNCTION "???"
 | 
			
		||||
#endif
 | 
			
		||||
#define SDL_FILE    __FILE__
 | 
			
		||||
#define SDL_LINE    __LINE__
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
sizeof (x) makes the compiler still parse the expression even without
 | 
			
		||||
assertions enabled, so the code is always checked at compile time, but
 | 
			
		||||
doesn't actually generate code for it, so there are no side effects or
 | 
			
		||||
expensive checks at run time, just the constant size of what x WOULD be,
 | 
			
		||||
which presumably gets optimized out as unused.
 | 
			
		||||
This also solves the problem of...
 | 
			
		||||
 | 
			
		||||
    int somevalue = blah();
 | 
			
		||||
    SDL_assert(somevalue == 1);
 | 
			
		||||
 | 
			
		||||
...which would cause compiles to complain that somevalue is unused if we
 | 
			
		||||
disable assertions.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
 | 
			
		||||
    this condition isn't constant. And looks like an owl's face! */
 | 
			
		||||
#ifdef _MSC_VER  /* stupid /W4 warnings. */
 | 
			
		||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define SDL_disabled_assert(condition) \
 | 
			
		||||
    do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
 | 
			
		||||
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_ASSERTION_RETRY,  /**< Retry the assert immediately. */
 | 
			
		||||
    SDL_ASSERTION_BREAK,  /**< Make the debugger trigger a breakpoint. */
 | 
			
		||||
    SDL_ASSERTION_ABORT,  /**< Terminate the program. */
 | 
			
		||||
    SDL_ASSERTION_IGNORE,  /**< Ignore the assert. */
 | 
			
		||||
    SDL_ASSERTION_ALWAYS_IGNORE  /**< Ignore the assert from now on. */
 | 
			
		||||
} SDL_AssertState;
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_AssertData
 | 
			
		||||
{
 | 
			
		||||
    int always_ignore;
 | 
			
		||||
    unsigned int trigger_count;
 | 
			
		||||
    const char *condition;
 | 
			
		||||
    const char *filename;
 | 
			
		||||
    int linenum;
 | 
			
		||||
    const char *function;
 | 
			
		||||
    const struct SDL_AssertData *next;
 | 
			
		||||
} SDL_AssertData;
 | 
			
		||||
 | 
			
		||||
#if (SDL_ASSERT_LEVEL > 0)
 | 
			
		||||
 | 
			
		||||
/* Never call this directly. Use the SDL_assert* macros. */
 | 
			
		||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
 | 
			
		||||
                                                             const char *,
 | 
			
		||||
                                                             const char *, int)
 | 
			
		||||
#if defined(__clang__)
 | 
			
		||||
#if __has_feature(attribute_analyzer_noreturn)
 | 
			
		||||
/* this tells Clang's static analysis that we're a custom assert function,
 | 
			
		||||
   and that the analyzer should assume the condition was always true past this
 | 
			
		||||
   SDL_assert test. */
 | 
			
		||||
   __attribute__((analyzer_noreturn))
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
;
 | 
			
		||||
 | 
			
		||||
/* the do {} while(0) avoids dangling else problems:
 | 
			
		||||
    if (x) SDL_assert(y); else blah();
 | 
			
		||||
       ... without the do/while, the "else" could attach to this macro's "if".
 | 
			
		||||
   We try to handle just the minimum we need here in a macro...the loop,
 | 
			
		||||
   the static vars, and break points. The heavy lifting is handled in
 | 
			
		||||
   SDL_ReportAssertion(), in SDL_assert.c.
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_enabled_assert(condition) \
 | 
			
		||||
    do { \
 | 
			
		||||
        while ( !(condition) ) { \
 | 
			
		||||
            static struct SDL_AssertData sdl_assert_data = { \
 | 
			
		||||
                0, 0, #condition, 0, 0, 0, 0 \
 | 
			
		||||
            }; \
 | 
			
		||||
            const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
 | 
			
		||||
            if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
 | 
			
		||||
                continue; /* go again. */ \
 | 
			
		||||
            } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
 | 
			
		||||
                SDL_TriggerBreakpoint(); \
 | 
			
		||||
            } \
 | 
			
		||||
            break; /* not retrying. */ \
 | 
			
		||||
        } \
 | 
			
		||||
    } while (SDL_NULL_WHILE_LOOP_CONDITION)
 | 
			
		||||
 | 
			
		||||
#endif  /* enabled assertions support code */
 | 
			
		||||
 | 
			
		||||
/* Enable various levels of assertions. */
 | 
			
		||||
#if SDL_ASSERT_LEVEL == 0   /* assertions disabled */
 | 
			
		||||
#   define SDL_assert(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_release(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#elif SDL_ASSERT_LEVEL == 1  /* release settings. */
 | 
			
		||||
#   define SDL_assert(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#elif SDL_ASSERT_LEVEL == 2  /* normal settings. */
 | 
			
		||||
#   define SDL_assert(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
 | 
			
		||||
#elif SDL_ASSERT_LEVEL == 3  /* paranoid settings. */
 | 
			
		||||
#   define SDL_assert(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#   define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
 | 
			
		||||
#else
 | 
			
		||||
#   error Unknown assertion level.
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* this assertion is never disabled at any level. */
 | 
			
		||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
 | 
			
		||||
                                 const SDL_AssertData* data, void* userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set an application-defined assertion handler.
 | 
			
		||||
 *
 | 
			
		||||
 *  This allows an app to show its own assertion UI and/or force the
 | 
			
		||||
 *  response to an assertion failure. If the app doesn't provide this, SDL
 | 
			
		||||
 *  will try to do the right thing, popping up a system-specific GUI dialog,
 | 
			
		||||
 *  and probably minimizing any fullscreen windows.
 | 
			
		||||
 *
 | 
			
		||||
 *  This callback may fire from any thread, but it runs wrapped in a mutex, so
 | 
			
		||||
 *  it will only fire from one thread at a time.
 | 
			
		||||
 *
 | 
			
		||||
 *  Setting the callback to NULL restores SDL's original internal handler.
 | 
			
		||||
 *
 | 
			
		||||
 *  This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_AssertState value of how to handle the assertion failure.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param handler Callback function, called when an assertion fails.
 | 
			
		||||
 *  \param userdata A pointer passed to the callback as-is.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
 | 
			
		||||
                                            SDL_AssertionHandler handler,
 | 
			
		||||
                                            void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the default assertion handler.
 | 
			
		||||
 *
 | 
			
		||||
 *  This returns the function pointer that is called by default when an
 | 
			
		||||
 *   assertion is triggered. This is an internal function provided by SDL,
 | 
			
		||||
 *   that is used for assertions when SDL_SetAssertionHandler() hasn't been
 | 
			
		||||
 *   used to provide a different function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The default SDL_AssertionHandler that is called when an assert triggers.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the current assertion handler.
 | 
			
		||||
 *
 | 
			
		||||
 *  This returns the function pointer that is called when an assertion is
 | 
			
		||||
 *   triggered. This is either the value last passed to
 | 
			
		||||
 *   SDL_SetAssertionHandler(), or if no application-specified function is
 | 
			
		||||
 *   set, is equivalent to calling SDL_GetDefaultAssertionHandler().
 | 
			
		||||
 *
 | 
			
		||||
 *   \param puserdata Pointer to a void*, which will store the "userdata"
 | 
			
		||||
 *                    pointer that was passed to SDL_SetAssertionHandler().
 | 
			
		||||
 *                    This value will always be NULL for the default handler.
 | 
			
		||||
 *                    If you don't care about this data, it is safe to pass
 | 
			
		||||
 *                    a NULL pointer to this function to ignore it.
 | 
			
		||||
 *  \return The SDL_AssertionHandler that is called when an assert triggers.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a list of all assertion failures.
 | 
			
		||||
 *
 | 
			
		||||
 *  Get all assertions triggered since last call to SDL_ResetAssertionReport(),
 | 
			
		||||
 *  or the start of the program.
 | 
			
		||||
 *
 | 
			
		||||
 *  The proper way to examine this data looks something like this:
 | 
			
		||||
 *
 | 
			
		||||
 *  <code>
 | 
			
		||||
 *  const SDL_AssertData *item = SDL_GetAssertionReport();
 | 
			
		||||
 *  while (item) {
 | 
			
		||||
 *      printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
 | 
			
		||||
 *             item->condition, item->function, item->filename,
 | 
			
		||||
 *             item->linenum, item->trigger_count,
 | 
			
		||||
 *             item->always_ignore ? "yes" : "no");
 | 
			
		||||
 *      item = item->next;
 | 
			
		||||
 *  }
 | 
			
		||||
 *  </code>
 | 
			
		||||
 *
 | 
			
		||||
 *  \return List of all assertions.
 | 
			
		||||
 *  \sa SDL_ResetAssertionReport
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Reset the list of all assertion failures.
 | 
			
		||||
 *
 | 
			
		||||
 *  Reset list of all assertions triggered.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetAssertionReport
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */
 | 
			
		||||
#define SDL_assert_state SDL_AssertState
 | 
			
		||||
#define SDL_assert_data SDL_AssertData
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_assert_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										268
									
								
								include/sdl2/SDL_atomic.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										268
									
								
								include/sdl2/SDL_atomic.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,268 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \file SDL_atomic.h
 | 
			
		||||
 *
 | 
			
		||||
 * Atomic operations.
 | 
			
		||||
 *
 | 
			
		||||
 * IMPORTANT:
 | 
			
		||||
 * If you are not an expert in concurrent lockless programming, you should
 | 
			
		||||
 * only be using the atomic lock and reference counting functions in this
 | 
			
		||||
 * file.  In all other cases you should be protecting your data structures
 | 
			
		||||
 * with full mutexes.
 | 
			
		||||
 *
 | 
			
		||||
 * The list of "safe" functions to use are:
 | 
			
		||||
 *  SDL_AtomicLock()
 | 
			
		||||
 *  SDL_AtomicUnlock()
 | 
			
		||||
 *  SDL_AtomicIncRef()
 | 
			
		||||
 *  SDL_AtomicDecRef()
 | 
			
		||||
 *
 | 
			
		||||
 * Seriously, here be dragons!
 | 
			
		||||
 * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
 | 
			
		||||
 *
 | 
			
		||||
 * You can find out a little more about lockless programming and the
 | 
			
		||||
 * subtle issues that can arise here:
 | 
			
		||||
 * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
 | 
			
		||||
 *
 | 
			
		||||
 * There's also lots of good information here:
 | 
			
		||||
 * http://www.1024cores.net/home/lock-free-algorithms
 | 
			
		||||
 * http://preshing.com/
 | 
			
		||||
 *
 | 
			
		||||
 * These operations may or may not actually be implemented using
 | 
			
		||||
 * processor specific atomic operations. When possible they are
 | 
			
		||||
 * implemented as true processor specific atomic operations. When that
 | 
			
		||||
 * is not possible the are implemented using locks that *do* use the
 | 
			
		||||
 * available atomic operations.
 | 
			
		||||
 *
 | 
			
		||||
 * All of the atomic operations that modify memory are full memory barriers.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_atomic_h_
 | 
			
		||||
#define _SDL_atomic_h_
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_platform.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \name SDL AtomicLock
 | 
			
		||||
 *
 | 
			
		||||
 * The atomic locks are efficient spinlocks using CPU instructions,
 | 
			
		||||
 * but are vulnerable to starvation and can spin forever if a thread
 | 
			
		||||
 * holding a lock has been terminated.  For this reason you should
 | 
			
		||||
 * minimize the code executed inside an atomic lock and never do
 | 
			
		||||
 * expensive things like API or system calls while holding them.
 | 
			
		||||
 *
 | 
			
		||||
 * The atomic locks are not safe to lock recursively.
 | 
			
		||||
 *
 | 
			
		||||
 * Porting Note:
 | 
			
		||||
 * The spin lock functions and type are required and can not be
 | 
			
		||||
 * emulated because they are used in the atomic emulation code.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
typedef int SDL_SpinLock;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Try to lock a spin lock by setting it to a non-zero value.
 | 
			
		||||
 *
 | 
			
		||||
 * \param lock Points to the lock.
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Lock a spin lock by setting it to a non-zero value.
 | 
			
		||||
 *
 | 
			
		||||
 * \param lock Points to the lock.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Unlock a spin lock by setting it to 0. Always returns immediately
 | 
			
		||||
 *
 | 
			
		||||
 * \param lock Points to the lock.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
 | 
			
		||||
 | 
			
		||||
/* @} *//* SDL AtomicLock */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * The compiler barrier prevents the compiler from reordering
 | 
			
		||||
 * reads and writes to globally visible variables across the call.
 | 
			
		||||
 */
 | 
			
		||||
#if defined(_MSC_VER) && (_MSC_VER > 1200)
 | 
			
		||||
void _ReadWriteBarrier(void);
 | 
			
		||||
#pragma intrinsic(_ReadWriteBarrier)
 | 
			
		||||
#define SDL_CompilerBarrier()   _ReadWriteBarrier()
 | 
			
		||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
 | 
			
		||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
 | 
			
		||||
#define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_CompilerBarrier()   \
 | 
			
		||||
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Memory barriers are designed to prevent reads and writes from being
 | 
			
		||||
 * reordered by the compiler and being seen out of order on multi-core CPUs.
 | 
			
		||||
 *
 | 
			
		||||
 * A typical pattern would be for thread A to write some data and a flag,
 | 
			
		||||
 * and for thread B to read the flag and get the data. In this case you
 | 
			
		||||
 * would insert a release barrier between writing the data and the flag,
 | 
			
		||||
 * guaranteeing that the data write completes no later than the flag is
 | 
			
		||||
 * written, and you would insert an acquire barrier between reading the
 | 
			
		||||
 * flag and reading the data, to ensure that all the reads associated
 | 
			
		||||
 * with the flag have completed.
 | 
			
		||||
 *
 | 
			
		||||
 * In this pattern you should always see a release barrier paired with
 | 
			
		||||
 * an acquire barrier and you should gate the data reads/writes with a
 | 
			
		||||
 * single flag variable.
 | 
			
		||||
 *
 | 
			
		||||
 * For more information on these semantics, take a look at the blog post:
 | 
			
		||||
 * http://preshing.com/20120913/acquire-and-release-semantics
 | 
			
		||||
 */
 | 
			
		||||
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
 | 
			
		||||
#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("lwsync" : : : "memory")
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("lwsync" : : : "memory")
 | 
			
		||||
#elif defined(__GNUC__) && defined(__arm__)
 | 
			
		||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
 | 
			
		||||
#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("dmb ish" : : : "memory")
 | 
			
		||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)
 | 
			
		||||
#ifdef __thumb__
 | 
			
		||||
/* The mcr instruction isn't available in thumb mode, use real functions */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierRelease();
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquire();
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
 | 
			
		||||
#endif /* __thumb__ */
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_MemoryBarrierRelease()   __asm__ __volatile__ ("" : : : "memory")
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
 | 
			
		||||
#endif /* __GNUC__ && __arm__ */
 | 
			
		||||
#else
 | 
			
		||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
 | 
			
		||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
 | 
			
		||||
#include <mbarrier.h>
 | 
			
		||||
#define SDL_MemoryBarrierRelease()  __machine_rel_barrier()
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()  __machine_acq_barrier()
 | 
			
		||||
#else
 | 
			
		||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
 | 
			
		||||
#define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier()
 | 
			
		||||
#define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A type representing an atomic integer value.  It is a struct
 | 
			
		||||
 *        so people don't accidentally use numeric operations on it.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct { int value; } SDL_atomic_t;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set an atomic variable to a new value if it is currently an old value.
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
 | 
			
		||||
 *
 | 
			
		||||
 * \note If you don't know what this function is for, you shouldn't use it!
 | 
			
		||||
*/
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set an atomic variable to a value.
 | 
			
		||||
 *
 | 
			
		||||
 * \return The previous value of the atomic variable.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the value of an atomic variable
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Add to an atomic variable.
 | 
			
		||||
 *
 | 
			
		||||
 * \return The previous value of the atomic variable.
 | 
			
		||||
 *
 | 
			
		||||
 * \note This same style can be used for any number operation
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Increment an atomic variable used as a reference count.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef SDL_AtomicIncRef
 | 
			
		||||
#define SDL_AtomicIncRef(a)    SDL_AtomicAdd(a, 1)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Decrement an atomic variable used as a reference count.
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if the variable reached zero after decrementing,
 | 
			
		||||
 *         SDL_FALSE otherwise
 | 
			
		||||
 */
 | 
			
		||||
#ifndef SDL_AtomicDecRef
 | 
			
		||||
#define SDL_AtomicDecRef(a)    (SDL_AtomicAdd(a, -1) == 1)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set a pointer to a new value if it is currently an old value.
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
 | 
			
		||||
 *
 | 
			
		||||
 * \note If you don't know what this function is for, you shouldn't use it!
 | 
			
		||||
*/
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set a pointer to a value atomically.
 | 
			
		||||
 *
 | 
			
		||||
 * \return The previous value of the pointer.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the value of a pointer atomically.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_atomic_h_ */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										672
									
								
								include/sdl2/SDL_audio.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										672
									
								
								include/sdl2/SDL_audio.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,672 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_audio.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Access to the raw audio mixing buffer for the SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_audio_h
 | 
			
		||||
#define _SDL_audio_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_endian.h"
 | 
			
		||||
#include "SDL_mutex.h"
 | 
			
		||||
#include "SDL_thread.h"
 | 
			
		||||
#include "SDL_rwops.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Audio format flags.
 | 
			
		||||
 *
 | 
			
		||||
 *  These are what the 16 bits in SDL_AudioFormat currently mean...
 | 
			
		||||
 *  (Unspecified bits are always zero).
 | 
			
		||||
 *
 | 
			
		||||
 *  \verbatim
 | 
			
		||||
    ++-----------------------sample is signed if set
 | 
			
		||||
    ||
 | 
			
		||||
    ||       ++-----------sample is bigendian if set
 | 
			
		||||
    ||       ||
 | 
			
		||||
    ||       ||          ++---sample is float if set
 | 
			
		||||
    ||       ||          ||
 | 
			
		||||
    ||       ||          || +---sample bit size---+
 | 
			
		||||
    ||       ||          || |                     |
 | 
			
		||||
    15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
 | 
			
		||||
    \endverbatim
 | 
			
		||||
 *
 | 
			
		||||
 *  There are macros in SDL 2.0 and later to query these bits.
 | 
			
		||||
 */
 | 
			
		||||
typedef Uint16 SDL_AudioFormat;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Audio flags
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
#define SDL_AUDIO_MASK_BITSIZE       (0xFF)
 | 
			
		||||
#define SDL_AUDIO_MASK_DATATYPE      (1<<8)
 | 
			
		||||
#define SDL_AUDIO_MASK_ENDIAN        (1<<12)
 | 
			
		||||
#define SDL_AUDIO_MASK_SIGNED        (1<<15)
 | 
			
		||||
#define SDL_AUDIO_BITSIZE(x)         (x & SDL_AUDIO_MASK_BITSIZE)
 | 
			
		||||
#define SDL_AUDIO_ISFLOAT(x)         (x & SDL_AUDIO_MASK_DATATYPE)
 | 
			
		||||
#define SDL_AUDIO_ISBIGENDIAN(x)     (x & SDL_AUDIO_MASK_ENDIAN)
 | 
			
		||||
#define SDL_AUDIO_ISSIGNED(x)        (x & SDL_AUDIO_MASK_SIGNED)
 | 
			
		||||
#define SDL_AUDIO_ISINT(x)           (!SDL_AUDIO_ISFLOAT(x))
 | 
			
		||||
#define SDL_AUDIO_ISLITTLEENDIAN(x)  (!SDL_AUDIO_ISBIGENDIAN(x))
 | 
			
		||||
#define SDL_AUDIO_ISUNSIGNED(x)      (!SDL_AUDIO_ISSIGNED(x))
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Audio format flags
 | 
			
		||||
 *
 | 
			
		||||
 *  Defaults to LSB byte order.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define AUDIO_U8        0x0008  /**< Unsigned 8-bit samples */
 | 
			
		||||
#define AUDIO_S8        0x8008  /**< Signed 8-bit samples */
 | 
			
		||||
#define AUDIO_U16LSB    0x0010  /**< Unsigned 16-bit samples */
 | 
			
		||||
#define AUDIO_S16LSB    0x8010  /**< Signed 16-bit samples */
 | 
			
		||||
#define AUDIO_U16MSB    0x1010  /**< As above, but big-endian byte order */
 | 
			
		||||
#define AUDIO_S16MSB    0x9010  /**< As above, but big-endian byte order */
 | 
			
		||||
#define AUDIO_U16       AUDIO_U16LSB
 | 
			
		||||
#define AUDIO_S16       AUDIO_S16LSB
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name int32 support
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define AUDIO_S32LSB    0x8020  /**< 32-bit integer samples */
 | 
			
		||||
#define AUDIO_S32MSB    0x9020  /**< As above, but big-endian byte order */
 | 
			
		||||
#define AUDIO_S32       AUDIO_S32LSB
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name float32 support
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define AUDIO_F32LSB    0x8120  /**< 32-bit floating point samples */
 | 
			
		||||
#define AUDIO_F32MSB    0x9120  /**< As above, but big-endian byte order */
 | 
			
		||||
#define AUDIO_F32       AUDIO_F32LSB
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Native audio byte ordering
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
 | 
			
		||||
#define AUDIO_U16SYS    AUDIO_U16LSB
 | 
			
		||||
#define AUDIO_S16SYS    AUDIO_S16LSB
 | 
			
		||||
#define AUDIO_S32SYS    AUDIO_S32LSB
 | 
			
		||||
#define AUDIO_F32SYS    AUDIO_F32LSB
 | 
			
		||||
#else
 | 
			
		||||
#define AUDIO_U16SYS    AUDIO_U16MSB
 | 
			
		||||
#define AUDIO_S16SYS    AUDIO_S16MSB
 | 
			
		||||
#define AUDIO_S32SYS    AUDIO_S32MSB
 | 
			
		||||
#define AUDIO_F32SYS    AUDIO_F32MSB
 | 
			
		||||
#endif
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Allow change flags
 | 
			
		||||
 *
 | 
			
		||||
 *  Which audio format changes are allowed when opening a device.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE    0x00000001
 | 
			
		||||
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE       0x00000002
 | 
			
		||||
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE     0x00000004
 | 
			
		||||
#define SDL_AUDIO_ALLOW_ANY_CHANGE          (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/* @} *//* Audio flags */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function is called when the audio device needs more data.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param userdata An application-specific parameter saved in
 | 
			
		||||
 *                  the SDL_AudioSpec structure
 | 
			
		||||
 *  \param stream A pointer to the audio data buffer.
 | 
			
		||||
 *  \param len    The length of that buffer in bytes.
 | 
			
		||||
 *
 | 
			
		||||
 *  Once the callback returns, the buffer will no longer be valid.
 | 
			
		||||
 *  Stereo samples are stored in a LRLRLR ordering.
 | 
			
		||||
 *
 | 
			
		||||
 *  You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
 | 
			
		||||
 *  you like. Just open your audio device with a NULL callback.
 | 
			
		||||
 */
 | 
			
		||||
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
 | 
			
		||||
                                            int len);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The calculated values in this structure are calculated by SDL_OpenAudio().
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_AudioSpec
 | 
			
		||||
{
 | 
			
		||||
    int freq;                   /**< DSP frequency -- samples per second */
 | 
			
		||||
    SDL_AudioFormat format;     /**< Audio data format */
 | 
			
		||||
    Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */
 | 
			
		||||
    Uint8 silence;              /**< Audio buffer silence value (calculated) */
 | 
			
		||||
    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
 | 
			
		||||
    Uint16 padding;             /**< Necessary for some compile environments */
 | 
			
		||||
    Uint32 size;                /**< Audio buffer size in bytes (calculated) */
 | 
			
		||||
    SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
 | 
			
		||||
    void *userdata;             /**< Userdata passed to callback (ignored for NULL callbacks). */
 | 
			
		||||
} SDL_AudioSpec;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct SDL_AudioCVT;
 | 
			
		||||
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
 | 
			
		||||
                                          SDL_AudioFormat format);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  A structure to hold a set of audio conversion filters and buffers.
 | 
			
		||||
 */
 | 
			
		||||
#ifdef __GNUC__
 | 
			
		||||
/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
 | 
			
		||||
   pad it out to 88 bytes to guarantee ABI compatibility between compilers.
 | 
			
		||||
   vvv
 | 
			
		||||
   The next time we rev the ABI, make sure to size the ints and add padding.
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_AUDIOCVT_PACKED __attribute__((packed))
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_AUDIOCVT_PACKED
 | 
			
		||||
#endif
 | 
			
		||||
/* */
 | 
			
		||||
typedef struct SDL_AudioCVT
 | 
			
		||||
{
 | 
			
		||||
    int needed;                 /**< Set to 1 if conversion possible */
 | 
			
		||||
    SDL_AudioFormat src_format; /**< Source audio format */
 | 
			
		||||
    SDL_AudioFormat dst_format; /**< Target audio format */
 | 
			
		||||
    double rate_incr;           /**< Rate conversion increment */
 | 
			
		||||
    Uint8 *buf;                 /**< Buffer to hold entire audio data */
 | 
			
		||||
    int len;                    /**< Length of original audio buffer */
 | 
			
		||||
    int len_cvt;                /**< Length of converted audio buffer */
 | 
			
		||||
    int len_mult;               /**< buffer must be len*len_mult big */
 | 
			
		||||
    double len_ratio;           /**< Given len, final size is len*len_ratio */
 | 
			
		||||
    SDL_AudioFilter filters[10];        /**< Filter list */
 | 
			
		||||
    int filter_index;           /**< Current audio conversion function */
 | 
			
		||||
} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Driver discovery functions
 | 
			
		||||
 *
 | 
			
		||||
 *  These functions return the list of built in audio drivers, in the
 | 
			
		||||
 *  order that they are normally initialized by default.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Initialization and cleanup
 | 
			
		||||
 *
 | 
			
		||||
 *  \internal These functions are used internally, and should not be used unless
 | 
			
		||||
 *            you have a specific need to specify the audio driver you want to
 | 
			
		||||
 *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns the name of the current audio driver, or NULL
 | 
			
		||||
 *  if no driver has been initialized.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function opens the audio device with the desired parameters, and
 | 
			
		||||
 *  returns 0 if successful, placing the actual hardware parameters in the
 | 
			
		||||
 *  structure pointed to by \c obtained.  If \c obtained is NULL, the audio
 | 
			
		||||
 *  data passed to the callback function will be guaranteed to be in the
 | 
			
		||||
 *  requested format, and will be automatically converted to the hardware
 | 
			
		||||
 *  audio format if necessary.  This function returns -1 if it failed
 | 
			
		||||
 *  to open the audio device, or couldn't set up the audio thread.
 | 
			
		||||
 *
 | 
			
		||||
 *  When filling in the desired audio spec structure,
 | 
			
		||||
 *    - \c desired->freq should be the desired audio frequency in samples-per-
 | 
			
		||||
 *      second.
 | 
			
		||||
 *    - \c desired->format should be the desired audio format.
 | 
			
		||||
 *    - \c desired->samples is the desired size of the audio buffer, in
 | 
			
		||||
 *      samples.  This number should be a power of two, and may be adjusted by
 | 
			
		||||
 *      the audio driver to a value more suitable for the hardware.  Good values
 | 
			
		||||
 *      seem to range between 512 and 8096 inclusive, depending on the
 | 
			
		||||
 *      application and CPU speed.  Smaller values yield faster response time,
 | 
			
		||||
 *      but can lead to underflow if the application is doing heavy processing
 | 
			
		||||
 *      and cannot fill the audio buffer in time.  A stereo sample consists of
 | 
			
		||||
 *      both right and left channels in LR ordering.
 | 
			
		||||
 *      Note that the number of samples is directly related to time by the
 | 
			
		||||
 *      following formula:  \code ms = (samples*1000)/freq \endcode
 | 
			
		||||
 *    - \c desired->size is the size in bytes of the audio buffer, and is
 | 
			
		||||
 *      calculated by SDL_OpenAudio().
 | 
			
		||||
 *    - \c desired->silence is the value used to set the buffer to silence,
 | 
			
		||||
 *      and is calculated by SDL_OpenAudio().
 | 
			
		||||
 *    - \c desired->callback should be set to a function that will be called
 | 
			
		||||
 *      when the audio device is ready for more data.  It is passed a pointer
 | 
			
		||||
 *      to the audio buffer, and the length in bytes of the audio buffer.
 | 
			
		||||
 *      This function usually runs in a separate thread, and so you should
 | 
			
		||||
 *      protect data structures that it accesses by calling SDL_LockAudio()
 | 
			
		||||
 *      and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
 | 
			
		||||
 *      pointer here, and call SDL_QueueAudio() with some frequency, to queue
 | 
			
		||||
 *      more audio samples to be played (or for capture devices, call
 | 
			
		||||
 *      SDL_DequeueAudio() with some frequency, to obtain audio samples).
 | 
			
		||||
 *    - \c desired->userdata is passed as the first parameter to your callback
 | 
			
		||||
 *      function. If you passed a NULL callback, this value is ignored.
 | 
			
		||||
 *
 | 
			
		||||
 *  The audio device starts out playing silence when it's opened, and should
 | 
			
		||||
 *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
 | 
			
		||||
 *  for your audio callback function to be called.  Since the audio driver
 | 
			
		||||
 *  may modify the requested size of the audio buffer, you should allocate
 | 
			
		||||
 *  any local mixing buffers after you open the audio device.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
 | 
			
		||||
                                          SDL_AudioSpec * obtained);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  SDL Audio Device IDs.
 | 
			
		||||
 *
 | 
			
		||||
 *  A successful call to SDL_OpenAudio() is always device id 1, and legacy
 | 
			
		||||
 *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
 | 
			
		||||
 *  always returns devices >= 2 on success. The legacy calls are good both
 | 
			
		||||
 *  for backwards compatibility and when you don't care about multiple,
 | 
			
		||||
 *  specific, or capture devices.
 | 
			
		||||
 */
 | 
			
		||||
typedef Uint32 SDL_AudioDeviceID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of available devices exposed by the current driver.
 | 
			
		||||
 *  Only valid after a successfully initializing the audio subsystem.
 | 
			
		||||
 *  Returns -1 if an explicit list of devices can't be determined; this is
 | 
			
		||||
 *  not an error. For example, if SDL is set up to talk to a remote audio
 | 
			
		||||
 *  server, it can't list every one available on the Internet, but it will
 | 
			
		||||
 *  still allow a specific host to be specified to SDL_OpenAudioDevice().
 | 
			
		||||
 *
 | 
			
		||||
 *  In many common cases, when this function returns a value <= 0, it can still
 | 
			
		||||
 *  successfully open the default device (NULL for first argument of
 | 
			
		||||
 *  SDL_OpenAudioDevice()).
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the human-readable name of a specific audio device.
 | 
			
		||||
 *  Must be a value between 0 and (number of audio devices-1).
 | 
			
		||||
 *  Only valid after a successfully initializing the audio subsystem.
 | 
			
		||||
 *  The values returned by this function reflect the latest call to
 | 
			
		||||
 *  SDL_GetNumAudioDevices(); recall that function to redetect available
 | 
			
		||||
 *  hardware.
 | 
			
		||||
 *
 | 
			
		||||
 *  The string returned by this function is UTF-8 encoded, read-only, and
 | 
			
		||||
 *  managed internally. You are not to free it. If you need to keep the
 | 
			
		||||
 *  string for any length of time, you should make your own copy of it, as it
 | 
			
		||||
 *  will be invalid next time any of several other SDL functions is called.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
 | 
			
		||||
                                                           int iscapture);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Open a specific audio device. Passing in a device name of NULL requests
 | 
			
		||||
 *  the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
 | 
			
		||||
 *
 | 
			
		||||
 *  The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
 | 
			
		||||
 *  some drivers allow arbitrary and driver-specific strings, such as a
 | 
			
		||||
 *  hostname/IP address for a remote audio server, or a filename in the
 | 
			
		||||
 *  diskaudio driver.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on error, a valid device ID that is >= 2 on success.
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL_OpenAudio(), unlike this function, always acts on device ID 1.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
 | 
			
		||||
                                                              *device,
 | 
			
		||||
                                                              int iscapture,
 | 
			
		||||
                                                              const
 | 
			
		||||
                                                              SDL_AudioSpec *
 | 
			
		||||
                                                              desired,
 | 
			
		||||
                                                              SDL_AudioSpec *
 | 
			
		||||
                                                              obtained,
 | 
			
		||||
                                                              int
 | 
			
		||||
                                                              allowed_changes);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Audio state
 | 
			
		||||
 *
 | 
			
		||||
 *  Get the current audio state.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_AUDIO_STOPPED = 0,
 | 
			
		||||
    SDL_AUDIO_PLAYING,
 | 
			
		||||
    SDL_AUDIO_PAUSED
 | 
			
		||||
} SDL_AudioStatus;
 | 
			
		||||
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC SDL_AudioStatus SDLCALL
 | 
			
		||||
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
 | 
			
		||||
/* @} *//* Audio State */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Pause audio functions
 | 
			
		||||
 *
 | 
			
		||||
 *  These functions pause and unpause the audio callback processing.
 | 
			
		||||
 *  They should be called with a parameter of 0 after opening the audio
 | 
			
		||||
 *  device to start playing sound.  This is so you can safely initialize
 | 
			
		||||
 *  data for your callback function after opening the audio device.
 | 
			
		||||
 *  Silence will be written to the audio device during the pause.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
 | 
			
		||||
                                                  int pause_on);
 | 
			
		||||
/* @} *//* Pause audio functions */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function loads a WAVE from the data source, automatically freeing
 | 
			
		||||
 *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
 | 
			
		||||
 *  you could do:
 | 
			
		||||
 *  \code
 | 
			
		||||
 *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 *
 | 
			
		||||
 *  If this function succeeds, it returns the given SDL_AudioSpec,
 | 
			
		||||
 *  filled with the audio data format of the wave data, and sets
 | 
			
		||||
 *  \c *audio_buf to a malloc()'d buffer containing the audio data,
 | 
			
		||||
 *  and sets \c *audio_len to the length of that audio buffer, in bytes.
 | 
			
		||||
 *  You need to free the audio buffer with SDL_FreeWAV() when you are
 | 
			
		||||
 *  done with it.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function returns NULL and sets the SDL error message if the
 | 
			
		||||
 *  wave file cannot be opened, uses an unknown data format, or is
 | 
			
		||||
 *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
 | 
			
		||||
                                                      int freesrc,
 | 
			
		||||
                                                      SDL_AudioSpec * spec,
 | 
			
		||||
                                                      Uint8 ** audio_buf,
 | 
			
		||||
                                                      Uint32 * audio_len);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Loads a WAV from a file.
 | 
			
		||||
 *  Compatibility convenience function.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
 | 
			
		||||
    SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function frees data previously allocated with SDL_LoadWAV_RW()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function takes a source format and rate and a destination format
 | 
			
		||||
 *  and rate, and initializes the \c cvt structure with information needed
 | 
			
		||||
 *  by SDL_ConvertAudio() to convert a buffer of audio data from one format
 | 
			
		||||
 *  to the other.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return -1 if the format conversion is not supported, 0 if there's
 | 
			
		||||
 *  no conversion needed, or 1 if the audio filter is set up.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
 | 
			
		||||
                                              SDL_AudioFormat src_format,
 | 
			
		||||
                                              Uint8 src_channels,
 | 
			
		||||
                                              int src_rate,
 | 
			
		||||
                                              SDL_AudioFormat dst_format,
 | 
			
		||||
                                              Uint8 dst_channels,
 | 
			
		||||
                                              int dst_rate);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
 | 
			
		||||
 *  created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
 | 
			
		||||
 *  audio data in the source format, this function will convert it in-place
 | 
			
		||||
 *  to the desired format.
 | 
			
		||||
 *
 | 
			
		||||
 *  The data conversion may expand the size of the audio data, so the buffer
 | 
			
		||||
 *  \c cvt->buf should be allocated after the \c cvt structure is initialized by
 | 
			
		||||
 *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
 | 
			
		||||
 | 
			
		||||
#define SDL_MIX_MAXVOLUME 128
 | 
			
		||||
/**
 | 
			
		||||
 *  This takes two audio buffers of the playing audio format and mixes
 | 
			
		||||
 *  them, performing addition, volume adjustment, and overflow clipping.
 | 
			
		||||
 *  The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
 | 
			
		||||
 *  for full audio volume.  Note this does not change hardware volume.
 | 
			
		||||
 *  This is provided for convenience -- you can mix your own audio data.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
 | 
			
		||||
                                          Uint32 len, int volume);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This works like SDL_MixAudio(), but you specify the audio format instead of
 | 
			
		||||
 *  using the format of audio device 1. Thus it can be used when no audio
 | 
			
		||||
 *  device is open at all.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
 | 
			
		||||
                                                const Uint8 * src,
 | 
			
		||||
                                                SDL_AudioFormat format,
 | 
			
		||||
                                                Uint32 len, int volume);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Queue more audio on non-callback devices.
 | 
			
		||||
 *
 | 
			
		||||
 *  (If you are looking to retrieve queued audio from a non-callback capture
 | 
			
		||||
 *  device, you want SDL_DequeueAudio() instead. This will return -1 to
 | 
			
		||||
 *  signify an error if you use it with capture devices.)
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL offers two ways to feed audio to the device: you can either supply a
 | 
			
		||||
 *  callback that SDL triggers with some frequency to obtain more audio
 | 
			
		||||
 *  (pull method), or you can supply no callback, and then SDL will expect
 | 
			
		||||
 *  you to supply data at regular intervals (push method) with this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  There are no limits on the amount of data you can queue, short of
 | 
			
		||||
 *  exhaustion of address space. Queued data will drain to the device as
 | 
			
		||||
 *  necessary without further intervention from you. If the device needs
 | 
			
		||||
 *  audio but there is not enough queued, it will play silence to make up
 | 
			
		||||
 *  the difference. This means you will have skips in your audio playback
 | 
			
		||||
 *  if you aren't routinely queueing sufficient data.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function copies the supplied data, so you are safe to free it when
 | 
			
		||||
 *  the function returns. This function is thread-safe, but queueing to the
 | 
			
		||||
 *  same device from two threads at once does not promise which buffer will
 | 
			
		||||
 *  be queued first.
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not queue audio on a device that is using an application-supplied
 | 
			
		||||
 *  callback; doing so returns an error. You have to use the audio callback
 | 
			
		||||
 *  or queue audio with this function, but not both.
 | 
			
		||||
 *
 | 
			
		||||
 *  You should not call SDL_LockAudio() on the device before queueing; SDL
 | 
			
		||||
 *  handles locking internally for this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param dev The device ID to which we will queue audio.
 | 
			
		||||
 *  \param data The data to queue to the device for later playback.
 | 
			
		||||
 *  \param len The number of bytes (not samples!) to which (data) points.
 | 
			
		||||
 *  \return zero on success, -1 on error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetQueuedAudioSize
 | 
			
		||||
 *  \sa SDL_ClearQueuedAudio
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Dequeue more audio on non-callback devices.
 | 
			
		||||
 *
 | 
			
		||||
 *  (If you are looking to queue audio for output on a non-callback playback
 | 
			
		||||
 *  device, you want SDL_QueueAudio() instead. This will always return 0
 | 
			
		||||
 *  if you use it with playback devices.)
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL offers two ways to retrieve audio from a capture device: you can
 | 
			
		||||
 *  either supply a callback that SDL triggers with some frequency as the
 | 
			
		||||
 *  device records more audio data, (push method), or you can supply no
 | 
			
		||||
 *  callback, and then SDL will expect you to retrieve data at regular
 | 
			
		||||
 *  intervals (pull method) with this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  There are no limits on the amount of data you can queue, short of
 | 
			
		||||
 *  exhaustion of address space. Data from the device will keep queuing as
 | 
			
		||||
 *  necessary without further intervention from you. This means you will
 | 
			
		||||
 *  eventually run out of memory if you aren't routinely dequeueing data.
 | 
			
		||||
 *
 | 
			
		||||
 *  Capture devices will not queue data when paused; if you are expecting
 | 
			
		||||
 *  to not need captured audio for some length of time, use
 | 
			
		||||
 *  SDL_PauseAudioDevice() to stop the capture device from queueing more
 | 
			
		||||
 *  data. This can be useful during, say, level loading times. When
 | 
			
		||||
 *  unpaused, capture devices will start queueing data from that point,
 | 
			
		||||
 *  having flushed any capturable data available while paused.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function is thread-safe, but dequeueing from the same device from
 | 
			
		||||
 *  two threads at once does not promise which thread will dequeued data
 | 
			
		||||
 *  first.
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not dequeue audio from a device that is using an
 | 
			
		||||
 *  application-supplied callback; doing so returns an error. You have to use
 | 
			
		||||
 *  the audio callback, or dequeue audio with this function, but not both.
 | 
			
		||||
 *
 | 
			
		||||
 *  You should not call SDL_LockAudio() on the device before queueing; SDL
 | 
			
		||||
 *  handles locking internally for this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param dev The device ID from which we will dequeue audio.
 | 
			
		||||
 *  \param data A pointer into where audio data should be copied.
 | 
			
		||||
 *  \param len The number of bytes (not samples!) to which (data) points.
 | 
			
		||||
 *  \return number of bytes dequeued, which could be less than requested.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetQueuedAudioSize
 | 
			
		||||
 *  \sa SDL_ClearQueuedAudio
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of bytes of still-queued audio.
 | 
			
		||||
 *
 | 
			
		||||
 *  For playback device:
 | 
			
		||||
 *
 | 
			
		||||
 *    This is the number of bytes that have been queued for playback with
 | 
			
		||||
 *    SDL_QueueAudio(), but have not yet been sent to the hardware. This
 | 
			
		||||
 *    number may shrink at any time, so this only informs of pending data.
 | 
			
		||||
 *
 | 
			
		||||
 *    Once we've sent it to the hardware, this function can not decide the
 | 
			
		||||
 *    exact byte boundary of what has been played. It's possible that we just
 | 
			
		||||
 *    gave the hardware several kilobytes right before you called this
 | 
			
		||||
 *    function, but it hasn't played any of it yet, or maybe half of it, etc.
 | 
			
		||||
 *
 | 
			
		||||
 *  For capture devices:
 | 
			
		||||
 *
 | 
			
		||||
 *    This is the number of bytes that have been captured by the device and
 | 
			
		||||
 *    are waiting for you to dequeue. This number may grow at any time, so
 | 
			
		||||
 *    this only informs of the lower-bound of available data.
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not queue audio on a device that is using an application-supplied
 | 
			
		||||
 *  callback; calling this function on such a device always returns 0.
 | 
			
		||||
 *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
 | 
			
		||||
 *  the audio callback, but not both.
 | 
			
		||||
 *
 | 
			
		||||
 *  You should not call SDL_LockAudio() on the device before querying; SDL
 | 
			
		||||
 *  handles locking internally for this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param dev The device ID of which we will query queued audio size.
 | 
			
		||||
 *  \return Number of bytes (not samples!) of queued audio.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_QueueAudio
 | 
			
		||||
 *  \sa SDL_ClearQueuedAudio
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Drop any queued audio data. For playback devices, this is any queued data
 | 
			
		||||
 *  still waiting to be submitted to the hardware. For capture devices, this
 | 
			
		||||
 *  is any data that was queued by the device that hasn't yet been dequeued by
 | 
			
		||||
 *  the application.
 | 
			
		||||
 *
 | 
			
		||||
 *  Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
 | 
			
		||||
 *  playback devices, the hardware will start playing silence if more audio
 | 
			
		||||
 *  isn't queued. Unpaused capture devices will start filling the queue again
 | 
			
		||||
 *  as soon as they have more data available (which, depending on the state
 | 
			
		||||
 *  of the hardware and the thread, could be before this function call
 | 
			
		||||
 *  returns!).
 | 
			
		||||
 *
 | 
			
		||||
 *  This will not prevent playback of queued audio that's already been sent
 | 
			
		||||
 *  to the hardware, as we can not undo that, so expect there to be some
 | 
			
		||||
 *  fraction of a second of audio that might still be heard. This can be
 | 
			
		||||
 *  useful if you want to, say, drop any pending music during a level change
 | 
			
		||||
 *  in your game.
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not queue audio on a device that is using an application-supplied
 | 
			
		||||
 *  callback; calling this function on such a device is always a no-op.
 | 
			
		||||
 *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
 | 
			
		||||
 *  the audio callback, but not both.
 | 
			
		||||
 *
 | 
			
		||||
 *  You should not call SDL_LockAudio() on the device before clearing the
 | 
			
		||||
 *  queue; SDL handles locking internally for this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function always succeeds and thus returns void.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param dev The device ID of which to clear the audio queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_QueueAudio
 | 
			
		||||
 *  \sa SDL_GetQueuedAudioSize
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Audio lock functions
 | 
			
		||||
 *
 | 
			
		||||
 *  The lock manipulated by these functions protects the callback function.
 | 
			
		||||
 *  During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
 | 
			
		||||
 *  the callback function is not running.  Do not call these from the callback
 | 
			
		||||
 *  function or you will cause deadlock.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
 | 
			
		||||
/* @} *//* Audio lock functions */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function shuts down audio processing and closes the audio device.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_audio_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										97
									
								
								include/sdl2/SDL_bits.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										97
									
								
								include/sdl2/SDL_bits.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,97 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_bits.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Functions for fiddling with bits and bitmasks.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_bits_h
 | 
			
		||||
#define _SDL_bits_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_bits.h
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the index of the most significant bit. Result is undefined when called
 | 
			
		||||
 *  with 0. This operation can also be stated as "count leading zeroes" and
 | 
			
		||||
 *  "log base 2".
 | 
			
		||||
 *
 | 
			
		||||
 *  \return Index of the most significant bit, or -1 if the value is 0.
 | 
			
		||||
 */
 | 
			
		||||
SDL_FORCE_INLINE int
 | 
			
		||||
SDL_MostSignificantBitIndex32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
#if defined(__GNUC__) && __GNUC__ >= 4
 | 
			
		||||
    /* Count Leading Zeroes builtin in GCC.
 | 
			
		||||
     * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
 | 
			
		||||
     */
 | 
			
		||||
    if (x == 0) {
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
    return 31 - __builtin_clz(x);
 | 
			
		||||
#else
 | 
			
		||||
    /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
 | 
			
		||||
     * <seander@cs.stanford.edu>, released in the public domain.
 | 
			
		||||
     * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
 | 
			
		||||
     */
 | 
			
		||||
    const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
 | 
			
		||||
    const int    S[] = {1, 2, 4, 8, 16};
 | 
			
		||||
 | 
			
		||||
    int msbIndex = 0;
 | 
			
		||||
    int i;
 | 
			
		||||
 | 
			
		||||
    if (x == 0) {
 | 
			
		||||
        return -1;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    for (i = 4; i >= 0; i--)
 | 
			
		||||
    {
 | 
			
		||||
        if (x & b[i])
 | 
			
		||||
        {
 | 
			
		||||
            x >>= S[i];
 | 
			
		||||
            msbIndex |= S[i];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return msbIndex;
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_bits_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										63
									
								
								include/sdl2/SDL_blendmode.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								include/sdl2/SDL_blendmode.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,63 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_blendmode.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header file declaring the SDL_BlendMode enumeration
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_blendmode_h
 | 
			
		||||
#define _SDL_blendmode_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
 | 
			
		||||
                                              dstRGBA = srcRGBA */
 | 
			
		||||
    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
 | 
			
		||||
                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
 | 
			
		||||
                                              dstA = srcA + (dstA * (1-srcA)) */
 | 
			
		||||
    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
 | 
			
		||||
                                              dstRGB = (srcRGB * srcA) + dstRGB
 | 
			
		||||
                                              dstA = dstA */
 | 
			
		||||
    SDL_BLENDMODE_MOD = 0x00000004       /**< color modulate
 | 
			
		||||
                                              dstRGB = srcRGB * dstRGB
 | 
			
		||||
                                              dstA = dstA */
 | 
			
		||||
} SDL_BlendMode;
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_blendmode_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										71
									
								
								include/sdl2/SDL_clipboard.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								include/sdl2/SDL_clipboard.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \file SDL_clipboard.h
 | 
			
		||||
 *
 | 
			
		||||
 * Include file for SDL clipboard handling
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_clipboard_h
 | 
			
		||||
#define _SDL_clipboard_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Put UTF-8 text into the clipboard
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GetClipboardText()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_SetClipboardText()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GetClipboardText()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_clipboard_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										221
									
								
								include/sdl2/SDL_config.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										221
									
								
								include/sdl2/SDL_config.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,221 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_config_windows_h
 | 
			
		||||
#define _SDL_config_windows_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_platform.h"
 | 
			
		||||
 | 
			
		||||
/* This is a set of defines to configure the SDL features */
 | 
			
		||||
 | 
			
		||||
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
 | 
			
		||||
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
 | 
			
		||||
#define HAVE_STDINT_H   1
 | 
			
		||||
#elif defined(_MSC_VER)
 | 
			
		||||
typedef signed __int8 int8_t;
 | 
			
		||||
typedef unsigned __int8 uint8_t;
 | 
			
		||||
typedef signed __int16 int16_t;
 | 
			
		||||
typedef unsigned __int16 uint16_t;
 | 
			
		||||
typedef signed __int32 int32_t;
 | 
			
		||||
typedef unsigned __int32 uint32_t;
 | 
			
		||||
typedef signed __int64 int64_t;
 | 
			
		||||
typedef unsigned __int64 uint64_t;
 | 
			
		||||
#ifndef _UINTPTR_T_DEFINED
 | 
			
		||||
#ifdef  _WIN64
 | 
			
		||||
typedef unsigned __int64 uintptr_t;
 | 
			
		||||
#else
 | 
			
		||||
typedef unsigned int uintptr_t;
 | 
			
		||||
#endif
 | 
			
		||||
#define _UINTPTR_T_DEFINED
 | 
			
		||||
#endif
 | 
			
		||||
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
 | 
			
		||||
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
 | 
			
		||||
#define DWORD_PTR DWORD
 | 
			
		||||
#endif
 | 
			
		||||
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
 | 
			
		||||
#define LONG_PTR LONG
 | 
			
		||||
#endif
 | 
			
		||||
#else /* !__GNUC__ && !_MSC_VER */
 | 
			
		||||
typedef signed char int8_t;
 | 
			
		||||
typedef unsigned char uint8_t;
 | 
			
		||||
typedef signed short int16_t;
 | 
			
		||||
typedef unsigned short uint16_t;
 | 
			
		||||
typedef signed int int32_t;
 | 
			
		||||
typedef unsigned int uint32_t;
 | 
			
		||||
typedef signed long long int64_t;
 | 
			
		||||
typedef unsigned long long uint64_t;
 | 
			
		||||
#ifndef _SIZE_T_DEFINED_
 | 
			
		||||
#define _SIZE_T_DEFINED_
 | 
			
		||||
typedef unsigned int size_t;
 | 
			
		||||
#endif
 | 
			
		||||
typedef unsigned int uintptr_t;
 | 
			
		||||
#endif /* __GNUC__ || _MSC_VER */
 | 
			
		||||
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
 | 
			
		||||
 | 
			
		||||
#ifdef _WIN64
 | 
			
		||||
# define SIZEOF_VOIDP 8
 | 
			
		||||
#else
 | 
			
		||||
# define SIZEOF_VOIDP 4
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define HAVE_DDRAW_H 1
 | 
			
		||||
#define HAVE_DINPUT_H 1
 | 
			
		||||
#define HAVE_DSOUND_H 1
 | 
			
		||||
#define HAVE_DXGI_H 1
 | 
			
		||||
#define HAVE_XINPUT_H 1
 | 
			
		||||
 | 
			
		||||
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
 | 
			
		||||
#ifdef HAVE_LIBC
 | 
			
		||||
/* Useful headers */
 | 
			
		||||
#define HAVE_STDIO_H 1
 | 
			
		||||
#define STDC_HEADERS 1
 | 
			
		||||
#define HAVE_STRING_H 1
 | 
			
		||||
#define HAVE_CTYPE_H 1
 | 
			
		||||
#define HAVE_MATH_H 1
 | 
			
		||||
#define HAVE_SIGNAL_H 1
 | 
			
		||||
 | 
			
		||||
/* C library functions */
 | 
			
		||||
#define HAVE_MALLOC 1
 | 
			
		||||
#define HAVE_CALLOC 1
 | 
			
		||||
#define HAVE_REALLOC 1
 | 
			
		||||
#define HAVE_FREE 1
 | 
			
		||||
#define HAVE_ALLOCA 1
 | 
			
		||||
#define HAVE_QSORT 1
 | 
			
		||||
#define HAVE_ABS 1
 | 
			
		||||
#define HAVE_MEMSET 1
 | 
			
		||||
#define HAVE_MEMCPY 1
 | 
			
		||||
#define HAVE_MEMMOVE 1
 | 
			
		||||
#define HAVE_MEMCMP 1
 | 
			
		||||
#define HAVE_STRLEN 1
 | 
			
		||||
#define HAVE__STRREV 1
 | 
			
		||||
#define HAVE__STRUPR 1
 | 
			
		||||
#define HAVE__STRLWR 1
 | 
			
		||||
#define HAVE_STRCHR 1
 | 
			
		||||
#define HAVE_STRRCHR 1
 | 
			
		||||
#define HAVE_STRSTR 1
 | 
			
		||||
#define HAVE__LTOA 1
 | 
			
		||||
#define HAVE__ULTOA 1
 | 
			
		||||
#define HAVE_STRTOL 1
 | 
			
		||||
#define HAVE_STRTOUL 1
 | 
			
		||||
#define HAVE_STRTOD 1
 | 
			
		||||
#define HAVE_ATOI 1
 | 
			
		||||
#define HAVE_ATOF 1
 | 
			
		||||
#define HAVE_STRCMP 1
 | 
			
		||||
#define HAVE_STRNCMP 1
 | 
			
		||||
#define HAVE__STRICMP 1
 | 
			
		||||
#define HAVE__STRNICMP 1
 | 
			
		||||
#define HAVE_ATAN 1
 | 
			
		||||
#define HAVE_ATAN2 1
 | 
			
		||||
#define HAVE_ACOS  1
 | 
			
		||||
#define HAVE_ASIN  1
 | 
			
		||||
#define HAVE_CEIL 1
 | 
			
		||||
#define HAVE_COS 1
 | 
			
		||||
#define HAVE_COSF 1
 | 
			
		||||
#define HAVE_FABS 1
 | 
			
		||||
#define HAVE_FLOOR 1
 | 
			
		||||
#define HAVE_LOG 1
 | 
			
		||||
#define HAVE_POW 1
 | 
			
		||||
#define HAVE_SIN 1
 | 
			
		||||
#define HAVE_SINF 1
 | 
			
		||||
#define HAVE_SQRT 1
 | 
			
		||||
#define HAVE_SQRTF 1
 | 
			
		||||
#define HAVE_TAN 1
 | 
			
		||||
#define HAVE_TANF 1
 | 
			
		||||
#if _MSC_VER >= 1800
 | 
			
		||||
#define HAVE_STRTOLL 1
 | 
			
		||||
#define HAVE_VSSCANF 1
 | 
			
		||||
#define HAVE_COPYSIGN 1
 | 
			
		||||
#define HAVE_SCALBN 1
 | 
			
		||||
#endif
 | 
			
		||||
#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
 | 
			
		||||
#define HAVE_M_PI 1
 | 
			
		||||
#endif
 | 
			
		||||
#else
 | 
			
		||||
#define HAVE_STDARG_H   1
 | 
			
		||||
#define HAVE_STDDEF_H   1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Enable various audio drivers */
 | 
			
		||||
#define SDL_AUDIO_DRIVER_DSOUND 1
 | 
			
		||||
#define SDL_AUDIO_DRIVER_XAUDIO2    1
 | 
			
		||||
#define SDL_AUDIO_DRIVER_WINMM  1
 | 
			
		||||
#define SDL_AUDIO_DRIVER_DISK   1
 | 
			
		||||
#define SDL_AUDIO_DRIVER_DUMMY  1
 | 
			
		||||
 | 
			
		||||
/* Enable various input drivers */
 | 
			
		||||
#define SDL_JOYSTICK_DINPUT 1
 | 
			
		||||
#define SDL_JOYSTICK_XINPUT 1
 | 
			
		||||
#define SDL_HAPTIC_DINPUT   1
 | 
			
		||||
#define SDL_HAPTIC_XINPUT   1
 | 
			
		||||
 | 
			
		||||
/* Enable various shared object loading systems */
 | 
			
		||||
#define SDL_LOADSO_WINDOWS  1
 | 
			
		||||
 | 
			
		||||
/* Enable various threading systems */
 | 
			
		||||
#define SDL_THREAD_WINDOWS  1
 | 
			
		||||
 | 
			
		||||
/* Enable various timer systems */
 | 
			
		||||
#define SDL_TIMER_WINDOWS   1
 | 
			
		||||
 | 
			
		||||
/* Enable various video drivers */
 | 
			
		||||
#define SDL_VIDEO_DRIVER_DUMMY  1
 | 
			
		||||
#define SDL_VIDEO_DRIVER_WINDOWS    1
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_VIDEO_RENDER_D3D
 | 
			
		||||
#define SDL_VIDEO_RENDER_D3D    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_RENDER_D3D11
 | 
			
		||||
#define SDL_VIDEO_RENDER_D3D11	0
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Enable OpenGL support */
 | 
			
		||||
#ifndef SDL_VIDEO_OPENGL
 | 
			
		||||
#define SDL_VIDEO_OPENGL    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_OPENGL_WGL
 | 
			
		||||
#define SDL_VIDEO_OPENGL_WGL    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_RENDER_OGL
 | 
			
		||||
#define SDL_VIDEO_RENDER_OGL    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_RENDER_OGL_ES2
 | 
			
		||||
#define SDL_VIDEO_RENDER_OGL_ES2    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_OPENGL_ES2
 | 
			
		||||
#define SDL_VIDEO_OPENGL_ES2    1
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_VIDEO_OPENGL_EGL
 | 
			
		||||
#define SDL_VIDEO_OPENGL_EGL    1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Enable system power support */
 | 
			
		||||
#define SDL_POWER_WINDOWS 1
 | 
			
		||||
 | 
			
		||||
/* Enable filesystem support */
 | 
			
		||||
#define SDL_FILESYSTEM_WINDOWS  1
 | 
			
		||||
 | 
			
		||||
/* Enable assembly routines (Win64 doesn't have inline asm) */
 | 
			
		||||
#ifndef _WIN64
 | 
			
		||||
#define SDL_ASSEMBLY_ROUTINES   1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_config_windows_h */
 | 
			
		||||
							
								
								
									
										161
									
								
								include/sdl2/SDL_cpuinfo.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										161
									
								
								include/sdl2/SDL_cpuinfo.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,161 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_cpuinfo.h
 | 
			
		||||
 *
 | 
			
		||||
 *  CPU feature detection for SDL.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_cpuinfo_h
 | 
			
		||||
#define _SDL_cpuinfo_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
/* Need to do this here because intrin.h has C++ code in it */
 | 
			
		||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
 | 
			
		||||
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
 | 
			
		||||
#include <intrin.h>
 | 
			
		||||
#ifndef _WIN64
 | 
			
		||||
#define __MMX__
 | 
			
		||||
#define __3dNOW__
 | 
			
		||||
#endif
 | 
			
		||||
#define __SSE__
 | 
			
		||||
#define __SSE2__
 | 
			
		||||
#elif defined(__MINGW64_VERSION_MAJOR)
 | 
			
		||||
#include <intrin.h>
 | 
			
		||||
#else
 | 
			
		||||
#ifdef __ALTIVEC__
 | 
			
		||||
#if HAVE_ALTIVEC_H && !defined(__APPLE_ALTIVEC__)
 | 
			
		||||
#include <altivec.h>
 | 
			
		||||
#undef pixel
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef __MMX__
 | 
			
		||||
#include <mmintrin.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef __3dNOW__
 | 
			
		||||
#include <mm3dnow.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef __SSE__
 | 
			
		||||
#include <xmmintrin.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef __SSE2__
 | 
			
		||||
#include <emmintrin.h>
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* This is a guess for the cacheline size used for padding.
 | 
			
		||||
 * Most x86 processors have a 64 byte cache line.
 | 
			
		||||
 * The 64-bit PowerPC processors have a 128 byte cache line.
 | 
			
		||||
 * We'll use the larger value to be generally safe.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_CACHELINE_SIZE  128
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns the number of CPU cores available.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns the L1 cache line size of the CPU
 | 
			
		||||
 *
 | 
			
		||||
 *  This is useful for determining multi-threaded structure padding
 | 
			
		||||
 *  or SIMD prefetch sizes.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has the RDTSC instruction.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has AltiVec features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has MMX features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has 3DNow! features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has SSE features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has SSE2 features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has SSE3 features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has SSE4.1 features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has SSE4.2 features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has AVX features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns true if the CPU has AVX2 features.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function returns the amount of RAM configured in the system, in MB.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_cpuinfo_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										1673
									
								
								include/sdl2/SDL_egl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1673
									
								
								include/sdl2/SDL_egl.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										239
									
								
								include/sdl2/SDL_endian.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										239
									
								
								include/sdl2/SDL_endian.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,239 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_endian.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Functions for reading and writing endian-specific values
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_endian_h
 | 
			
		||||
#define _SDL_endian_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name The two types of endianness
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_LIL_ENDIAN  1234
 | 
			
		||||
#define SDL_BIG_ENDIAN  4321
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_BYTEORDER           /* Not defined in SDL_config.h? */
 | 
			
		||||
#ifdef __linux__
 | 
			
		||||
#include <endian.h>
 | 
			
		||||
#define SDL_BYTEORDER  __BYTE_ORDER
 | 
			
		||||
#else /* __linux__ */
 | 
			
		||||
#if defined(__hppa__) || \
 | 
			
		||||
    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
 | 
			
		||||
    (defined(__MIPS__) && defined(__MISPEB__)) || \
 | 
			
		||||
    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
 | 
			
		||||
    defined(__sparc__)
 | 
			
		||||
#define SDL_BYTEORDER   SDL_BIG_ENDIAN
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_BYTEORDER   SDL_LIL_ENDIAN
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* __linux__ */
 | 
			
		||||
#endif /* !SDL_BYTEORDER */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_endian.h
 | 
			
		||||
 */
 | 
			
		||||
#if defined(__GNUC__) && defined(__i386__) && \
 | 
			
		||||
   !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
 | 
			
		||||
SDL_FORCE_INLINE Uint16
 | 
			
		||||
SDL_Swap16(Uint16 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && defined(__x86_64__)
 | 
			
		||||
SDL_FORCE_INLINE Uint16
 | 
			
		||||
SDL_Swap16(Uint16 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
 | 
			
		||||
SDL_FORCE_INLINE Uint16
 | 
			
		||||
SDL_Swap16(Uint16 x)
 | 
			
		||||
{
 | 
			
		||||
    int result;
 | 
			
		||||
 | 
			
		||||
  __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
 | 
			
		||||
    return (Uint16)result;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
 | 
			
		||||
SDL_FORCE_INLINE Uint16
 | 
			
		||||
SDL_Swap16(Uint16 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
SDL_FORCE_INLINE Uint16
 | 
			
		||||
SDL_Swap16(Uint16 x)
 | 
			
		||||
{
 | 
			
		||||
    return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(__GNUC__) && defined(__i386__)
 | 
			
		||||
SDL_FORCE_INLINE Uint32
 | 
			
		||||
SDL_Swap32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("bswap %0": "=r"(x):"0"(x));
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && defined(__x86_64__)
 | 
			
		||||
SDL_FORCE_INLINE Uint32
 | 
			
		||||
SDL_Swap32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("bswapl %0": "=r"(x):"0"(x));
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
 | 
			
		||||
SDL_FORCE_INLINE Uint32
 | 
			
		||||
SDL_Swap32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
    Uint32 result;
 | 
			
		||||
 | 
			
		||||
  __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
 | 
			
		||||
  __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
 | 
			
		||||
  __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
 | 
			
		||||
    return result;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
 | 
			
		||||
SDL_FORCE_INLINE Uint32
 | 
			
		||||
SDL_Swap32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
SDL_FORCE_INLINE Uint32
 | 
			
		||||
SDL_Swap32(Uint32 x)
 | 
			
		||||
{
 | 
			
		||||
    return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
 | 
			
		||||
                                    ((x >> 8) & 0x0000FF00) | (x >> 24)));
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(__GNUC__) && defined(__i386__)
 | 
			
		||||
SDL_FORCE_INLINE Uint64
 | 
			
		||||
SDL_Swap64(Uint64 x)
 | 
			
		||||
{
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            Uint32 a, b;
 | 
			
		||||
        } s;
 | 
			
		||||
        Uint64 u;
 | 
			
		||||
    } v;
 | 
			
		||||
    v.u = x;
 | 
			
		||||
  __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
 | 
			
		||||
            "1"(v.s.
 | 
			
		||||
                b));
 | 
			
		||||
    return v.u;
 | 
			
		||||
}
 | 
			
		||||
#elif defined(__GNUC__) && defined(__x86_64__)
 | 
			
		||||
SDL_FORCE_INLINE Uint64
 | 
			
		||||
SDL_Swap64(Uint64 x)
 | 
			
		||||
{
 | 
			
		||||
  __asm__("bswapq %0": "=r"(x):"0"(x));
 | 
			
		||||
    return x;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
SDL_FORCE_INLINE Uint64
 | 
			
		||||
SDL_Swap64(Uint64 x)
 | 
			
		||||
{
 | 
			
		||||
    Uint32 hi, lo;
 | 
			
		||||
 | 
			
		||||
    /* Separate into high and low 32-bit values and swap them */
 | 
			
		||||
    lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
 | 
			
		||||
    x >>= 32;
 | 
			
		||||
    hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
 | 
			
		||||
    x = SDL_Swap32(lo);
 | 
			
		||||
    x <<= 32;
 | 
			
		||||
    x |= SDL_Swap32(hi);
 | 
			
		||||
    return (x);
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
SDL_FORCE_INLINE float
 | 
			
		||||
SDL_SwapFloat(float x)
 | 
			
		||||
{
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
        float f;
 | 
			
		||||
        Uint32 ui32;
 | 
			
		||||
    } swapper;
 | 
			
		||||
    swapper.f = x;
 | 
			
		||||
    swapper.ui32 = SDL_Swap32(swapper.ui32);
 | 
			
		||||
    return swapper.f;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Swap to native
 | 
			
		||||
 *  Byteswap item from the specified endianness to the native endianness.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
 | 
			
		||||
#define SDL_SwapLE16(X) (X)
 | 
			
		||||
#define SDL_SwapLE32(X) (X)
 | 
			
		||||
#define SDL_SwapLE64(X) (X)
 | 
			
		||||
#define SDL_SwapFloatLE(X)  (X)
 | 
			
		||||
#define SDL_SwapBE16(X) SDL_Swap16(X)
 | 
			
		||||
#define SDL_SwapBE32(X) SDL_Swap32(X)
 | 
			
		||||
#define SDL_SwapBE64(X) SDL_Swap64(X)
 | 
			
		||||
#define SDL_SwapFloatBE(X)  SDL_SwapFloat(X)
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_SwapLE16(X) SDL_Swap16(X)
 | 
			
		||||
#define SDL_SwapLE32(X) SDL_Swap32(X)
 | 
			
		||||
#define SDL_SwapLE64(X) SDL_Swap64(X)
 | 
			
		||||
#define SDL_SwapFloatLE(X)  SDL_SwapFloat(X)
 | 
			
		||||
#define SDL_SwapBE16(X) (X)
 | 
			
		||||
#define SDL_SwapBE32(X) (X)
 | 
			
		||||
#define SDL_SwapBE64(X) (X)
 | 
			
		||||
#define SDL_SwapFloatBE(X)  (X)
 | 
			
		||||
#endif
 | 
			
		||||
/* @} *//* Swap to native */
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_endian_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										76
									
								
								include/sdl2/SDL_error.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								include/sdl2/SDL_error.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,76 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_error.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Simple error message routines for SDL.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_error_h
 | 
			
		||||
#define _SDL_error_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Public functions */
 | 
			
		||||
/* SDL_SetError() unconditionally returns -1. */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Internal error functions
 | 
			
		||||
 *
 | 
			
		||||
 *  \internal
 | 
			
		||||
 *  Private error reporting function - used internally.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_OutOfMemory()   SDL_Error(SDL_ENOMEM)
 | 
			
		||||
#define SDL_Unsupported()   SDL_Error(SDL_UNSUPPORTED)
 | 
			
		||||
#define SDL_InvalidParamError(param)    SDL_SetError("Parameter '%s' is invalid", (param))
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_ENOMEM,
 | 
			
		||||
    SDL_EFREAD,
 | 
			
		||||
    SDL_EFWRITE,
 | 
			
		||||
    SDL_EFSEEK,
 | 
			
		||||
    SDL_UNSUPPORTED,
 | 
			
		||||
    SDL_LASTERROR
 | 
			
		||||
} SDL_errorcode;
 | 
			
		||||
/* SDL_Error() unconditionally returns -1. */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
 | 
			
		||||
/* @} *//* Internal error functions */
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_error_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										754
									
								
								include/sdl2/SDL_events.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										754
									
								
								include/sdl2/SDL_events.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,754 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_events.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL event handling.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_events_h
 | 
			
		||||
#define _SDL_events_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
#include "SDL_keyboard.h"
 | 
			
		||||
#include "SDL_mouse.h"
 | 
			
		||||
#include "SDL_joystick.h"
 | 
			
		||||
#include "SDL_gamecontroller.h"
 | 
			
		||||
#include "SDL_quit.h"
 | 
			
		||||
#include "SDL_gesture.h"
 | 
			
		||||
#include "SDL_touch.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* General keyboard/mouse state definitions */
 | 
			
		||||
#define SDL_RELEASED    0
 | 
			
		||||
#define SDL_PRESSED 1
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief The types of events that can be delivered.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
 | 
			
		||||
 | 
			
		||||
    /* Application events */
 | 
			
		||||
    SDL_QUIT           = 0x100, /**< User-requested quit */
 | 
			
		||||
 | 
			
		||||
    /* These application events have special meaning on iOS, see README-ios.md for details */
 | 
			
		||||
    SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
 | 
			
		||||
                                     Called on iOS in applicationWillTerminate()
 | 
			
		||||
                                     Called on Android in onDestroy()
 | 
			
		||||
                                */
 | 
			
		||||
    SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
 | 
			
		||||
                                     Called on iOS in applicationDidReceiveMemoryWarning()
 | 
			
		||||
                                     Called on Android in onLowMemory()
 | 
			
		||||
                                */
 | 
			
		||||
    SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
 | 
			
		||||
                                     Called on iOS in applicationWillResignActive()
 | 
			
		||||
                                     Called on Android in onPause()
 | 
			
		||||
                                */
 | 
			
		||||
    SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
 | 
			
		||||
                                     Called on iOS in applicationDidEnterBackground()
 | 
			
		||||
                                     Called on Android in onPause()
 | 
			
		||||
                                */
 | 
			
		||||
    SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
 | 
			
		||||
                                     Called on iOS in applicationWillEnterForeground()
 | 
			
		||||
                                     Called on Android in onResume()
 | 
			
		||||
                                */
 | 
			
		||||
    SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
 | 
			
		||||
                                     Called on iOS in applicationDidBecomeActive()
 | 
			
		||||
                                     Called on Android in onResume()
 | 
			
		||||
                                */
 | 
			
		||||
 | 
			
		||||
    /* Window events */
 | 
			
		||||
    SDL_WINDOWEVENT    = 0x200, /**< Window state change */
 | 
			
		||||
    SDL_SYSWMEVENT,             /**< System specific event */
 | 
			
		||||
 | 
			
		||||
    /* Keyboard events */
 | 
			
		||||
    SDL_KEYDOWN        = 0x300, /**< Key pressed */
 | 
			
		||||
    SDL_KEYUP,                  /**< Key released */
 | 
			
		||||
    SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
 | 
			
		||||
    SDL_TEXTINPUT,              /**< Keyboard text input */
 | 
			
		||||
    SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an
 | 
			
		||||
                                     input language or keyboard layout change.
 | 
			
		||||
                                */
 | 
			
		||||
 | 
			
		||||
    /* Mouse events */
 | 
			
		||||
    SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
 | 
			
		||||
    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
 | 
			
		||||
    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
 | 
			
		||||
    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
 | 
			
		||||
 | 
			
		||||
    /* Joystick events */
 | 
			
		||||
    SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
 | 
			
		||||
    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
 | 
			
		||||
    SDL_JOYHATMOTION,           /**< Joystick hat position change */
 | 
			
		||||
    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
 | 
			
		||||
    SDL_JOYBUTTONUP,            /**< Joystick button released */
 | 
			
		||||
    SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
 | 
			
		||||
    SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
 | 
			
		||||
 | 
			
		||||
    /* Game controller events */
 | 
			
		||||
    SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
 | 
			
		||||
    SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
 | 
			
		||||
    SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
 | 
			
		||||
    SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
 | 
			
		||||
    SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
 | 
			
		||||
    SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
 | 
			
		||||
 | 
			
		||||
    /* Touch events */
 | 
			
		||||
    SDL_FINGERDOWN      = 0x700,
 | 
			
		||||
    SDL_FINGERUP,
 | 
			
		||||
    SDL_FINGERMOTION,
 | 
			
		||||
 | 
			
		||||
    /* Gesture events */
 | 
			
		||||
    SDL_DOLLARGESTURE   = 0x800,
 | 
			
		||||
    SDL_DOLLARRECORD,
 | 
			
		||||
    SDL_MULTIGESTURE,
 | 
			
		||||
 | 
			
		||||
    /* Clipboard events */
 | 
			
		||||
    SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
 | 
			
		||||
 | 
			
		||||
    /* Drag and drop events */
 | 
			
		||||
    SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
 | 
			
		||||
    SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */
 | 
			
		||||
    SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */
 | 
			
		||||
    SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */
 | 
			
		||||
 | 
			
		||||
    /* Audio hotplug events */
 | 
			
		||||
    SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
 | 
			
		||||
    SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */
 | 
			
		||||
 | 
			
		||||
    /* Render events */
 | 
			
		||||
    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
 | 
			
		||||
    SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
 | 
			
		||||
 | 
			
		||||
    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
 | 
			
		||||
     *  and should be allocated with SDL_RegisterEvents()
 | 
			
		||||
     */
 | 
			
		||||
    SDL_USEREVENT    = 0x8000,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  This last event is only for bounding internal arrays
 | 
			
		||||
     */
 | 
			
		||||
    SDL_LASTEVENT    = 0xFFFF
 | 
			
		||||
} SDL_EventType;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Fields shared by every event
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_CommonEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
} SDL_CommonEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Window state change event data (event.window.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_WindowEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_WINDOWEVENT */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The associated window */
 | 
			
		||||
    Uint8 event;        /**< ::SDL_WindowEventID */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
    Sint32 data1;       /**< event dependent data */
 | 
			
		||||
    Sint32 data2;       /**< event dependent data */
 | 
			
		||||
} SDL_WindowEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Keyboard button event structure (event.key.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_KeyboardEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The window with keyboard focus, if any */
 | 
			
		||||
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
 | 
			
		||||
    Uint8 repeat;       /**< Non-zero if this is a key repeat */
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
    SDL_Keysym keysym;  /**< The key that was pressed or released */
 | 
			
		||||
} SDL_KeyboardEvent;
 | 
			
		||||
 | 
			
		||||
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Keyboard text editing event structure (event.edit.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_TextEditingEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;                                /**< ::SDL_TEXTEDITING */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;                            /**< The window with keyboard focus, if any */
 | 
			
		||||
    char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
 | 
			
		||||
    Sint32 start;                               /**< The start cursor of selected editing text */
 | 
			
		||||
    Sint32 length;                              /**< The length of selected editing text */
 | 
			
		||||
} SDL_TextEditingEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Keyboard text input event structure (event.text.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_TextInputEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;                              /**< ::SDL_TEXTINPUT */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;                          /**< The window with keyboard focus, if any */
 | 
			
		||||
    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
 | 
			
		||||
} SDL_TextInputEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Mouse motion event structure (event.motion.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_MouseMotionEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_MOUSEMOTION */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The window with mouse focus, if any */
 | 
			
		||||
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
 | 
			
		||||
    Uint32 state;       /**< The current button state */
 | 
			
		||||
    Sint32 x;           /**< X coordinate, relative to window */
 | 
			
		||||
    Sint32 y;           /**< Y coordinate, relative to window */
 | 
			
		||||
    Sint32 xrel;        /**< The relative motion in the X direction */
 | 
			
		||||
    Sint32 yrel;        /**< The relative motion in the Y direction */
 | 
			
		||||
} SDL_MouseMotionEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Mouse button event structure (event.button.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_MouseButtonEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The window with mouse focus, if any */
 | 
			
		||||
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
 | 
			
		||||
    Uint8 button;       /**< The mouse button index */
 | 
			
		||||
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
 | 
			
		||||
    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Sint32 x;           /**< X coordinate, relative to window */
 | 
			
		||||
    Sint32 y;           /**< Y coordinate, relative to window */
 | 
			
		||||
} SDL_MouseButtonEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Mouse wheel event structure (event.wheel.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_MouseWheelEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_MOUSEWHEEL */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The window with mouse focus, if any */
 | 
			
		||||
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
 | 
			
		||||
    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
 | 
			
		||||
    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
 | 
			
		||||
    Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
 | 
			
		||||
} SDL_MouseWheelEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Joystick axis motion event structure (event.jaxis.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_JoyAxisEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_JOYAXISMOTION */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 axis;         /**< The joystick axis index */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
 | 
			
		||||
    Uint16 padding4;
 | 
			
		||||
} SDL_JoyAxisEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Joystick trackball motion event structure (event.jball.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_JoyBallEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_JOYBALLMOTION */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 ball;         /**< The joystick trackball index */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
    Sint16 xrel;        /**< The relative motion in the X direction */
 | 
			
		||||
    Sint16 yrel;        /**< The relative motion in the Y direction */
 | 
			
		||||
} SDL_JoyBallEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Joystick hat position change event structure (event.jhat.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_JoyHatEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_JOYHATMOTION */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 hat;          /**< The joystick hat index */
 | 
			
		||||
    Uint8 value;        /**< The hat position value.
 | 
			
		||||
                         *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
 | 
			
		||||
                         *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
 | 
			
		||||
                         *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
 | 
			
		||||
                         *
 | 
			
		||||
                         *   Note that zero means the POV is centered.
 | 
			
		||||
                         */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
} SDL_JoyHatEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Joystick button event structure (event.jbutton.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_JoyButtonEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 button;       /**< The joystick button index */
 | 
			
		||||
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
} SDL_JoyButtonEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Joystick device event structure (event.jdevice.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_JoyDeviceEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
 | 
			
		||||
} SDL_JoyDeviceEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Game controller axis motion event structure (event.caxis.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_ControllerAxisEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
 | 
			
		||||
    Uint16 padding4;
 | 
			
		||||
} SDL_ControllerAxisEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Game controller button event structure (event.cbutton.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_ControllerButtonEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_JoystickID which; /**< The joystick instance id */
 | 
			
		||||
    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
 | 
			
		||||
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
} SDL_ControllerButtonEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Controller device event structure (event.cdevice.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_ControllerDeviceEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
 | 
			
		||||
} SDL_ControllerDeviceEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Audio device event structure (event.adevice.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_AudioDeviceEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
 | 
			
		||||
    Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
 | 
			
		||||
    Uint8 padding1;
 | 
			
		||||
    Uint8 padding2;
 | 
			
		||||
    Uint8 padding3;
 | 
			
		||||
} SDL_AudioDeviceEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Touch finger event structure (event.tfinger.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_TouchFingerEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_TouchID touchId; /**< The touch device id */
 | 
			
		||||
    SDL_FingerID fingerId;
 | 
			
		||||
    float x;            /**< Normalized in the range 0...1 */
 | 
			
		||||
    float y;            /**< Normalized in the range 0...1 */
 | 
			
		||||
    float dx;           /**< Normalized in the range -1...1 */
 | 
			
		||||
    float dy;           /**< Normalized in the range -1...1 */
 | 
			
		||||
    float pressure;     /**< Normalized in the range 0...1 */
 | 
			
		||||
} SDL_TouchFingerEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Multiple Finger Gesture Event (event.mgesture.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_MultiGestureEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_MULTIGESTURE */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_TouchID touchId; /**< The touch device index */
 | 
			
		||||
    float dTheta;
 | 
			
		||||
    float dDist;
 | 
			
		||||
    float x;
 | 
			
		||||
    float y;
 | 
			
		||||
    Uint16 numFingers;
 | 
			
		||||
    Uint16 padding;
 | 
			
		||||
} SDL_MultiGestureEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Dollar Gesture Event (event.dgesture.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_DollarGestureEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_TouchID touchId; /**< The touch device id */
 | 
			
		||||
    SDL_GestureID gestureId;
 | 
			
		||||
    Uint32 numFingers;
 | 
			
		||||
    float error;
 | 
			
		||||
    float x;            /**< Normalized center of gesture */
 | 
			
		||||
    float y;            /**< Normalized center of gesture */
 | 
			
		||||
} SDL_DollarGestureEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief An event used to request a file open by the system (event.drop.*)
 | 
			
		||||
 *         This event is enabled by default, you can disable it with SDL_EventState().
 | 
			
		||||
 *  \note If this event is enabled, you must free the filename in the event.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_DropEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    char *file;         /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
 | 
			
		||||
    Uint32 windowID;    /**< The window that was dropped on, if any */
 | 
			
		||||
} SDL_DropEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The "quit requested" event
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_QuitEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_QUIT */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
} SDL_QuitEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief OS Specific event
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_OSEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_QUIT */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
} SDL_OSEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A user-defined event type (event.user.*)
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_UserEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    Uint32 windowID;    /**< The associated window if any */
 | 
			
		||||
    Sint32 code;        /**< User defined event code */
 | 
			
		||||
    void *data1;        /**< User defined data pointer */
 | 
			
		||||
    void *data2;        /**< User defined data pointer */
 | 
			
		||||
} SDL_UserEvent;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct SDL_SysWMmsg;
 | 
			
		||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A video driver dependent system event (event.syswm.*)
 | 
			
		||||
 *         This event is disabled by default, you can enable it with SDL_EventState()
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If you want to use this event, you should include SDL_syswm.h.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_SysWMEvent
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;        /**< ::SDL_SYSWMEVENT */
 | 
			
		||||
    Uint32 timestamp;
 | 
			
		||||
    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
 | 
			
		||||
} SDL_SysWMEvent;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief General event structure
 | 
			
		||||
 */
 | 
			
		||||
typedef union SDL_Event
 | 
			
		||||
{
 | 
			
		||||
    Uint32 type;                    /**< Event type, shared with all events */
 | 
			
		||||
    SDL_CommonEvent common;         /**< Common event data */
 | 
			
		||||
    SDL_WindowEvent window;         /**< Window event data */
 | 
			
		||||
    SDL_KeyboardEvent key;          /**< Keyboard event data */
 | 
			
		||||
    SDL_TextEditingEvent edit;      /**< Text editing event data */
 | 
			
		||||
    SDL_TextInputEvent text;        /**< Text input event data */
 | 
			
		||||
    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
 | 
			
		||||
    SDL_MouseButtonEvent button;    /**< Mouse button event data */
 | 
			
		||||
    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
 | 
			
		||||
    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
 | 
			
		||||
    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
 | 
			
		||||
    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
 | 
			
		||||
    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
 | 
			
		||||
    SDL_JoyDeviceEvent jdevice;     /**< Joystick device change event data */
 | 
			
		||||
    SDL_ControllerAxisEvent caxis;      /**< Game Controller axis event data */
 | 
			
		||||
    SDL_ControllerButtonEvent cbutton;  /**< Game Controller button event data */
 | 
			
		||||
    SDL_ControllerDeviceEvent cdevice;  /**< Game Controller device event data */
 | 
			
		||||
    SDL_AudioDeviceEvent adevice;   /**< Audio device event data */
 | 
			
		||||
    SDL_QuitEvent quit;             /**< Quit request event data */
 | 
			
		||||
    SDL_UserEvent user;             /**< Custom event data */
 | 
			
		||||
    SDL_SysWMEvent syswm;           /**< System dependent window event data */
 | 
			
		||||
    SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */
 | 
			
		||||
    SDL_MultiGestureEvent mgesture; /**< Gesture event data */
 | 
			
		||||
    SDL_DollarGestureEvent dgesture; /**< Gesture event data */
 | 
			
		||||
    SDL_DropEvent drop;             /**< Drag and drop event data */
 | 
			
		||||
 | 
			
		||||
    /* This is necessary for ABI compatibility between Visual C++ and GCC
 | 
			
		||||
       Visual C++ will respect the push pack pragma and use 52 bytes for
 | 
			
		||||
       this structure, and GCC will use the alignment of the largest datatype
 | 
			
		||||
       within the union, which is 8 bytes.
 | 
			
		||||
 | 
			
		||||
       So... we'll add padding to force the size to be 56 bytes for both.
 | 
			
		||||
    */
 | 
			
		||||
    Uint8 padding[56];
 | 
			
		||||
} SDL_Event;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Pumps the event loop, gathering events from the input devices.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function updates the event queue and internal input device state.
 | 
			
		||||
 *
 | 
			
		||||
 *  This should only be run in the thread that sets the video mode.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
 | 
			
		||||
 | 
			
		||||
/* @{ */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_ADDEVENT,
 | 
			
		||||
    SDL_PEEKEVENT,
 | 
			
		||||
    SDL_GETEVENT
 | 
			
		||||
} SDL_eventaction;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Checks the event queue for messages and optionally returns them.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
 | 
			
		||||
 *  the back of the event queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
 | 
			
		||||
 *  of the event queue, within the specified minimum and maximum type,
 | 
			
		||||
 *  will be returned and will not be removed from the queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
 | 
			
		||||
 *  of the event queue, within the specified minimum and maximum type,
 | 
			
		||||
 *  will be returned and will be removed from the queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The number of events actually stored, or -1 if there was an error.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function is thread-safe.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
 | 
			
		||||
                                           SDL_eventaction action,
 | 
			
		||||
                                           Uint32 minType, Uint32 maxType);
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Checks to see if certain event types are in the event queue.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function clears events from the event queue
 | 
			
		||||
 *  This function only affects currently queued events. If you want to make
 | 
			
		||||
 *  sure that all pending OS events are flushed, you can call SDL_PumpEvents()
 | 
			
		||||
 *  on the main thread immediately before the flush call.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Polls for currently pending events.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 1 if there are any pending events, or 0 if there are none available.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param event If not NULL, the next event is removed from the queue and
 | 
			
		||||
 *               stored in that area.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Waits indefinitely for the next available event.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 1, or 0 if there was an error while waiting for events.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param event If not NULL, the next event is removed from the queue and
 | 
			
		||||
 *               stored in that area.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Waits until the specified timeout (in milliseconds) for the next
 | 
			
		||||
 *         available event.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 1, or 0 if there was an error while waiting for events.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param event If not NULL, the next event is removed from the queue and
 | 
			
		||||
 *               stored in that area.
 | 
			
		||||
 *  \param timeout The timeout (in milliseconds) to wait for next event.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
 | 
			
		||||
                                                 int timeout);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Add an event to the event queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
 | 
			
		||||
 *          was full or there was some other error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
 | 
			
		||||
 | 
			
		||||
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Sets up a filter to process all events before they change internal state and
 | 
			
		||||
 *  are posted to the internal event queue.
 | 
			
		||||
 *
 | 
			
		||||
 *  The filter is prototyped as:
 | 
			
		||||
 *  \code
 | 
			
		||||
 *      int SDL_EventFilter(void *userdata, SDL_Event * event);
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 *
 | 
			
		||||
 *  If the filter returns 1, then the event will be added to the internal queue.
 | 
			
		||||
 *  If it returns 0, then the event will be dropped from the queue, but the
 | 
			
		||||
 *  internal state will still be updated.  This allows selective filtering of
 | 
			
		||||
 *  dynamically arriving events.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning  Be very careful of what you do in the event filter function, as
 | 
			
		||||
 *            it may run in a different thread!
 | 
			
		||||
 *
 | 
			
		||||
 *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
 | 
			
		||||
 *  event filter is only called when the window manager desires to close the
 | 
			
		||||
 *  application window.  If the event filter returns 1, then the window will
 | 
			
		||||
 *  be closed, otherwise the window will remain open if possible.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the quit event is generated by an interrupt signal, it will bypass the
 | 
			
		||||
 *  internal queue and be delivered to the application at the next event poll.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
 | 
			
		||||
                                                void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the current event filter - can be used to "chain" filters.
 | 
			
		||||
 *  If there is no event filter set, this function returns SDL_FALSE.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
 | 
			
		||||
                                                    void **userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Add a function which is called when an event is added to the queue.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
 | 
			
		||||
                                               void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Remove an event watch function added with SDL_AddEventWatch()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
 | 
			
		||||
                                               void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Run the filter function on the current event queue, removing any
 | 
			
		||||
 *  events for which the filter returns 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
 | 
			
		||||
                                              void *userdata);
 | 
			
		||||
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_QUERY   -1
 | 
			
		||||
#define SDL_IGNORE   0
 | 
			
		||||
#define SDL_DISABLE  0
 | 
			
		||||
#define SDL_ENABLE   1
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function allows you to set the state of processing certain events.
 | 
			
		||||
 *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
 | 
			
		||||
 *     dropped from the event queue and will not event be filtered.
 | 
			
		||||
 *   - If \c state is set to ::SDL_ENABLE, that event will be processed
 | 
			
		||||
 *     normally.
 | 
			
		||||
 *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
 | 
			
		||||
 *     current processing state of the specified event.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
 | 
			
		||||
/* @} */
 | 
			
		||||
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function allocates a set of user-defined events, and returns
 | 
			
		||||
 *  the beginning event number for that set of events.
 | 
			
		||||
 *
 | 
			
		||||
 *  If there aren't enough user-defined events left, this function
 | 
			
		||||
 *  returns (Uint32)-1
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_events_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										136
									
								
								include/sdl2/SDL_filesystem.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										136
									
								
								include/sdl2/SDL_filesystem.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,136 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_filesystem.h
 | 
			
		||||
 *
 | 
			
		||||
 *  \brief Include file for filesystem SDL API functions
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_filesystem_h
 | 
			
		||||
#define _SDL_filesystem_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the path where the application resides.
 | 
			
		||||
 *
 | 
			
		||||
 * Get the "base path". This is the directory where the application was run
 | 
			
		||||
 *  from, which is probably the installation directory, and may or may not
 | 
			
		||||
 *  be the process's current working directory.
 | 
			
		||||
 *
 | 
			
		||||
 * This returns an absolute path in UTF-8 encoding, and is guaranteed to
 | 
			
		||||
 *  end with a path separator ('\\' on Windows, '/' most other places).
 | 
			
		||||
 *
 | 
			
		||||
 * The pointer returned by this function is owned by you. Please call
 | 
			
		||||
 *  SDL_free() on the pointer when you are done with it, or it will be a
 | 
			
		||||
 *  memory leak. This is not necessarily a fast call, though, so you should
 | 
			
		||||
 *  call this once near startup and save the string if you need it.
 | 
			
		||||
 *
 | 
			
		||||
 * Some platforms can't determine the application's path, and on other
 | 
			
		||||
 *  platforms, this might be meaningless. In such cases, this function will
 | 
			
		||||
 *  return NULL.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return String of base dir in UTF-8 encoding, or NULL on error.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GetPrefPath
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the user-and-app-specific path where files can be written.
 | 
			
		||||
 *
 | 
			
		||||
 * Get the "pref dir". This is meant to be where users can write personal
 | 
			
		||||
 *  files (preferences and save games, etc) that are specific to your
 | 
			
		||||
 *  application. This directory is unique per user, per application.
 | 
			
		||||
 *
 | 
			
		||||
 * This function will decide the appropriate location in the native filesystem,
 | 
			
		||||
 *  create the directory if necessary, and return a string of the absolute
 | 
			
		||||
 *  path to the directory in UTF-8 encoding.
 | 
			
		||||
 *
 | 
			
		||||
 * On Windows, the string might look like:
 | 
			
		||||
 *  "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
 | 
			
		||||
 *
 | 
			
		||||
 * On Linux, the string might look like:
 | 
			
		||||
 *  "/home/bob/.local/share/My Program Name/"
 | 
			
		||||
 *
 | 
			
		||||
 * On Mac OS X, the string might look like:
 | 
			
		||||
 *  "/Users/bob/Library/Application Support/My Program Name/"
 | 
			
		||||
 *
 | 
			
		||||
 * (etc.)
 | 
			
		||||
 *
 | 
			
		||||
 * You specify the name of your organization (if it's not a real organization,
 | 
			
		||||
 *  your name or an Internet domain you own might do) and the name of your
 | 
			
		||||
 *  application. These should be untranslated proper names.
 | 
			
		||||
 *
 | 
			
		||||
 * Both the org and app strings may become part of a directory name, so
 | 
			
		||||
 *  please follow these rules:
 | 
			
		||||
 *
 | 
			
		||||
 *    - Try to use the same org string (including case-sensitivity) for
 | 
			
		||||
 *      all your applications that use this function.
 | 
			
		||||
 *    - Always use a unique app string for each one, and make sure it never
 | 
			
		||||
 *      changes for an app once you've decided on it.
 | 
			
		||||
 *    - Unicode characters are legal, as long as it's UTF-8 encoded, but...
 | 
			
		||||
 *    - ...only use letters, numbers, and spaces. Avoid punctuation like
 | 
			
		||||
 *      "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
 | 
			
		||||
 *
 | 
			
		||||
 * This returns an absolute path in UTF-8 encoding, and is guaranteed to
 | 
			
		||||
 *  end with a path separator ('\\' on Windows, '/' most other places).
 | 
			
		||||
 *
 | 
			
		||||
 * The pointer returned by this function is owned by you. Please call
 | 
			
		||||
 *  SDL_free() on the pointer when you are done with it, or it will be a
 | 
			
		||||
 *  memory leak. This is not necessarily a fast call, though, so you should
 | 
			
		||||
 *  call this once near startup and save the string if you need it.
 | 
			
		||||
 *
 | 
			
		||||
 * You should assume the path returned by this function is the only safe
 | 
			
		||||
 *  place to write files (and that SDL_GetBasePath(), while it might be
 | 
			
		||||
 *  writable, or even the parent of the returned path, aren't where you
 | 
			
		||||
 *  should be writing things).
 | 
			
		||||
 *
 | 
			
		||||
 * Some platforms can't determine the pref path, and on other
 | 
			
		||||
 *  platforms, this might be meaningless. In such cases, this function will
 | 
			
		||||
 *  return NULL.
 | 
			
		||||
 *
 | 
			
		||||
 *   \param org The name of your organization.
 | 
			
		||||
 *   \param app The name of your application.
 | 
			
		||||
 *  \return UTF-8 string of user dir in platform-dependent notation. NULL
 | 
			
		||||
 *          if there's a problem (creating directory failed, etc).
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_GetBasePath
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_filesystem_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										323
									
								
								include/sdl2/SDL_gamecontroller.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										323
									
								
								include/sdl2/SDL_gamecontroller.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,323 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_gamecontroller.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL game controller event handling
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_gamecontroller_h
 | 
			
		||||
#define _SDL_gamecontroller_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_rwops.h"
 | 
			
		||||
#include "SDL_joystick.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_gamecontroller.h
 | 
			
		||||
 *
 | 
			
		||||
 *  In order to use these functions, SDL_Init() must have been called
 | 
			
		||||
 *  with the ::SDL_INIT_GAMECONTROLLER flag.  This causes SDL to scan the system
 | 
			
		||||
 *  for game controllers, and load appropriate drivers.
 | 
			
		||||
 *
 | 
			
		||||
 *  If you would like to receive controller updates while the application
 | 
			
		||||
 *  is in the background, you should set the following hint before calling
 | 
			
		||||
 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* The gamecontroller structure used to identify an SDL game controller */
 | 
			
		||||
struct _SDL_GameController;
 | 
			
		||||
typedef struct _SDL_GameController SDL_GameController;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_CONTROLLER_BINDTYPE_NONE = 0,
 | 
			
		||||
    SDL_CONTROLLER_BINDTYPE_BUTTON,
 | 
			
		||||
    SDL_CONTROLLER_BINDTYPE_AXIS,
 | 
			
		||||
    SDL_CONTROLLER_BINDTYPE_HAT
 | 
			
		||||
} SDL_GameControllerBindType;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the SDL joystick layer binding for this controller button/axis mapping
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_GameControllerButtonBind
 | 
			
		||||
{
 | 
			
		||||
    SDL_GameControllerBindType bindType;
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
        int button;
 | 
			
		||||
        int axis;
 | 
			
		||||
        struct {
 | 
			
		||||
            int hat;
 | 
			
		||||
            int hat_mask;
 | 
			
		||||
        } hat;
 | 
			
		||||
    } value;
 | 
			
		||||
 | 
			
		||||
} SDL_GameControllerButtonBind;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  To count the number of game controllers in the system for the following:
 | 
			
		||||
 *  int nJoysticks = SDL_NumJoysticks();
 | 
			
		||||
 *  int nGameControllers = 0;
 | 
			
		||||
 *  for ( int i = 0; i < nJoysticks; i++ ) {
 | 
			
		||||
 *      if ( SDL_IsGameController(i) ) {
 | 
			
		||||
 *          nGameControllers++;
 | 
			
		||||
 *      }
 | 
			
		||||
 *  }
 | 
			
		||||
 *
 | 
			
		||||
 *  Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
 | 
			
		||||
 *  guid,name,mappings
 | 
			
		||||
 *
 | 
			
		||||
 *  Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
 | 
			
		||||
 *  Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
 | 
			
		||||
 *  The mapping format for joystick is:
 | 
			
		||||
 *      bX - a joystick button, index X
 | 
			
		||||
 *      hX.Y - hat X with value Y
 | 
			
		||||
 *      aX - axis X of the joystick
 | 
			
		||||
 *  Buttons can be used as a controller axis and vice versa.
 | 
			
		||||
 *
 | 
			
		||||
 *  This string shows an example of a valid mapping for a controller
 | 
			
		||||
 *  "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
 | 
			
		||||
 *  A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c freerw is non-zero, the stream will be closed after being read.
 | 
			
		||||
 * 
 | 
			
		||||
 * \return number of mappings added, -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
 | 
			
		||||
 *
 | 
			
		||||
 *  Convenience macro.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_GameControllerAddMappingsFromFile(file)   SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Add or update an existing mapping configuration
 | 
			
		||||
 *
 | 
			
		||||
 * \return 1 if mapping is added, 0 if updated, -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get a mapping string for a GUID
 | 
			
		||||
 *
 | 
			
		||||
 *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get a mapping string for an open GameController
 | 
			
		||||
 *
 | 
			
		||||
 *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Is the joystick on this index supported by the game controller interface?
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the implementation dependent name of a game controller.
 | 
			
		||||
 *  This can be called before any controllers are opened.
 | 
			
		||||
 *  If no name can be found, this function returns NULL.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Open a game controller for use.
 | 
			
		||||
 *  The index passed as an argument refers to the N'th game controller on the system.
 | 
			
		||||
 *  This index is not the value which will identify this controller in future
 | 
			
		||||
 *  controller events.  The joystick's instance id (::SDL_JoystickID) will be
 | 
			
		||||
 *  used there instead.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A controller identifier, or NULL if an error occurred.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return the SDL_GameController associated with an instance id.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the name for this currently opened controller
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Returns SDL_TRUE if the controller has been opened and currently connected,
 | 
			
		||||
 *  or SDL_FALSE if it has not.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the underlying joystick object used by a controller
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Enable/disable controller event polling.
 | 
			
		||||
 *
 | 
			
		||||
 *  If controller events are disabled, you must call SDL_GameControllerUpdate()
 | 
			
		||||
 *  yourself and check the state of the controller when you want controller
 | 
			
		||||
 *  information.
 | 
			
		||||
 *
 | 
			
		||||
 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Update the current state of the open game controllers.
 | 
			
		||||
 *
 | 
			
		||||
 *  This is called automatically by the event loop if any game controller
 | 
			
		||||
 *  events are enabled.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The list of axes available from a controller
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_CONTROLLER_AXIS_INVALID = -1,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_LEFTX,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_LEFTY,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_RIGHTX,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_RIGHTY,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_TRIGGERLEFT,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
 | 
			
		||||
    SDL_CONTROLLER_AXIS_MAX
 | 
			
		||||
} SDL_GameControllerAxis;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  turn this string into a axis mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  turn this axis enum into a string mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the SDL joystick layer binding for this controller button mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
 | 
			
		||||
SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
 | 
			
		||||
                                 SDL_GameControllerAxis axis);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the current state of an axis control on a game controller.
 | 
			
		||||
 *
 | 
			
		||||
 *  The state is a value ranging from -32768 to 32767 (except for the triggers,
 | 
			
		||||
 *  which range from 0 to 32767).
 | 
			
		||||
 *
 | 
			
		||||
 *  The axis indices start at index 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Sint16 SDLCALL
 | 
			
		||||
SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
 | 
			
		||||
                          SDL_GameControllerAxis axis);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The list of buttons available from a controller
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_INVALID = -1,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_A,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_B,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_X,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_Y,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_BACK,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_GUIDE,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_START,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_LEFTSTICK,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_RIGHTSTICK,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_DPAD_UP,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_DPAD_DOWN,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_DPAD_LEFT,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
 | 
			
		||||
    SDL_CONTROLLER_BUTTON_MAX
 | 
			
		||||
} SDL_GameControllerButton;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  turn this string into a button mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  turn this button enum into a string mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the SDL joystick layer binding for this controller button mapping
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
 | 
			
		||||
SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
 | 
			
		||||
                                   SDL_GameControllerButton button);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the current state of a button on a game controller.
 | 
			
		||||
 *
 | 
			
		||||
 *  The button indices start at index 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
 | 
			
		||||
                                                          SDL_GameControllerButton button);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Close a controller previously opened with SDL_GameControllerOpen().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_gamecontroller_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										87
									
								
								include/sdl2/SDL_gesture.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								include/sdl2/SDL_gesture.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_gesture.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL gesture event handling.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_gesture_h
 | 
			
		||||
#define _SDL_gesture_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "SDL_touch.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef Sint64 SDL_GestureID;
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Begin Recording a gesture on the specified touch, or all touches (-1)
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Save all currently loaded Dollar Gesture templates
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Save a currently loaded Dollar Gesture template
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Load Dollar Gesture templates from a file
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_gesture_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										1223
									
								
								include/sdl2/SDL_haptic.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1223
									
								
								include/sdl2/SDL_haptic.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										795
									
								
								include/sdl2/SDL_hints.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										795
									
								
								include/sdl2/SDL_hints.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,795 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_hints.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Official documentation for SDL configuration variables
 | 
			
		||||
 *
 | 
			
		||||
 *  This file contains functions to set and get configuration hints,
 | 
			
		||||
 *  as well as listing each of them alphabetically.
 | 
			
		||||
 *
 | 
			
		||||
 *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
 | 
			
		||||
 *  the environment variable that can be used to override the default.
 | 
			
		||||
 *
 | 
			
		||||
 *  In general these hints are just that - they may or may not be
 | 
			
		||||
 *  supported or applicable on any given platform, but they provide
 | 
			
		||||
 *  a way for an application or user to give the library a hint as
 | 
			
		||||
 *  to how they would like the library to work.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_hints_h
 | 
			
		||||
#define _SDL_hints_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL can try to accelerate the SDL screen surface by using streaming
 | 
			
		||||
 *  textures with a 3D rendering engine.  This variable controls whether and
 | 
			
		||||
 *  how this is done.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable 3D acceleration
 | 
			
		||||
 *    "1"       - Enable 3D acceleration, using the default renderer.
 | 
			
		||||
 *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL tries to make a best guess for each platform whether
 | 
			
		||||
 *  to use acceleration or not.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable specifying which render driver to use.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the application doesn't pick a specific renderer to use, this variable
 | 
			
		||||
 *  specifies the name of the preferred renderer.  If the preferred renderer
 | 
			
		||||
 *  can't be initialized, the normal default renderer is used.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable is case insensitive and can be set to the following values:
 | 
			
		||||
 *    "direct3d"
 | 
			
		||||
 *    "opengl"
 | 
			
		||||
 *    "opengles2"
 | 
			
		||||
 *    "opengles"
 | 
			
		||||
 *    "software"
 | 
			
		||||
 *
 | 
			
		||||
 *  The default varies by platform, but it's the first one in the list that
 | 
			
		||||
 *  is available on the current platform.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable shaders
 | 
			
		||||
 *    "1"       - Enable shaders
 | 
			
		||||
 *
 | 
			
		||||
 *  By default shaders are used if OpenGL supports them.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Thread-safety is not enabled (faster)
 | 
			
		||||
 *    "1"       - Thread-safety is enabled
 | 
			
		||||
 *
 | 
			
		||||
 *  By default the Direct3D device is created with thread-safety disabled.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable does not have any effect on the Direct3D 9 based renderer.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable Debug Layer use
 | 
			
		||||
 *    "1"       - Enable Debug Layer use
 | 
			
		||||
 *
 | 
			
		||||
 *  By default, SDL does not use Direct3D Debug Layer.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling the scaling quality
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0" or "nearest" - Nearest pixel sampling
 | 
			
		||||
 *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
 | 
			
		||||
 *    "2" or "best"    - Currently this is the same as "linear"
 | 
			
		||||
 *
 | 
			
		||||
 *  By default nearest pixel sampling is used
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable vsync
 | 
			
		||||
 *    "1"       - Enable vsync
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL does not sync screen surface updates with vertical refresh.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the screensaver is enabled. 
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable screensaver
 | 
			
		||||
 *    "1"       - Enable screensaver
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will disable the screensaver.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the X11 VidMode extension should be used.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable XVidMode
 | 
			
		||||
 *    "1"       - Enable XVidMode
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will use XVidMode if it is available.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable Xinerama
 | 
			
		||||
 *    "1"       - Enable Xinerama
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will use Xinerama if it is available.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the X11 XRandR extension should be used.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable XRandR
 | 
			
		||||
 *    "1"       - Enable XRandR
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will not use XRandR because of window manager issues.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable _NET_WM_PING
 | 
			
		||||
 *    "1"       - Enable _NET_WM_PING
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will use _NET_WM_PING, but for applications that know they
 | 
			
		||||
 *  will not always be able to respond to ping requests in a timely manner they can
 | 
			
		||||
 *  turn it off to avoid the window manager thinking the app is hung.
 | 
			
		||||
 *  The hint is checked in CreateWindow.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden 
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
 | 
			
		||||
 *    "1"       - The window frame is interactive when the cursor is hidden
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will allow interaction with the window frame when the cursor is hidden
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the windows message loop is processed by SDL 
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - The window message loop is not run
 | 
			
		||||
 *    "1"       - The window message loop is processed in SDL_PumpEvents()
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will process the windows message loop
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether grabbing input grabs the keyboard
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Grab will affect only the mouse
 | 
			
		||||
 *    "1"       - Grab will affect mouse and keyboard
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will not grab the keyboard so system shortcuts still work.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Relative mouse mode uses raw input
 | 
			
		||||
 *    "1"       - Relative mouse mode uses mouse warping
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will use raw input for relative mouse mode
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Allow mouse click events when clicking to focus an SDL window
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Ignore mouse clicks that activate a window
 | 
			
		||||
 *    "1"       - Generate events for mouse clicks that activate a window
 | 
			
		||||
 *
 | 
			
		||||
 *  By default SDL will ignore mouse clicks that activate a window
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the idle timer is disabled on iOS.
 | 
			
		||||
 *
 | 
			
		||||
 *  When an iOS app does not receive touches for some time, the screen is
 | 
			
		||||
 *  dimmed automatically. For games where the accelerometer is the only input
 | 
			
		||||
 *  this is problematic. This functionality can be disabled by setting this
 | 
			
		||||
 *  hint.
 | 
			
		||||
 *
 | 
			
		||||
 *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
 | 
			
		||||
 *  accomplish the same thing on iOS. They should be preferred over this hint.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Enable idle timer
 | 
			
		||||
 *    "1"       - Disable idle timer
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling which orientations are allowed on iOS.
 | 
			
		||||
 *
 | 
			
		||||
 *  In some circumstances it is necessary to be able to explicitly control
 | 
			
		||||
 *  which UI orientations are allowed.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable is a space delimited list of the following values:
 | 
			
		||||
 *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether controllers used with the Apple TV
 | 
			
		||||
 *  generate UI events.
 | 
			
		||||
 *
 | 
			
		||||
 * When UI events are generated by controller input, the app will be
 | 
			
		||||
 * backgrounded when the Apple TV remote's menu button is pressed, and when the
 | 
			
		||||
 * pause or B buttons on gamepads are pressed.
 | 
			
		||||
 *
 | 
			
		||||
 * More information about properly making use of controllers for the Apple TV
 | 
			
		||||
 * can be found here:
 | 
			
		||||
 * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Controller input does not generate UI events (the default).
 | 
			
		||||
 *    "1"       - Controller input generates UI events.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief  A variable controlling whether the Apple TV remote's joystick axes
 | 
			
		||||
 *         will automatically match the rotation of the remote.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Remote orientation does not affect joystick axes (the default).
 | 
			
		||||
 *    "1"       - Joystick axes are based on the orientation of the remote.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable controlling whether the Android / iOS built-in
 | 
			
		||||
 *  accelerometer should be listed as a joystick device, rather than listing
 | 
			
		||||
 *  actual joysticks only.
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - List only real joysticks and accept input from them
 | 
			
		||||
 *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
 | 
			
		||||
 *
 | 
			
		||||
 *  The variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable XInput detection (only uses direct input)
 | 
			
		||||
 *    "1"       - Enable XInput detection (the default)
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices.
 | 
			
		||||
 *
 | 
			
		||||
 *  This hint is for backwards compatibility only and will be removed in SDL 2.1
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "0".  This hint must be set before SDL_Init()
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable that lets you manually hint extra gamecontroller db entries
 | 
			
		||||
 *
 | 
			
		||||
 *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
 | 
			
		||||
 *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
 | 
			
		||||
 *
 | 
			
		||||
 *  The variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable joystick & gamecontroller input events when the
 | 
			
		||||
 *                application is in the background.
 | 
			
		||||
 *    "1"       - Enable joystick & gamecontroller input events when the
 | 
			
		||||
 *                application is in the background.
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "0".  This hint may be set at any time.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
 | 
			
		||||
 *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
 | 
			
		||||
 *
 | 
			
		||||
 *  This variable can be set to the following values:
 | 
			
		||||
 *    "0"       - don't allow topmost
 | 
			
		||||
 *    "1"       - allow topmost
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A variable that controls the timer resolution, in milliseconds.
 | 
			
		||||
 *
 | 
			
		||||
 *  The higher resolution the timer, the more frequently the CPU services
 | 
			
		||||
 *  timer interrupts, and the more precise delays are, but this takes up
 | 
			
		||||
 *  power and CPU time.  This hint is only used on Windows 7 and earlier.
 | 
			
		||||
 *
 | 
			
		||||
 *  See this blog post for more information:
 | 
			
		||||
 *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
 | 
			
		||||
 *
 | 
			
		||||
 *  If this variable is set to "0", the system timer resolution is not set.
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "1". This hint may be set at any time.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
*  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
 | 
			
		||||
*
 | 
			
		||||
*  Use this hint in case you need to set SDL's threads stack size to other than the default.
 | 
			
		||||
*  This is specially useful if you build SDL against a non glibc libc library (such as musl) which
 | 
			
		||||
*  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
 | 
			
		||||
*  Support for this hint is currently available only in the pthread, Windows, and PSP backend.
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
 | 
			
		||||
 *
 | 
			
		||||
 *  If present, holding ctrl while left clicking will generate a right click
 | 
			
		||||
 *  event when on Mac.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
 | 
			
		||||
*
 | 
			
		||||
*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
 | 
			
		||||
*  can use two different sets of binaries, those compiled by the user from source
 | 
			
		||||
*  or those provided by the Chrome browser. In the later case, these binaries require
 | 
			
		||||
*  that SDL loads a DLL providing the shader compiler.
 | 
			
		||||
*
 | 
			
		||||
*  This variable can be set to the following values:
 | 
			
		||||
*    "d3dcompiler_46.dll" - default, best for Vista or later.
 | 
			
		||||
*    "d3dcompiler_43.dll" - for XP support.
 | 
			
		||||
*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
 | 
			
		||||
*
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
 | 
			
		||||
*  
 | 
			
		||||
*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
 | 
			
		||||
*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly 
 | 
			
		||||
*  created SDL_Window:
 | 
			
		||||
*
 | 
			
		||||
*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
 | 
			
		||||
*  needed for example when sharing an OpenGL context across multiple windows.
 | 
			
		||||
*
 | 
			
		||||
*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
 | 
			
		||||
*  OpenGL rendering.
 | 
			
		||||
*
 | 
			
		||||
*  This variable can be set to the following values:
 | 
			
		||||
*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
 | 
			
		||||
*    share a pixel format with.
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A URL to a WinRT app's privacy policy
 | 
			
		||||
 *
 | 
			
		||||
 *  All network-enabled WinRT apps must make a privacy policy available to its
 | 
			
		||||
 *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
 | 
			
		||||
 *  be available in the Windows Settings charm, as accessed from within the app.
 | 
			
		||||
 *  SDL provides code to add a URL-based link there, which can point to the app's
 | 
			
		||||
 *  privacy policy.
 | 
			
		||||
 *
 | 
			
		||||
 *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
 | 
			
		||||
 *  before calling any SDL_Init() functions.  The contents of the hint should
 | 
			
		||||
 *  be a valid URL.  For example, "http://www.example.com".
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "", which will prevent SDL from adding a privacy policy
 | 
			
		||||
 *  link to the Settings charm.  This hint should only be set during app init.
 | 
			
		||||
 *
 | 
			
		||||
 *  The label text of an app's "Privacy Policy" link may be customized via another
 | 
			
		||||
 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
 | 
			
		||||
 *
 | 
			
		||||
 *  Please note that on Windows Phone, Microsoft does not provide standard UI
 | 
			
		||||
 *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
 | 
			
		||||
 *  will not get used on that platform.  Network-enabled phone apps should display
 | 
			
		||||
 *  their privacy policy through some other, in-app means.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
 | 
			
		||||
 | 
			
		||||
/** \brief Label text for a WinRT app's privacy policy link
 | 
			
		||||
 *
 | 
			
		||||
 *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
 | 
			
		||||
 *  Microsoft mandates that this policy be available via the Windows Settings charm.
 | 
			
		||||
 *  SDL provides code to add a link there, with its label text being set via the
 | 
			
		||||
 *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
 | 
			
		||||
 *
 | 
			
		||||
 *  Please note that a privacy policy's contents are not set via this hint.  A separate
 | 
			
		||||
 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
 | 
			
		||||
 *  policy.
 | 
			
		||||
 *
 | 
			
		||||
 *  The contents of this hint should be encoded as a UTF8 string.
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "Privacy Policy".  This hint should only be set during app
 | 
			
		||||
 *  initialization, preferably before any calls to SDL_Init().
 | 
			
		||||
 *
 | 
			
		||||
 *  For additional information on linking to a privacy policy, see the documentation for
 | 
			
		||||
 *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
 | 
			
		||||
 | 
			
		||||
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
 | 
			
		||||
 *
 | 
			
		||||
 *  Windows Phone devices typically feature a Back button.  When pressed,
 | 
			
		||||
 *  the OS will emit back-button-press events, which apps are expected to
 | 
			
		||||
 *  handle in an appropriate manner.  If apps do not explicitly mark these
 | 
			
		||||
 *  events as 'Handled', then the OS will invoke its default behavior for
 | 
			
		||||
 *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
 | 
			
		||||
 *  terminate the app (and attempt to switch to the previous app, or to the
 | 
			
		||||
 *  device's home screen).
 | 
			
		||||
 *
 | 
			
		||||
 *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
 | 
			
		||||
 *  to mark back-button-press events as Handled, if and when one is sent to
 | 
			
		||||
 *  the app.
 | 
			
		||||
 *
 | 
			
		||||
 *  Internally, Windows Phone sends back button events as parameters to
 | 
			
		||||
 *  special back-button-press callback functions.  Apps that need to respond
 | 
			
		||||
 *  to back-button-press events are expected to register one or more
 | 
			
		||||
 *  callback functions for such, shortly after being launched (during the
 | 
			
		||||
 *  app's initialization phase).  After the back button is pressed, the OS
 | 
			
		||||
 *  will invoke these callbacks.  If the app's callback(s) do not explicitly
 | 
			
		||||
 *  mark the event as handled by the time they return, or if the app never
 | 
			
		||||
 *  registers one of these callback, the OS will consider the event
 | 
			
		||||
 *  un-handled, and it will apply its default back button behavior (terminate
 | 
			
		||||
 *  the app).
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL registers its own back-button-press callback with the Windows Phone
 | 
			
		||||
 *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
 | 
			
		||||
 *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
 | 
			
		||||
 *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
 | 
			
		||||
 *  If the hint's value is set to "1", the back button event's Handled
 | 
			
		||||
 *  property will get set to 'true'.  If the hint's value is set to something
 | 
			
		||||
 *  else, or if it is unset, SDL will leave the event's Handled property
 | 
			
		||||
 *  alone.  (By default, the OS sets this property to 'false', to note.)
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
 | 
			
		||||
 *  back button is pressed, or can set it in direct-response to a back button
 | 
			
		||||
 *  being pressed.
 | 
			
		||||
 *
 | 
			
		||||
 *  In order to get notified when a back button is pressed, SDL apps should
 | 
			
		||||
 *  register a callback function with SDL_AddEventWatch(), and have it listen
 | 
			
		||||
 *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
 | 
			
		||||
 *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for
 | 
			
		||||
 *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
 | 
			
		||||
 *  set by such a callback, will be applied to the OS' current
 | 
			
		||||
 *  back-button-press event.
 | 
			
		||||
 *
 | 
			
		||||
 *  More details on back button behavior in Windows Phone apps can be found
 | 
			
		||||
 *  at the following page, on Microsoft's developer site:
 | 
			
		||||
 *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
 | 
			
		||||
 *
 | 
			
		||||
 *  This hint only applies to Mac OS X.
 | 
			
		||||
 *
 | 
			
		||||
 *  The variable can be set to the following values:
 | 
			
		||||
 *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
 | 
			
		||||
 *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
 | 
			
		||||
 *                button on their titlebars).
 | 
			
		||||
 *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
 | 
			
		||||
 *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
 | 
			
		||||
 *                button on their titlebars).
 | 
			
		||||
 *
 | 
			
		||||
 *  The default value is "1". Spaces are disabled regardless of this hint if
 | 
			
		||||
 *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
 | 
			
		||||
 *   any windows are created.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
*  \brief  When set don't force the SDL app to become a foreground process
 | 
			
		||||
*
 | 
			
		||||
*  This hint only applies to Mac OS X.
 | 
			
		||||
*
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
 | 
			
		||||
 *
 | 
			
		||||
 * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
 | 
			
		||||
 *
 | 
			
		||||
 * If both hints were set then SDL_RWFromFile() will look into expansion files
 | 
			
		||||
 * after a given relative path was not found in the internal storage and assets.
 | 
			
		||||
 *
 | 
			
		||||
 * By default this hint is not set and the APK expansion files are not searched.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
 | 
			
		||||
 
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
 | 
			
		||||
 *
 | 
			
		||||
 * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
 | 
			
		||||
 *
 | 
			
		||||
 * If both hints were set then SDL_RWFromFile() will look into expansion files
 | 
			
		||||
 * after a given relative path was not found in the internal storage and assets.
 | 
			
		||||
 *
 | 
			
		||||
 * By default this hint is not set and the APK expansion files are not searched.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's
 | 
			
		||||
 *               responsibility to render the text from these events and 
 | 
			
		||||
 *               differentiate it somehow from committed text. (default)
 | 
			
		||||
 *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent, 
 | 
			
		||||
 *               and text that is being composed will be rendered in its own UI.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
 | 
			
		||||
 | 
			
		||||
 /**
 | 
			
		||||
 * \brief A variable to control whether mouse and touch events are to be treated together or separately
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse
 | 
			
		||||
 *               events. This is the behaviour of SDL <= 2.0.3. (default)
 | 
			
		||||
 *   "1"       - Mouse events will be handled separately from pure touch events.
 | 
			
		||||
 *
 | 
			
		||||
 * The value of this hint is used at runtime, so it can be changed at any time.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief override the binding element for keyboard inputs for Emscripten builds
 | 
			
		||||
 *
 | 
			
		||||
 * This hint only applies to the emscripten platform
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be one of
 | 
			
		||||
 *    "#window"      - The javascript window object (this is the default)
 | 
			
		||||
 *    "#document"    - The javascript document object
 | 
			
		||||
 *    "#screen"      - the javascript window.screen object
 | 
			
		||||
 *    "#canvas"      - the WebGL canvas element
 | 
			
		||||
 *    any other string without a leading # sign applies to the element on the page with that ID.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
 | 
			
		||||
 *
 | 
			
		||||
 * This hint only applies to Unix-like platforms.
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it
 | 
			
		||||
 *               catches a signal, convert it into an SDL_QUIT event.
 | 
			
		||||
 *   "1"       - SDL will not install a signal handler at all.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - SDL will generate a window-close event when it sees Alt+F4.
 | 
			
		||||
 *   "1"       - SDL will only do normal key handling for Alt+F4.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4	"SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
 | 
			
		||||
 *
 | 
			
		||||
 * The bitmap header version 4 is required for proper alpha channel support and
 | 
			
		||||
 * SDL will use it when required. Should this not be desired, this hint can
 | 
			
		||||
 * force the use of the 40 byte header version which is supported everywhere.
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a
 | 
			
		||||
 *               32-bit BMP file with an alpha mask. SDL will use the bitmap
 | 
			
		||||
 *               header version 4 and set the alpha mask accordingly.
 | 
			
		||||
 *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a
 | 
			
		||||
 *               32-bit BMP file without an alpha mask. The alpha channel data
 | 
			
		||||
 *               will be in the file, but applications are going to ignore it.
 | 
			
		||||
 *
 | 
			
		||||
 * The default value is "0".
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Tell SDL not to name threads on Windows.
 | 
			
		||||
 *
 | 
			
		||||
 * The variable can be set to the following values:
 | 
			
		||||
 *   "0"       - SDL will raise the 0x406D1388 Exception to name threads.
 | 
			
		||||
 *               This is the default behavior of SDL <= 2.0.4. (default)
 | 
			
		||||
 *   "1"       - SDL will not raise this exception, and threads will be unnamed.
 | 
			
		||||
 *               For .NET languages this is required when running under a debugger.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
 | 
			
		||||
 *
 | 
			
		||||
 * Also known as Z-order. The variable can take a negative or positive value.
 | 
			
		||||
 * The default is 10000.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  An enumeration of hint priorities
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_HINT_DEFAULT,
 | 
			
		||||
    SDL_HINT_NORMAL,
 | 
			
		||||
    SDL_HINT_OVERRIDE
 | 
			
		||||
} SDL_HintPriority;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set a hint with a specific priority
 | 
			
		||||
 *
 | 
			
		||||
 *  The priority controls the behavior when setting a hint that already
 | 
			
		||||
 *  has a value.  Hints will replace existing hints of their priority and
 | 
			
		||||
 *  lower.  Environment variables are considered to have override priority.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
 | 
			
		||||
                                                         const char *value,
 | 
			
		||||
                                                         SDL_HintPriority priority);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set a hint with normal priority
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
 | 
			
		||||
                                             const char *value);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a hint
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The string value of a hint variable.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a hint
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The boolean value of a hint variable.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Add a function to watch a particular hint
 | 
			
		||||
 *
 | 
			
		||||
 *  \param name The hint to watch
 | 
			
		||||
 *  \param callback The function to call when the hint value changes
 | 
			
		||||
 *  \param userdata A pointer to pass to the callback function
 | 
			
		||||
 */
 | 
			
		||||
typedef void (*SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
 | 
			
		||||
                                                 SDL_HintCallback callback,
 | 
			
		||||
                                                 void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Remove a function watching a particular hint
 | 
			
		||||
 *
 | 
			
		||||
 *  \param name The hint being watched
 | 
			
		||||
 *  \param callback The function being called when the hint value changes
 | 
			
		||||
 *  \param userdata A pointer being passed to the callback function
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
 | 
			
		||||
                                                 SDL_HintCallback callback,
 | 
			
		||||
                                                 void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  Clear all hints
 | 
			
		||||
 *
 | 
			
		||||
 *  This function is called during SDL_Quit() to free stored hints.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_hints_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										273
									
								
								include/sdl2/SDL_joystick.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										273
									
								
								include/sdl2/SDL_joystick.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,273 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_joystick.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL joystick event handling
 | 
			
		||||
 *
 | 
			
		||||
 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
 | 
			
		||||
 *   behind a device_index changing as joysticks are plugged and unplugged.
 | 
			
		||||
 *
 | 
			
		||||
 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
 | 
			
		||||
 *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
 | 
			
		||||
 *
 | 
			
		||||
 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
 | 
			
		||||
 *   the device (a X360 wired controller for example). This identifier is platform dependent.
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_joystick_h
 | 
			
		||||
#define _SDL_joystick_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_joystick.h
 | 
			
		||||
 *
 | 
			
		||||
 *  In order to use these functions, SDL_Init() must have been called
 | 
			
		||||
 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
 | 
			
		||||
 *  for joysticks, and load appropriate drivers.
 | 
			
		||||
 *
 | 
			
		||||
 *  If you would like to receive joystick updates while the application
 | 
			
		||||
 *  is in the background, you should set the following hint before calling
 | 
			
		||||
 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* The joystick structure used to identify an SDL joystick */
 | 
			
		||||
struct _SDL_Joystick;
 | 
			
		||||
typedef struct _SDL_Joystick SDL_Joystick;
 | 
			
		||||
 | 
			
		||||
/* A structure that encodes the stable unique id for a joystick device */
 | 
			
		||||
typedef struct {
 | 
			
		||||
    Uint8 data[16];
 | 
			
		||||
} SDL_JoystickGUID;
 | 
			
		||||
 | 
			
		||||
typedef Sint32 SDL_JoystickID;
 | 
			
		||||
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_JOYSTICK_POWER_UNKNOWN = -1,
 | 
			
		||||
    SDL_JOYSTICK_POWER_EMPTY,
 | 
			
		||||
    SDL_JOYSTICK_POWER_LOW,
 | 
			
		||||
    SDL_JOYSTICK_POWER_MEDIUM,
 | 
			
		||||
    SDL_JOYSTICK_POWER_FULL,
 | 
			
		||||
    SDL_JOYSTICK_POWER_WIRED,
 | 
			
		||||
    SDL_JOYSTICK_POWER_MAX
 | 
			
		||||
} SDL_JoystickPowerLevel;
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
/**
 | 
			
		||||
 *  Count the number of joysticks attached to the system right now
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the implementation dependent name of a joystick.
 | 
			
		||||
 *  This can be called before any joysticks are opened.
 | 
			
		||||
 *  If no name can be found, this function returns NULL.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Open a joystick for use.
 | 
			
		||||
 *  The index passed as an argument refers to the N'th joystick on the system.
 | 
			
		||||
 *  This index is not the value which will identify this joystick in future
 | 
			
		||||
 *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
 | 
			
		||||
 *  there instead.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A joystick identifier, or NULL if an error occurred.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Return the SDL_Joystick associated with an instance id.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the name for this currently opened joystick.
 | 
			
		||||
 *  If no name can be found, this function returns NULL.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the GUID for the joystick at this index
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the GUID for this opened joystick
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
 | 
			
		||||
 *  (32 for the string plus a NULL terminator).
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  convert a string into a joystick formatted guid
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of general axis controls on a joystick.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of trackballs on a joystick.
 | 
			
		||||
 *
 | 
			
		||||
 *  Joystick trackballs have only relative motion events associated
 | 
			
		||||
 *  with them and their state cannot be polled.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of POV hats on a joystick.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the number of buttons on a joystick.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Update the current state of the open joysticks.
 | 
			
		||||
 *
 | 
			
		||||
 *  This is called automatically by the event loop if any joystick
 | 
			
		||||
 *  events are enabled.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Enable/disable joystick event polling.
 | 
			
		||||
 *
 | 
			
		||||
 *  If joystick events are disabled, you must call SDL_JoystickUpdate()
 | 
			
		||||
 *  yourself and check the state of the joystick when you want joystick
 | 
			
		||||
 *  information.
 | 
			
		||||
 *
 | 
			
		||||
 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the current state of an axis control on a joystick.
 | 
			
		||||
 *
 | 
			
		||||
 *  The state is a value ranging from -32768 to 32767.
 | 
			
		||||
 *
 | 
			
		||||
 *  The axis indices start at index 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
 | 
			
		||||
                                                   int axis);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Hat positions
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_HAT_CENTERED    0x00
 | 
			
		||||
#define SDL_HAT_UP          0x01
 | 
			
		||||
#define SDL_HAT_RIGHT       0x02
 | 
			
		||||
#define SDL_HAT_DOWN        0x04
 | 
			
		||||
#define SDL_HAT_LEFT        0x08
 | 
			
		||||
#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
 | 
			
		||||
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
 | 
			
		||||
#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
 | 
			
		||||
#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the current state of a POV hat on a joystick.
 | 
			
		||||
 *
 | 
			
		||||
 *  The hat indices start at index 0.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The return value is one of the following positions:
 | 
			
		||||
 *           - ::SDL_HAT_CENTERED
 | 
			
		||||
 *           - ::SDL_HAT_UP
 | 
			
		||||
 *           - ::SDL_HAT_RIGHT
 | 
			
		||||
 *           - ::SDL_HAT_DOWN
 | 
			
		||||
 *           - ::SDL_HAT_LEFT
 | 
			
		||||
 *           - ::SDL_HAT_RIGHTUP
 | 
			
		||||
 *           - ::SDL_HAT_RIGHTDOWN
 | 
			
		||||
 *           - ::SDL_HAT_LEFTUP
 | 
			
		||||
 *           - ::SDL_HAT_LEFTDOWN
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
 | 
			
		||||
                                                 int hat);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the ball axis change since the last poll.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, or -1 if you passed it invalid parameters.
 | 
			
		||||
 *
 | 
			
		||||
 *  The ball indices start at index 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
 | 
			
		||||
                                                int ball, int *dx, int *dy);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the current state of a button on a joystick.
 | 
			
		||||
 *
 | 
			
		||||
 *  The button indices start at index 0.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
 | 
			
		||||
                                                    int button);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Close a joystick previously opened with SDL_JoystickOpen().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Return the battery level of this joystick
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_joystick_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										217
									
								
								include/sdl2/SDL_keyboard.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								include/sdl2/SDL_keyboard.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,217 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_keyboard.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL keyboard event handling
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_keyboard_h
 | 
			
		||||
#define _SDL_keyboard_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_keycode.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The SDL keysym structure, used in key events.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note  If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_Keysym
 | 
			
		||||
{
 | 
			
		||||
    SDL_Scancode scancode;      /**< SDL physical key code - see ::SDL_Scancode for details */
 | 
			
		||||
    SDL_Keycode sym;            /**< SDL virtual key code - see ::SDL_Keycode for details */
 | 
			
		||||
    Uint16 mod;                 /**< current key modifiers */
 | 
			
		||||
    Uint32 unused;
 | 
			
		||||
} SDL_Keysym;
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the window which currently has keyboard focus.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a snapshot of the current state of the keyboard.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param numkeys if non-NULL, receives the length of the returned array.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
 | 
			
		||||
 *
 | 
			
		||||
 *  \b Example:
 | 
			
		||||
 *  \code
 | 
			
		||||
 *  const Uint8 *state = SDL_GetKeyboardState(NULL);
 | 
			
		||||
 *  if ( state[SDL_SCANCODE_RETURN] )   {
 | 
			
		||||
 *      printf("<RETURN> is pressed.\n");
 | 
			
		||||
 *  }
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the current key modifier state for the keyboard.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the current key modifier state for the keyboard.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This does not change the keyboard state, only the key modifier flags.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the key code corresponding to the given scancode according
 | 
			
		||||
 *         to the current keyboard layout.
 | 
			
		||||
 *
 | 
			
		||||
 *  See ::SDL_Keycode for details.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetKeyName()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the scancode corresponding to the given key code according to the
 | 
			
		||||
 *         current keyboard layout.
 | 
			
		||||
 *
 | 
			
		||||
 *  See ::SDL_Scancode for details.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetScancodeName()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a human-readable name for a scancode.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A pointer to the name for the scancode.
 | 
			
		||||
 *          If the scancode doesn't have a name, this function returns
 | 
			
		||||
 *          an empty string ("").
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_Scancode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a scancode from a human-readable name
 | 
			
		||||
 *
 | 
			
		||||
 *  \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_Scancode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a human-readable name for a key.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A pointer to a UTF-8 string that stays valid at least until the next
 | 
			
		||||
 *          call to this function. If you need it around any longer, you must
 | 
			
		||||
 *          copy it.  If the key doesn't have a name, this function returns an
 | 
			
		||||
 *          empty string ("").
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_Keycode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get a key code from a human-readable name
 | 
			
		||||
 *
 | 
			
		||||
 *  \return key code, or SDLK_UNKNOWN if the name wasn't recognized
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_Keycode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Start accepting Unicode text input events.
 | 
			
		||||
 *         This function will show the on-screen keyboard if supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_StopTextInput()
 | 
			
		||||
 *  \sa SDL_SetTextInputRect()
 | 
			
		||||
 *  \sa SDL_HasScreenKeyboardSupport()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Return whether or not Unicode text input events are enabled.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_StartTextInput()
 | 
			
		||||
 *  \sa SDL_StopTextInput()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Stop receiving any text input events.
 | 
			
		||||
 *         This function will hide the on-screen keyboard if supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_StartTextInput()
 | 
			
		||||
 *  \sa SDL_HasScreenKeyboardSupport()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the rectangle used to type Unicode text inputs.
 | 
			
		||||
 *         This is used as a hint for IME and on-screen keyboard placement.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_StartTextInput()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Returns whether the platform has some screen keyboard support.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note Not all screen keyboard functions are supported on all platforms.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_IsScreenKeyboardShown()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Returns whether the screen keyboard is shown for given window.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param window The window for which screen keyboard should be queried.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_HasScreenKeyboardSupport()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_keyboard_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										341
									
								
								include/sdl2/SDL_keycode.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										341
									
								
								include/sdl2/SDL_keycode.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,341 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_keycode.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Defines constants which identify keyboard keys and modifiers.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_keycode_h
 | 
			
		||||
#define _SDL_keycode_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_scancode.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The SDL virtual key representation.
 | 
			
		||||
 *
 | 
			
		||||
 *  Values of this type are used to represent keyboard keys using the current
 | 
			
		||||
 *  layout of the keyboard.  These values include Unicode values representing
 | 
			
		||||
 *  the unmodified character that would be generated by pressing the key, or
 | 
			
		||||
 *  an SDLK_* constant for those keys that do not generate characters.
 | 
			
		||||
 */
 | 
			
		||||
typedef Sint32 SDL_Keycode;
 | 
			
		||||
 | 
			
		||||
#define SDLK_SCANCODE_MASK (1<<30)
 | 
			
		||||
#define SDL_SCANCODE_TO_KEYCODE(X)  (X | SDLK_SCANCODE_MASK)
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDLK_UNKNOWN = 0,
 | 
			
		||||
 | 
			
		||||
    SDLK_RETURN = '\r',
 | 
			
		||||
    SDLK_ESCAPE = '\033',
 | 
			
		||||
    SDLK_BACKSPACE = '\b',
 | 
			
		||||
    SDLK_TAB = '\t',
 | 
			
		||||
    SDLK_SPACE = ' ',
 | 
			
		||||
    SDLK_EXCLAIM = '!',
 | 
			
		||||
    SDLK_QUOTEDBL = '"',
 | 
			
		||||
    SDLK_HASH = '#',
 | 
			
		||||
    SDLK_PERCENT = '%',
 | 
			
		||||
    SDLK_DOLLAR = '$',
 | 
			
		||||
    SDLK_AMPERSAND = '&',
 | 
			
		||||
    SDLK_QUOTE = '\'',
 | 
			
		||||
    SDLK_LEFTPAREN = '(',
 | 
			
		||||
    SDLK_RIGHTPAREN = ')',
 | 
			
		||||
    SDLK_ASTERISK = '*',
 | 
			
		||||
    SDLK_PLUS = '+',
 | 
			
		||||
    SDLK_COMMA = ',',
 | 
			
		||||
    SDLK_MINUS = '-',
 | 
			
		||||
    SDLK_PERIOD = '.',
 | 
			
		||||
    SDLK_SLASH = '/',
 | 
			
		||||
    SDLK_0 = '0',
 | 
			
		||||
    SDLK_1 = '1',
 | 
			
		||||
    SDLK_2 = '2',
 | 
			
		||||
    SDLK_3 = '3',
 | 
			
		||||
    SDLK_4 = '4',
 | 
			
		||||
    SDLK_5 = '5',
 | 
			
		||||
    SDLK_6 = '6',
 | 
			
		||||
    SDLK_7 = '7',
 | 
			
		||||
    SDLK_8 = '8',
 | 
			
		||||
    SDLK_9 = '9',
 | 
			
		||||
    SDLK_COLON = ':',
 | 
			
		||||
    SDLK_SEMICOLON = ';',
 | 
			
		||||
    SDLK_LESS = '<',
 | 
			
		||||
    SDLK_EQUALS = '=',
 | 
			
		||||
    SDLK_GREATER = '>',
 | 
			
		||||
    SDLK_QUESTION = '?',
 | 
			
		||||
    SDLK_AT = '@',
 | 
			
		||||
    /*
 | 
			
		||||
       Skip uppercase letters
 | 
			
		||||
     */
 | 
			
		||||
    SDLK_LEFTBRACKET = '[',
 | 
			
		||||
    SDLK_BACKSLASH = '\\',
 | 
			
		||||
    SDLK_RIGHTBRACKET = ']',
 | 
			
		||||
    SDLK_CARET = '^',
 | 
			
		||||
    SDLK_UNDERSCORE = '_',
 | 
			
		||||
    SDLK_BACKQUOTE = '`',
 | 
			
		||||
    SDLK_a = 'a',
 | 
			
		||||
    SDLK_b = 'b',
 | 
			
		||||
    SDLK_c = 'c',
 | 
			
		||||
    SDLK_d = 'd',
 | 
			
		||||
    SDLK_e = 'e',
 | 
			
		||||
    SDLK_f = 'f',
 | 
			
		||||
    SDLK_g = 'g',
 | 
			
		||||
    SDLK_h = 'h',
 | 
			
		||||
    SDLK_i = 'i',
 | 
			
		||||
    SDLK_j = 'j',
 | 
			
		||||
    SDLK_k = 'k',
 | 
			
		||||
    SDLK_l = 'l',
 | 
			
		||||
    SDLK_m = 'm',
 | 
			
		||||
    SDLK_n = 'n',
 | 
			
		||||
    SDLK_o = 'o',
 | 
			
		||||
    SDLK_p = 'p',
 | 
			
		||||
    SDLK_q = 'q',
 | 
			
		||||
    SDLK_r = 'r',
 | 
			
		||||
    SDLK_s = 's',
 | 
			
		||||
    SDLK_t = 't',
 | 
			
		||||
    SDLK_u = 'u',
 | 
			
		||||
    SDLK_v = 'v',
 | 
			
		||||
    SDLK_w = 'w',
 | 
			
		||||
    SDLK_x = 'x',
 | 
			
		||||
    SDLK_y = 'y',
 | 
			
		||||
    SDLK_z = 'z',
 | 
			
		||||
 | 
			
		||||
    SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
 | 
			
		||||
 | 
			
		||||
    SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
 | 
			
		||||
    SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
 | 
			
		||||
    SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
 | 
			
		||||
    SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
 | 
			
		||||
    SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
 | 
			
		||||
    SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
 | 
			
		||||
    SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
 | 
			
		||||
    SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
 | 
			
		||||
    SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
 | 
			
		||||
    SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
 | 
			
		||||
    SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
 | 
			
		||||
    SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
 | 
			
		||||
 | 
			
		||||
    SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
 | 
			
		||||
    SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
 | 
			
		||||
    SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
 | 
			
		||||
    SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
 | 
			
		||||
    SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
 | 
			
		||||
    SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
 | 
			
		||||
    SDLK_DELETE = '\177',
 | 
			
		||||
    SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
 | 
			
		||||
    SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
 | 
			
		||||
    SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
 | 
			
		||||
    SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
 | 
			
		||||
    SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
 | 
			
		||||
    SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
 | 
			
		||||
 | 
			
		||||
    SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
 | 
			
		||||
    SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
 | 
			
		||||
    SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
 | 
			
		||||
    SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
 | 
			
		||||
    SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
 | 
			
		||||
    SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
 | 
			
		||||
    SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
 | 
			
		||||
    SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
 | 
			
		||||
    SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
 | 
			
		||||
    SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
 | 
			
		||||
    SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
 | 
			
		||||
    SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
 | 
			
		||||
    SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
 | 
			
		||||
    SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
 | 
			
		||||
    SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
 | 
			
		||||
    SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
 | 
			
		||||
    SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
 | 
			
		||||
 | 
			
		||||
    SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
 | 
			
		||||
    SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
 | 
			
		||||
    SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
 | 
			
		||||
    SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
 | 
			
		||||
    SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
 | 
			
		||||
    SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
 | 
			
		||||
    SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
 | 
			
		||||
    SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
 | 
			
		||||
    SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
 | 
			
		||||
    SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
 | 
			
		||||
    SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
 | 
			
		||||
    SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
 | 
			
		||||
    SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
 | 
			
		||||
    SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
 | 
			
		||||
    SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
 | 
			
		||||
    SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
 | 
			
		||||
    SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
 | 
			
		||||
    SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
 | 
			
		||||
    SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
 | 
			
		||||
    SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
 | 
			
		||||
    SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
 | 
			
		||||
    SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
 | 
			
		||||
    SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
 | 
			
		||||
    SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
 | 
			
		||||
    SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
 | 
			
		||||
    SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
 | 
			
		||||
    SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
 | 
			
		||||
    SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
 | 
			
		||||
    SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
 | 
			
		||||
    SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
 | 
			
		||||
    SDLK_KP_EQUALSAS400 =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
 | 
			
		||||
 | 
			
		||||
    SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
 | 
			
		||||
    SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
 | 
			
		||||
    SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
 | 
			
		||||
    SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
 | 
			
		||||
    SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
 | 
			
		||||
    SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
 | 
			
		||||
    SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
 | 
			
		||||
    SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
 | 
			
		||||
    SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
 | 
			
		||||
    SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
 | 
			
		||||
    SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
 | 
			
		||||
    SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
 | 
			
		||||
 | 
			
		||||
    SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
 | 
			
		||||
    SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
 | 
			
		||||
    SDLK_THOUSANDSSEPARATOR =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
 | 
			
		||||
    SDLK_DECIMALSEPARATOR =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
 | 
			
		||||
    SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
 | 
			
		||||
    SDLK_CURRENCYSUBUNIT =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
 | 
			
		||||
    SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
 | 
			
		||||
    SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
 | 
			
		||||
    SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
 | 
			
		||||
    SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
 | 
			
		||||
    SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
 | 
			
		||||
    SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
 | 
			
		||||
    SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
 | 
			
		||||
    SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
 | 
			
		||||
    SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
 | 
			
		||||
    SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
 | 
			
		||||
    SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
 | 
			
		||||
    SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
 | 
			
		||||
    SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
 | 
			
		||||
    SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
 | 
			
		||||
    SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
 | 
			
		||||
    SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
 | 
			
		||||
    SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
 | 
			
		||||
    SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
 | 
			
		||||
    SDLK_KP_DBLAMPERSAND =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
 | 
			
		||||
    SDLK_KP_VERTICALBAR =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
 | 
			
		||||
    SDLK_KP_DBLVERTICALBAR =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
 | 
			
		||||
    SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
 | 
			
		||||
    SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
 | 
			
		||||
    SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
 | 
			
		||||
    SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
 | 
			
		||||
    SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
 | 
			
		||||
    SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
 | 
			
		||||
    SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
 | 
			
		||||
    SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
 | 
			
		||||
    SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
 | 
			
		||||
    SDLK_KP_MEMSUBTRACT =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
 | 
			
		||||
    SDLK_KP_MEMMULTIPLY =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
 | 
			
		||||
    SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
 | 
			
		||||
    SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
 | 
			
		||||
    SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
 | 
			
		||||
    SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
 | 
			
		||||
    SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
 | 
			
		||||
    SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
 | 
			
		||||
    SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
 | 
			
		||||
    SDLK_KP_HEXADECIMAL =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
 | 
			
		||||
 | 
			
		||||
    SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
 | 
			
		||||
    SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
 | 
			
		||||
    SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
 | 
			
		||||
    SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
 | 
			
		||||
    SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
 | 
			
		||||
    SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
 | 
			
		||||
    SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
 | 
			
		||||
    SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
 | 
			
		||||
 | 
			
		||||
    SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
 | 
			
		||||
 | 
			
		||||
    SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
 | 
			
		||||
    SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
 | 
			
		||||
    SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
 | 
			
		||||
    SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
 | 
			
		||||
    SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
 | 
			
		||||
    SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
 | 
			
		||||
    SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
 | 
			
		||||
    SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
 | 
			
		||||
    SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
 | 
			
		||||
    SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
 | 
			
		||||
    SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
 | 
			
		||||
    SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
 | 
			
		||||
    SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
 | 
			
		||||
    SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
 | 
			
		||||
    SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
 | 
			
		||||
    SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
 | 
			
		||||
    SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
 | 
			
		||||
 | 
			
		||||
    SDLK_BRIGHTNESSDOWN =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
 | 
			
		||||
    SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
 | 
			
		||||
    SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
 | 
			
		||||
    SDLK_KBDILLUMTOGGLE =
 | 
			
		||||
        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
 | 
			
		||||
    SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
 | 
			
		||||
    SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
 | 
			
		||||
    SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
 | 
			
		||||
    SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP)
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Enumeration of valid key mods (possibly OR'd together).
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    KMOD_NONE = 0x0000,
 | 
			
		||||
    KMOD_LSHIFT = 0x0001,
 | 
			
		||||
    KMOD_RSHIFT = 0x0002,
 | 
			
		||||
    KMOD_LCTRL = 0x0040,
 | 
			
		||||
    KMOD_RCTRL = 0x0080,
 | 
			
		||||
    KMOD_LALT = 0x0100,
 | 
			
		||||
    KMOD_RALT = 0x0200,
 | 
			
		||||
    KMOD_LGUI = 0x0400,
 | 
			
		||||
    KMOD_RGUI = 0x0800,
 | 
			
		||||
    KMOD_NUM = 0x1000,
 | 
			
		||||
    KMOD_CAPS = 0x2000,
 | 
			
		||||
    KMOD_MODE = 0x4000,
 | 
			
		||||
    KMOD_RESERVED = 0x8000
 | 
			
		||||
} SDL_Keymod;
 | 
			
		||||
 | 
			
		||||
#define KMOD_CTRL   (KMOD_LCTRL|KMOD_RCTRL)
 | 
			
		||||
#define KMOD_SHIFT  (KMOD_LSHIFT|KMOD_RSHIFT)
 | 
			
		||||
#define KMOD_ALT    (KMOD_LALT|KMOD_RALT)
 | 
			
		||||
#define KMOD_GUI    (KMOD_LGUI|KMOD_RGUI)
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_keycode_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										81
									
								
								include/sdl2/SDL_loadso.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								include/sdl2/SDL_loadso.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,81 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_loadso.h
 | 
			
		||||
 *
 | 
			
		||||
 *  System dependent library loading routines
 | 
			
		||||
 *
 | 
			
		||||
 *  Some things to keep in mind:
 | 
			
		||||
 *  \li These functions only work on C function names.  Other languages may
 | 
			
		||||
 *      have name mangling and intrinsic language support that varies from
 | 
			
		||||
 *      compiler to compiler.
 | 
			
		||||
 *  \li Make sure you declare your function pointers with the same calling
 | 
			
		||||
 *      convention as the actual library function.  Your code will crash
 | 
			
		||||
 *      mysteriously if you do not do this.
 | 
			
		||||
 *  \li Avoid namespace collisions.  If you load a symbol from the library,
 | 
			
		||||
 *      it is not defined whether or not it goes into the global symbol
 | 
			
		||||
 *      namespace for the application.  If it does and it conflicts with
 | 
			
		||||
 *      symbols in your code or other shared libraries, you will not get
 | 
			
		||||
 *      the results you expect. :)
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_loadso_h
 | 
			
		||||
#define _SDL_loadso_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function dynamically loads a shared object and returns a pointer
 | 
			
		||||
 *  to the object handle (or NULL if there was an error).
 | 
			
		||||
 *  The 'sofile' parameter is a system dependent name of the object file.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Given an object handle, this function looks up the address of the
 | 
			
		||||
 *  named function in the shared object and returns it.  This address
 | 
			
		||||
 *  is no longer valid after calling SDL_UnloadObject().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
 | 
			
		||||
                                               const char *name);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Unload a shared object from memory.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_loadso_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										211
									
								
								include/sdl2/SDL_log.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										211
									
								
								include/sdl2/SDL_log.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,211 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_log.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Simple log messages with categories and priorities.
 | 
			
		||||
 *
 | 
			
		||||
 *  By default logs are quiet, but if you're debugging SDL you might want:
 | 
			
		||||
 *
 | 
			
		||||
 *      SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
 | 
			
		||||
 *
 | 
			
		||||
 *  Here's where the messages go on different platforms:
 | 
			
		||||
 *      Windows: debug output stream
 | 
			
		||||
 *      Android: log output
 | 
			
		||||
 *      Others: standard error output (stderr)
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_log_h
 | 
			
		||||
#define _SDL_log_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The maximum size of a log message
 | 
			
		||||
 *
 | 
			
		||||
 *  Messages longer than the maximum size will be truncated
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MAX_LOG_MESSAGE 4096
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The predefined log categories
 | 
			
		||||
 *
 | 
			
		||||
 *  By default the application category is enabled at the INFO level,
 | 
			
		||||
 *  the assert category is enabled at the WARN level, test is enabled
 | 
			
		||||
 *  at the VERBOSE level and all other categories are enabled at the
 | 
			
		||||
 *  CRITICAL level.
 | 
			
		||||
 */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_LOG_CATEGORY_APPLICATION,
 | 
			
		||||
    SDL_LOG_CATEGORY_ERROR,
 | 
			
		||||
    SDL_LOG_CATEGORY_ASSERT,
 | 
			
		||||
    SDL_LOG_CATEGORY_SYSTEM,
 | 
			
		||||
    SDL_LOG_CATEGORY_AUDIO,
 | 
			
		||||
    SDL_LOG_CATEGORY_VIDEO,
 | 
			
		||||
    SDL_LOG_CATEGORY_RENDER,
 | 
			
		||||
    SDL_LOG_CATEGORY_INPUT,
 | 
			
		||||
    SDL_LOG_CATEGORY_TEST,
 | 
			
		||||
 | 
			
		||||
    /* Reserved for future SDL library use */
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED1,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED2,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED3,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED4,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED5,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED6,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED7,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED8,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED9,
 | 
			
		||||
    SDL_LOG_CATEGORY_RESERVED10,
 | 
			
		||||
 | 
			
		||||
    /* Beyond this point is reserved for application use, e.g.
 | 
			
		||||
       enum {
 | 
			
		||||
           MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
 | 
			
		||||
           MYAPP_CATEGORY_AWESOME2,
 | 
			
		||||
           MYAPP_CATEGORY_AWESOME3,
 | 
			
		||||
           ...
 | 
			
		||||
       };
 | 
			
		||||
     */
 | 
			
		||||
    SDL_LOG_CATEGORY_CUSTOM
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The predefined log priorities
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_LOG_PRIORITY_VERBOSE = 1,
 | 
			
		||||
    SDL_LOG_PRIORITY_DEBUG,
 | 
			
		||||
    SDL_LOG_PRIORITY_INFO,
 | 
			
		||||
    SDL_LOG_PRIORITY_WARN,
 | 
			
		||||
    SDL_LOG_PRIORITY_ERROR,
 | 
			
		||||
    SDL_LOG_PRIORITY_CRITICAL,
 | 
			
		||||
    SDL_NUM_LOG_PRIORITIES
 | 
			
		||||
} SDL_LogPriority;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the priority of all log categories
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the priority of a particular log category
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
 | 
			
		||||
                                                SDL_LogPriority priority);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the priority of a particular log category
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Reset all priorities to default.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This is called in SDL_Quit().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_DEBUG
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_INFO
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_WARN
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_ERROR
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with the specified category and priority.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
 | 
			
		||||
                                            SDL_LogPriority priority,
 | 
			
		||||
                                            SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Log a message with the specified category and priority.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
 | 
			
		||||
                                             SDL_LogPriority priority,
 | 
			
		||||
                                             const char *fmt, va_list ap);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The prototype for the log output function
 | 
			
		||||
 */
 | 
			
		||||
typedef void (*SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the current log output function.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief This function allows you to replace the default log output
 | 
			
		||||
 *         function with one of your own.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_log_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										161
									
								
								include/sdl2/SDL_main.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										161
									
								
								include/sdl2/SDL_main.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,161 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_main_h
 | 
			
		||||
#define _SDL_main_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_main.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Redefine main() on some platforms so that it is called by SDL.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_MAIN_HANDLED
 | 
			
		||||
#if defined(__WIN32__)
 | 
			
		||||
/* On Windows SDL provides WinMain(), which parses the command line and passes
 | 
			
		||||
   the arguments to your main function.
 | 
			
		||||
 | 
			
		||||
   If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MAIN_AVAILABLE
 | 
			
		||||
 | 
			
		||||
#elif defined(__WINRT__)
 | 
			
		||||
/* On WinRT, SDL provides a main function that initializes CoreApplication,
 | 
			
		||||
   creating an instance of IFrameworkView in the process.
 | 
			
		||||
 | 
			
		||||
   Please note that #include'ing SDL_main.h is not enough to get a main()
 | 
			
		||||
   function working.  In non-XAML apps, the file,
 | 
			
		||||
   src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
 | 
			
		||||
   into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
 | 
			
		||||
   called, with a pointer to the Direct3D-hosted XAML control passed in.
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_MAIN_NEEDED
 | 
			
		||||
 | 
			
		||||
#elif defined(__IPHONEOS__)
 | 
			
		||||
/* On iOS SDL provides a main function that creates an application delegate
 | 
			
		||||
   and starts the iOS application run loop.
 | 
			
		||||
 | 
			
		||||
   See src/video/uikit/SDL_uikitappdelegate.m for more details.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MAIN_NEEDED
 | 
			
		||||
 | 
			
		||||
#elif defined(__ANDROID__)
 | 
			
		||||
/* On Android SDL provides a Java class in SDLActivity.java that is the
 | 
			
		||||
   main activity entry point.
 | 
			
		||||
 | 
			
		||||
   See README-android.md for more details on extending that class.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MAIN_NEEDED
 | 
			
		||||
 | 
			
		||||
#elif defined(__NACL__)
 | 
			
		||||
/* On NACL we use ppapi_simple to set up the application helper code,
 | 
			
		||||
   then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before 
 | 
			
		||||
   starting the user main function.
 | 
			
		||||
   All user code is run in a separate thread by ppapi_simple, thus 
 | 
			
		||||
   allowing for blocking io to take place via nacl_io
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_MAIN_NEEDED
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDL_MAIN_HANDLED */
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
#define C_LINKAGE   "C"
 | 
			
		||||
#else
 | 
			
		||||
#define C_LINKAGE
 | 
			
		||||
#endif /* __cplusplus */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_main.h
 | 
			
		||||
 *
 | 
			
		||||
 *  The application's main() function must be called with C linkage,
 | 
			
		||||
 *  and should be declared like this:
 | 
			
		||||
 *  \code
 | 
			
		||||
 *  #ifdef __cplusplus
 | 
			
		||||
 *  extern "C"
 | 
			
		||||
 *  #endif
 | 
			
		||||
 *  int main(int argc, char *argv[])
 | 
			
		||||
 *  {
 | 
			
		||||
 *  }
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
 | 
			
		||||
#define main    SDL_main
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The prototype for the application's main() function
 | 
			
		||||
 */
 | 
			
		||||
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is called by the real SDL main function to let the rest of the
 | 
			
		||||
 *  library know that initialization was done properly.
 | 
			
		||||
 *
 | 
			
		||||
 *  Calling this yourself without knowing what you're doing can cause
 | 
			
		||||
 *  crashes and hard to diagnose problems with your application.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
 | 
			
		||||
 | 
			
		||||
#ifdef __WIN32__
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This can be called to set the application class at startup
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
 | 
			
		||||
                                            void *hInst);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
 | 
			
		||||
 | 
			
		||||
#endif /* __WIN32__ */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef __WINRT__
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Initializes and launches an SDL/WinRT application.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param mainFunction The SDL app's C-style main().
 | 
			
		||||
 *  \param reserved Reserved for future use; should be NULL
 | 
			
		||||
 *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
 | 
			
		||||
 *      information on the failure.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
 | 
			
		||||
 | 
			
		||||
#endif /* __WINRT__ */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_main_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										144
									
								
								include/sdl2/SDL_messagebox.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										144
									
								
								include/sdl2/SDL_messagebox.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,144 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_messagebox_h
 | 
			
		||||
#define _SDL_messagebox_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_video.h"      /* For SDL_Window */
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_MESSAGEBOX_ERROR        = 0x00000010,   /**< error dialog */
 | 
			
		||||
    SDL_MESSAGEBOX_WARNING      = 0x00000020,   /**< warning dialog */
 | 
			
		||||
    SDL_MESSAGEBOX_INFORMATION  = 0x00000040    /**< informational dialog */
 | 
			
		||||
} SDL_MessageBoxFlags;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Flags for SDL_MessageBoxButtonData.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001,  /**< Marks the default button when return is hit */
 | 
			
		||||
    SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002   /**< Marks the default button when escape is hit */
 | 
			
		||||
} SDL_MessageBoxButtonFlags;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Individual button data.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
    Uint32 flags;       /**< ::SDL_MessageBoxButtonFlags */
 | 
			
		||||
    int buttonid;       /**< User defined button id (value returned via SDL_ShowMessageBox) */
 | 
			
		||||
    const char * text;  /**< The UTF-8 button text */
 | 
			
		||||
} SDL_MessageBoxButtonData;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief RGB value used in a message box color scheme
 | 
			
		||||
 */
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
    Uint8 r, g, b;
 | 
			
		||||
} SDL_MessageBoxColor;
 | 
			
		||||
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_BACKGROUND,
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_TEXT,
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
 | 
			
		||||
    SDL_MESSAGEBOX_COLOR_MAX
 | 
			
		||||
} SDL_MessageBoxColorType;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A set of colors to use for message box dialogs
 | 
			
		||||
 */
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
    SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
 | 
			
		||||
} SDL_MessageBoxColorScheme;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief MessageBox structure containing title, text, window, etc.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
    Uint32 flags;                       /**< ::SDL_MessageBoxFlags */
 | 
			
		||||
    SDL_Window *window;                 /**< Parent window, can be NULL */
 | 
			
		||||
    const char *title;                  /**< UTF-8 title */
 | 
			
		||||
    const char *message;                /**< UTF-8 message text */
 | 
			
		||||
 | 
			
		||||
    int numbuttons;
 | 
			
		||||
    const SDL_MessageBoxButtonData *buttons;
 | 
			
		||||
 | 
			
		||||
    const SDL_MessageBoxColorScheme *colorScheme;   /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
 | 
			
		||||
} SDL_MessageBoxData;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a modal message box.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
 | 
			
		||||
 *  \param buttonid The pointer to which user id of hit button should be copied.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return -1 on error, otherwise 0 and buttonid contains user id of button
 | 
			
		||||
 *          hit or -1 if dialog was closed.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This function should be called on the thread that created the parent
 | 
			
		||||
 *        window, or on the main thread if the messagebox has no parent.  It will
 | 
			
		||||
 *        block execution of that thread until the user clicks a button or
 | 
			
		||||
 *        closes the messagebox.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a simple modal message box
 | 
			
		||||
 *
 | 
			
		||||
 *  \param flags    ::SDL_MessageBoxFlags
 | 
			
		||||
 *  \param title    UTF-8 title text
 | 
			
		||||
 *  \param message  UTF-8 message text
 | 
			
		||||
 *  \param window   The parent window, or NULL for no parent
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_ShowMessageBox
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_messagebox_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										302
									
								
								include/sdl2/SDL_mouse.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										302
									
								
								include/sdl2/SDL_mouse.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,302 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_mouse.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL mouse event handling.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_mouse_h
 | 
			
		||||
#define _SDL_mouse_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_Cursor SDL_Cursor;   /* Implementation dependent */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Cursor types for SDL_CreateSystemCursor().
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */
 | 
			
		||||
    SDL_SYSTEM_CURSOR_HAND,      /**< Hand */
 | 
			
		||||
    SDL_NUM_SYSTEM_CURSORS
 | 
			
		||||
} SDL_SystemCursor;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Scroll direction types for the Scroll event
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_MOUSEWHEEL_NORMAL,    /**< The scroll direction is normal */
 | 
			
		||||
    SDL_MOUSEWHEEL_FLIPPED    /**< The scroll direction is flipped / natural */
 | 
			
		||||
} SDL_MouseWheelDirection;
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the window which currently has mouse focus.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Retrieve the current state of the mouse.
 | 
			
		||||
 *
 | 
			
		||||
 *  The current button state is returned as a button bitmask, which can
 | 
			
		||||
 *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
 | 
			
		||||
 *  mouse cursor position relative to the focus window for the currently
 | 
			
		||||
 *  selected mouse.  You can pass NULL for either x or y.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the current state of the mouse, in relation to the desktop
 | 
			
		||||
 *
 | 
			
		||||
 *  This works just like SDL_GetMouseState(), but the coordinates will be
 | 
			
		||||
 *  reported relative to the top-left of the desktop. This can be useful if
 | 
			
		||||
 *  you need to track the mouse outside of a specific window and
 | 
			
		||||
 *  SDL_CaptureMouse() doesn't fit your needs. For example, it could be
 | 
			
		||||
 *  useful if you need to track the mouse while dragging a window, where
 | 
			
		||||
 *  coordinates relative to a window might not be in sync at all times.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note SDL_GetMouseState() returns the mouse position as SDL understands
 | 
			
		||||
 *        it from the last pump of the event queue. This function, however,
 | 
			
		||||
 *        queries the OS for the current mouse position, and as such, might
 | 
			
		||||
 *        be a slightly less efficient function. Unless you know what you're
 | 
			
		||||
 *        doing and have a good reason to use this function, you probably want
 | 
			
		||||
 *        SDL_GetMouseState() instead.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param x Returns the current X coord, relative to the desktop. Can be NULL.
 | 
			
		||||
 *  \param y Returns the current Y coord, relative to the desktop. Can be NULL.
 | 
			
		||||
 *  \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetMouseState
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Retrieve the relative state of the mouse.
 | 
			
		||||
 *
 | 
			
		||||
 *  The current button state is returned as a button bitmask, which can
 | 
			
		||||
 *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
 | 
			
		||||
 *  mouse deltas since the last call to SDL_GetRelativeMouseState().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Moves the mouse to the given position within the window.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param window The window to move the mouse into, or NULL for the current mouse focus
 | 
			
		||||
 *  \param x The x coordinate within the window
 | 
			
		||||
 *  \param y The y coordinate within the window
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This function generates a mouse motion event
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
 | 
			
		||||
                                                   int x, int y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Moves the mouse to the given position in global screen space.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param x The x coordinate
 | 
			
		||||
 *  \param y The y coordinate
 | 
			
		||||
 *  \return 0 on success, -1 on error (usually: unsupported by a platform).
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This function generates a mouse motion event
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set relative mouse mode.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param enabled Whether or not to enable relative mode
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if relative mode is not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  While the mouse is in relative mode, the cursor is hidden, and the
 | 
			
		||||
 *  driver will try to report continuous motion in the current window.
 | 
			
		||||
 *  Only relative motion events will be delivered, the mouse position
 | 
			
		||||
 *  will not change.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This function will flush any pending mouse motion.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRelativeMouseMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Capture the mouse, to track input outside an SDL window.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param enabled Whether or not to enable capturing
 | 
			
		||||
 *
 | 
			
		||||
 *  Capturing enables your app to obtain mouse events globally, instead of
 | 
			
		||||
 *  just within your window. Not all video targets support this function.
 | 
			
		||||
 *  When capturing is enabled, the current window will get all mouse events,
 | 
			
		||||
 *  but unlike relative mode, no change is made to the cursor and it is
 | 
			
		||||
 *  not restrained to your window.
 | 
			
		||||
 *
 | 
			
		||||
 *  This function may also deny mouse input to other windows--both those in
 | 
			
		||||
 *  your application and others on the system--so you should use this
 | 
			
		||||
 *  function sparingly, and in small bursts. For example, you might want to
 | 
			
		||||
 *  track the mouse while the user is dragging something, until the user
 | 
			
		||||
 *  releases a mouse button. It is not recommended that you capture the mouse
 | 
			
		||||
 *  for long periods of time, such as the entire time your app is running.
 | 
			
		||||
 *
 | 
			
		||||
 *  While captured, mouse events still report coordinates relative to the
 | 
			
		||||
 *  current (foreground) window, but those coordinates may be outside the
 | 
			
		||||
 *  bounds of the window (including negative values). Capturing is only
 | 
			
		||||
 *  allowed for the foreground window. If the window loses focus while
 | 
			
		||||
 *  capturing, the capture will be disabled automatically.
 | 
			
		||||
 *
 | 
			
		||||
 *  While capturing is enabled, the current window will have the
 | 
			
		||||
 *  SDL_WINDOW_MOUSE_CAPTURE flag set.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if not supported.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Query whether relative mouse mode is enabled.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetRelativeMouseMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a cursor, using the specified bitmap data and
 | 
			
		||||
 *         mask (in MSB format).
 | 
			
		||||
 *
 | 
			
		||||
 *  The cursor width must be a multiple of 8 bits.
 | 
			
		||||
 *
 | 
			
		||||
 *  The cursor is created in black and white according to the following:
 | 
			
		||||
 *  <table>
 | 
			
		||||
 *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
 | 
			
		||||
 *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr>
 | 
			
		||||
 *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr>
 | 
			
		||||
 *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr>
 | 
			
		||||
 *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black
 | 
			
		||||
 *                                         if not. </td></tr>
 | 
			
		||||
 *  </table>
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_FreeCursor()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
 | 
			
		||||
                                                     const Uint8 * mask,
 | 
			
		||||
                                                     int w, int h, int hot_x,
 | 
			
		||||
                                                     int hot_y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a color cursor.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_FreeCursor()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
 | 
			
		||||
                                                          int hot_x,
 | 
			
		||||
                                                          int hot_y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a system cursor.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_FreeCursor()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the active cursor.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Return the active cursor.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Return the default cursor.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateCursor()
 | 
			
		||||
 *  \sa SDL_CreateColorCursor()
 | 
			
		||||
 *  \sa SDL_CreateSystemCursor()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Toggle whether or not the cursor is shown.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
 | 
			
		||||
 *                state.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 1 if the cursor is shown, or 0 if the cursor is hidden.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Used as a mask when testing buttons in buttonstate.
 | 
			
		||||
 *   - Button 1:  Left mouse button
 | 
			
		||||
 *   - Button 2:  Middle mouse button
 | 
			
		||||
 *   - Button 3:  Right mouse button
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_BUTTON(X)       (1 << ((X)-1))
 | 
			
		||||
#define SDL_BUTTON_LEFT     1
 | 
			
		||||
#define SDL_BUTTON_MIDDLE   2
 | 
			
		||||
#define SDL_BUTTON_RIGHT    3
 | 
			
		||||
#define SDL_BUTTON_X1       4
 | 
			
		||||
#define SDL_BUTTON_X2       5
 | 
			
		||||
#define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT)
 | 
			
		||||
#define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE)
 | 
			
		||||
#define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT)
 | 
			
		||||
#define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1)
 | 
			
		||||
#define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_mouse_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										251
									
								
								include/sdl2/SDL_mutex.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										251
									
								
								include/sdl2/SDL_mutex.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,251 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_mutex_h
 | 
			
		||||
#define _SDL_mutex_h
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_mutex.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Functions to provide thread synchronization primitives.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Synchronization functions which can time out return this value
 | 
			
		||||
 *  if they time out.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MUTEX_TIMEDOUT  1
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is the timeout value which corresponds to never time out.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MUTEX_MAXWAIT   (~(Uint32)0)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Mutex functions
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
/* The SDL mutex structure, defined in SDL_sysmutex.c */
 | 
			
		||||
struct SDL_mutex;
 | 
			
		||||
typedef struct SDL_mutex SDL_mutex;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a mutex, initialized unlocked.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Lock the mutex.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_mutexP(m)   SDL_LockMutex(m)
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Try to lock the mutex
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Unlock the mutex.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, or -1 on error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning It is an error to unlock a mutex that has not been locked by
 | 
			
		||||
 *           the current thread, and doing so results in undefined behavior.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_mutexV(m)   SDL_UnlockMutex(m)
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Destroy a mutex.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
 | 
			
		||||
 | 
			
		||||
/* @} *//* Mutex functions */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Semaphore functions
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
/* The SDL semaphore structure, defined in SDL_syssem.c */
 | 
			
		||||
struct SDL_semaphore;
 | 
			
		||||
typedef struct SDL_semaphore SDL_sem;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a semaphore, initialized with value, returns NULL on failure.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Destroy a semaphore.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This function suspends the calling thread until the semaphore pointed
 | 
			
		||||
 *  to by \c sem has a positive count. It then atomically decreases the
 | 
			
		||||
 *  semaphore count.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Non-blocking variant of SDL_SemWait().
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
 | 
			
		||||
 *          block, and -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Variant of SDL_SemWait() with a timeout in milliseconds.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
 | 
			
		||||
 *          succeed in the allotted time, and -1 on error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning On some platforms this function is implemented by looping with a
 | 
			
		||||
 *           delay of 1 ms, and so should be avoided if possible.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Atomically increases the semaphore's count (not blocking).
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Returns the current count of the semaphore.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
 | 
			
		||||
 | 
			
		||||
/* @} *//* Semaphore functions */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Condition variable functions
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
/* The SDL condition variable structure, defined in SDL_syscond.c */
 | 
			
		||||
struct SDL_cond;
 | 
			
		||||
typedef struct SDL_cond SDL_cond;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a condition variable.
 | 
			
		||||
 *
 | 
			
		||||
 *  Typical use of condition variables:
 | 
			
		||||
 *
 | 
			
		||||
 *  Thread A:
 | 
			
		||||
 *    SDL_LockMutex(lock);
 | 
			
		||||
 *    while ( ! condition ) {
 | 
			
		||||
 *        SDL_CondWait(cond, lock);
 | 
			
		||||
 *    }
 | 
			
		||||
 *    SDL_UnlockMutex(lock);
 | 
			
		||||
 *
 | 
			
		||||
 *  Thread B:
 | 
			
		||||
 *    SDL_LockMutex(lock);
 | 
			
		||||
 *    ...
 | 
			
		||||
 *    condition = true;
 | 
			
		||||
 *    ...
 | 
			
		||||
 *    SDL_CondSignal(cond);
 | 
			
		||||
 *    SDL_UnlockMutex(lock);
 | 
			
		||||
 *
 | 
			
		||||
 *  There is some discussion whether to signal the condition variable
 | 
			
		||||
 *  with the mutex locked or not.  There is some potential performance
 | 
			
		||||
 *  benefit to unlocking first on some platforms, but there are some
 | 
			
		||||
 *  potential race conditions depending on how your code is structured.
 | 
			
		||||
 *
 | 
			
		||||
 *  In general it's safer to signal the condition variable while the
 | 
			
		||||
 *  mutex is locked.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Destroy a condition variable.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Restart one of the threads that are waiting on the condition variable.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Restart all threads that are waiting on the condition variable.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Wait on the condition variable, unlocking the provided mutex.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning The mutex must be locked before entering this function!
 | 
			
		||||
 *
 | 
			
		||||
 *  The mutex is re-locked once the condition variable is signaled.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 when it is signaled, or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Waits for at most \c ms milliseconds, and returns 0 if the condition
 | 
			
		||||
 *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
 | 
			
		||||
 *  signaled in the allotted time, and -1 on error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning On some platforms this function is implemented by looping with a
 | 
			
		||||
 *           delay of 1 ms, and so should be avoided if possible.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
 | 
			
		||||
                                                SDL_mutex * mutex, Uint32 ms);
 | 
			
		||||
 | 
			
		||||
/* @} *//* Condition variable functions */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_mutex_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										33
									
								
								include/sdl2/SDL_name.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								include/sdl2/SDL_name.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,33 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDLname_h_
 | 
			
		||||
#define _SDLname_h_
 | 
			
		||||
 | 
			
		||||
#if defined(__STDC__) || defined(__cplusplus)
 | 
			
		||||
#define NeedFunctionPrototypes 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define SDL_NAME(X) SDL_##X
 | 
			
		||||
 | 
			
		||||
#endif /* _SDLname_h_ */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										2176
									
								
								include/sdl2/SDL_opengl.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2176
									
								
								include/sdl2/SDL_opengl.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										11177
									
								
								include/sdl2/SDL_opengl_glext.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11177
									
								
								include/sdl2/SDL_opengl_glext.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										39
									
								
								include/sdl2/SDL_opengles.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								include/sdl2/SDL_opengles.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,39 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_opengles.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This is a simple file to encapsulate the OpenGL ES 1.X API headers.
 | 
			
		||||
 */
 | 
			
		||||
#include "SDL_config.h"
 | 
			
		||||
 | 
			
		||||
#ifdef __IPHONEOS__
 | 
			
		||||
#include <OpenGLES/ES1/gl.h>
 | 
			
		||||
#include <OpenGLES/ES1/glext.h>
 | 
			
		||||
#else
 | 
			
		||||
#include <GLES/gl.h>
 | 
			
		||||
#include <GLES/glext.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef APIENTRY
 | 
			
		||||
#define APIENTRY
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										52
									
								
								include/sdl2/SDL_opengles2.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								include/sdl2/SDL_opengles2.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_opengles2.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
 | 
			
		||||
 */
 | 
			
		||||
#include "SDL_config.h"
 | 
			
		||||
 | 
			
		||||
#ifndef _MSC_VER
 | 
			
		||||
 | 
			
		||||
#ifdef __IPHONEOS__
 | 
			
		||||
#include <OpenGLES/ES2/gl.h>
 | 
			
		||||
#include <OpenGLES/ES2/glext.h>
 | 
			
		||||
#else
 | 
			
		||||
#include <GLES2/gl2platform.h>
 | 
			
		||||
#include <GLES2/gl2.h>
 | 
			
		||||
#include <GLES2/gl2ext.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#else /* _MSC_VER */
 | 
			
		||||
 | 
			
		||||
/* OpenGL ES2 headers for Visual Studio */
 | 
			
		||||
#include "SDL_opengles2_khrplatform.h"
 | 
			
		||||
#include "SDL_opengles2_gl2platform.h"
 | 
			
		||||
#include "SDL_opengles2_gl2.h"
 | 
			
		||||
#include "SDL_opengles2_gl2ext.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _MSC_VER */
 | 
			
		||||
 | 
			
		||||
#ifndef APIENTRY
 | 
			
		||||
#define APIENTRY GL_APIENTRY
 | 
			
		||||
#endif
 | 
			
		||||
							
								
								
									
										621
									
								
								include/sdl2/SDL_opengles2_gl2.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										621
									
								
								include/sdl2/SDL_opengles2_gl2.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,621 @@
 | 
			
		||||
#ifndef __gl2_h_
 | 
			
		||||
#define __gl2_h_
 | 
			
		||||
 | 
			
		||||
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
 | 
			
		||||
 | 
			
		||||
/*#include <GLES2/gl2platform.h>*/
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * This document is licensed under the SGI Free Software B License Version
 | 
			
		||||
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * Data type definitions
 | 
			
		||||
 *-----------------------------------------------------------------------*/
 | 
			
		||||
 | 
			
		||||
typedef void             GLvoid;
 | 
			
		||||
typedef char             GLchar;
 | 
			
		||||
typedef unsigned int     GLenum;
 | 
			
		||||
typedef unsigned char    GLboolean;
 | 
			
		||||
typedef unsigned int     GLbitfield;
 | 
			
		||||
typedef khronos_int8_t   GLbyte;
 | 
			
		||||
typedef short            GLshort;
 | 
			
		||||
typedef int              GLint;
 | 
			
		||||
typedef int              GLsizei;
 | 
			
		||||
typedef khronos_uint8_t  GLubyte;
 | 
			
		||||
typedef unsigned short   GLushort;
 | 
			
		||||
typedef unsigned int     GLuint;
 | 
			
		||||
typedef khronos_float_t  GLfloat;
 | 
			
		||||
typedef khronos_float_t  GLclampf;
 | 
			
		||||
typedef khronos_int32_t  GLfixed;
 | 
			
		||||
 | 
			
		||||
/* GL types for handling large vertex buffer objects */
 | 
			
		||||
typedef khronos_intptr_t GLintptr;
 | 
			
		||||
typedef khronos_ssize_t  GLsizeiptr;
 | 
			
		||||
 | 
			
		||||
/* OpenGL ES core versions */
 | 
			
		||||
#define GL_ES_VERSION_2_0                 1
 | 
			
		||||
 | 
			
		||||
/* ClearBufferMask */
 | 
			
		||||
#define GL_DEPTH_BUFFER_BIT               0x00000100
 | 
			
		||||
#define GL_STENCIL_BUFFER_BIT             0x00000400
 | 
			
		||||
#define GL_COLOR_BUFFER_BIT               0x00004000
 | 
			
		||||
 | 
			
		||||
/* Boolean */
 | 
			
		||||
#define GL_FALSE                          0
 | 
			
		||||
#define GL_TRUE                           1
 | 
			
		||||
 | 
			
		||||
/* BeginMode */
 | 
			
		||||
#define GL_POINTS                         0x0000
 | 
			
		||||
#define GL_LINES                          0x0001
 | 
			
		||||
#define GL_LINE_LOOP                      0x0002
 | 
			
		||||
#define GL_LINE_STRIP                     0x0003
 | 
			
		||||
#define GL_TRIANGLES                      0x0004
 | 
			
		||||
#define GL_TRIANGLE_STRIP                 0x0005
 | 
			
		||||
#define GL_TRIANGLE_FAN                   0x0006
 | 
			
		||||
 | 
			
		||||
/* AlphaFunction (not supported in ES20) */
 | 
			
		||||
/*      GL_NEVER */
 | 
			
		||||
/*      GL_LESS */
 | 
			
		||||
/*      GL_EQUAL */
 | 
			
		||||
/*      GL_LEQUAL */
 | 
			
		||||
/*      GL_GREATER */
 | 
			
		||||
/*      GL_NOTEQUAL */
 | 
			
		||||
/*      GL_GEQUAL */
 | 
			
		||||
/*      GL_ALWAYS */
 | 
			
		||||
 | 
			
		||||
/* BlendingFactorDest */
 | 
			
		||||
#define GL_ZERO                           0
 | 
			
		||||
#define GL_ONE                            1
 | 
			
		||||
#define GL_SRC_COLOR                      0x0300
 | 
			
		||||
#define GL_ONE_MINUS_SRC_COLOR            0x0301
 | 
			
		||||
#define GL_SRC_ALPHA                      0x0302
 | 
			
		||||
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
 | 
			
		||||
#define GL_DST_ALPHA                      0x0304
 | 
			
		||||
#define GL_ONE_MINUS_DST_ALPHA            0x0305
 | 
			
		||||
 | 
			
		||||
/* BlendingFactorSrc */
 | 
			
		||||
/*      GL_ZERO */
 | 
			
		||||
/*      GL_ONE */
 | 
			
		||||
#define GL_DST_COLOR                      0x0306
 | 
			
		||||
#define GL_ONE_MINUS_DST_COLOR            0x0307
 | 
			
		||||
#define GL_SRC_ALPHA_SATURATE             0x0308
 | 
			
		||||
/*      GL_SRC_ALPHA */
 | 
			
		||||
/*      GL_ONE_MINUS_SRC_ALPHA */
 | 
			
		||||
/*      GL_DST_ALPHA */
 | 
			
		||||
/*      GL_ONE_MINUS_DST_ALPHA */
 | 
			
		||||
 | 
			
		||||
/* BlendEquationSeparate */
 | 
			
		||||
#define GL_FUNC_ADD                       0x8006
 | 
			
		||||
#define GL_BLEND_EQUATION                 0x8009
 | 
			
		||||
#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
 | 
			
		||||
#define GL_BLEND_EQUATION_ALPHA           0x883D
 | 
			
		||||
 | 
			
		||||
/* BlendSubtract */
 | 
			
		||||
#define GL_FUNC_SUBTRACT                  0x800A
 | 
			
		||||
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
 | 
			
		||||
 | 
			
		||||
/* Separate Blend Functions */
 | 
			
		||||
#define GL_BLEND_DST_RGB                  0x80C8
 | 
			
		||||
#define GL_BLEND_SRC_RGB                  0x80C9
 | 
			
		||||
#define GL_BLEND_DST_ALPHA                0x80CA
 | 
			
		||||
#define GL_BLEND_SRC_ALPHA                0x80CB
 | 
			
		||||
#define GL_CONSTANT_COLOR                 0x8001
 | 
			
		||||
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
 | 
			
		||||
#define GL_CONSTANT_ALPHA                 0x8003
 | 
			
		||||
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
 | 
			
		||||
#define GL_BLEND_COLOR                    0x8005
 | 
			
		||||
 | 
			
		||||
/* Buffer Objects */
 | 
			
		||||
#define GL_ARRAY_BUFFER                   0x8892
 | 
			
		||||
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
 | 
			
		||||
#define GL_ARRAY_BUFFER_BINDING           0x8894
 | 
			
		||||
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 | 
			
		||||
 | 
			
		||||
#define GL_STREAM_DRAW                    0x88E0
 | 
			
		||||
#define GL_STATIC_DRAW                    0x88E4
 | 
			
		||||
#define GL_DYNAMIC_DRAW                   0x88E8
 | 
			
		||||
 | 
			
		||||
#define GL_BUFFER_SIZE                    0x8764
 | 
			
		||||
#define GL_BUFFER_USAGE                   0x8765
 | 
			
		||||
 | 
			
		||||
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
 | 
			
		||||
 | 
			
		||||
/* CullFaceMode */
 | 
			
		||||
#define GL_FRONT                          0x0404
 | 
			
		||||
#define GL_BACK                           0x0405
 | 
			
		||||
#define GL_FRONT_AND_BACK                 0x0408
 | 
			
		||||
 | 
			
		||||
/* DepthFunction */
 | 
			
		||||
/*      GL_NEVER */
 | 
			
		||||
/*      GL_LESS */
 | 
			
		||||
/*      GL_EQUAL */
 | 
			
		||||
/*      GL_LEQUAL */
 | 
			
		||||
/*      GL_GREATER */
 | 
			
		||||
/*      GL_NOTEQUAL */
 | 
			
		||||
/*      GL_GEQUAL */
 | 
			
		||||
/*      GL_ALWAYS */
 | 
			
		||||
 | 
			
		||||
/* EnableCap */
 | 
			
		||||
#define GL_TEXTURE_2D                     0x0DE1
 | 
			
		||||
#define GL_CULL_FACE                      0x0B44
 | 
			
		||||
#define GL_BLEND                          0x0BE2
 | 
			
		||||
#define GL_DITHER                         0x0BD0
 | 
			
		||||
#define GL_STENCIL_TEST                   0x0B90
 | 
			
		||||
#define GL_DEPTH_TEST                     0x0B71
 | 
			
		||||
#define GL_SCISSOR_TEST                   0x0C11
 | 
			
		||||
#define GL_POLYGON_OFFSET_FILL            0x8037
 | 
			
		||||
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
 | 
			
		||||
#define GL_SAMPLE_COVERAGE                0x80A0
 | 
			
		||||
 | 
			
		||||
/* ErrorCode */
 | 
			
		||||
#define GL_NO_ERROR                       0
 | 
			
		||||
#define GL_INVALID_ENUM                   0x0500
 | 
			
		||||
#define GL_INVALID_VALUE                  0x0501
 | 
			
		||||
#define GL_INVALID_OPERATION              0x0502
 | 
			
		||||
#define GL_OUT_OF_MEMORY                  0x0505
 | 
			
		||||
 | 
			
		||||
/* FrontFaceDirection */
 | 
			
		||||
#define GL_CW                             0x0900
 | 
			
		||||
#define GL_CCW                            0x0901
 | 
			
		||||
 | 
			
		||||
/* GetPName */
 | 
			
		||||
#define GL_LINE_WIDTH                     0x0B21
 | 
			
		||||
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
 | 
			
		||||
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
 | 
			
		||||
#define GL_CULL_FACE_MODE                 0x0B45
 | 
			
		||||
#define GL_FRONT_FACE                     0x0B46
 | 
			
		||||
#define GL_DEPTH_RANGE                    0x0B70
 | 
			
		||||
#define GL_DEPTH_WRITEMASK                0x0B72
 | 
			
		||||
#define GL_DEPTH_CLEAR_VALUE              0x0B73
 | 
			
		||||
#define GL_DEPTH_FUNC                     0x0B74
 | 
			
		||||
#define GL_STENCIL_CLEAR_VALUE            0x0B91
 | 
			
		||||
#define GL_STENCIL_FUNC                   0x0B92
 | 
			
		||||
#define GL_STENCIL_FAIL                   0x0B94
 | 
			
		||||
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
 | 
			
		||||
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
 | 
			
		||||
#define GL_STENCIL_REF                    0x0B97
 | 
			
		||||
#define GL_STENCIL_VALUE_MASK             0x0B93
 | 
			
		||||
#define GL_STENCIL_WRITEMASK              0x0B98
 | 
			
		||||
#define GL_STENCIL_BACK_FUNC              0x8800
 | 
			
		||||
#define GL_STENCIL_BACK_FAIL              0x8801
 | 
			
		||||
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 | 
			
		||||
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 | 
			
		||||
#define GL_STENCIL_BACK_REF               0x8CA3
 | 
			
		||||
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
 | 
			
		||||
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
 | 
			
		||||
#define GL_VIEWPORT                       0x0BA2
 | 
			
		||||
#define GL_SCISSOR_BOX                    0x0C10
 | 
			
		||||
/*      GL_SCISSOR_TEST */
 | 
			
		||||
#define GL_COLOR_CLEAR_VALUE              0x0C22
 | 
			
		||||
#define GL_COLOR_WRITEMASK                0x0C23
 | 
			
		||||
#define GL_UNPACK_ALIGNMENT               0x0CF5
 | 
			
		||||
#define GL_PACK_ALIGNMENT                 0x0D05
 | 
			
		||||
#define GL_MAX_TEXTURE_SIZE               0x0D33
 | 
			
		||||
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
 | 
			
		||||
#define GL_SUBPIXEL_BITS                  0x0D50
 | 
			
		||||
#define GL_RED_BITS                       0x0D52
 | 
			
		||||
#define GL_GREEN_BITS                     0x0D53
 | 
			
		||||
#define GL_BLUE_BITS                      0x0D54
 | 
			
		||||
#define GL_ALPHA_BITS                     0x0D55
 | 
			
		||||
#define GL_DEPTH_BITS                     0x0D56
 | 
			
		||||
#define GL_STENCIL_BITS                   0x0D57
 | 
			
		||||
#define GL_POLYGON_OFFSET_UNITS           0x2A00
 | 
			
		||||
/*      GL_POLYGON_OFFSET_FILL */
 | 
			
		||||
#define GL_POLYGON_OFFSET_FACTOR          0x8038
 | 
			
		||||
#define GL_TEXTURE_BINDING_2D             0x8069
 | 
			
		||||
#define GL_SAMPLE_BUFFERS                 0x80A8
 | 
			
		||||
#define GL_SAMPLES                        0x80A9
 | 
			
		||||
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
 | 
			
		||||
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
 | 
			
		||||
 | 
			
		||||
/* GetTextureParameter */
 | 
			
		||||
/*      GL_TEXTURE_MAG_FILTER */
 | 
			
		||||
/*      GL_TEXTURE_MIN_FILTER */
 | 
			
		||||
/*      GL_TEXTURE_WRAP_S */
 | 
			
		||||
/*      GL_TEXTURE_WRAP_T */
 | 
			
		||||
 | 
			
		||||
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
 | 
			
		||||
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
 | 
			
		||||
 | 
			
		||||
/* HintMode */
 | 
			
		||||
#define GL_DONT_CARE                      0x1100
 | 
			
		||||
#define GL_FASTEST                        0x1101
 | 
			
		||||
#define GL_NICEST                         0x1102
 | 
			
		||||
 | 
			
		||||
/* HintTarget */
 | 
			
		||||
#define GL_GENERATE_MIPMAP_HINT            0x8192
 | 
			
		||||
 | 
			
		||||
/* DataType */
 | 
			
		||||
#define GL_BYTE                           0x1400
 | 
			
		||||
#define GL_UNSIGNED_BYTE                  0x1401
 | 
			
		||||
#define GL_SHORT                          0x1402
 | 
			
		||||
#define GL_UNSIGNED_SHORT                 0x1403
 | 
			
		||||
#define GL_INT                            0x1404
 | 
			
		||||
#define GL_UNSIGNED_INT                   0x1405
 | 
			
		||||
#define GL_FLOAT                          0x1406
 | 
			
		||||
#define GL_FIXED                          0x140C
 | 
			
		||||
 | 
			
		||||
/* PixelFormat */
 | 
			
		||||
#define GL_DEPTH_COMPONENT                0x1902
 | 
			
		||||
#define GL_ALPHA                          0x1906
 | 
			
		||||
#define GL_RGB                            0x1907
 | 
			
		||||
#define GL_RGBA                           0x1908
 | 
			
		||||
#define GL_LUMINANCE                      0x1909
 | 
			
		||||
#define GL_LUMINANCE_ALPHA                0x190A
 | 
			
		||||
 | 
			
		||||
/* PixelType */
 | 
			
		||||
/*      GL_UNSIGNED_BYTE */
 | 
			
		||||
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
 | 
			
		||||
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
 | 
			
		||||
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
 | 
			
		||||
 | 
			
		||||
/* Shaders */
 | 
			
		||||
#define GL_FRAGMENT_SHADER                  0x8B30
 | 
			
		||||
#define GL_VERTEX_SHADER                    0x8B31
 | 
			
		||||
#define GL_MAX_VERTEX_ATTRIBS               0x8869
 | 
			
		||||
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
 | 
			
		||||
#define GL_MAX_VARYING_VECTORS              0x8DFC
 | 
			
		||||
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
 | 
			
		||||
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 | 
			
		||||
#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
 | 
			
		||||
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
 | 
			
		||||
#define GL_SHADER_TYPE                      0x8B4F
 | 
			
		||||
#define GL_DELETE_STATUS                    0x8B80
 | 
			
		||||
#define GL_LINK_STATUS                      0x8B82
 | 
			
		||||
#define GL_VALIDATE_STATUS                  0x8B83
 | 
			
		||||
#define GL_ATTACHED_SHADERS                 0x8B85
 | 
			
		||||
#define GL_ACTIVE_UNIFORMS                  0x8B86
 | 
			
		||||
#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
 | 
			
		||||
#define GL_ACTIVE_ATTRIBUTES                0x8B89
 | 
			
		||||
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
 | 
			
		||||
#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
 | 
			
		||||
#define GL_CURRENT_PROGRAM                  0x8B8D
 | 
			
		||||
 | 
			
		||||
/* StencilFunction */
 | 
			
		||||
#define GL_NEVER                          0x0200
 | 
			
		||||
#define GL_LESS                           0x0201
 | 
			
		||||
#define GL_EQUAL                          0x0202
 | 
			
		||||
#define GL_LEQUAL                         0x0203
 | 
			
		||||
#define GL_GREATER                        0x0204
 | 
			
		||||
#define GL_NOTEQUAL                       0x0205
 | 
			
		||||
#define GL_GEQUAL                         0x0206
 | 
			
		||||
#define GL_ALWAYS                         0x0207
 | 
			
		||||
 | 
			
		||||
/* StencilOp */
 | 
			
		||||
/*      GL_ZERO */
 | 
			
		||||
#define GL_KEEP                           0x1E00
 | 
			
		||||
#define GL_REPLACE                        0x1E01
 | 
			
		||||
#define GL_INCR                           0x1E02
 | 
			
		||||
#define GL_DECR                           0x1E03
 | 
			
		||||
#define GL_INVERT                         0x150A
 | 
			
		||||
#define GL_INCR_WRAP                      0x8507
 | 
			
		||||
#define GL_DECR_WRAP                      0x8508
 | 
			
		||||
 | 
			
		||||
/* StringName */
 | 
			
		||||
#define GL_VENDOR                         0x1F00
 | 
			
		||||
#define GL_RENDERER                       0x1F01
 | 
			
		||||
#define GL_VERSION                        0x1F02
 | 
			
		||||
#define GL_EXTENSIONS                     0x1F03
 | 
			
		||||
 | 
			
		||||
/* TextureMagFilter */
 | 
			
		||||
#define GL_NEAREST                        0x2600
 | 
			
		||||
#define GL_LINEAR                         0x2601
 | 
			
		||||
 | 
			
		||||
/* TextureMinFilter */
 | 
			
		||||
/*      GL_NEAREST */
 | 
			
		||||
/*      GL_LINEAR */
 | 
			
		||||
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
 | 
			
		||||
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
 | 
			
		||||
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
 | 
			
		||||
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
 | 
			
		||||
 | 
			
		||||
/* TextureParameterName */
 | 
			
		||||
#define GL_TEXTURE_MAG_FILTER             0x2800
 | 
			
		||||
#define GL_TEXTURE_MIN_FILTER             0x2801
 | 
			
		||||
#define GL_TEXTURE_WRAP_S                 0x2802
 | 
			
		||||
#define GL_TEXTURE_WRAP_T                 0x2803
 | 
			
		||||
 | 
			
		||||
/* TextureTarget */
 | 
			
		||||
/*      GL_TEXTURE_2D */
 | 
			
		||||
#define GL_TEXTURE                        0x1702
 | 
			
		||||
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP               0x8513
 | 
			
		||||
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
 | 
			
		||||
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
 | 
			
		||||
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
 | 
			
		||||
 | 
			
		||||
/* TextureUnit */
 | 
			
		||||
#define GL_TEXTURE0                       0x84C0
 | 
			
		||||
#define GL_TEXTURE1                       0x84C1
 | 
			
		||||
#define GL_TEXTURE2                       0x84C2
 | 
			
		||||
#define GL_TEXTURE3                       0x84C3
 | 
			
		||||
#define GL_TEXTURE4                       0x84C4
 | 
			
		||||
#define GL_TEXTURE5                       0x84C5
 | 
			
		||||
#define GL_TEXTURE6                       0x84C6
 | 
			
		||||
#define GL_TEXTURE7                       0x84C7
 | 
			
		||||
#define GL_TEXTURE8                       0x84C8
 | 
			
		||||
#define GL_TEXTURE9                       0x84C9
 | 
			
		||||
#define GL_TEXTURE10                      0x84CA
 | 
			
		||||
#define GL_TEXTURE11                      0x84CB
 | 
			
		||||
#define GL_TEXTURE12                      0x84CC
 | 
			
		||||
#define GL_TEXTURE13                      0x84CD
 | 
			
		||||
#define GL_TEXTURE14                      0x84CE
 | 
			
		||||
#define GL_TEXTURE15                      0x84CF
 | 
			
		||||
#define GL_TEXTURE16                      0x84D0
 | 
			
		||||
#define GL_TEXTURE17                      0x84D1
 | 
			
		||||
#define GL_TEXTURE18                      0x84D2
 | 
			
		||||
#define GL_TEXTURE19                      0x84D3
 | 
			
		||||
#define GL_TEXTURE20                      0x84D4
 | 
			
		||||
#define GL_TEXTURE21                      0x84D5
 | 
			
		||||
#define GL_TEXTURE22                      0x84D6
 | 
			
		||||
#define GL_TEXTURE23                      0x84D7
 | 
			
		||||
#define GL_TEXTURE24                      0x84D8
 | 
			
		||||
#define GL_TEXTURE25                      0x84D9
 | 
			
		||||
#define GL_TEXTURE26                      0x84DA
 | 
			
		||||
#define GL_TEXTURE27                      0x84DB
 | 
			
		||||
#define GL_TEXTURE28                      0x84DC
 | 
			
		||||
#define GL_TEXTURE29                      0x84DD
 | 
			
		||||
#define GL_TEXTURE30                      0x84DE
 | 
			
		||||
#define GL_TEXTURE31                      0x84DF
 | 
			
		||||
#define GL_ACTIVE_TEXTURE                 0x84E0
 | 
			
		||||
 | 
			
		||||
/* TextureWrapMode */
 | 
			
		||||
#define GL_REPEAT                         0x2901
 | 
			
		||||
#define GL_CLAMP_TO_EDGE                  0x812F
 | 
			
		||||
#define GL_MIRRORED_REPEAT                0x8370
 | 
			
		||||
 | 
			
		||||
/* Uniform Types */
 | 
			
		||||
#define GL_FLOAT_VEC2                     0x8B50
 | 
			
		||||
#define GL_FLOAT_VEC3                     0x8B51
 | 
			
		||||
#define GL_FLOAT_VEC4                     0x8B52
 | 
			
		||||
#define GL_INT_VEC2                       0x8B53
 | 
			
		||||
#define GL_INT_VEC3                       0x8B54
 | 
			
		||||
#define GL_INT_VEC4                       0x8B55
 | 
			
		||||
#define GL_BOOL                           0x8B56
 | 
			
		||||
#define GL_BOOL_VEC2                      0x8B57
 | 
			
		||||
#define GL_BOOL_VEC3                      0x8B58
 | 
			
		||||
#define GL_BOOL_VEC4                      0x8B59
 | 
			
		||||
#define GL_FLOAT_MAT2                     0x8B5A
 | 
			
		||||
#define GL_FLOAT_MAT3                     0x8B5B
 | 
			
		||||
#define GL_FLOAT_MAT4                     0x8B5C
 | 
			
		||||
#define GL_SAMPLER_2D                     0x8B5E
 | 
			
		||||
#define GL_SAMPLER_CUBE                   0x8B60
 | 
			
		||||
 | 
			
		||||
/* Vertex Arrays */
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
 | 
			
		||||
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
 | 
			
		||||
 | 
			
		||||
/* Read Format */
 | 
			
		||||
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 | 
			
		||||
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
 | 
			
		||||
 | 
			
		||||
/* Shader Source */
 | 
			
		||||
#define GL_COMPILE_STATUS                 0x8B81
 | 
			
		||||
#define GL_INFO_LOG_LENGTH                0x8B84
 | 
			
		||||
#define GL_SHADER_SOURCE_LENGTH           0x8B88
 | 
			
		||||
#define GL_SHADER_COMPILER                0x8DFA
 | 
			
		||||
 | 
			
		||||
/* Shader Binary */
 | 
			
		||||
#define GL_SHADER_BINARY_FORMATS          0x8DF8
 | 
			
		||||
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
 | 
			
		||||
 | 
			
		||||
/* Shader Precision-Specified Types */
 | 
			
		||||
#define GL_LOW_FLOAT                      0x8DF0
 | 
			
		||||
#define GL_MEDIUM_FLOAT                   0x8DF1
 | 
			
		||||
#define GL_HIGH_FLOAT                     0x8DF2
 | 
			
		||||
#define GL_LOW_INT                        0x8DF3
 | 
			
		||||
#define GL_MEDIUM_INT                     0x8DF4
 | 
			
		||||
#define GL_HIGH_INT                       0x8DF5
 | 
			
		||||
 | 
			
		||||
/* Framebuffer Object. */
 | 
			
		||||
#define GL_FRAMEBUFFER                    0x8D40
 | 
			
		||||
#define GL_RENDERBUFFER                   0x8D41
 | 
			
		||||
 | 
			
		||||
#define GL_RGBA4                          0x8056
 | 
			
		||||
#define GL_RGB5_A1                        0x8057
 | 
			
		||||
#define GL_RGB565                         0x8D62
 | 
			
		||||
#define GL_DEPTH_COMPONENT16              0x81A5
 | 
			
		||||
#define GL_STENCIL_INDEX8                 0x8D48
 | 
			
		||||
 | 
			
		||||
#define GL_RENDERBUFFER_WIDTH             0x8D42
 | 
			
		||||
#define GL_RENDERBUFFER_HEIGHT            0x8D43
 | 
			
		||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 | 
			
		||||
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
 | 
			
		||||
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
 | 
			
		||||
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
 | 
			
		||||
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
 | 
			
		||||
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
 | 
			
		||||
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
 | 
			
		||||
 | 
			
		||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
 | 
			
		||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
 | 
			
		||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
 | 
			
		||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
 | 
			
		||||
 | 
			
		||||
#define GL_COLOR_ATTACHMENT0              0x8CE0
 | 
			
		||||
#define GL_DEPTH_ATTACHMENT               0x8D00
 | 
			
		||||
#define GL_STENCIL_ATTACHMENT             0x8D20
 | 
			
		||||
 | 
			
		||||
#define GL_NONE                           0
 | 
			
		||||
 | 
			
		||||
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
 | 
			
		||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
 | 
			
		||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
 | 
			
		||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
 | 
			
		||||
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
 | 
			
		||||
 | 
			
		||||
#define GL_FRAMEBUFFER_BINDING            0x8CA6
 | 
			
		||||
#define GL_RENDERBUFFER_BINDING           0x8CA7
 | 
			
		||||
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
 | 
			
		||||
 | 
			
		||||
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * GL core functions.
 | 
			
		||||
 *-----------------------------------------------------------------------*/
 | 
			
		||||
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
 | 
			
		||||
GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
 | 
			
		||||
GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glFinish (void);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glFlush (void);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
 | 
			
		||||
GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL GLenum       GL_APIENTRY glGetError (void);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
 | 
			
		||||
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
 | 
			
		||||
GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
 | 
			
		||||
GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
 | 
			
		||||
GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* __gl2_h_ */
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										2050
									
								
								include/sdl2/SDL_opengles2_gl2ext.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2050
									
								
								include/sdl2/SDL_opengles2_gl2ext.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										30
									
								
								include/sdl2/SDL_opengles2_gl2platform.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								include/sdl2/SDL_opengles2_gl2platform.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
#ifndef __gl2platform_h_
 | 
			
		||||
#define __gl2platform_h_
 | 
			
		||||
 | 
			
		||||
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * This document is licensed under the SGI Free Software B License Version
 | 
			
		||||
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
 | 
			
		||||
 *
 | 
			
		||||
 * Adopters may modify khrplatform.h and this file to suit their platform.
 | 
			
		||||
 * You are encouraged to submit all modifications to the Khronos group so that
 | 
			
		||||
 * they can be included in future versions of this file.  Please submit changes
 | 
			
		||||
 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
 | 
			
		||||
 * by filing a bug against product "OpenGL-ES" component "Registry".
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*#include <KHR/khrplatform.h>*/
 | 
			
		||||
 | 
			
		||||
#ifndef GL_APICALL
 | 
			
		||||
#define GL_APICALL  KHRONOS_APICALL
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef GL_APIENTRY
 | 
			
		||||
#define GL_APIENTRY KHRONOS_APIENTRY
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* __gl2platform_h_ */
 | 
			
		||||
							
								
								
									
										282
									
								
								include/sdl2/SDL_opengles2_khrplatform.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										282
									
								
								include/sdl2/SDL_opengles2_khrplatform.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,282 @@
 | 
			
		||||
#ifndef __khrplatform_h_
 | 
			
		||||
#define __khrplatform_h_
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
 | 
			
		||||
**
 | 
			
		||||
** Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
** copy of this software and/or associated documentation files (the
 | 
			
		||||
** "Materials"), to deal in the Materials without restriction, including
 | 
			
		||||
** without limitation the rights to use, copy, modify, merge, publish,
 | 
			
		||||
** distribute, sublicense, and/or sell copies of the Materials, and to
 | 
			
		||||
** permit persons to whom the Materials are furnished to do so, subject to
 | 
			
		||||
** the following conditions:
 | 
			
		||||
**
 | 
			
		||||
** The above copyright notice and this permission notice shall be included
 | 
			
		||||
** in all copies or substantial portions of the Materials.
 | 
			
		||||
**
 | 
			
		||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 | 
			
		||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 | 
			
		||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 | 
			
		||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 | 
			
		||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 | 
			
		||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 | 
			
		||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/* Khronos platform-specific types and definitions.
 | 
			
		||||
 *
 | 
			
		||||
 * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
 | 
			
		||||
 *
 | 
			
		||||
 * Adopters may modify this file to suit their platform. Adopters are
 | 
			
		||||
 * encouraged to submit platform specific modifications to the Khronos
 | 
			
		||||
 * group so that they can be included in future versions of this file.
 | 
			
		||||
 * Please submit changes by sending them to the public Khronos Bugzilla
 | 
			
		||||
 * (http://khronos.org/bugzilla) by filing a bug against product
 | 
			
		||||
 * "Khronos (general)" component "Registry".
 | 
			
		||||
 *
 | 
			
		||||
 * A predefined template which fills in some of the bug fields can be
 | 
			
		||||
 * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
 | 
			
		||||
 * must create a Bugzilla login first.
 | 
			
		||||
 *
 | 
			
		||||
 *
 | 
			
		||||
 * See the Implementer's Guidelines for information about where this file
 | 
			
		||||
 * should be located on your system and for more details of its use:
 | 
			
		||||
 *    http://www.khronos.org/registry/implementers_guide.pdf
 | 
			
		||||
 *
 | 
			
		||||
 * This file should be included as
 | 
			
		||||
 *        #include <KHR/khrplatform.h>
 | 
			
		||||
 * by Khronos client API header files that use its types and defines.
 | 
			
		||||
 *
 | 
			
		||||
 * The types in khrplatform.h should only be used to define API-specific types.
 | 
			
		||||
 *
 | 
			
		||||
 * Types defined in khrplatform.h:
 | 
			
		||||
 *    khronos_int8_t              signed   8  bit
 | 
			
		||||
 *    khronos_uint8_t             unsigned 8  bit
 | 
			
		||||
 *    khronos_int16_t             signed   16 bit
 | 
			
		||||
 *    khronos_uint16_t            unsigned 16 bit
 | 
			
		||||
 *    khronos_int32_t             signed   32 bit
 | 
			
		||||
 *    khronos_uint32_t            unsigned 32 bit
 | 
			
		||||
 *    khronos_int64_t             signed   64 bit
 | 
			
		||||
 *    khronos_uint64_t            unsigned 64 bit
 | 
			
		||||
 *    khronos_intptr_t            signed   same number of bits as a pointer
 | 
			
		||||
 *    khronos_uintptr_t           unsigned same number of bits as a pointer
 | 
			
		||||
 *    khronos_ssize_t             signed   size
 | 
			
		||||
 *    khronos_usize_t             unsigned size
 | 
			
		||||
 *    khronos_float_t             signed   32 bit floating point
 | 
			
		||||
 *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
 | 
			
		||||
 *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
 | 
			
		||||
 *                                         nanoseconds
 | 
			
		||||
 *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
 | 
			
		||||
 *    khronos_boolean_enum_t      enumerated boolean type. This should
 | 
			
		||||
 *      only be used as a base type when a client API's boolean type is
 | 
			
		||||
 *      an enum. Client APIs which use an integer or other type for
 | 
			
		||||
 *      booleans cannot use this as the base type for their boolean.
 | 
			
		||||
 *
 | 
			
		||||
 * Tokens defined in khrplatform.h:
 | 
			
		||||
 *
 | 
			
		||||
 *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
 | 
			
		||||
 *
 | 
			
		||||
 *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
 | 
			
		||||
 *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
 | 
			
		||||
 *
 | 
			
		||||
 * Calling convention macros defined in this file:
 | 
			
		||||
 *    KHRONOS_APICALL
 | 
			
		||||
 *    KHRONOS_APIENTRY
 | 
			
		||||
 *    KHRONOS_APIATTRIBUTES
 | 
			
		||||
 *
 | 
			
		||||
 * These may be used in function prototypes as:
 | 
			
		||||
 *
 | 
			
		||||
 *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
 | 
			
		||||
 *                                  int arg1,
 | 
			
		||||
 *                                  int arg2) KHRONOS_APIATTRIBUTES;
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * Definition of KHRONOS_APICALL
 | 
			
		||||
 *-------------------------------------------------------------------------
 | 
			
		||||
 * This precedes the return type of the function in the function prototype.
 | 
			
		||||
 */
 | 
			
		||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
 | 
			
		||||
#   define KHRONOS_APICALL __declspec(dllimport)
 | 
			
		||||
#elif defined (__SYMBIAN32__)
 | 
			
		||||
#   define KHRONOS_APICALL IMPORT_C
 | 
			
		||||
#else
 | 
			
		||||
#   define KHRONOS_APICALL
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * Definition of KHRONOS_APIENTRY
 | 
			
		||||
 *-------------------------------------------------------------------------
 | 
			
		||||
 * This follows the return type of the function  and precedes the function
 | 
			
		||||
 * name in the function prototype.
 | 
			
		||||
 */
 | 
			
		||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
 | 
			
		||||
    /* Win32 but not WinCE */
 | 
			
		||||
#   define KHRONOS_APIENTRY __stdcall
 | 
			
		||||
#else
 | 
			
		||||
#   define KHRONOS_APIENTRY
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * Definition of KHRONOS_APIATTRIBUTES
 | 
			
		||||
 *-------------------------------------------------------------------------
 | 
			
		||||
 * This follows the closing parenthesis of the function prototype arguments.
 | 
			
		||||
 */
 | 
			
		||||
#if defined (__ARMCC_2__)
 | 
			
		||||
#define KHRONOS_APIATTRIBUTES __softfp
 | 
			
		||||
#else
 | 
			
		||||
#define KHRONOS_APIATTRIBUTES
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*-------------------------------------------------------------------------
 | 
			
		||||
 * basic type definitions
 | 
			
		||||
 *-----------------------------------------------------------------------*/
 | 
			
		||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Using <stdint.h>
 | 
			
		||||
 */
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
typedef int32_t                 khronos_int32_t;
 | 
			
		||||
typedef uint32_t                khronos_uint32_t;
 | 
			
		||||
typedef int64_t                 khronos_int64_t;
 | 
			
		||||
typedef uint64_t                khronos_uint64_t;
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   1
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   1
 | 
			
		||||
 | 
			
		||||
#elif defined(__VMS ) || defined(__sgi)
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Using <inttypes.h>
 | 
			
		||||
 */
 | 
			
		||||
#include <inttypes.h>
 | 
			
		||||
typedef int32_t                 khronos_int32_t;
 | 
			
		||||
typedef uint32_t                khronos_uint32_t;
 | 
			
		||||
typedef int64_t                 khronos_int64_t;
 | 
			
		||||
typedef uint64_t                khronos_uint64_t;
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   1
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   1
 | 
			
		||||
 | 
			
		||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Win32
 | 
			
		||||
 */
 | 
			
		||||
typedef __int32                 khronos_int32_t;
 | 
			
		||||
typedef unsigned __int32        khronos_uint32_t;
 | 
			
		||||
typedef __int64                 khronos_int64_t;
 | 
			
		||||
typedef unsigned __int64        khronos_uint64_t;
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   1
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   1
 | 
			
		||||
 | 
			
		||||
#elif defined(__sun__) || defined(__digital__)
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Sun or Digital
 | 
			
		||||
 */
 | 
			
		||||
typedef int                     khronos_int32_t;
 | 
			
		||||
typedef unsigned int            khronos_uint32_t;
 | 
			
		||||
#if defined(__arch64__) || defined(_LP64)
 | 
			
		||||
typedef long int                khronos_int64_t;
 | 
			
		||||
typedef unsigned long int       khronos_uint64_t;
 | 
			
		||||
#else
 | 
			
		||||
typedef long long int           khronos_int64_t;
 | 
			
		||||
typedef unsigned long long int  khronos_uint64_t;
 | 
			
		||||
#endif /* __arch64__ */
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   1
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   1
 | 
			
		||||
 | 
			
		||||
#elif 0
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Hypothetical platform with no float or int64 support
 | 
			
		||||
 */
 | 
			
		||||
typedef int                     khronos_int32_t;
 | 
			
		||||
typedef unsigned int            khronos_uint32_t;
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   0
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   0
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Generic fallback
 | 
			
		||||
 */
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
typedef int32_t                 khronos_int32_t;
 | 
			
		||||
typedef uint32_t                khronos_uint32_t;
 | 
			
		||||
typedef int64_t                 khronos_int64_t;
 | 
			
		||||
typedef uint64_t                khronos_uint64_t;
 | 
			
		||||
#define KHRONOS_SUPPORT_INT64   1
 | 
			
		||||
#define KHRONOS_SUPPORT_FLOAT   1
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Types that are (so far) the same on all platforms
 | 
			
		||||
 */
 | 
			
		||||
typedef signed   char          khronos_int8_t;
 | 
			
		||||
typedef unsigned char          khronos_uint8_t;
 | 
			
		||||
typedef signed   short int     khronos_int16_t;
 | 
			
		||||
typedef unsigned short int     khronos_uint16_t;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Types that differ between LLP64 and LP64 architectures - in LLP64, 
 | 
			
		||||
 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
 | 
			
		||||
 * to be the only LLP64 architecture in current use.
 | 
			
		||||
 */
 | 
			
		||||
#ifdef _WIN64
 | 
			
		||||
typedef signed   long long int khronos_intptr_t;
 | 
			
		||||
typedef unsigned long long int khronos_uintptr_t;
 | 
			
		||||
typedef signed   long long int khronos_ssize_t;
 | 
			
		||||
typedef unsigned long long int khronos_usize_t;
 | 
			
		||||
#else
 | 
			
		||||
typedef signed   long  int     khronos_intptr_t;
 | 
			
		||||
typedef unsigned long  int     khronos_uintptr_t;
 | 
			
		||||
typedef signed   long  int     khronos_ssize_t;
 | 
			
		||||
typedef unsigned long  int     khronos_usize_t;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if KHRONOS_SUPPORT_FLOAT
 | 
			
		||||
/*
 | 
			
		||||
 * Float type
 | 
			
		||||
 */
 | 
			
		||||
typedef          float         khronos_float_t;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if KHRONOS_SUPPORT_INT64
 | 
			
		||||
/* Time types
 | 
			
		||||
 *
 | 
			
		||||
 * These types can be used to represent a time interval in nanoseconds or
 | 
			
		||||
 * an absolute Unadjusted System Time.  Unadjusted System Time is the number
 | 
			
		||||
 * of nanoseconds since some arbitrary system event (e.g. since the last
 | 
			
		||||
 * time the system booted).  The Unadjusted System Time is an unsigned
 | 
			
		||||
 * 64 bit value that wraps back to 0 every 584 years.  Time intervals
 | 
			
		||||
 * may be either signed or unsigned.
 | 
			
		||||
 */
 | 
			
		||||
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
 | 
			
		||||
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Dummy value used to pad enum types to 32 bits.
 | 
			
		||||
 */
 | 
			
		||||
#ifndef KHRONOS_MAX_ENUM
 | 
			
		||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Enumerated boolean type
 | 
			
		||||
 *
 | 
			
		||||
 * Values other than zero should be considered to be true.  Therefore
 | 
			
		||||
 * comparisons should not be made against KHRONOS_TRUE.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum {
 | 
			
		||||
    KHRONOS_FALSE = 0,
 | 
			
		||||
    KHRONOS_TRUE  = 1,
 | 
			
		||||
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
 | 
			
		||||
} khronos_boolean_enum_t;
 | 
			
		||||
 | 
			
		||||
#endif /* __khrplatform_h_ */
 | 
			
		||||
							
								
								
									
										468
									
								
								include/sdl2/SDL_pixels.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										468
									
								
								include/sdl2/SDL_pixels.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,468 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_pixels.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header for the enumerated pixel format definitions.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_pixels_h
 | 
			
		||||
#define _SDL_pixels_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_endian.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Transparency definitions
 | 
			
		||||
 *
 | 
			
		||||
 *  These define alpha as the opacity of a surface.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_ALPHA_OPAQUE 255
 | 
			
		||||
#define SDL_ALPHA_TRANSPARENT 0
 | 
			
		||||
/* @} */
 | 
			
		||||
 | 
			
		||||
/** Pixel type. */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_PIXELTYPE_UNKNOWN,
 | 
			
		||||
    SDL_PIXELTYPE_INDEX1,
 | 
			
		||||
    SDL_PIXELTYPE_INDEX4,
 | 
			
		||||
    SDL_PIXELTYPE_INDEX8,
 | 
			
		||||
    SDL_PIXELTYPE_PACKED8,
 | 
			
		||||
    SDL_PIXELTYPE_PACKED16,
 | 
			
		||||
    SDL_PIXELTYPE_PACKED32,
 | 
			
		||||
    SDL_PIXELTYPE_ARRAYU8,
 | 
			
		||||
    SDL_PIXELTYPE_ARRAYU16,
 | 
			
		||||
    SDL_PIXELTYPE_ARRAYU32,
 | 
			
		||||
    SDL_PIXELTYPE_ARRAYF16,
 | 
			
		||||
    SDL_PIXELTYPE_ARRAYF32
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Bitmap pixel order, high bit -> low bit. */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_BITMAPORDER_NONE,
 | 
			
		||||
    SDL_BITMAPORDER_4321,
 | 
			
		||||
    SDL_BITMAPORDER_1234
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Packed component order, high bit -> low bit. */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_PACKEDORDER_NONE,
 | 
			
		||||
    SDL_PACKEDORDER_XRGB,
 | 
			
		||||
    SDL_PACKEDORDER_RGBX,
 | 
			
		||||
    SDL_PACKEDORDER_ARGB,
 | 
			
		||||
    SDL_PACKEDORDER_RGBA,
 | 
			
		||||
    SDL_PACKEDORDER_XBGR,
 | 
			
		||||
    SDL_PACKEDORDER_BGRX,
 | 
			
		||||
    SDL_PACKEDORDER_ABGR,
 | 
			
		||||
    SDL_PACKEDORDER_BGRA
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Array component order, low byte -> high byte. */
 | 
			
		||||
/* !!! FIXME: in 2.1, make these not overlap differently with
 | 
			
		||||
   !!! FIXME:  SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_ARRAYORDER_NONE,
 | 
			
		||||
    SDL_ARRAYORDER_RGB,
 | 
			
		||||
    SDL_ARRAYORDER_RGBA,
 | 
			
		||||
    SDL_ARRAYORDER_ARGB,
 | 
			
		||||
    SDL_ARRAYORDER_BGR,
 | 
			
		||||
    SDL_ARRAYORDER_BGRA,
 | 
			
		||||
    SDL_ARRAYORDER_ABGR
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/** Packed component layout. */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_PACKEDLAYOUT_NONE,
 | 
			
		||||
    SDL_PACKEDLAYOUT_332,
 | 
			
		||||
    SDL_PACKEDLAYOUT_4444,
 | 
			
		||||
    SDL_PACKEDLAYOUT_1555,
 | 
			
		||||
    SDL_PACKEDLAYOUT_5551,
 | 
			
		||||
    SDL_PACKEDLAYOUT_565,
 | 
			
		||||
    SDL_PACKEDLAYOUT_8888,
 | 
			
		||||
    SDL_PACKEDLAYOUT_2101010,
 | 
			
		||||
    SDL_PACKEDLAYOUT_1010102
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
 | 
			
		||||
 | 
			
		||||
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
 | 
			
		||||
    ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
 | 
			
		||||
     ((bits) << 8) | ((bytes) << 0))
 | 
			
		||||
 | 
			
		||||
#define SDL_PIXELFLAG(X)    (((X) >> 28) & 0x0F)
 | 
			
		||||
#define SDL_PIXELTYPE(X)    (((X) >> 24) & 0x0F)
 | 
			
		||||
#define SDL_PIXELORDER(X)   (((X) >> 20) & 0x0F)
 | 
			
		||||
#define SDL_PIXELLAYOUT(X)  (((X) >> 16) & 0x0F)
 | 
			
		||||
#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
 | 
			
		||||
#define SDL_BYTESPERPIXEL(X) \
 | 
			
		||||
    (SDL_ISPIXELFORMAT_FOURCC(X) ? \
 | 
			
		||||
        ((((X) == SDL_PIXELFORMAT_YUY2) || \
 | 
			
		||||
          ((X) == SDL_PIXELFORMAT_UYVY) || \
 | 
			
		||||
          ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
 | 
			
		||||
 | 
			
		||||
#define SDL_ISPIXELFORMAT_INDEXED(format)   \
 | 
			
		||||
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
 | 
			
		||||
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
 | 
			
		||||
 | 
			
		||||
#define SDL_ISPIXELFORMAT_PACKED(format) \
 | 
			
		||||
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
 | 
			
		||||
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
 | 
			
		||||
 | 
			
		||||
#define SDL_ISPIXELFORMAT_ARRAY(format) \
 | 
			
		||||
    (!SDL_ISPIXELFORMAT_FOURCC(format) && \
 | 
			
		||||
     ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
 | 
			
		||||
      (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
 | 
			
		||||
 | 
			
		||||
#define SDL_ISPIXELFORMAT_ALPHA(format)   \
 | 
			
		||||
    ((SDL_ISPIXELFORMAT_PACKED(format) && \
 | 
			
		||||
     ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
 | 
			
		||||
    (SDL_ISPIXELFORMAT_ARRAY(format) && \
 | 
			
		||||
     ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
 | 
			
		||||
      (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
 | 
			
		||||
 | 
			
		||||
/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
 | 
			
		||||
#define SDL_ISPIXELFORMAT_FOURCC(format)    \
 | 
			
		||||
    ((format) && (SDL_PIXELFLAG(format) != 1))
 | 
			
		||||
 | 
			
		||||
/* Note: If you modify this list, update SDL_GetPixelFormatName() */
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_PIXELFORMAT_UNKNOWN,
 | 
			
		||||
    SDL_PIXELFORMAT_INDEX1LSB =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
 | 
			
		||||
                               1, 0),
 | 
			
		||||
    SDL_PIXELFORMAT_INDEX1MSB =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
 | 
			
		||||
                               1, 0),
 | 
			
		||||
    SDL_PIXELFORMAT_INDEX4LSB =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
 | 
			
		||||
                               4, 0),
 | 
			
		||||
    SDL_PIXELFORMAT_INDEX4MSB =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
 | 
			
		||||
                               4, 0),
 | 
			
		||||
    SDL_PIXELFORMAT_INDEX8 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB332 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_332, 8, 1),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB444 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_4444, 12, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB555 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_1555, 15, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_BGR555 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_1555, 15, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB4444 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_4444, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_RGBA4444 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_4444, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_ABGR4444 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_4444, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_BGRA4444 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_4444, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB1555 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_1555, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_RGBA5551 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_5551, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_ABGR1555 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_1555, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_BGRA5551 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_5551, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB565 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_565, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_BGR565 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_565, 16, 2),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB24 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
 | 
			
		||||
                               24, 3),
 | 
			
		||||
    SDL_PIXELFORMAT_BGR24 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
 | 
			
		||||
                               24, 3),
 | 
			
		||||
    SDL_PIXELFORMAT_RGB888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 24, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_RGBX8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 24, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_BGR888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 24, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_BGRX8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 24, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 32, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_RGBA8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 32, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_ABGR8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 32, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_BGRA8888 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_8888, 32, 4),
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB2101010 =
 | 
			
		||||
        SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
 | 
			
		||||
                               SDL_PACKEDLAYOUT_2101010, 32, 4),
 | 
			
		||||
 | 
			
		||||
    /* Aliases for RGBA byte arrays of color data, for the current platform */
 | 
			
		||||
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
 | 
			
		||||
    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
 | 
			
		||||
    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
 | 
			
		||||
    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
 | 
			
		||||
#else
 | 
			
		||||
    SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
 | 
			
		||||
    SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
 | 
			
		||||
    SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
 | 
			
		||||
    SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    SDL_PIXELFORMAT_YV12 =      /**< Planar mode: Y + V + U  (3 planes) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
 | 
			
		||||
    SDL_PIXELFORMAT_IYUV =      /**< Planar mode: Y + U + V  (3 planes) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
 | 
			
		||||
    SDL_PIXELFORMAT_YUY2 =      /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
 | 
			
		||||
    SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
 | 
			
		||||
    SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
 | 
			
		||||
    SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
 | 
			
		||||
    SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */
 | 
			
		||||
        SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1')
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_Color
 | 
			
		||||
{
 | 
			
		||||
    Uint8 r;
 | 
			
		||||
    Uint8 g;
 | 
			
		||||
    Uint8 b;
 | 
			
		||||
    Uint8 a;
 | 
			
		||||
} SDL_Color;
 | 
			
		||||
#define SDL_Colour SDL_Color
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_Palette
 | 
			
		||||
{
 | 
			
		||||
    int ncolors;
 | 
			
		||||
    SDL_Color *colors;
 | 
			
		||||
    Uint32 version;
 | 
			
		||||
    int refcount;
 | 
			
		||||
} SDL_Palette;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \note Everything in the pixel format structure is read-only.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_PixelFormat
 | 
			
		||||
{
 | 
			
		||||
    Uint32 format;
 | 
			
		||||
    SDL_Palette *palette;
 | 
			
		||||
    Uint8 BitsPerPixel;
 | 
			
		||||
    Uint8 BytesPerPixel;
 | 
			
		||||
    Uint8 padding[2];
 | 
			
		||||
    Uint32 Rmask;
 | 
			
		||||
    Uint32 Gmask;
 | 
			
		||||
    Uint32 Bmask;
 | 
			
		||||
    Uint32 Amask;
 | 
			
		||||
    Uint8 Rloss;
 | 
			
		||||
    Uint8 Gloss;
 | 
			
		||||
    Uint8 Bloss;
 | 
			
		||||
    Uint8 Aloss;
 | 
			
		||||
    Uint8 Rshift;
 | 
			
		||||
    Uint8 Gshift;
 | 
			
		||||
    Uint8 Bshift;
 | 
			
		||||
    Uint8 Ashift;
 | 
			
		||||
    int refcount;
 | 
			
		||||
    struct SDL_PixelFormat *next;
 | 
			
		||||
} SDL_PixelFormat;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the human readable name of a pixel format
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_MasksToPixelFormatEnum()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
 | 
			
		||||
                                                            int *bpp,
 | 
			
		||||
                                                            Uint32 * Rmask,
 | 
			
		||||
                                                            Uint32 * Gmask,
 | 
			
		||||
                                                            Uint32 * Bmask,
 | 
			
		||||
                                                            Uint32 * Amask);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Convert a bpp and RGBA masks to an enumerated pixel format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
 | 
			
		||||
 *          wasn't possible.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_PixelFormatEnumToMasks()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
 | 
			
		||||
                                                          Uint32 Rmask,
 | 
			
		||||
                                                          Uint32 Gmask,
 | 
			
		||||
                                                          Uint32 Bmask,
 | 
			
		||||
                                                          Uint32 Amask);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create an SDL_PixelFormat structure from a pixel format enum.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Free an SDL_PixelFormat structure.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a palette structure with the specified number of color
 | 
			
		||||
 *         entries.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A new palette, or NULL if there wasn't enough memory.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note The palette entries are initialized to white.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_FreePalette()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the palette for a pixel format structure.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
 | 
			
		||||
                                                      SDL_Palette *palette);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set a range of colors in a palette.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param palette    The palette to modify.
 | 
			
		||||
 *  \param colors     An array of colors to copy into the palette.
 | 
			
		||||
 *  \param firstcolor The index of the first palette entry to modify.
 | 
			
		||||
 *  \param ncolors    The number of entries to modify.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if not all of the colors could be set.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
 | 
			
		||||
                                                 const SDL_Color * colors,
 | 
			
		||||
                                                 int firstcolor, int ncolors);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Free a palette created with SDL_AllocPalette().
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_AllocPalette()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_MapRGBA
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
 | 
			
		||||
                                          Uint8 r, Uint8 g, Uint8 b);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_MapRGB
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
 | 
			
		||||
                                           Uint8 r, Uint8 g, Uint8 b,
 | 
			
		||||
                                           Uint8 a);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the RGB components from a pixel of the specified format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRGBA
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
 | 
			
		||||
                                        const SDL_PixelFormat * format,
 | 
			
		||||
                                        Uint8 * r, Uint8 * g, Uint8 * b);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the RGBA components from a pixel of the specified format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRGB
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
 | 
			
		||||
                                         const SDL_PixelFormat * format,
 | 
			
		||||
                                         Uint8 * r, Uint8 * g, Uint8 * b,
 | 
			
		||||
                                         Uint8 * a);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Calculate a 256 entry gamma ramp for a gamma value.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_pixels_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										185
									
								
								include/sdl2/SDL_platform.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										185
									
								
								include/sdl2/SDL_platform.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,185 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_platform.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Try to get a standard set of platform defines.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_platform_h
 | 
			
		||||
#define _SDL_platform_h
 | 
			
		||||
 | 
			
		||||
#if defined(_AIX)
 | 
			
		||||
#undef __AIX__
 | 
			
		||||
#define __AIX__     1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__HAIKU__)
 | 
			
		||||
#undef __HAIKU__
 | 
			
		||||
#define __HAIKU__   1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
 | 
			
		||||
#undef __BSDI__
 | 
			
		||||
#define __BSDI__    1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(_arch_dreamcast)
 | 
			
		||||
#undef __DREAMCAST__
 | 
			
		||||
#define __DREAMCAST__   1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
 | 
			
		||||
#undef __FREEBSD__
 | 
			
		||||
#define __FREEBSD__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
 | 
			
		||||
#undef __HPUX__
 | 
			
		||||
#define __HPUX__    1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
 | 
			
		||||
#undef __IRIX__
 | 
			
		||||
#define __IRIX__    1
 | 
			
		||||
#endif
 | 
			
		||||
#if (defined(linux) || defined(__linux) || defined(__linux__))
 | 
			
		||||
#undef __LINUX__
 | 
			
		||||
#define __LINUX__   1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(ANDROID) || defined(__ANDROID__)
 | 
			
		||||
#undef __ANDROID__
 | 
			
		||||
#undef __LINUX__ /* do we need to do this? */
 | 
			
		||||
#define __ANDROID__ 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(__APPLE__)
 | 
			
		||||
/* lets us know what version of Mac OS X we're compiling on */
 | 
			
		||||
#include "AvailabilityMacros.h"
 | 
			
		||||
#include "TargetConditionals.h"
 | 
			
		||||
#if TARGET_OS_TV
 | 
			
		||||
#undef __TVOS__
 | 
			
		||||
#define __TVOS__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#if TARGET_OS_IPHONE
 | 
			
		||||
/* if compiling for iOS */
 | 
			
		||||
#undef __IPHONEOS__
 | 
			
		||||
#define __IPHONEOS__ 1
 | 
			
		||||
#undef __MACOSX__
 | 
			
		||||
#else
 | 
			
		||||
/* if not compiling for iOS */
 | 
			
		||||
#undef __MACOSX__
 | 
			
		||||
#define __MACOSX__  1
 | 
			
		||||
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
 | 
			
		||||
# error SDL for Mac OS X only supports deploying on 10.6 and above.
 | 
			
		||||
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
 | 
			
		||||
#endif /* TARGET_OS_IPHONE */
 | 
			
		||||
#endif /* defined(__APPLE__) */
 | 
			
		||||
 | 
			
		||||
#if defined(__NetBSD__)
 | 
			
		||||
#undef __NETBSD__
 | 
			
		||||
#define __NETBSD__  1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__OpenBSD__)
 | 
			
		||||
#undef __OPENBSD__
 | 
			
		||||
#define __OPENBSD__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__OS2__)
 | 
			
		||||
#undef __OS2__
 | 
			
		||||
#define __OS2__     1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
 | 
			
		||||
#undef __OSF__
 | 
			
		||||
#define __OSF__     1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__QNXNTO__)
 | 
			
		||||
#undef __QNXNTO__
 | 
			
		||||
#define __QNXNTO__  1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
 | 
			
		||||
#undef __RISCOS__
 | 
			
		||||
#define __RISCOS__  1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__sun) && defined(__SVR4)
 | 
			
		||||
#undef __SOLARIS__
 | 
			
		||||
#define __SOLARIS__ 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
 | 
			
		||||
/* Try to find out if we're compiling for WinRT or non-WinRT */
 | 
			
		||||
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
 | 
			
		||||
#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_)	/* _MSC_VER==1700 for MSVC 2012 */
 | 
			
		||||
#include <winapifamily.h>
 | 
			
		||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
 | 
			
		||||
#undef __WINDOWS__
 | 
			
		||||
#define __WINDOWS__   1
 | 
			
		||||
/* See if we're compiling for WinRT: */
 | 
			
		||||
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
 | 
			
		||||
#undef __WINRT__
 | 
			
		||||
#define __WINRT__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#else
 | 
			
		||||
#undef __WINDOWS__
 | 
			
		||||
#define __WINDOWS__   1
 | 
			
		||||
#endif /* _MSC_VER < 1700 */
 | 
			
		||||
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
 | 
			
		||||
 | 
			
		||||
#if defined(__WINDOWS__)
 | 
			
		||||
#undef __WIN32__
 | 
			
		||||
#define __WIN32__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__PSP__)
 | 
			
		||||
#undef __PSP__
 | 
			
		||||
#define __PSP__ 1
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* The NACL compiler defines __native_client__ and __pnacl__
 | 
			
		||||
 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
 | 
			
		||||
 */
 | 
			
		||||
#if defined(__native_client__)
 | 
			
		||||
#undef __LINUX__
 | 
			
		||||
#undef __NACL__
 | 
			
		||||
#define __NACL__ 1
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__pnacl__)
 | 
			
		||||
#undef __LINUX__
 | 
			
		||||
#undef __PNACL__
 | 
			
		||||
#define __PNACL__ 1
 | 
			
		||||
/* PNACL with newlib supports static linking only */
 | 
			
		||||
#define __SDL_NOGETPROCADDR__
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Gets the name of the platform.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_platform_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										75
									
								
								include/sdl2/SDL_power.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								include/sdl2/SDL_power.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,75 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_power_h
 | 
			
		||||
#define _SDL_power_h
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_power.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header for the SDL power management routines.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The basic state for the system's power supply.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_POWERSTATE_UNKNOWN,      /**< cannot determine power status */
 | 
			
		||||
    SDL_POWERSTATE_ON_BATTERY,   /**< Not plugged in, running on the battery */
 | 
			
		||||
    SDL_POWERSTATE_NO_BATTERY,   /**< Plugged in, no battery available */
 | 
			
		||||
    SDL_POWERSTATE_CHARGING,     /**< Plugged in, charging battery */
 | 
			
		||||
    SDL_POWERSTATE_CHARGED       /**< Plugged in, battery charged */
 | 
			
		||||
} SDL_PowerState;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the current power supply details.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param secs Seconds of battery life left. You can pass a NULL here if
 | 
			
		||||
 *              you don't care. Will return -1 if we can't determine a
 | 
			
		||||
 *              value, or we're not running on a battery.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param pct Percentage of battery life left, between 0 and 100. You can
 | 
			
		||||
 *             pass a NULL here if you don't care. Will return -1 if we
 | 
			
		||||
 *             can't determine a value, or we're not running on a battery.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The state of the battery (if any).
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_power_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										58
									
								
								include/sdl2/SDL_quit.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								include/sdl2/SDL_quit.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,58 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_quit.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL quit event handling.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_quit_h
 | 
			
		||||
#define _SDL_quit_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_quit.h
 | 
			
		||||
 *
 | 
			
		||||
 *  An ::SDL_QUIT event is generated when the user tries to close the application
 | 
			
		||||
 *  window.  If it is ignored or filtered out, the window will remain open.
 | 
			
		||||
 *  If it is not ignored or filtered, it is queued normally and the window
 | 
			
		||||
 *  is allowed to close.  When the window is closed, screen updates will
 | 
			
		||||
 *  complete, but have no effect.
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
 | 
			
		||||
 *  and SIGTERM (system termination request), if handlers do not already
 | 
			
		||||
 *  exist, that generate ::SDL_QUIT events as well.  There is no way
 | 
			
		||||
 *  to determine the cause of an ::SDL_QUIT event, but setting a signal
 | 
			
		||||
 *  handler in your application will override the default generation of
 | 
			
		||||
 *  quit events for that signal.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_Quit()
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* There are no functions directly affecting the quit event */
 | 
			
		||||
 | 
			
		||||
#define SDL_QuitRequested() \
 | 
			
		||||
        (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_quit_h */
 | 
			
		||||
							
								
								
									
										148
									
								
								include/sdl2/SDL_rect.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										148
									
								
								include/sdl2/SDL_rect.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,148 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_rect.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header file for SDL_rect definition and management functions.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_rect_h
 | 
			
		||||
#define _SDL_rect_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_pixels.h"
 | 
			
		||||
#include "SDL_rwops.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief  The structure that defines a point
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_EnclosePoints
 | 
			
		||||
 *  \sa SDL_PointInRect
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_Point
 | 
			
		||||
{
 | 
			
		||||
    int x;
 | 
			
		||||
    int y;
 | 
			
		||||
} SDL_Point;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A rectangle, with the origin at the upper left.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RectEmpty
 | 
			
		||||
 *  \sa SDL_RectEquals
 | 
			
		||||
 *  \sa SDL_HasIntersection
 | 
			
		||||
 *  \sa SDL_IntersectRect
 | 
			
		||||
 *  \sa SDL_UnionRect
 | 
			
		||||
 *  \sa SDL_EnclosePoints
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_Rect
 | 
			
		||||
{
 | 
			
		||||
    int x, y;
 | 
			
		||||
    int w, h;
 | 
			
		||||
} SDL_Rect;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Returns true if point resides inside a rectangle.
 | 
			
		||||
 */
 | 
			
		||||
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
 | 
			
		||||
{
 | 
			
		||||
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
 | 
			
		||||
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Returns true if the rectangle has no area.
 | 
			
		||||
 */
 | 
			
		||||
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
 | 
			
		||||
{
 | 
			
		||||
    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Returns true if the two rectangles are equal.
 | 
			
		||||
 */
 | 
			
		||||
SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
 | 
			
		||||
{
 | 
			
		||||
    return (a && b && (a->x == b->x) && (a->y == b->y) &&
 | 
			
		||||
            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Determine whether two rectangles intersect.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
 | 
			
		||||
                                                     const SDL_Rect * B);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Calculate the intersection of two rectangles.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
 | 
			
		||||
                                                   const SDL_Rect * B,
 | 
			
		||||
                                                   SDL_Rect * result);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Calculate the union of two rectangles.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
 | 
			
		||||
                                           const SDL_Rect * B,
 | 
			
		||||
                                           SDL_Rect * result);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Calculate a minimal rectangle enclosing a set of points
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if any points were within the clipping rect
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
 | 
			
		||||
                                                   int count,
 | 
			
		||||
                                                   const SDL_Rect * clip,
 | 
			
		||||
                                                   SDL_Rect * result);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Calculate the intersection of a rectangle and line segment.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
 | 
			
		||||
                                                          rect, int *X1,
 | 
			
		||||
                                                          int *Y1, int *X2,
 | 
			
		||||
                                                          int *Y2);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_rect_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										905
									
								
								include/sdl2/SDL_render.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										905
									
								
								include/sdl2/SDL_render.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,905 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_render.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header file for SDL 2D rendering functions.
 | 
			
		||||
 *
 | 
			
		||||
 *  This API supports the following features:
 | 
			
		||||
 *      * single pixel points
 | 
			
		||||
 *      * single pixel lines
 | 
			
		||||
 *      * filled rectangles
 | 
			
		||||
 *      * texture images
 | 
			
		||||
 *
 | 
			
		||||
 *  The primitives may be drawn in opaque, blended, or additive modes.
 | 
			
		||||
 *
 | 
			
		||||
 *  The texture images may be drawn in opaque, blended, or additive modes.
 | 
			
		||||
 *  They can have an additional color tint or alpha modulation applied to
 | 
			
		||||
 *  them, and may also be stretched with linear interpolation.
 | 
			
		||||
 *
 | 
			
		||||
 *  This API is designed to accelerate simple 2D operations. You may
 | 
			
		||||
 *  want more functionality such as polygons and particle effects and
 | 
			
		||||
 *  in that case you should use SDL's OpenGL/Direct3D support or one
 | 
			
		||||
 *  of the many good 3D engines.
 | 
			
		||||
 *
 | 
			
		||||
 *  These functions must be called from the main thread.
 | 
			
		||||
 *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_render_h
 | 
			
		||||
#define _SDL_render_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_rect.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Flags used when creating a rendering context
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
 | 
			
		||||
    SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
 | 
			
		||||
                                                     acceleration */
 | 
			
		||||
    SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
 | 
			
		||||
                                                     with the refresh rate */
 | 
			
		||||
    SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports
 | 
			
		||||
                                                     rendering to texture */
 | 
			
		||||
} SDL_RendererFlags;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Information on the capabilities of a render driver or context.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_RendererInfo
 | 
			
		||||
{
 | 
			
		||||
    const char *name;           /**< The name of the renderer */
 | 
			
		||||
    Uint32 flags;               /**< Supported ::SDL_RendererFlags */
 | 
			
		||||
    Uint32 num_texture_formats; /**< The number of available texture formats */
 | 
			
		||||
    Uint32 texture_formats[16]; /**< The available texture formats */
 | 
			
		||||
    int max_texture_width;      /**< The maximum texture width */
 | 
			
		||||
    int max_texture_height;     /**< The maximum texture height */
 | 
			
		||||
} SDL_RendererInfo;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The access pattern allowed for a texture.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
 | 
			
		||||
    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
 | 
			
		||||
    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
 | 
			
		||||
} SDL_TextureAccess;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The texture channel modulation used in SDL_RenderCopy().
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
 | 
			
		||||
    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
 | 
			
		||||
    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
 | 
			
		||||
} SDL_TextureModulate;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Flip constants for SDL_RenderCopyEx
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */
 | 
			
		||||
    SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */
 | 
			
		||||
    SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */
 | 
			
		||||
} SDL_RendererFlip;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief A structure representing rendering state
 | 
			
		||||
 */
 | 
			
		||||
struct SDL_Renderer;
 | 
			
		||||
typedef struct SDL_Renderer SDL_Renderer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief An efficient driver-specific representation of pixel data
 | 
			
		||||
 */
 | 
			
		||||
struct SDL_Texture;
 | 
			
		||||
typedef struct SDL_Texture SDL_Texture;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the number of 2D rendering drivers available for the current
 | 
			
		||||
 *         display.
 | 
			
		||||
 *
 | 
			
		||||
 *  A render driver is a set of code that handles rendering and texture
 | 
			
		||||
 *  management on a particular display.  Normally there is only one, but
 | 
			
		||||
 *  some drivers may have several available with different capabilities.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRenderDriverInfo()
 | 
			
		||||
 *  \sa SDL_CreateRenderer()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get information about a specific 2D rendering driver for the current
 | 
			
		||||
 *         display.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param index The index of the driver to query information about.
 | 
			
		||||
 *  \param info  A pointer to an SDL_RendererInfo struct to be filled with
 | 
			
		||||
 *               information on the rendering driver.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, -1 if the index was out of range.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateRenderer()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
 | 
			
		||||
                                                    SDL_RendererInfo * info);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a window and default renderer
 | 
			
		||||
 *
 | 
			
		||||
 *  \param width    The width of the window
 | 
			
		||||
 *  \param height   The height of the window
 | 
			
		||||
 *  \param window_flags The flags used to create the window
 | 
			
		||||
 *  \param window   A pointer filled with the window, or NULL on error
 | 
			
		||||
 *  \param renderer A pointer filled with the renderer, or NULL on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
 | 
			
		||||
                                int width, int height, Uint32 window_flags,
 | 
			
		||||
                                SDL_Window **window, SDL_Renderer **renderer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a 2D rendering context for a window.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param window The window where rendering is displayed.
 | 
			
		||||
 *  \param index    The index of the rendering driver to initialize, or -1 to
 | 
			
		||||
 *                  initialize the first one supporting the requested flags.
 | 
			
		||||
 *  \param flags    ::SDL_RendererFlags.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A valid rendering context or NULL if there was an error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateSoftwareRenderer()
 | 
			
		||||
 *  \sa SDL_GetRendererInfo()
 | 
			
		||||
 *  \sa SDL_DestroyRenderer()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
 | 
			
		||||
                                               int index, Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a 2D software rendering context for a surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface where rendering is done.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return A valid rendering context or NULL if there was an error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateRenderer()
 | 
			
		||||
 *  \sa SDL_DestroyRenderer()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the renderer associated with a window.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get information about a rendering context.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
 | 
			
		||||
                                                SDL_RendererInfo * info);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the output size in pixels of a rendering context.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
 | 
			
		||||
                                                      int *w, int *h);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a texture for a rendering context.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer.
 | 
			
		||||
 *  \param format The format of the texture.
 | 
			
		||||
 *  \param access One of the enumerated values in ::SDL_TextureAccess.
 | 
			
		||||
 *  \param w      The width of the texture in pixels.
 | 
			
		||||
 *  \param h      The height of the texture in pixels.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The created texture is returned, or NULL if no rendering context was
 | 
			
		||||
 *          active,  the format was unsupported, or the width or height were out
 | 
			
		||||
 *          of range.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_QueryTexture()
 | 
			
		||||
 *  \sa SDL_UpdateTexture()
 | 
			
		||||
 *  \sa SDL_DestroyTexture()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
 | 
			
		||||
                                                        Uint32 format,
 | 
			
		||||
                                                        int access, int w,
 | 
			
		||||
                                                        int h);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a texture from an existing surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer.
 | 
			
		||||
 *  \param surface The surface containing pixel data used to fill the texture.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The created texture is returned, or NULL on error.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note The surface is not modified or freed by this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_QueryTexture()
 | 
			
		||||
 *  \sa SDL_DestroyTexture()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Query the attributes of a texture
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture A texture to be queried.
 | 
			
		||||
 *  \param format  A pointer filled in with the raw format of the texture.  The
 | 
			
		||||
 *                 actual format may differ, but pixel transfers will use this
 | 
			
		||||
 *                 format.
 | 
			
		||||
 *  \param access  A pointer filled in with the actual access to the texture.
 | 
			
		||||
 *  \param w       A pointer filled in with the width of the texture in pixels.
 | 
			
		||||
 *  \param h       A pointer filled in with the height of the texture in pixels.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
 | 
			
		||||
                                             Uint32 * format, int *access,
 | 
			
		||||
                                             int *w, int *h);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set an additional color value used in render copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture The texture to update.
 | 
			
		||||
 *  \param r       The red color value multiplied into copy operations.
 | 
			
		||||
 *  \param g       The green color value multiplied into copy operations.
 | 
			
		||||
 *  \param b       The blue color value multiplied into copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid or color modulation
 | 
			
		||||
 *          is not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetTextureColorMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
 | 
			
		||||
                                                   Uint8 r, Uint8 g, Uint8 b);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the additional color value used in render copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture The texture to query.
 | 
			
		||||
 *  \param r         A pointer filled in with the current red color value.
 | 
			
		||||
 *  \param g         A pointer filled in with the current green color value.
 | 
			
		||||
 *  \param b         A pointer filled in with the current blue color value.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetTextureColorMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
 | 
			
		||||
                                                   Uint8 * r, Uint8 * g,
 | 
			
		||||
                                                   Uint8 * b);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set an additional alpha value used in render copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture The texture to update.
 | 
			
		||||
 *  \param alpha     The alpha value multiplied into copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid or alpha modulation
 | 
			
		||||
 *          is not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetTextureAlphaMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
 | 
			
		||||
                                                   Uint8 alpha);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the additional alpha value used in render copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture The texture to query.
 | 
			
		||||
 *  \param alpha     A pointer filled in with the current alpha value.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetTextureAlphaMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
 | 
			
		||||
                                                   Uint8 * alpha);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the blend mode used for texture copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture The texture to update.
 | 
			
		||||
 *  \param blendMode ::SDL_BlendMode to use for texture blending.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
 | 
			
		||||
 *          not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If the blend mode is not supported, the closest supported mode is
 | 
			
		||||
 *        chosen.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetTextureBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
 | 
			
		||||
                                                    SDL_BlendMode blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the blend mode used for texture copy operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture   The texture to query.
 | 
			
		||||
 *  \param blendMode A pointer filled in with the current blend mode.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetTextureBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
 | 
			
		||||
                                                    SDL_BlendMode *blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Update the given texture rectangle with new pixel data.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture   The texture to update
 | 
			
		||||
 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
 | 
			
		||||
 *                   update the entire texture.
 | 
			
		||||
 *  \param pixels    The raw pixel data.
 | 
			
		||||
 *  \param pitch     The number of bytes in a row of pixel data, including padding between lines.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This is a fairly slow function.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
 | 
			
		||||
                                              const SDL_Rect * rect,
 | 
			
		||||
                                              const void *pixels, int pitch);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture   The texture to update
 | 
			
		||||
 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
 | 
			
		||||
 *                   update the entire texture.
 | 
			
		||||
 *  \param Yplane    The raw pixel data for the Y plane.
 | 
			
		||||
 *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane.
 | 
			
		||||
 *  \param Uplane    The raw pixel data for the U plane.
 | 
			
		||||
 *  \param Upitch    The number of bytes between rows of pixel data for the U plane.
 | 
			
		||||
 *  \param Vplane    The raw pixel data for the V plane.
 | 
			
		||||
 *  \param Vpitch    The number of bytes between rows of pixel data for the V plane.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note You can use SDL_UpdateTexture() as long as your pixel data is
 | 
			
		||||
 *        a contiguous block of Y and U/V planes in the proper order, but
 | 
			
		||||
 *        this function is available if your pixel data is not contiguous.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
 | 
			
		||||
                                                 const SDL_Rect * rect,
 | 
			
		||||
                                                 const Uint8 *Yplane, int Ypitch,
 | 
			
		||||
                                                 const Uint8 *Uplane, int Upitch,
 | 
			
		||||
                                                 const Uint8 *Vplane, int Vpitch);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Lock a portion of the texture for write-only pixel access.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture   The texture to lock for access, which was created with
 | 
			
		||||
 *                   ::SDL_TEXTUREACCESS_STREAMING.
 | 
			
		||||
 *  \param rect      A pointer to the rectangle to lock for access. If the rect
 | 
			
		||||
 *                   is NULL, the entire texture will be locked.
 | 
			
		||||
 *  \param pixels    This is filled in with a pointer to the locked pixels,
 | 
			
		||||
 *                   appropriately offset by the locked area.
 | 
			
		||||
 *  \param pitch     This is filled in with the pitch of the locked pixels.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_UnlockTexture()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
 | 
			
		||||
                                            const SDL_Rect * rect,
 | 
			
		||||
                                            void **pixels, int *pitch);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Unlock a texture, uploading the changes to video memory, if needed.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_LockTexture()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Determines whether a window supports the use of render targets
 | 
			
		||||
 *
 | 
			
		||||
 * \param renderer The renderer that will be checked
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if supported, SDL_FALSE if not.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set a texture as the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 * \param renderer The renderer.
 | 
			
		||||
 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
 | 
			
		||||
 *
 | 
			
		||||
 * \return 0 on success, or -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRenderTarget()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
 | 
			
		||||
                                                SDL_Texture *texture);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the current render target or NULL for the default render target.
 | 
			
		||||
 *
 | 
			
		||||
 * \return The current render target
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetRenderTarget()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set device independent resolution for rendering
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which resolution should be set.
 | 
			
		||||
 *  \param w      The width of the logical resolution
 | 
			
		||||
 *  \param h      The height of the logical resolution
 | 
			
		||||
 *
 | 
			
		||||
 *  This function uses the viewport and scaling functionality to allow a fixed logical
 | 
			
		||||
 *  resolution for rendering, regardless of the actual output resolution.  If the actual
 | 
			
		||||
 *  output resolution doesn't have the same aspect ratio the output rendering will be
 | 
			
		||||
 *  centered within the output display.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the output display is a window, mouse events in the window will be filtered
 | 
			
		||||
 *  and scaled so they seem to arrive within the logical resolution.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If this function results in scaling or subpixel drawing by the
 | 
			
		||||
 *        rendering backend, it will be handled using the appropriate
 | 
			
		||||
 *        quality hints.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderGetLogicalSize()
 | 
			
		||||
 *  \sa SDL_RenderSetScale()
 | 
			
		||||
 *  \sa SDL_RenderSetViewport()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get device independent resolution for rendering
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which resolution should be queried.
 | 
			
		||||
 *  \param w      A pointer filled with the width of the logical resolution
 | 
			
		||||
 *  \param h      A pointer filled with the height of the logical resolution
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetLogicalSize()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set whether to force integer scales for resolution-independent rendering
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which integer scaling should be set.
 | 
			
		||||
 *  \param enable   Enable or disable integer scaling
 | 
			
		||||
 *
 | 
			
		||||
 *  This function restricts the logical viewport to integer values - that is, when
 | 
			
		||||
 *  a resolution is between two multiples of a logical size, the viewport size is
 | 
			
		||||
 *  rounded down to the lower multiple.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetLogicalSize()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
 | 
			
		||||
                                                      SDL_bool enable);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get whether integer scales are forced for resolution-independent rendering
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which integer scaling should be queried.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetIntegerScale()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the drawing area for rendering on the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which the drawing area should be set.
 | 
			
		||||
 *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
 | 
			
		||||
 *
 | 
			
		||||
 *  The x,y of the viewport rect represents the origin for rendering.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If the window associated with the renderer is resized, the viewport is automatically reset.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderGetViewport()
 | 
			
		||||
 *  \sa SDL_RenderSetLogicalSize()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
 | 
			
		||||
                                                  const SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the drawing area for the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetViewport()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
 | 
			
		||||
                                                   SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the clip rectangle for the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which clip rectangle should be set.
 | 
			
		||||
 *  \param rect   A pointer to the rectangle to set as the clip rectangle, or
 | 
			
		||||
 *                NULL to disable clipping.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderGetClipRect()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
 | 
			
		||||
                                                  const SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the clip rectangle for the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which clip rectangle should be queried.
 | 
			
		||||
 *  \param rect   A pointer filled in with the current clip rectangle, or
 | 
			
		||||
 *                an empty rectangle if clipping is disabled.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetClipRect()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
 | 
			
		||||
                                                   SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get whether clipping is enabled on the given renderer.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which clip state should be queried.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderGetClipRect()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the drawing scale for rendering on the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which the drawing scale should be set.
 | 
			
		||||
 *  \param scaleX The horizontal scaling factor
 | 
			
		||||
 *  \param scaleY The vertical scaling factor
 | 
			
		||||
 *
 | 
			
		||||
 *  The drawing coordinates are scaled by the x/y scaling factors
 | 
			
		||||
 *  before they are used by the renderer.  This allows resolution
 | 
			
		||||
 *  independent drawing with a single coordinate system.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If this results in scaling or subpixel drawing by the
 | 
			
		||||
 *        rendering backend, it will be handled using the appropriate
 | 
			
		||||
 *        quality hints.  For best results use integer scaling factors.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderGetScale()
 | 
			
		||||
 *  \sa SDL_RenderSetLogicalSize()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
 | 
			
		||||
                                               float scaleX, float scaleY);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the drawing scale for the current target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which drawing scale should be queried.
 | 
			
		||||
 *  \param scaleX A pointer filled in with the horizontal scaling factor
 | 
			
		||||
 *  \param scaleY A pointer filled in with the vertical scaling factor
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_RenderSetScale()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
 | 
			
		||||
                                               float *scaleX, float *scaleY);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the color used for drawing operations (Rect, Line and Clear).
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which drawing color should be set.
 | 
			
		||||
 *  \param r The red value used to draw on the rendering target.
 | 
			
		||||
 *  \param g The green value used to draw on the rendering target.
 | 
			
		||||
 *  \param b The blue value used to draw on the rendering target.
 | 
			
		||||
 *  \param a The alpha value used to draw on the rendering target, usually
 | 
			
		||||
 *           ::SDL_ALPHA_OPAQUE (255).
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
 | 
			
		||||
                                           Uint8 r, Uint8 g, Uint8 b,
 | 
			
		||||
                                           Uint8 a);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the color used for drawing operations (Rect, Line and Clear).
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which drawing color should be queried.
 | 
			
		||||
 *  \param r A pointer to the red value used to draw on the rendering target.
 | 
			
		||||
 *  \param g A pointer to the green value used to draw on the rendering target.
 | 
			
		||||
 *  \param b A pointer to the blue value used to draw on the rendering target.
 | 
			
		||||
 *  \param a A pointer to the alpha value used to draw on the rendering target,
 | 
			
		||||
 *           usually ::SDL_ALPHA_OPAQUE (255).
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
 | 
			
		||||
                                           Uint8 * r, Uint8 * g, Uint8 * b,
 | 
			
		||||
                                           Uint8 * a);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the blend mode used for drawing operations (Fill and Line).
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer for which blend mode should be set.
 | 
			
		||||
 *  \param blendMode ::SDL_BlendMode to use for blending.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If the blend mode is not supported, the closest supported mode is
 | 
			
		||||
 *        chosen.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetRenderDrawBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
 | 
			
		||||
                                                       SDL_BlendMode blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the blend mode used for drawing operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which blend mode should be queried.
 | 
			
		||||
 *  \param blendMode A pointer filled in with the current blend mode.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetRenderDrawBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
 | 
			
		||||
                                                       SDL_BlendMode *blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Clear the current rendering target with the drawing color
 | 
			
		||||
 *
 | 
			
		||||
 *  This function clears the entire rendering target, ignoring the viewport and
 | 
			
		||||
 *  the clip rectangle.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a point on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw a point.
 | 
			
		||||
 *  \param x The x coordinate of the point.
 | 
			
		||||
 *  \param y The y coordinate of the point.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
 | 
			
		||||
                                                int x, int y);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw multiple points on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw multiple points.
 | 
			
		||||
 *  \param points The points to draw
 | 
			
		||||
 *  \param count The number of points to draw
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
 | 
			
		||||
                                                 const SDL_Point * points,
 | 
			
		||||
                                                 int count);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a line on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw a line.
 | 
			
		||||
 *  \param x1 The x coordinate of the start point.
 | 
			
		||||
 *  \param y1 The y coordinate of the start point.
 | 
			
		||||
 *  \param x2 The x coordinate of the end point.
 | 
			
		||||
 *  \param y2 The y coordinate of the end point.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
 | 
			
		||||
                                               int x1, int y1, int x2, int y2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a series of connected lines on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw multiple lines.
 | 
			
		||||
 *  \param points The points along the lines
 | 
			
		||||
 *  \param count The number of points, drawing count-1 lines
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
 | 
			
		||||
                                                const SDL_Point * points,
 | 
			
		||||
                                                int count);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a rectangle on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw a rectangle.
 | 
			
		||||
 *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
 | 
			
		||||
                                               const SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw some number of rectangles on the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should draw multiple rectangles.
 | 
			
		||||
 *  \param rects A pointer to an array of destination rectangles.
 | 
			
		||||
 *  \param count The number of rectangles.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
 | 
			
		||||
                                                const SDL_Rect * rects,
 | 
			
		||||
                                                int count);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Fill a rectangle on the current rendering target with the drawing color.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should fill a rectangle.
 | 
			
		||||
 *  \param rect A pointer to the destination rectangle, or NULL for the entire
 | 
			
		||||
 *              rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
 | 
			
		||||
                                               const SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should fill multiple rectangles.
 | 
			
		||||
 *  \param rects A pointer to an array of destination rectangles.
 | 
			
		||||
 *  \param count The number of rectangles.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
 | 
			
		||||
                                                const SDL_Rect * rects,
 | 
			
		||||
                                                int count);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Copy a portion of the texture to the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should copy parts of a texture.
 | 
			
		||||
 *  \param texture The source texture.
 | 
			
		||||
 *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
 | 
			
		||||
 *                   texture.
 | 
			
		||||
 *  \param dstrect   A pointer to the destination rectangle, or NULL for the
 | 
			
		||||
 *                   entire rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
 | 
			
		||||
                                           SDL_Texture * texture,
 | 
			
		||||
                                           const SDL_Rect * srcrect,
 | 
			
		||||
                                           const SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer which should copy parts of a texture.
 | 
			
		||||
 *  \param texture The source texture.
 | 
			
		||||
 *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
 | 
			
		||||
 *                   texture.
 | 
			
		||||
 *  \param dstrect   A pointer to the destination rectangle, or NULL for the
 | 
			
		||||
 *                   entire rendering target.
 | 
			
		||||
 *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect
 | 
			
		||||
 *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
 | 
			
		||||
 *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
 | 
			
		||||
                                           SDL_Texture * texture,
 | 
			
		||||
                                           const SDL_Rect * srcrect,
 | 
			
		||||
                                           const SDL_Rect * dstrect,
 | 
			
		||||
                                           const double angle,
 | 
			
		||||
                                           const SDL_Point *center,
 | 
			
		||||
                                           const SDL_RendererFlip flip);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Read pixels from the current rendering target.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer from which pixels should be read.
 | 
			
		||||
 *  \param rect   A pointer to the rectangle to read, or NULL for the entire
 | 
			
		||||
 *                render target.
 | 
			
		||||
 *  \param format The desired format of the pixel data, or 0 to use the format
 | 
			
		||||
 *                of the rendering target
 | 
			
		||||
 *  \param pixels A pointer to be filled in with the pixel data
 | 
			
		||||
 *  \param pitch  The pitch of the pixels parameter.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if pixel reading is not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  \warning This is a very slow operation, and should not be used frequently.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
 | 
			
		||||
                                                 const SDL_Rect * rect,
 | 
			
		||||
                                                 Uint32 format,
 | 
			
		||||
                                                 void *pixels, int pitch);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Update the screen with rendering performed.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Destroy the specified texture.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateTexture()
 | 
			
		||||
 *  \sa SDL_CreateTextureFromSurface()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Destroy the rendering context for a window and free associated
 | 
			
		||||
 *         textures.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_CreateRenderer()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
 | 
			
		||||
 *         OpenGL instructions.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture  The SDL texture to bind
 | 
			
		||||
 *  \param texw     A pointer to a float that will be filled with the texture width
 | 
			
		||||
 *  \param texh     A pointer to a float that will be filled with the texture height
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the operation is not supported
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Unbind a texture from the current OpenGL/ES/ES2 context.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param texture  The SDL texture to unbind
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the operation is not supported
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_render_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										2
									
								
								include/sdl2/SDL_revision.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								include/sdl2/SDL_revision.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
#define SDL_REVISION "hg-10556:007dfe83abf8"
 | 
			
		||||
#define SDL_REVISION_NUMBER 10556
 | 
			
		||||
							
								
								
									
										231
									
								
								include/sdl2/SDL_rwops.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										231
									
								
								include/sdl2/SDL_rwops.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,231 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_rwops.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This file provides a general interface for SDL to read and write
 | 
			
		||||
 *  data streams.  It can easily be extended to files, memory, etc.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_rwops_h
 | 
			
		||||
#define _SDL_rwops_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* RWops Types */
 | 
			
		||||
#define SDL_RWOPS_UNKNOWN   0U  /* Unknown stream type */
 | 
			
		||||
#define SDL_RWOPS_WINFILE   1U  /* Win32 file */
 | 
			
		||||
#define SDL_RWOPS_STDFILE   2U  /* Stdio file */
 | 
			
		||||
#define SDL_RWOPS_JNIFILE   3U  /* Android asset */
 | 
			
		||||
#define SDL_RWOPS_MEMORY    4U  /* Memory stream */
 | 
			
		||||
#define SDL_RWOPS_MEMORY_RO 5U  /* Read-Only memory stream */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * This is the read/write operation structure -- very basic.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_RWops
 | 
			
		||||
{
 | 
			
		||||
    /**
 | 
			
		||||
     *  Return the size of the file in this rwops, or -1 if unknown
 | 
			
		||||
     */
 | 
			
		||||
    Sint64 (SDLCALL * size) (struct SDL_RWops * context);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Seek to \c offset relative to \c whence, one of stdio's whence values:
 | 
			
		||||
     *  RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
 | 
			
		||||
     *
 | 
			
		||||
     *  \return the final offset in the data stream, or -1 on error.
 | 
			
		||||
     */
 | 
			
		||||
    Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
 | 
			
		||||
                             int whence);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Read up to \c maxnum objects each of size \c size from the data
 | 
			
		||||
     *  stream to the area pointed at by \c ptr.
 | 
			
		||||
     *
 | 
			
		||||
     *  \return the number of objects read, or 0 at error or end of file.
 | 
			
		||||
     */
 | 
			
		||||
    size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
 | 
			
		||||
                             size_t size, size_t maxnum);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Write exactly \c num objects each of size \c size from the area
 | 
			
		||||
     *  pointed at by \c ptr to data stream.
 | 
			
		||||
     *
 | 
			
		||||
     *  \return the number of objects written, or 0 at error or end of file.
 | 
			
		||||
     */
 | 
			
		||||
    size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
 | 
			
		||||
                              size_t size, size_t num);
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  Close and free an allocated SDL_RWops structure.
 | 
			
		||||
     *
 | 
			
		||||
     *  \return 0 if successful or -1 on write error when flushing data.
 | 
			
		||||
     */
 | 
			
		||||
    int (SDLCALL * close) (struct SDL_RWops * context);
 | 
			
		||||
 | 
			
		||||
    Uint32 type;
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
#if defined(__ANDROID__)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            void *fileNameRef;
 | 
			
		||||
            void *inputStreamRef;
 | 
			
		||||
            void *readableByteChannelRef;
 | 
			
		||||
            void *readMethod;
 | 
			
		||||
            void *assetFileDescriptorRef;
 | 
			
		||||
            long position;
 | 
			
		||||
            long size;
 | 
			
		||||
            long offset;
 | 
			
		||||
            int fd;
 | 
			
		||||
        } androidio;
 | 
			
		||||
#elif defined(__WIN32__)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            SDL_bool append;
 | 
			
		||||
            void *h;
 | 
			
		||||
            struct
 | 
			
		||||
            {
 | 
			
		||||
                void *data;
 | 
			
		||||
                size_t size;
 | 
			
		||||
                size_t left;
 | 
			
		||||
            } buffer;
 | 
			
		||||
        } windowsio;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef HAVE_STDIO_H
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            SDL_bool autoclose;
 | 
			
		||||
            FILE *fp;
 | 
			
		||||
        } stdio;
 | 
			
		||||
#endif
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            Uint8 *base;
 | 
			
		||||
            Uint8 *here;
 | 
			
		||||
            Uint8 *stop;
 | 
			
		||||
        } mem;
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            void *data1;
 | 
			
		||||
            void *data2;
 | 
			
		||||
        } unknown;
 | 
			
		||||
    } hidden;
 | 
			
		||||
 | 
			
		||||
} SDL_RWops;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name RWFrom functions
 | 
			
		||||
 *
 | 
			
		||||
 *  Functions to create SDL_RWops structures from various data streams.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
 | 
			
		||||
                                                  const char *mode);
 | 
			
		||||
 | 
			
		||||
#ifdef HAVE_STDIO_H
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
 | 
			
		||||
                                                SDL_bool autoclose);
 | 
			
		||||
#else
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
 | 
			
		||||
                                                SDL_bool autoclose);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
 | 
			
		||||
                                                      int size);
 | 
			
		||||
 | 
			
		||||
/* @} *//* RWFrom functions */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
 | 
			
		||||
 | 
			
		||||
#define RW_SEEK_SET 0       /**< Seek from the beginning of data */
 | 
			
		||||
#define RW_SEEK_CUR 1       /**< Seek relative to current read point */
 | 
			
		||||
#define RW_SEEK_END 2       /**< Seek relative to the end of data */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Read/write macros
 | 
			
		||||
 *
 | 
			
		||||
 *  Macros to easily read and write from an SDL_RWops structure.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_RWsize(ctx)         (ctx)->size(ctx)
 | 
			
		||||
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
 | 
			
		||||
#define SDL_RWtell(ctx)         (ctx)->seek(ctx, 0, RW_SEEK_CUR)
 | 
			
		||||
#define SDL_RWread(ctx, ptr, size, n)   (ctx)->read(ctx, ptr, size, n)
 | 
			
		||||
#define SDL_RWwrite(ctx, ptr, size, n)  (ctx)->write(ctx, ptr, size, n)
 | 
			
		||||
#define SDL_RWclose(ctx)        (ctx)->close(ctx)
 | 
			
		||||
/* @} *//* Read/write macros */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Read endian functions
 | 
			
		||||
 *
 | 
			
		||||
 *  Read an item of the specified endianness and return in native format.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
 | 
			
		||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
 | 
			
		||||
/* @} *//* Read endian functions */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Write endian functions
 | 
			
		||||
 *
 | 
			
		||||
 *  Write an item of native format to the specified endianness.
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
 | 
			
		||||
/* @} *//* Write endian functions */
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_rwops_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										401
									
								
								include/sdl2/SDL_scancode.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										401
									
								
								include/sdl2/SDL_scancode.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,401 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_scancode.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Defines keyboard scancodes.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_scancode_h
 | 
			
		||||
#define _SDL_scancode_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief The SDL keyboard scancode representation.
 | 
			
		||||
 *
 | 
			
		||||
 *  Values of this type are used to represent keyboard keys, among other places
 | 
			
		||||
 *  in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
 | 
			
		||||
 *  SDL_Event structure.
 | 
			
		||||
 *
 | 
			
		||||
 *  The values in this enumeration are based on the USB usage page standard:
 | 
			
		||||
 *  http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_SCANCODE_UNKNOWN = 0,
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  \name Usage page 0x07
 | 
			
		||||
     *
 | 
			
		||||
     *  These values are from usage page 0x07 (USB keyboard page).
 | 
			
		||||
     */
 | 
			
		||||
    /* @{ */
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_A = 4,
 | 
			
		||||
    SDL_SCANCODE_B = 5,
 | 
			
		||||
    SDL_SCANCODE_C = 6,
 | 
			
		||||
    SDL_SCANCODE_D = 7,
 | 
			
		||||
    SDL_SCANCODE_E = 8,
 | 
			
		||||
    SDL_SCANCODE_F = 9,
 | 
			
		||||
    SDL_SCANCODE_G = 10,
 | 
			
		||||
    SDL_SCANCODE_H = 11,
 | 
			
		||||
    SDL_SCANCODE_I = 12,
 | 
			
		||||
    SDL_SCANCODE_J = 13,
 | 
			
		||||
    SDL_SCANCODE_K = 14,
 | 
			
		||||
    SDL_SCANCODE_L = 15,
 | 
			
		||||
    SDL_SCANCODE_M = 16,
 | 
			
		||||
    SDL_SCANCODE_N = 17,
 | 
			
		||||
    SDL_SCANCODE_O = 18,
 | 
			
		||||
    SDL_SCANCODE_P = 19,
 | 
			
		||||
    SDL_SCANCODE_Q = 20,
 | 
			
		||||
    SDL_SCANCODE_R = 21,
 | 
			
		||||
    SDL_SCANCODE_S = 22,
 | 
			
		||||
    SDL_SCANCODE_T = 23,
 | 
			
		||||
    SDL_SCANCODE_U = 24,
 | 
			
		||||
    SDL_SCANCODE_V = 25,
 | 
			
		||||
    SDL_SCANCODE_W = 26,
 | 
			
		||||
    SDL_SCANCODE_X = 27,
 | 
			
		||||
    SDL_SCANCODE_Y = 28,
 | 
			
		||||
    SDL_SCANCODE_Z = 29,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_1 = 30,
 | 
			
		||||
    SDL_SCANCODE_2 = 31,
 | 
			
		||||
    SDL_SCANCODE_3 = 32,
 | 
			
		||||
    SDL_SCANCODE_4 = 33,
 | 
			
		||||
    SDL_SCANCODE_5 = 34,
 | 
			
		||||
    SDL_SCANCODE_6 = 35,
 | 
			
		||||
    SDL_SCANCODE_7 = 36,
 | 
			
		||||
    SDL_SCANCODE_8 = 37,
 | 
			
		||||
    SDL_SCANCODE_9 = 38,
 | 
			
		||||
    SDL_SCANCODE_0 = 39,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_RETURN = 40,
 | 
			
		||||
    SDL_SCANCODE_ESCAPE = 41,
 | 
			
		||||
    SDL_SCANCODE_BACKSPACE = 42,
 | 
			
		||||
    SDL_SCANCODE_TAB = 43,
 | 
			
		||||
    SDL_SCANCODE_SPACE = 44,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_MINUS = 45,
 | 
			
		||||
    SDL_SCANCODE_EQUALS = 46,
 | 
			
		||||
    SDL_SCANCODE_LEFTBRACKET = 47,
 | 
			
		||||
    SDL_SCANCODE_RIGHTBRACKET = 48,
 | 
			
		||||
    SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
 | 
			
		||||
                                  *   key on ISO keyboards and at the right end
 | 
			
		||||
                                  *   of the QWERTY row on ANSI keyboards.
 | 
			
		||||
                                  *   Produces REVERSE SOLIDUS (backslash) and
 | 
			
		||||
                                  *   VERTICAL LINE in a US layout, REVERSE
 | 
			
		||||
                                  *   SOLIDUS and VERTICAL LINE in a UK Mac
 | 
			
		||||
                                  *   layout, NUMBER SIGN and TILDE in a UK
 | 
			
		||||
                                  *   Windows layout, DOLLAR SIGN and POUND SIGN
 | 
			
		||||
                                  *   in a Swiss German layout, NUMBER SIGN and
 | 
			
		||||
                                  *   APOSTROPHE in a German layout, GRAVE
 | 
			
		||||
                                  *   ACCENT and POUND SIGN in a French Mac
 | 
			
		||||
                                  *   layout, and ASTERISK and MICRO SIGN in a
 | 
			
		||||
                                  *   French Windows layout.
 | 
			
		||||
                                  */
 | 
			
		||||
    SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
 | 
			
		||||
                                  *   instead of 49 for the same key, but all
 | 
			
		||||
                                  *   OSes I've seen treat the two codes
 | 
			
		||||
                                  *   identically. So, as an implementor, unless
 | 
			
		||||
                                  *   your keyboard generates both of those
 | 
			
		||||
                                  *   codes and your OS treats them differently,
 | 
			
		||||
                                  *   you should generate SDL_SCANCODE_BACKSLASH
 | 
			
		||||
                                  *   instead of this code. As a user, you
 | 
			
		||||
                                  *   should not rely on this code because SDL
 | 
			
		||||
                                  *   will never generate it with most (all?)
 | 
			
		||||
                                  *   keyboards.
 | 
			
		||||
                                  */
 | 
			
		||||
    SDL_SCANCODE_SEMICOLON = 51,
 | 
			
		||||
    SDL_SCANCODE_APOSTROPHE = 52,
 | 
			
		||||
    SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
 | 
			
		||||
                              *   and ISO keyboards). Produces GRAVE ACCENT and
 | 
			
		||||
                              *   TILDE in a US Windows layout and in US and UK
 | 
			
		||||
                              *   Mac layouts on ANSI keyboards, GRAVE ACCENT
 | 
			
		||||
                              *   and NOT SIGN in a UK Windows layout, SECTION
 | 
			
		||||
                              *   SIGN and PLUS-MINUS SIGN in US and UK Mac
 | 
			
		||||
                              *   layouts on ISO keyboards, SECTION SIGN and
 | 
			
		||||
                              *   DEGREE SIGN in a Swiss German layout (Mac:
 | 
			
		||||
                              *   only on ISO keyboards), CIRCUMFLEX ACCENT and
 | 
			
		||||
                              *   DEGREE SIGN in a German layout (Mac: only on
 | 
			
		||||
                              *   ISO keyboards), SUPERSCRIPT TWO and TILDE in a
 | 
			
		||||
                              *   French Windows layout, COMMERCIAL AT and
 | 
			
		||||
                              *   NUMBER SIGN in a French Mac layout on ISO
 | 
			
		||||
                              *   keyboards, and LESS-THAN SIGN and GREATER-THAN
 | 
			
		||||
                              *   SIGN in a Swiss German, German, or French Mac
 | 
			
		||||
                              *   layout on ANSI keyboards.
 | 
			
		||||
                              */
 | 
			
		||||
    SDL_SCANCODE_COMMA = 54,
 | 
			
		||||
    SDL_SCANCODE_PERIOD = 55,
 | 
			
		||||
    SDL_SCANCODE_SLASH = 56,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_CAPSLOCK = 57,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_F1 = 58,
 | 
			
		||||
    SDL_SCANCODE_F2 = 59,
 | 
			
		||||
    SDL_SCANCODE_F3 = 60,
 | 
			
		||||
    SDL_SCANCODE_F4 = 61,
 | 
			
		||||
    SDL_SCANCODE_F5 = 62,
 | 
			
		||||
    SDL_SCANCODE_F6 = 63,
 | 
			
		||||
    SDL_SCANCODE_F7 = 64,
 | 
			
		||||
    SDL_SCANCODE_F8 = 65,
 | 
			
		||||
    SDL_SCANCODE_F9 = 66,
 | 
			
		||||
    SDL_SCANCODE_F10 = 67,
 | 
			
		||||
    SDL_SCANCODE_F11 = 68,
 | 
			
		||||
    SDL_SCANCODE_F12 = 69,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_PRINTSCREEN = 70,
 | 
			
		||||
    SDL_SCANCODE_SCROLLLOCK = 71,
 | 
			
		||||
    SDL_SCANCODE_PAUSE = 72,
 | 
			
		||||
    SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
 | 
			
		||||
                                   does send code 73, not 117) */
 | 
			
		||||
    SDL_SCANCODE_HOME = 74,
 | 
			
		||||
    SDL_SCANCODE_PAGEUP = 75,
 | 
			
		||||
    SDL_SCANCODE_DELETE = 76,
 | 
			
		||||
    SDL_SCANCODE_END = 77,
 | 
			
		||||
    SDL_SCANCODE_PAGEDOWN = 78,
 | 
			
		||||
    SDL_SCANCODE_RIGHT = 79,
 | 
			
		||||
    SDL_SCANCODE_LEFT = 80,
 | 
			
		||||
    SDL_SCANCODE_DOWN = 81,
 | 
			
		||||
    SDL_SCANCODE_UP = 82,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
 | 
			
		||||
                                     */
 | 
			
		||||
    SDL_SCANCODE_KP_DIVIDE = 84,
 | 
			
		||||
    SDL_SCANCODE_KP_MULTIPLY = 85,
 | 
			
		||||
    SDL_SCANCODE_KP_MINUS = 86,
 | 
			
		||||
    SDL_SCANCODE_KP_PLUS = 87,
 | 
			
		||||
    SDL_SCANCODE_KP_ENTER = 88,
 | 
			
		||||
    SDL_SCANCODE_KP_1 = 89,
 | 
			
		||||
    SDL_SCANCODE_KP_2 = 90,
 | 
			
		||||
    SDL_SCANCODE_KP_3 = 91,
 | 
			
		||||
    SDL_SCANCODE_KP_4 = 92,
 | 
			
		||||
    SDL_SCANCODE_KP_5 = 93,
 | 
			
		||||
    SDL_SCANCODE_KP_6 = 94,
 | 
			
		||||
    SDL_SCANCODE_KP_7 = 95,
 | 
			
		||||
    SDL_SCANCODE_KP_8 = 96,
 | 
			
		||||
    SDL_SCANCODE_KP_9 = 97,
 | 
			
		||||
    SDL_SCANCODE_KP_0 = 98,
 | 
			
		||||
    SDL_SCANCODE_KP_PERIOD = 99,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
 | 
			
		||||
                                        *   keyboards have over ANSI ones,
 | 
			
		||||
                                        *   located between left shift and Y.
 | 
			
		||||
                                        *   Produces GRAVE ACCENT and TILDE in a
 | 
			
		||||
                                        *   US or UK Mac layout, REVERSE SOLIDUS
 | 
			
		||||
                                        *   (backslash) and VERTICAL LINE in a
 | 
			
		||||
                                        *   US or UK Windows layout, and
 | 
			
		||||
                                        *   LESS-THAN SIGN and GREATER-THAN SIGN
 | 
			
		||||
                                        *   in a Swiss German, German, or French
 | 
			
		||||
                                        *   layout. */
 | 
			
		||||
    SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
 | 
			
		||||
    SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
 | 
			
		||||
                               *   not a physical key - but some Mac keyboards
 | 
			
		||||
                               *   do have a power key. */
 | 
			
		||||
    SDL_SCANCODE_KP_EQUALS = 103,
 | 
			
		||||
    SDL_SCANCODE_F13 = 104,
 | 
			
		||||
    SDL_SCANCODE_F14 = 105,
 | 
			
		||||
    SDL_SCANCODE_F15 = 106,
 | 
			
		||||
    SDL_SCANCODE_F16 = 107,
 | 
			
		||||
    SDL_SCANCODE_F17 = 108,
 | 
			
		||||
    SDL_SCANCODE_F18 = 109,
 | 
			
		||||
    SDL_SCANCODE_F19 = 110,
 | 
			
		||||
    SDL_SCANCODE_F20 = 111,
 | 
			
		||||
    SDL_SCANCODE_F21 = 112,
 | 
			
		||||
    SDL_SCANCODE_F22 = 113,
 | 
			
		||||
    SDL_SCANCODE_F23 = 114,
 | 
			
		||||
    SDL_SCANCODE_F24 = 115,
 | 
			
		||||
    SDL_SCANCODE_EXECUTE = 116,
 | 
			
		||||
    SDL_SCANCODE_HELP = 117,
 | 
			
		||||
    SDL_SCANCODE_MENU = 118,
 | 
			
		||||
    SDL_SCANCODE_SELECT = 119,
 | 
			
		||||
    SDL_SCANCODE_STOP = 120,
 | 
			
		||||
    SDL_SCANCODE_AGAIN = 121,   /**< redo */
 | 
			
		||||
    SDL_SCANCODE_UNDO = 122,
 | 
			
		||||
    SDL_SCANCODE_CUT = 123,
 | 
			
		||||
    SDL_SCANCODE_COPY = 124,
 | 
			
		||||
    SDL_SCANCODE_PASTE = 125,
 | 
			
		||||
    SDL_SCANCODE_FIND = 126,
 | 
			
		||||
    SDL_SCANCODE_MUTE = 127,
 | 
			
		||||
    SDL_SCANCODE_VOLUMEUP = 128,
 | 
			
		||||
    SDL_SCANCODE_VOLUMEDOWN = 129,
 | 
			
		||||
/* not sure whether there's a reason to enable these */
 | 
			
		||||
/*     SDL_SCANCODE_LOCKINGCAPSLOCK = 130,  */
 | 
			
		||||
/*     SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
 | 
			
		||||
/*     SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
 | 
			
		||||
    SDL_SCANCODE_KP_COMMA = 133,
 | 
			
		||||
    SDL_SCANCODE_KP_EQUALSAS400 = 134,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
 | 
			
		||||
                                            footnotes in USB doc */
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL2 = 136,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL4 = 138,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL5 = 139,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL6 = 140,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL7 = 141,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL8 = 142,
 | 
			
		||||
    SDL_SCANCODE_INTERNATIONAL9 = 143,
 | 
			
		||||
    SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
 | 
			
		||||
    SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
 | 
			
		||||
    SDL_SCANCODE_LANG3 = 146, /**< Katakana */
 | 
			
		||||
    SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
 | 
			
		||||
    SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
 | 
			
		||||
    SDL_SCANCODE_LANG6 = 149, /**< reserved */
 | 
			
		||||
    SDL_SCANCODE_LANG7 = 150, /**< reserved */
 | 
			
		||||
    SDL_SCANCODE_LANG8 = 151, /**< reserved */
 | 
			
		||||
    SDL_SCANCODE_LANG9 = 152, /**< reserved */
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
 | 
			
		||||
    SDL_SCANCODE_SYSREQ = 154,
 | 
			
		||||
    SDL_SCANCODE_CANCEL = 155,
 | 
			
		||||
    SDL_SCANCODE_CLEAR = 156,
 | 
			
		||||
    SDL_SCANCODE_PRIOR = 157,
 | 
			
		||||
    SDL_SCANCODE_RETURN2 = 158,
 | 
			
		||||
    SDL_SCANCODE_SEPARATOR = 159,
 | 
			
		||||
    SDL_SCANCODE_OUT = 160,
 | 
			
		||||
    SDL_SCANCODE_OPER = 161,
 | 
			
		||||
    SDL_SCANCODE_CLEARAGAIN = 162,
 | 
			
		||||
    SDL_SCANCODE_CRSEL = 163,
 | 
			
		||||
    SDL_SCANCODE_EXSEL = 164,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_KP_00 = 176,
 | 
			
		||||
    SDL_SCANCODE_KP_000 = 177,
 | 
			
		||||
    SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
 | 
			
		||||
    SDL_SCANCODE_DECIMALSEPARATOR = 179,
 | 
			
		||||
    SDL_SCANCODE_CURRENCYUNIT = 180,
 | 
			
		||||
    SDL_SCANCODE_CURRENCYSUBUNIT = 181,
 | 
			
		||||
    SDL_SCANCODE_KP_LEFTPAREN = 182,
 | 
			
		||||
    SDL_SCANCODE_KP_RIGHTPAREN = 183,
 | 
			
		||||
    SDL_SCANCODE_KP_LEFTBRACE = 184,
 | 
			
		||||
    SDL_SCANCODE_KP_RIGHTBRACE = 185,
 | 
			
		||||
    SDL_SCANCODE_KP_TAB = 186,
 | 
			
		||||
    SDL_SCANCODE_KP_BACKSPACE = 187,
 | 
			
		||||
    SDL_SCANCODE_KP_A = 188,
 | 
			
		||||
    SDL_SCANCODE_KP_B = 189,
 | 
			
		||||
    SDL_SCANCODE_KP_C = 190,
 | 
			
		||||
    SDL_SCANCODE_KP_D = 191,
 | 
			
		||||
    SDL_SCANCODE_KP_E = 192,
 | 
			
		||||
    SDL_SCANCODE_KP_F = 193,
 | 
			
		||||
    SDL_SCANCODE_KP_XOR = 194,
 | 
			
		||||
    SDL_SCANCODE_KP_POWER = 195,
 | 
			
		||||
    SDL_SCANCODE_KP_PERCENT = 196,
 | 
			
		||||
    SDL_SCANCODE_KP_LESS = 197,
 | 
			
		||||
    SDL_SCANCODE_KP_GREATER = 198,
 | 
			
		||||
    SDL_SCANCODE_KP_AMPERSAND = 199,
 | 
			
		||||
    SDL_SCANCODE_KP_DBLAMPERSAND = 200,
 | 
			
		||||
    SDL_SCANCODE_KP_VERTICALBAR = 201,
 | 
			
		||||
    SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
 | 
			
		||||
    SDL_SCANCODE_KP_COLON = 203,
 | 
			
		||||
    SDL_SCANCODE_KP_HASH = 204,
 | 
			
		||||
    SDL_SCANCODE_KP_SPACE = 205,
 | 
			
		||||
    SDL_SCANCODE_KP_AT = 206,
 | 
			
		||||
    SDL_SCANCODE_KP_EXCLAM = 207,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMSTORE = 208,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMRECALL = 209,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMCLEAR = 210,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMADD = 211,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMSUBTRACT = 212,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMMULTIPLY = 213,
 | 
			
		||||
    SDL_SCANCODE_KP_MEMDIVIDE = 214,
 | 
			
		||||
    SDL_SCANCODE_KP_PLUSMINUS = 215,
 | 
			
		||||
    SDL_SCANCODE_KP_CLEAR = 216,
 | 
			
		||||
    SDL_SCANCODE_KP_CLEARENTRY = 217,
 | 
			
		||||
    SDL_SCANCODE_KP_BINARY = 218,
 | 
			
		||||
    SDL_SCANCODE_KP_OCTAL = 219,
 | 
			
		||||
    SDL_SCANCODE_KP_DECIMAL = 220,
 | 
			
		||||
    SDL_SCANCODE_KP_HEXADECIMAL = 221,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_LCTRL = 224,
 | 
			
		||||
    SDL_SCANCODE_LSHIFT = 225,
 | 
			
		||||
    SDL_SCANCODE_LALT = 226, /**< alt, option */
 | 
			
		||||
    SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
 | 
			
		||||
    SDL_SCANCODE_RCTRL = 228,
 | 
			
		||||
    SDL_SCANCODE_RSHIFT = 229,
 | 
			
		||||
    SDL_SCANCODE_RALT = 230, /**< alt gr, option */
 | 
			
		||||
    SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_MODE = 257,    /**< I'm not sure if this is really not covered
 | 
			
		||||
                                 *   by any of the above, but since there's a
 | 
			
		||||
                                 *   special KMOD_MODE for it I'm adding it here
 | 
			
		||||
                                 */
 | 
			
		||||
 | 
			
		||||
    /* @} *//* Usage page 0x07 */
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  \name Usage page 0x0C
 | 
			
		||||
     *
 | 
			
		||||
     *  These values are mapped from usage page 0x0C (USB consumer page).
 | 
			
		||||
     */
 | 
			
		||||
    /* @{ */
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_AUDIONEXT = 258,
 | 
			
		||||
    SDL_SCANCODE_AUDIOPREV = 259,
 | 
			
		||||
    SDL_SCANCODE_AUDIOSTOP = 260,
 | 
			
		||||
    SDL_SCANCODE_AUDIOPLAY = 261,
 | 
			
		||||
    SDL_SCANCODE_AUDIOMUTE = 262,
 | 
			
		||||
    SDL_SCANCODE_MEDIASELECT = 263,
 | 
			
		||||
    SDL_SCANCODE_WWW = 264,
 | 
			
		||||
    SDL_SCANCODE_MAIL = 265,
 | 
			
		||||
    SDL_SCANCODE_CALCULATOR = 266,
 | 
			
		||||
    SDL_SCANCODE_COMPUTER = 267,
 | 
			
		||||
    SDL_SCANCODE_AC_SEARCH = 268,
 | 
			
		||||
    SDL_SCANCODE_AC_HOME = 269,
 | 
			
		||||
    SDL_SCANCODE_AC_BACK = 270,
 | 
			
		||||
    SDL_SCANCODE_AC_FORWARD = 271,
 | 
			
		||||
    SDL_SCANCODE_AC_STOP = 272,
 | 
			
		||||
    SDL_SCANCODE_AC_REFRESH = 273,
 | 
			
		||||
    SDL_SCANCODE_AC_BOOKMARKS = 274,
 | 
			
		||||
 | 
			
		||||
    /* @} *//* Usage page 0x0C */
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     *  \name Walther keys
 | 
			
		||||
     *
 | 
			
		||||
     *  These are values that Christian Walther added (for mac keyboard?).
 | 
			
		||||
     */
 | 
			
		||||
    /* @{ */
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_BRIGHTNESSDOWN = 275,
 | 
			
		||||
    SDL_SCANCODE_BRIGHTNESSUP = 276,
 | 
			
		||||
    SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
 | 
			
		||||
                                           switch, video mode switch */
 | 
			
		||||
    SDL_SCANCODE_KBDILLUMTOGGLE = 278,
 | 
			
		||||
    SDL_SCANCODE_KBDILLUMDOWN = 279,
 | 
			
		||||
    SDL_SCANCODE_KBDILLUMUP = 280,
 | 
			
		||||
    SDL_SCANCODE_EJECT = 281,
 | 
			
		||||
    SDL_SCANCODE_SLEEP = 282,
 | 
			
		||||
 | 
			
		||||
    SDL_SCANCODE_APP1 = 283,
 | 
			
		||||
    SDL_SCANCODE_APP2 = 284,
 | 
			
		||||
 | 
			
		||||
    /* @} *//* Walther keys */
 | 
			
		||||
 | 
			
		||||
    /* Add any other keys here. */
 | 
			
		||||
 | 
			
		||||
    SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
 | 
			
		||||
                                 for array bounds */
 | 
			
		||||
} SDL_Scancode;
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_scancode_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										143
									
								
								include/sdl2/SDL_shape.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										143
									
								
								include/sdl2/SDL_shape.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,143 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_shape_h
 | 
			
		||||
#define _SDL_shape_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_pixels.h"
 | 
			
		||||
#include "SDL_rect.h"
 | 
			
		||||
#include "SDL_surface.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/** \file SDL_shape.h
 | 
			
		||||
 *
 | 
			
		||||
 * Header file for the shaped window API.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#define SDL_NONSHAPEABLE_WINDOW -1
 | 
			
		||||
#define SDL_INVALID_SHAPE_ARGUMENT -2
 | 
			
		||||
#define SDL_WINDOW_LACKS_SHAPE -3
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create a window that can be shaped with the specified position, dimensions, and flags.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param title The title of the window, in UTF-8 encoding.
 | 
			
		||||
 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
 | 
			
		||||
 *               ::SDL_WINDOWPOS_UNDEFINED.
 | 
			
		||||
 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
 | 
			
		||||
 *               ::SDL_WINDOWPOS_UNDEFINED.
 | 
			
		||||
 *  \param w     The width of the window.
 | 
			
		||||
 *  \param h     The height of the window.
 | 
			
		||||
 *  \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
 | 
			
		||||
 *               ::SDL_WINDOW_OPENGL,     ::SDL_WINDOW_INPUT_GRABBED,
 | 
			
		||||
 *               ::SDL_WINDOW_HIDDEN,     ::SDL_WINDOW_RESIZABLE,
 | 
			
		||||
 *               ::SDL_WINDOW_MAXIMIZED,  ::SDL_WINDOW_MINIMIZED,
 | 
			
		||||
 *       ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The window created, or NULL if window creation failed.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_DestroyWindow()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Return whether the given window is a shaped window.
 | 
			
		||||
 *
 | 
			
		||||
 * \param window The window to query for being shaped.
 | 
			
		||||
 *
 | 
			
		||||
 * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
 | 
			
		||||
 * \sa SDL_CreateShapedWindow
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
 | 
			
		||||
 | 
			
		||||
/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
 | 
			
		||||
typedef enum {
 | 
			
		||||
    /** \brief The default mode, a binarized alpha cutoff of 1. */
 | 
			
		||||
    ShapeModeDefault,
 | 
			
		||||
    /** \brief A binarized alpha cutoff with a given integer value. */
 | 
			
		||||
    ShapeModeBinarizeAlpha,
 | 
			
		||||
    /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
 | 
			
		||||
    ShapeModeReverseBinarizeAlpha,
 | 
			
		||||
    /** \brief A color key is applied. */
 | 
			
		||||
    ShapeModeColorKey
 | 
			
		||||
} WindowShapeMode;
 | 
			
		||||
 | 
			
		||||
#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
 | 
			
		||||
 | 
			
		||||
/** \brief A union containing parameters for shaped windows. */
 | 
			
		||||
typedef union {
 | 
			
		||||
    /** \brief a cutoff alpha value for binarization of the window shape's alpha channel. */
 | 
			
		||||
    Uint8 binarizationCutoff;
 | 
			
		||||
    SDL_Color colorKey;
 | 
			
		||||
} SDL_WindowShapeParams;
 | 
			
		||||
 | 
			
		||||
/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
 | 
			
		||||
typedef struct SDL_WindowShapeMode {
 | 
			
		||||
    /** \brief The mode of these window-shape parameters. */
 | 
			
		||||
    WindowShapeMode mode;
 | 
			
		||||
    /** \brief Window-shape parameters. */
 | 
			
		||||
    SDL_WindowShapeParams parameters;
 | 
			
		||||
} SDL_WindowShapeMode;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Set the shape and parameters of a shaped window.
 | 
			
		||||
 *
 | 
			
		||||
 * \param window The shaped window whose parameters should be set.
 | 
			
		||||
 * \param shape A surface encoding the desired shape for the window.
 | 
			
		||||
 * \param shape_mode The parameters to set for the shaped window.
 | 
			
		||||
 *
 | 
			
		||||
 * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
 | 
			
		||||
 *           if the SDL_Window* given does not reference a valid shaped window.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_WindowShapeMode
 | 
			
		||||
 * \sa SDL_GetShapedWindowMode.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the shape parameters of a shaped window.
 | 
			
		||||
 *
 | 
			
		||||
 * \param window The shaped window whose parameters should be retrieved.
 | 
			
		||||
 * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
 | 
			
		||||
 *
 | 
			
		||||
 * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
 | 
			
		||||
 *           data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
 | 
			
		||||
 *           the SDL_Window* given is a shapeable window currently lacking a shape.
 | 
			
		||||
 *
 | 
			
		||||
 * \sa SDL_WindowShapeMode
 | 
			
		||||
 * \sa SDL_SetWindowShape
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_shape_h */
 | 
			
		||||
							
								
								
									
										531
									
								
								include/sdl2/SDL_stdinc.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										531
									
								
								include/sdl2/SDL_stdinc.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,531 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_stdinc.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This is a general header that includes C language support.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_stdinc_h
 | 
			
		||||
#define _SDL_stdinc_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_config.h"
 | 
			
		||||
 | 
			
		||||
#ifdef HAVE_SYS_TYPES_H
 | 
			
		||||
#include <sys/types.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_STDIO_H
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(STDC_HEADERS)
 | 
			
		||||
# include <stdlib.h>
 | 
			
		||||
# include <stddef.h>
 | 
			
		||||
# include <stdarg.h>
 | 
			
		||||
#else
 | 
			
		||||
# if defined(HAVE_STDLIB_H)
 | 
			
		||||
#  include <stdlib.h>
 | 
			
		||||
# elif defined(HAVE_MALLOC_H)
 | 
			
		||||
#  include <malloc.h>
 | 
			
		||||
# endif
 | 
			
		||||
# if defined(HAVE_STDDEF_H)
 | 
			
		||||
#  include <stddef.h>
 | 
			
		||||
# endif
 | 
			
		||||
# if defined(HAVE_STDARG_H)
 | 
			
		||||
#  include <stdarg.h>
 | 
			
		||||
# endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_STRING_H
 | 
			
		||||
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
 | 
			
		||||
#  include <memory.h>
 | 
			
		||||
# endif
 | 
			
		||||
# include <string.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_STRINGS_H
 | 
			
		||||
# include <strings.h>
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(HAVE_INTTYPES_H)
 | 
			
		||||
# include <inttypes.h>
 | 
			
		||||
#elif defined(HAVE_STDINT_H)
 | 
			
		||||
# include <stdint.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_CTYPE_H
 | 
			
		||||
# include <ctype.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_MATH_H
 | 
			
		||||
# if defined(__WINRT__)
 | 
			
		||||
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
 | 
			
		||||
   WinRT.  See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
 | 
			
		||||
   for more information.
 | 
			
		||||
*/
 | 
			
		||||
#  define _USE_MATH_DEFINES
 | 
			
		||||
# endif
 | 
			
		||||
# include <math.h>
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_FLOAT_H
 | 
			
		||||
# include <float.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The number of elements in an array.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_arraysize(array)    (sizeof(array)/sizeof(array[0]))
 | 
			
		||||
#define SDL_TABLESIZE(table)    SDL_arraysize(table)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Macro useful for building other macros with strings in them
 | 
			
		||||
 *
 | 
			
		||||
 *  e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_STRINGIFY_ARG(arg)  #arg
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Cast operators
 | 
			
		||||
 *
 | 
			
		||||
 *  Use proper C++ casts when compiled as C++ to be compatible with the option
 | 
			
		||||
 *  -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
 | 
			
		||||
#define SDL_static_cast(type, expression) static_cast<type>(expression)
 | 
			
		||||
#define SDL_const_cast(type, expression) const_cast<type>(expression)
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_reinterpret_cast(type, expression) ((type)(expression))
 | 
			
		||||
#define SDL_static_cast(type, expression) ((type)(expression))
 | 
			
		||||
#define SDL_const_cast(type, expression) ((type)(expression))
 | 
			
		||||
#endif
 | 
			
		||||
/* @} *//* Cast operators */
 | 
			
		||||
 | 
			
		||||
/* Define a four character code as a Uint32 */
 | 
			
		||||
#define SDL_FOURCC(A, B, C, D) \
 | 
			
		||||
    ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
 | 
			
		||||
     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
 | 
			
		||||
     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
 | 
			
		||||
     (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Basic data types
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_FALSE = 0,
 | 
			
		||||
    SDL_TRUE = 1
 | 
			
		||||
} SDL_bool;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A signed 8-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef int8_t Sint8;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief An unsigned 8-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef uint8_t Uint8;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A signed 16-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef int16_t Sint16;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief An unsigned 16-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef uint16_t Uint16;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A signed 32-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef int32_t Sint32;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief An unsigned 32-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef uint32_t Uint32;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A signed 64-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef int64_t Sint64;
 | 
			
		||||
/**
 | 
			
		||||
 * \brief An unsigned 64-bit integer type.
 | 
			
		||||
 */
 | 
			
		||||
typedef uint64_t Uint64;
 | 
			
		||||
 | 
			
		||||
/* @} *//* Basic data types */
 | 
			
		||||
 | 
			
		||||
/* Make sure we have macros for printing 64 bit values.
 | 
			
		||||
 * <stdint.h> should define these but this is not true all platforms.
 | 
			
		||||
 * (for example win32) */
 | 
			
		||||
#ifndef SDL_PRIs64
 | 
			
		||||
#ifdef PRIs64
 | 
			
		||||
#define SDL_PRIs64 PRIs64
 | 
			
		||||
#elif defined(__WIN32__)
 | 
			
		||||
#define SDL_PRIs64 "I64d"
 | 
			
		||||
#elif defined(__LINUX__) && defined(__LP64__)
 | 
			
		||||
#define SDL_PRIs64 "ld"
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_PRIs64 "lld"
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_PRIu64
 | 
			
		||||
#ifdef PRIu64
 | 
			
		||||
#define SDL_PRIu64 PRIu64
 | 
			
		||||
#elif defined(__WIN32__)
 | 
			
		||||
#define SDL_PRIu64 "I64u"
 | 
			
		||||
#elif defined(__LINUX__) && defined(__LP64__)
 | 
			
		||||
#define SDL_PRIu64 "lu"
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_PRIu64 "llu"
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_PRIx64
 | 
			
		||||
#ifdef PRIx64
 | 
			
		||||
#define SDL_PRIx64 PRIx64
 | 
			
		||||
#elif defined(__WIN32__)
 | 
			
		||||
#define SDL_PRIx64 "I64x"
 | 
			
		||||
#elif defined(__LINUX__) && defined(__LP64__)
 | 
			
		||||
#define SDL_PRIx64 "lx"
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_PRIx64 "llx"
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef SDL_PRIX64
 | 
			
		||||
#ifdef PRIX64
 | 
			
		||||
#define SDL_PRIX64 PRIX64
 | 
			
		||||
#elif defined(__WIN32__)
 | 
			
		||||
#define SDL_PRIX64 "I64X"
 | 
			
		||||
#elif defined(__LINUX__) && defined(__LP64__)
 | 
			
		||||
#define SDL_PRIX64 "lX"
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_PRIX64 "llX"
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Annotations to help code analysis tools */
 | 
			
		||||
#ifdef SDL_DISABLE_ANALYZE_MACROS
 | 
			
		||||
#define SDL_IN_BYTECAP(x)
 | 
			
		||||
#define SDL_INOUT_Z_CAP(x)
 | 
			
		||||
#define SDL_OUT_Z_CAP(x)
 | 
			
		||||
#define SDL_OUT_CAP(x)
 | 
			
		||||
#define SDL_OUT_BYTECAP(x)
 | 
			
		||||
#define SDL_OUT_Z_BYTECAP(x)
 | 
			
		||||
#define SDL_PRINTF_FORMAT_STRING
 | 
			
		||||
#define SDL_SCANF_FORMAT_STRING
 | 
			
		||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
 | 
			
		||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
 | 
			
		||||
#else
 | 
			
		||||
#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
 | 
			
		||||
#include <sal.h>
 | 
			
		||||
 | 
			
		||||
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
 | 
			
		||||
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
 | 
			
		||||
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
 | 
			
		||||
#define SDL_OUT_CAP(x) _Out_cap_(x)
 | 
			
		||||
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
 | 
			
		||||
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
 | 
			
		||||
 | 
			
		||||
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
 | 
			
		||||
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_IN_BYTECAP(x)
 | 
			
		||||
#define SDL_INOUT_Z_CAP(x)
 | 
			
		||||
#define SDL_OUT_Z_CAP(x)
 | 
			
		||||
#define SDL_OUT_CAP(x)
 | 
			
		||||
#define SDL_OUT_BYTECAP(x)
 | 
			
		||||
#define SDL_OUT_Z_BYTECAP(x)
 | 
			
		||||
#define SDL_PRINTF_FORMAT_STRING
 | 
			
		||||
#define SDL_SCANF_FORMAT_STRING
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(__GNUC__)
 | 
			
		||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
 | 
			
		||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
 | 
			
		||||
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDL_DISABLE_ANALYZE_MACROS */
 | 
			
		||||
 | 
			
		||||
#define SDL_COMPILE_TIME_ASSERT(name, x)               \
 | 
			
		||||
       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
 | 
			
		||||
/** \cond */
 | 
			
		||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
 | 
			
		||||
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
 | 
			
		||||
/** \endcond */
 | 
			
		||||
 | 
			
		||||
/* Check to make sure enums are the size of ints, for structure packing.
 | 
			
		||||
   For both Watcom C/C++ and Borland C/C++ the compiler option that makes
 | 
			
		||||
   enums having the size of an int must be enabled.
 | 
			
		||||
   This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/** \cond */
 | 
			
		||||
#ifndef DOXYGEN_SHOULD_IGNORE_THIS
 | 
			
		||||
#if !defined(__ANDROID__)
 | 
			
		||||
   /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    DUMMY_ENUM_VALUE
 | 
			
		||||
} SDL_DUMMY_ENUM;
 | 
			
		||||
 | 
			
		||||
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
 | 
			
		||||
/** \endcond */
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(HAVE_ALLOCA) && !defined(alloca)
 | 
			
		||||
# if defined(HAVE_ALLOCA_H)
 | 
			
		||||
#  include <alloca.h>
 | 
			
		||||
# elif defined(__GNUC__)
 | 
			
		||||
#  define alloca __builtin_alloca
 | 
			
		||||
# elif defined(_MSC_VER)
 | 
			
		||||
#  include <malloc.h>
 | 
			
		||||
#  define alloca _alloca
 | 
			
		||||
# elif defined(__WATCOMC__)
 | 
			
		||||
#  include <malloc.h>
 | 
			
		||||
# elif defined(__BORLANDC__)
 | 
			
		||||
#  include <malloc.h>
 | 
			
		||||
# elif defined(__DMC__)
 | 
			
		||||
#  include <stdlib.h>
 | 
			
		||||
# elif defined(__AIX__)
 | 
			
		||||
#pragma alloca
 | 
			
		||||
# elif defined(__MRC__)
 | 
			
		||||
void *alloca(unsigned);
 | 
			
		||||
# else
 | 
			
		||||
char *alloca();
 | 
			
		||||
# endif
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef HAVE_ALLOCA
 | 
			
		||||
#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))
 | 
			
		||||
#define SDL_stack_free(data)
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_stack_alloc(type, count)    (type*)SDL_malloc(sizeof(type)*(count))
 | 
			
		||||
#define SDL_stack_free(data)            SDL_free(data)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_free(void *mem);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_abs(int x);
 | 
			
		||||
 | 
			
		||||
/* !!! FIXME: these have side effects. You probably shouldn't use them. */
 | 
			
		||||
/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
 | 
			
		||||
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
 | 
			
		||||
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_isdigit(int x);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_isspace(int x);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_toupper(int x);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_tolower(int x);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
 | 
			
		||||
 | 
			
		||||
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
 | 
			
		||||
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
 | 
			
		||||
 | 
			
		||||
/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
 | 
			
		||||
SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
 | 
			
		||||
{
 | 
			
		||||
#if defined(__GNUC__) && defined(i386)
 | 
			
		||||
    int u0, u1, u2;
 | 
			
		||||
    __asm__ __volatile__ (
 | 
			
		||||
        "cld \n\t"
 | 
			
		||||
        "rep ; stosl \n\t"
 | 
			
		||||
        : "=&D" (u0), "=&a" (u1), "=&c" (u2)
 | 
			
		||||
        : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords))
 | 
			
		||||
        : "memory"
 | 
			
		||||
    );
 | 
			
		||||
#else
 | 
			
		||||
    size_t _n = (dwords + 3) / 4;
 | 
			
		||||
    Uint32 *_p = SDL_static_cast(Uint32 *, dst);
 | 
			
		||||
    Uint32 _val = (val);
 | 
			
		||||
    if (dwords == 0)
 | 
			
		||||
        return;
 | 
			
		||||
    switch (dwords % 4)
 | 
			
		||||
    {
 | 
			
		||||
        case 0: do {    *_p++ = _val;
 | 
			
		||||
        case 3:         *_p++ = _val;
 | 
			
		||||
        case 2:         *_p++ = _val;
 | 
			
		||||
        case 1:         *_p++ = _val;
 | 
			
		||||
        } while ( --_n );
 | 
			
		||||
    }
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix);
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_atoi(const char *str);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_atof(const char *str);
 | 
			
		||||
extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
 | 
			
		||||
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
 | 
			
		||||
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base);
 | 
			
		||||
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
 | 
			
		||||
 | 
			
		||||
#ifndef HAVE_M_PI
 | 
			
		||||
#ifndef M_PI
 | 
			
		||||
#define M_PI    3.14159265358979323846264338327950288   /* pi */
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_acos(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_asin(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_atan(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_ceil(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_cos(double x);
 | 
			
		||||
extern DECLSPEC float SDLCALL SDL_cosf(float x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_fabs(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_floor(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_log(double x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_sin(double x);
 | 
			
		||||
extern DECLSPEC float SDLCALL SDL_sinf(float x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_sqrt(double x);
 | 
			
		||||
extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
 | 
			
		||||
extern DECLSPEC double SDLCALL SDL_tan(double x);
 | 
			
		||||
extern DECLSPEC float SDLCALL SDL_tanf(float x);
 | 
			
		||||
 | 
			
		||||
/* The SDL implementation of iconv() returns these error codes */
 | 
			
		||||
#define SDL_ICONV_ERROR     (size_t)-1
 | 
			
		||||
#define SDL_ICONV_E2BIG     (size_t)-2
 | 
			
		||||
#define SDL_ICONV_EILSEQ    (size_t)-3
 | 
			
		||||
#define SDL_ICONV_EINVAL    (size_t)-4
 | 
			
		||||
 | 
			
		||||
/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
 | 
			
		||||
typedef struct _SDL_iconv_t *SDL_iconv_t;
 | 
			
		||||
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
 | 
			
		||||
                                                   const char *fromcode);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
 | 
			
		||||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
 | 
			
		||||
                                         size_t * inbytesleft, char **outbuf,
 | 
			
		||||
                                         size_t * outbytesleft);
 | 
			
		||||
/**
 | 
			
		||||
 *  This function converts a string between encodings in one pass, returning a
 | 
			
		||||
 *  string that must be freed with SDL_free() or NULL on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
 | 
			
		||||
                                               const char *fromcode,
 | 
			
		||||
                                               const char *inbuf,
 | 
			
		||||
                                               size_t inbytesleft);
 | 
			
		||||
#define SDL_iconv_utf8_locale(S)    SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
 | 
			
		||||
#define SDL_iconv_utf8_ucs2(S)      (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
 | 
			
		||||
#define SDL_iconv_utf8_ucs4(S)      (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
 | 
			
		||||
 | 
			
		||||
/* force builds using Clang's static analysis tools to use literal C runtime
 | 
			
		||||
   here, since there are possibly tests that are ineffective otherwise. */
 | 
			
		||||
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
 | 
			
		||||
#define SDL_malloc malloc
 | 
			
		||||
#define SDL_calloc calloc
 | 
			
		||||
#define SDL_realloc realloc
 | 
			
		||||
#define SDL_free free
 | 
			
		||||
#define SDL_memset memset
 | 
			
		||||
#define SDL_memcpy memcpy
 | 
			
		||||
#define SDL_memmove memmove
 | 
			
		||||
#define SDL_memcmp memcmp
 | 
			
		||||
#define SDL_strlen strlen
 | 
			
		||||
#define SDL_strlcpy strlcpy
 | 
			
		||||
#define SDL_strlcat strlcat
 | 
			
		||||
#define SDL_strdup strdup
 | 
			
		||||
#define SDL_strchr strchr
 | 
			
		||||
#define SDL_strrchr strrchr
 | 
			
		||||
#define SDL_strstr strstr
 | 
			
		||||
#define SDL_strcmp strcmp
 | 
			
		||||
#define SDL_strncmp strncmp
 | 
			
		||||
#define SDL_strcasecmp strcasecmp
 | 
			
		||||
#define SDL_strncasecmp strncasecmp
 | 
			
		||||
#define SDL_sscanf sscanf
 | 
			
		||||
#define SDL_vsscanf vsscanf
 | 
			
		||||
#define SDL_snprintf snprintf
 | 
			
		||||
#define SDL_vsnprintf vsnprintf
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
 | 
			
		||||
{
 | 
			
		||||
    return SDL_memcpy(dst, src, dwords * 4);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_stdinc_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										513
									
								
								include/sdl2/SDL_surface.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										513
									
								
								include/sdl2/SDL_surface.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,513 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_surface.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header file for ::SDL_Surface definition and management functions.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_surface_h
 | 
			
		||||
#define _SDL_surface_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_pixels.h"
 | 
			
		||||
#include "SDL_rect.h"
 | 
			
		||||
#include "SDL_blendmode.h"
 | 
			
		||||
#include "SDL_rwops.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \name Surface flags
 | 
			
		||||
 *
 | 
			
		||||
 *  These are the currently supported flags for the ::SDL_Surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \internal
 | 
			
		||||
 *  Used internally (read-only).
 | 
			
		||||
 */
 | 
			
		||||
/* @{ */
 | 
			
		||||
#define SDL_SWSURFACE       0           /**< Just here for compatibility */
 | 
			
		||||
#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
 | 
			
		||||
#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
 | 
			
		||||
#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
 | 
			
		||||
/* @} *//* Surface flags */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Evaluates to true if the surface needs to be locked before access.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief A collection of pixels used in software blitting.
 | 
			
		||||
 *
 | 
			
		||||
 * \note  This structure should be treated as read-only, except for \c pixels,
 | 
			
		||||
 *        which, if not NULL, contains the raw pixel data for the surface.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_Surface
 | 
			
		||||
{
 | 
			
		||||
    Uint32 flags;               /**< Read-only */
 | 
			
		||||
    SDL_PixelFormat *format;    /**< Read-only */
 | 
			
		||||
    int w, h;                   /**< Read-only */
 | 
			
		||||
    int pitch;                  /**< Read-only */
 | 
			
		||||
    void *pixels;               /**< Read-write */
 | 
			
		||||
 | 
			
		||||
    /** Application data associated with the surface */
 | 
			
		||||
    void *userdata;             /**< Read-write */
 | 
			
		||||
 | 
			
		||||
    /** information needed for surfaces requiring locks */
 | 
			
		||||
    int locked;                 /**< Read-only */
 | 
			
		||||
    void *lock_data;            /**< Read-only */
 | 
			
		||||
 | 
			
		||||
    /** clipping information */
 | 
			
		||||
    SDL_Rect clip_rect;         /**< Read-only */
 | 
			
		||||
 | 
			
		||||
    /** info for fast blit mapping to other surfaces */
 | 
			
		||||
    struct SDL_BlitMap *map;    /**< Private */
 | 
			
		||||
 | 
			
		||||
    /** Reference count -- used when freeing surface */
 | 
			
		||||
    int refcount;               /**< Read-mostly */
 | 
			
		||||
} SDL_Surface;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief The type of function used for surface blitting functions.
 | 
			
		||||
 */
 | 
			
		||||
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
 | 
			
		||||
                         struct SDL_Surface * dst, SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Allocate and free an RGB surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
 | 
			
		||||
 *  If the depth is greater than 8 bits, the pixel format is set using the
 | 
			
		||||
 *  flags '[RGB]mask'.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the function runs out of memory, it will return NULL.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param flags The \c flags are obsolete and should be set to 0.
 | 
			
		||||
 *  \param width The width in pixels of the surface to create.
 | 
			
		||||
 *  \param height The height in pixels of the surface to create.
 | 
			
		||||
 *  \param depth The depth in bits of the surface to create.
 | 
			
		||||
 *  \param Rmask The red mask of the surface to create.
 | 
			
		||||
 *  \param Gmask The green mask of the surface to create.
 | 
			
		||||
 *  \param Bmask The blue mask of the surface to create.
 | 
			
		||||
 *  \param Amask The alpha mask of the surface to create.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
 | 
			
		||||
    (Uint32 flags, int width, int height, int depth,
 | 
			
		||||
     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
 | 
			
		||||
    (Uint32 flags, int width, int height, int depth, Uint32 format);
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
 | 
			
		||||
                                                              int width,
 | 
			
		||||
                                                              int height,
 | 
			
		||||
                                                              int depth,
 | 
			
		||||
                                                              int pitch,
 | 
			
		||||
                                                              Uint32 Rmask,
 | 
			
		||||
                                                              Uint32 Gmask,
 | 
			
		||||
                                                              Uint32 Bmask,
 | 
			
		||||
                                                              Uint32 Amask);
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
 | 
			
		||||
    (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the palette used by a surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0, or -1 if the surface format doesn't use a palette.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note A single palette can be shared with many surfaces.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
 | 
			
		||||
                                                  SDL_Palette * palette);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Sets up a surface for directly accessing the pixels.
 | 
			
		||||
 *
 | 
			
		||||
 *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
 | 
			
		||||
 *  to and read from \c surface->pixels, using the pixel format stored in
 | 
			
		||||
 *  \c surface->format.  Once you are done accessing the surface, you should
 | 
			
		||||
 *  use SDL_UnlockSurface() to release it.
 | 
			
		||||
 *
 | 
			
		||||
 *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
 | 
			
		||||
 *  to 0, then you can read and write to the surface at any time, and the
 | 
			
		||||
 *  pixel format of the surface will not change.
 | 
			
		||||
 *
 | 
			
		||||
 *  No operating system or library calls should be made between lock/unlock
 | 
			
		||||
 *  pairs, as critical system locks may be held during this time.
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_UnlockSurface()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
 | 
			
		||||
/** \sa SDL_LockSurface() */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Load a surface from a seekable SDL data stream (memory or file).
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c freesrc is non-zero, the stream will be closed after being read.
 | 
			
		||||
 *
 | 
			
		||||
 *  The new surface should be freed with SDL_FreeSurface().
 | 
			
		||||
 *
 | 
			
		||||
 *  \return the new surface, or NULL if there was an error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
 | 
			
		||||
                                                    int freesrc);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Load a surface from a file.
 | 
			
		||||
 *
 | 
			
		||||
 *  Convenience macro.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Save a surface to a seekable SDL data stream (memory or file).
 | 
			
		||||
 *
 | 
			
		||||
 *  Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
 | 
			
		||||
 *  BMP directly. Other RGB formats with 8-bit or higher get converted to a
 | 
			
		||||
 *  24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
 | 
			
		||||
 *  surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
 | 
			
		||||
 *  not supported.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c freedst is non-zero, the stream will be closed after being written.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 if successful or -1 if there was an error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
 | 
			
		||||
    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Save a surface to a file.
 | 
			
		||||
 *
 | 
			
		||||
 *  Convenience macro.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_SaveBMP(surface, file) \
 | 
			
		||||
        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Sets the RLE acceleration hint for a surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid
 | 
			
		||||
 *
 | 
			
		||||
 *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
 | 
			
		||||
 *        but the surface must be locked before directly accessing the pixels.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
 | 
			
		||||
                                              int flag);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Sets the color key (transparent pixel) in a blittable surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to update
 | 
			
		||||
 *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
 | 
			
		||||
 *  \param key The transparent pixel in the native surface format
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid
 | 
			
		||||
 *
 | 
			
		||||
 *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
 | 
			
		||||
                                            int flag, Uint32 key);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Gets the color key (transparent pixel) in a blittable surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to update
 | 
			
		||||
 *  \param key A pointer filled in with the transparent pixel in the native
 | 
			
		||||
 *             surface format
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
 | 
			
		||||
 *          enabled.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
 | 
			
		||||
                                            Uint32 * key);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set an additional color value used in blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to update.
 | 
			
		||||
 *  \param r The red color value multiplied into blit operations.
 | 
			
		||||
 *  \param g The green color value multiplied into blit operations.
 | 
			
		||||
 *  \param b The blue color value multiplied into blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetSurfaceColorMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
 | 
			
		||||
                                                   Uint8 r, Uint8 g, Uint8 b);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the additional color value used in blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to query.
 | 
			
		||||
 *  \param r A pointer filled in with the current red color value.
 | 
			
		||||
 *  \param g A pointer filled in with the current green color value.
 | 
			
		||||
 *  \param b A pointer filled in with the current blue color value.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetSurfaceColorMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
 | 
			
		||||
                                                   Uint8 * r, Uint8 * g,
 | 
			
		||||
                                                   Uint8 * b);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set an additional alpha value used in blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to update.
 | 
			
		||||
 *  \param alpha The alpha value multiplied into blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetSurfaceAlphaMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
 | 
			
		||||
                                                   Uint8 alpha);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the additional alpha value used in blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to query.
 | 
			
		||||
 *  \param alpha A pointer filled in with the current alpha value.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetSurfaceAlphaMod()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
 | 
			
		||||
                                                   Uint8 * alpha);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the blend mode used for blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface The surface to update.
 | 
			
		||||
 *  \param blendMode ::SDL_BlendMode to use for blit blending.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the parameters are not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_GetSurfaceBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
 | 
			
		||||
                                                    SDL_BlendMode blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the blend mode used for blit operations.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param surface   The surface to query.
 | 
			
		||||
 *  \param blendMode A pointer filled in with the current blend mode.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if the surface is not valid.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_SetSurfaceBlendMode()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
 | 
			
		||||
                                                    SDL_BlendMode *blendMode);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Sets the clipping rectangle for the destination surface in a blit.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the clip rectangle is NULL, clipping will be disabled.
 | 
			
		||||
 *
 | 
			
		||||
 *  If the clip rectangle doesn't intersect the surface, the function will
 | 
			
		||||
 *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
 | 
			
		||||
 *  function returns SDL_TRUE and blits to the surface will be clipped to
 | 
			
		||||
 *  the intersection of the surface area and the clipping rectangle.
 | 
			
		||||
 *
 | 
			
		||||
 *  Note that blits are automatically clipped to the edges of the source
 | 
			
		||||
 *  and destination surfaces.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
 | 
			
		||||
                                                 const SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Gets the clipping rectangle for the destination surface in a blit.
 | 
			
		||||
 *
 | 
			
		||||
 *  \c rect must be a pointer to a valid rectangle which will be filled
 | 
			
		||||
 *  with the correct values.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
 | 
			
		||||
                                             SDL_Rect * rect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Creates a new surface of the specified format, and then copies and maps
 | 
			
		||||
 *  the given surface to it so the blit of the converted surface will be as
 | 
			
		||||
 *  fast as possible.  If this function fails, it returns NULL.
 | 
			
		||||
 *
 | 
			
		||||
 *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
 | 
			
		||||
 *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
 | 
			
		||||
 *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
 | 
			
		||||
 *  surface.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
 | 
			
		||||
    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
 | 
			
		||||
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
 | 
			
		||||
    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Copy a block of pixels of one format to another format
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 if there was an error
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
 | 
			
		||||
                                              Uint32 src_format,
 | 
			
		||||
                                              const void * src, int src_pitch,
 | 
			
		||||
                                              Uint32 dst_format,
 | 
			
		||||
                                              void * dst, int dst_pitch);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Performs a fast fill of the given rectangle with \c color.
 | 
			
		||||
 *
 | 
			
		||||
 *  If \c rect is NULL, the whole surface will be filled with \c color.
 | 
			
		||||
 *
 | 
			
		||||
 *  The color should be a pixel of the format used by the surface, and
 | 
			
		||||
 *  can be generated by the SDL_MapRGB() function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_FillRect
 | 
			
		||||
    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_FillRects
 | 
			
		||||
    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Performs a fast blit from the source surface to the destination surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  This assumes that the source and destination rectangles are
 | 
			
		||||
 *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
 | 
			
		||||
 *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
 | 
			
		||||
 *  in \c srcrect and \c dstrect after all clipping is performed.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return If the blit is successful, it returns 0, otherwise it returns -1.
 | 
			
		||||
 *
 | 
			
		||||
 *  The blit function should not be called on a locked surface.
 | 
			
		||||
 *
 | 
			
		||||
 *  The blit semantics for surfaces with and without blending and colorkey
 | 
			
		||||
 *  are defined as follows:
 | 
			
		||||
 *  \verbatim
 | 
			
		||||
    RGBA->RGB:
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
			
		||||
        alpha-blend (using the source alpha-channel and per-surface alpha)
 | 
			
		||||
        SDL_SRCCOLORKEY ignored.
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
			
		||||
        copy RGB.
 | 
			
		||||
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
			
		||||
        RGB values of the source color key, ignoring alpha in the
 | 
			
		||||
        comparison.
 | 
			
		||||
 | 
			
		||||
    RGB->RGBA:
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
			
		||||
        alpha-blend (using the source per-surface alpha)
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
			
		||||
        copy RGB, set destination alpha to source per-surface alpha value.
 | 
			
		||||
      both:
 | 
			
		||||
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
			
		||||
        source color key.
 | 
			
		||||
 | 
			
		||||
    RGBA->RGBA:
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
			
		||||
        alpha-blend (using the source alpha-channel and per-surface alpha)
 | 
			
		||||
        SDL_SRCCOLORKEY ignored.
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
			
		||||
        copy all of RGBA to the destination.
 | 
			
		||||
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
			
		||||
        RGB values of the source color key, ignoring alpha in the
 | 
			
		||||
        comparison.
 | 
			
		||||
 | 
			
		||||
    RGB->RGB:
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
 | 
			
		||||
        alpha-blend (using the source per-surface alpha)
 | 
			
		||||
      Source surface blend mode set to SDL_BLENDMODE_NONE:
 | 
			
		||||
        copy RGB.
 | 
			
		||||
      both:
 | 
			
		||||
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
 | 
			
		||||
        source color key.
 | 
			
		||||
    \endverbatim
 | 
			
		||||
 *
 | 
			
		||||
 *  You should call SDL_BlitSurface() unless you know exactly how SDL
 | 
			
		||||
 *  blitting works internally and how to use the other blit functions.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_BlitSurface SDL_UpperBlit
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is the public blit function, SDL_BlitSurface(), and it performs
 | 
			
		||||
 *  rectangle validation and clipping before passing it to SDL_LowerBlit()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
 | 
			
		||||
    (SDL_Surface * src, const SDL_Rect * srcrect,
 | 
			
		||||
     SDL_Surface * dst, SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is a semi-private blit function and it performs low-level surface
 | 
			
		||||
 *  blitting only.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
 | 
			
		||||
    (SDL_Surface * src, SDL_Rect * srcrect,
 | 
			
		||||
     SDL_Surface * dst, SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
 | 
			
		||||
 *         same pixel format.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note This function uses a static buffer, and is not thread-safe.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
 | 
			
		||||
                                            const SDL_Rect * srcrect,
 | 
			
		||||
                                            SDL_Surface * dst,
 | 
			
		||||
                                            const SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
#define SDL_BlitScaled SDL_UpperBlitScaled
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
 | 
			
		||||
 *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
 | 
			
		||||
    (SDL_Surface * src, const SDL_Rect * srcrect,
 | 
			
		||||
    SDL_Surface * dst, SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is a semi-private blit function and it performs low-level surface
 | 
			
		||||
 *  scaled blitting only.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
 | 
			
		||||
    (SDL_Surface * src, SDL_Rect * srcrect,
 | 
			
		||||
    SDL_Surface * dst, SDL_Rect * dstrect);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_surface_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										216
									
								
								include/sdl2/SDL_system.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										216
									
								
								include/sdl2/SDL_system.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,216 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_system.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for platform specific SDL API functions
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_system_h
 | 
			
		||||
#define _SDL_system_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_keyboard.h"
 | 
			
		||||
#include "SDL_render.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Platform specific functions for Windows */
 | 
			
		||||
#ifdef __WIN32__
 | 
			
		||||
	
 | 
			
		||||
/**
 | 
			
		||||
   \brief Set a function that is called for every windows message, before TranslateMessage()
 | 
			
		||||
*/
 | 
			
		||||
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Returns the D3D9 adapter index that matches the specified display index.
 | 
			
		||||
 | 
			
		||||
   This adapter index can be passed to IDirect3D9::CreateDevice and controls
 | 
			
		||||
   on which monitor a full screen application will appear.
 | 
			
		||||
*/
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
 | 
			
		||||
 | 
			
		||||
typedef struct IDirect3DDevice9 IDirect3DDevice9;
 | 
			
		||||
/**
 | 
			
		||||
   \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
 | 
			
		||||
 | 
			
		||||
   Once you are done using the device, you should release it to avoid a resource leak.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Returns the DXGI Adapter and Output indices for the specified display index.
 | 
			
		||||
 | 
			
		||||
   These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
 | 
			
		||||
   required to create a DX10 or DX11 device and swap chain.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
 | 
			
		||||
 | 
			
		||||
#endif /* __WIN32__ */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Platform specific functions for iOS */
 | 
			
		||||
#if defined(__IPHONEOS__) && __IPHONEOS__
 | 
			
		||||
 | 
			
		||||
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
 | 
			
		||||
 | 
			
		||||
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
 | 
			
		||||
 | 
			
		||||
#endif /* __IPHONEOS__ */
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Platform specific functions for Android */
 | 
			
		||||
#if defined(__ANDROID__) && __ANDROID__
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Get the JNI environment for the current thread
 | 
			
		||||
 | 
			
		||||
   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Get the SDL Activity object for the application
 | 
			
		||||
 | 
			
		||||
   This returns jobject, but the prototype is void* so we don't need jni.h
 | 
			
		||||
   The jobject returned by SDL_AndroidGetActivity is a local reference.
 | 
			
		||||
   It is the caller's responsibility to properly release it
 | 
			
		||||
   (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   See the official Android developer guide for more information:
 | 
			
		||||
   http://developer.android.com/guide/topics/data/data-storage.html
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
 | 
			
		||||
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Get the path used for internal storage for this application.
 | 
			
		||||
 | 
			
		||||
   This path is unique to your application and cannot be written to
 | 
			
		||||
   by other applications.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Get the current state of external storage, a bitmask of these values:
 | 
			
		||||
    SDL_ANDROID_EXTERNAL_STORAGE_READ
 | 
			
		||||
    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
 | 
			
		||||
 | 
			
		||||
   If external storage is currently unavailable, this will return 0.
 | 
			
		||||
*/
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
   \brief Get the path used for external storage for this application.
 | 
			
		||||
 | 
			
		||||
   This path is unique to your application, but is public and can be
 | 
			
		||||
   written to by other applications.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
 | 
			
		||||
 | 
			
		||||
#endif /* __ANDROID__ */
 | 
			
		||||
 | 
			
		||||
/* Platform specific functions for WinRT */
 | 
			
		||||
#if defined(__WINRT__) && __WINRT__
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief WinRT / Windows Phone path types
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    /** \brief The installed app's root directory.
 | 
			
		||||
        Files here are likely to be read-only. */
 | 
			
		||||
    SDL_WINRT_PATH_INSTALLED_LOCATION,
 | 
			
		||||
 | 
			
		||||
    /** \brief The app's local data store.  Files may be written here */
 | 
			
		||||
    SDL_WINRT_PATH_LOCAL_FOLDER,
 | 
			
		||||
 | 
			
		||||
    /** \brief The app's roaming data store.  Unsupported on Windows Phone.
 | 
			
		||||
        Files written here may be copied to other machines via a network
 | 
			
		||||
        connection.
 | 
			
		||||
    */
 | 
			
		||||
    SDL_WINRT_PATH_ROAMING_FOLDER,
 | 
			
		||||
 | 
			
		||||
    /** \brief The app's temporary data store.  Unsupported on Windows Phone.
 | 
			
		||||
        Files written here may be deleted at any time. */
 | 
			
		||||
    SDL_WINRT_PATH_TEMP_FOLDER
 | 
			
		||||
} SDL_WinRT_Path;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Retrieves a WinRT defined path on the local file system
 | 
			
		||||
 *
 | 
			
		||||
 *  \note Documentation on most app-specific path types on WinRT
 | 
			
		||||
 *      can be found on MSDN, at the URL:
 | 
			
		||||
 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
			
		||||
 *
 | 
			
		||||
 *  \param pathType The type of path to retrieve.
 | 
			
		||||
 *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
 | 
			
		||||
 *      if the path is not available for any reason.  Not all paths are
 | 
			
		||||
 *      available on all versions of Windows.  This is especially true on
 | 
			
		||||
 *      Windows Phone.  Check the documentation for the given
 | 
			
		||||
 *      SDL_WinRT_Path for more information on which path types are
 | 
			
		||||
 *      supported where.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Retrieves a WinRT defined path on the local file system
 | 
			
		||||
 *
 | 
			
		||||
 *  \note Documentation on most app-specific path types on WinRT
 | 
			
		||||
 *      can be found on MSDN, at the URL:
 | 
			
		||||
 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 | 
			
		||||
 *
 | 
			
		||||
 *  \param pathType The type of path to retrieve.
 | 
			
		||||
 *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
 | 
			
		||||
 *      if the path is not available for any reason.  Not all paths are
 | 
			
		||||
 *      available on all versions of Windows.  This is especially true on
 | 
			
		||||
 *      Windows Phone.  Check the documentation for the given
 | 
			
		||||
 *      SDL_WinRT_Path for more information on which path types are
 | 
			
		||||
 *      supported where.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
 | 
			
		||||
 | 
			
		||||
#endif /* __WINRT__ */
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_system_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										321
									
								
								include/sdl2/SDL_syswm.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										321
									
								
								include/sdl2/SDL_syswm.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,321 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_syswm.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL custom system window manager hooks.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_syswm_h
 | 
			
		||||
#define _SDL_syswm_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
#include "SDL_version.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_syswm.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Your application has access to a special type of event ::SDL_SYSWMEVENT,
 | 
			
		||||
 *  which contains window-manager specific information and arrives whenever
 | 
			
		||||
 *  an unhandled window event occurs.  This event is ignored by default, but
 | 
			
		||||
 *  you can enable it with SDL_EventState().
 | 
			
		||||
 */
 | 
			
		||||
#ifdef SDL_PROTOTYPES_ONLY
 | 
			
		||||
struct SDL_SysWMinfo;
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
 | 
			
		||||
#ifndef WIN32_LEAN_AND_MEAN
 | 
			
		||||
#define WIN32_LEAN_AND_MEAN
 | 
			
		||||
#endif
 | 
			
		||||
#include <windows.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WINRT)
 | 
			
		||||
#include <Inspectable.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* This is the structure for custom window manager events */
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_X11)
 | 
			
		||||
#if defined(__APPLE__) && defined(__MACH__)
 | 
			
		||||
/* conflicts with Quickdraw.h */
 | 
			
		||||
#define Cursor X11Cursor
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include <X11/Xlib.h>
 | 
			
		||||
#include <X11/Xatom.h>
 | 
			
		||||
 | 
			
		||||
#if defined(__APPLE__) && defined(__MACH__)
 | 
			
		||||
/* matches the re-define above */
 | 
			
		||||
#undef Cursor
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#endif /* defined(SDL_VIDEO_DRIVER_X11) */
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
 | 
			
		||||
#include <directfb.h>
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_COCOA)
 | 
			
		||||
#ifdef __OBJC__
 | 
			
		||||
@class NSWindow;
 | 
			
		||||
#else
 | 
			
		||||
typedef struct _NSWindow NSWindow;
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
 | 
			
		||||
#ifdef __OBJC__
 | 
			
		||||
#include <UIKit/UIKit.h>
 | 
			
		||||
#else
 | 
			
		||||
typedef struct _UIWindow UIWindow;
 | 
			
		||||
typedef struct _UIViewController UIViewController;
 | 
			
		||||
#endif
 | 
			
		||||
typedef Uint32 GLuint;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
 | 
			
		||||
typedef struct ANativeWindow ANativeWindow;
 | 
			
		||||
typedef void *EGLSurface;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
 | 
			
		||||
#include "SDL_egl.h"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  These are the various supported windowing subsystems
 | 
			
		||||
 */
 | 
			
		||||
typedef enum
 | 
			
		||||
{
 | 
			
		||||
    SDL_SYSWM_UNKNOWN,
 | 
			
		||||
    SDL_SYSWM_WINDOWS,
 | 
			
		||||
    SDL_SYSWM_X11,
 | 
			
		||||
    SDL_SYSWM_DIRECTFB,
 | 
			
		||||
    SDL_SYSWM_COCOA,
 | 
			
		||||
    SDL_SYSWM_UIKIT,
 | 
			
		||||
    SDL_SYSWM_WAYLAND,
 | 
			
		||||
    SDL_SYSWM_MIR,
 | 
			
		||||
    SDL_SYSWM_WINRT,
 | 
			
		||||
    SDL_SYSWM_ANDROID,
 | 
			
		||||
    SDL_SYSWM_VIVANTE
 | 
			
		||||
} SDL_SYSWM_TYPE;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The custom event structure.
 | 
			
		||||
 */
 | 
			
		||||
struct SDL_SysWMmsg
 | 
			
		||||
{
 | 
			
		||||
    SDL_version version;
 | 
			
		||||
    SDL_SYSWM_TYPE subsystem;
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
 | 
			
		||||
        struct {
 | 
			
		||||
            HWND hwnd;                  /**< The window for the message */
 | 
			
		||||
            UINT msg;                   /**< The type of message */
 | 
			
		||||
            WPARAM wParam;              /**< WORD message parameter */
 | 
			
		||||
            LPARAM lParam;              /**< LONG message parameter */
 | 
			
		||||
        } win;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_X11)
 | 
			
		||||
        struct {
 | 
			
		||||
            XEvent event;
 | 
			
		||||
        } x11;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
 | 
			
		||||
        struct {
 | 
			
		||||
            DFBEvent event;
 | 
			
		||||
        } dfb;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_COCOA)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            /* Latest version of Xcode clang complains about empty structs in C v. C++:
 | 
			
		||||
                 error: empty struct has size 0 in C, size 1 in C++
 | 
			
		||||
             */
 | 
			
		||||
            int dummy;
 | 
			
		||||
            /* No Cocoa window events yet */
 | 
			
		||||
        } cocoa;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            int dummy;
 | 
			
		||||
            /* No UIKit window events yet */
 | 
			
		||||
        } uikit;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            int dummy;
 | 
			
		||||
            /* No Vivante window events yet */
 | 
			
		||||
        } vivante;
 | 
			
		||||
#endif
 | 
			
		||||
        /* Can't have an empty union */
 | 
			
		||||
        int dummy;
 | 
			
		||||
    } msg;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The custom window manager information structure.
 | 
			
		||||
 *
 | 
			
		||||
 *  When this structure is returned, it holds information about which
 | 
			
		||||
 *  low level system it is using, and will be one of SDL_SYSWM_TYPE.
 | 
			
		||||
 */
 | 
			
		||||
struct SDL_SysWMinfo
 | 
			
		||||
{
 | 
			
		||||
    SDL_version version;
 | 
			
		||||
    SDL_SYSWM_TYPE subsystem;
 | 
			
		||||
    union
 | 
			
		||||
    {
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            HWND window;                /**< The window handle */
 | 
			
		||||
            HDC hdc;                    /**< The window device context */
 | 
			
		||||
        } win;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WINRT)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            IInspectable * window;      /**< The WinRT CoreWindow */
 | 
			
		||||
        } winrt;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_X11)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            Display *display;           /**< The X11 display */
 | 
			
		||||
            Window window;              /**< The X11 window */
 | 
			
		||||
        } x11;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            IDirectFB *dfb;             /**< The directfb main interface */
 | 
			
		||||
            IDirectFBWindow *window;    /**< The directfb window handle */
 | 
			
		||||
            IDirectFBSurface *surface;  /**< The directfb client surface */
 | 
			
		||||
        } dfb;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_COCOA)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
 | 
			
		||||
            NSWindow __unsafe_unretained *window; /* The Cocoa window */
 | 
			
		||||
#else
 | 
			
		||||
            NSWindow *window;                     /* The Cocoa window */
 | 
			
		||||
#endif
 | 
			
		||||
        } cocoa;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_UIKIT)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
 | 
			
		||||
            UIWindow __unsafe_unretained *window; /* The UIKit window */
 | 
			
		||||
#else
 | 
			
		||||
            UIWindow *window;                     /* The UIKit window */
 | 
			
		||||
#endif
 | 
			
		||||
            GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
 | 
			
		||||
            GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
 | 
			
		||||
            GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
 | 
			
		||||
        } uikit;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            struct wl_display *display;            /**< Wayland display */
 | 
			
		||||
            struct wl_surface *surface;            /**< Wayland surface */
 | 
			
		||||
            struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
 | 
			
		||||
        } wl;
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_MIR)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            struct MirConnection *connection;  /**< Mir display server connection */
 | 
			
		||||
            struct MirSurface *surface;  /**< Mir surface */
 | 
			
		||||
        } mir;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_ANDROID)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            ANativeWindow *window;
 | 
			
		||||
            EGLSurface surface;
 | 
			
		||||
        } android;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if defined(SDL_VIDEO_DRIVER_VIVANTE)
 | 
			
		||||
        struct
 | 
			
		||||
        {
 | 
			
		||||
            EGLNativeDisplayType display;
 | 
			
		||||
            EGLNativeWindowType window;
 | 
			
		||||
        } vivante;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
        /* Can't have an empty union */
 | 
			
		||||
        int dummy;
 | 
			
		||||
    } info;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif /* SDL_PROTOTYPES_ONLY */
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief This function allows access to driver-dependent window information.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param window The window about which information is being requested
 | 
			
		||||
 *  \param info This structure must be initialized with the SDL version, and is
 | 
			
		||||
 *              then filled in with information about the given window.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return SDL_TRUE if the function is implemented and the version member of
 | 
			
		||||
 *          the \c info struct is valid, SDL_FALSE otherwise.
 | 
			
		||||
 *
 | 
			
		||||
 *  You typically use this function like this:
 | 
			
		||||
 *  \code
 | 
			
		||||
 *  SDL_SysWMinfo info;
 | 
			
		||||
 *  SDL_VERSION(&info.version);
 | 
			
		||||
 *  if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
 | 
			
		||||
                                                     SDL_SysWMinfo * info);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_syswm_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										68
									
								
								include/sdl2/SDL_test.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										68
									
								
								include/sdl2/SDL_test.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,68 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_h
 | 
			
		||||
#define _SDL_test_h
 | 
			
		||||
 | 
			
		||||
#include "SDL.h"
 | 
			
		||||
#include "SDL_test_common.h"
 | 
			
		||||
#include "SDL_test_font.h"
 | 
			
		||||
#include "SDL_test_random.h"
 | 
			
		||||
#include "SDL_test_fuzzer.h"
 | 
			
		||||
#include "SDL_test_crc32.h"
 | 
			
		||||
#include "SDL_test_md5.h"
 | 
			
		||||
#include "SDL_test_log.h"
 | 
			
		||||
#include "SDL_test_assert.h"
 | 
			
		||||
#include "SDL_test_harness.h"
 | 
			
		||||
#include "SDL_test_images.h"
 | 
			
		||||
#include "SDL_test_compare.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Global definitions */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Note: Maximum size of SDLTest log message is less than SDL's limit
 | 
			
		||||
 * to ensure we can fit additional information such as the timestamp.
 | 
			
		||||
 */
 | 
			
		||||
#define SDLTEST_MAX_LOGMESSAGE_LENGTH   3584
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										105
									
								
								include/sdl2/SDL_test_assert.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								include/sdl2/SDL_test_assert.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,105 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_assert.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 *
 | 
			
		||||
 * Assert API for test code and test cases
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_assert_h
 | 
			
		||||
#define _SDL_test_assert_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Fails the assert.
 | 
			
		||||
 */
 | 
			
		||||
#define ASSERT_FAIL     0
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Passes the assert.
 | 
			
		||||
 */
 | 
			
		||||
#define ASSERT_PASS     1
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Assert that logs and break execution flow on failures.
 | 
			
		||||
 *
 | 
			
		||||
 * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
 | 
			
		||||
 * \param assertDescription Message to log with the assert describing it.
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
 | 
			
		||||
 *
 | 
			
		||||
 * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
 | 
			
		||||
 * \param assertDescription Message to log with the assert describing it.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
 | 
			
		||||
 *
 | 
			
		||||
 * \param assertDescription Message to log with the assert describing it.
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Resets the assert summary counters to zero.
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_ResetAssertSummary();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_LogAssertSummary();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Converts the current assert summary state to a test result.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_AssertSummaryToTestResult();
 | 
			
		||||
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_assert_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										188
									
								
								include/sdl2/SDL_test_common.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								include/sdl2/SDL_test_common.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,188 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_common.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* Ported from original test\common.h file. */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_common_h
 | 
			
		||||
#define _SDL_test_common_h
 | 
			
		||||
 | 
			
		||||
#include "SDL.h"
 | 
			
		||||
 | 
			
		||||
#if defined(__PSP__)
 | 
			
		||||
#define DEFAULT_WINDOW_WIDTH  480
 | 
			
		||||
#define DEFAULT_WINDOW_HEIGHT 272
 | 
			
		||||
#else
 | 
			
		||||
#define DEFAULT_WINDOW_WIDTH  640
 | 
			
		||||
#define DEFAULT_WINDOW_HEIGHT 480
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#define VERBOSE_VIDEO   0x00000001
 | 
			
		||||
#define VERBOSE_MODES   0x00000002
 | 
			
		||||
#define VERBOSE_RENDER  0x00000004
 | 
			
		||||
#define VERBOSE_EVENT   0x00000008
 | 
			
		||||
#define VERBOSE_AUDIO   0x00000010
 | 
			
		||||
 | 
			
		||||
typedef struct
 | 
			
		||||
{
 | 
			
		||||
    /* SDL init flags */
 | 
			
		||||
    char **argv;
 | 
			
		||||
    Uint32 flags;
 | 
			
		||||
    Uint32 verbose;
 | 
			
		||||
 | 
			
		||||
    /* Video info */
 | 
			
		||||
    const char *videodriver;
 | 
			
		||||
    int display;
 | 
			
		||||
    const char *window_title;
 | 
			
		||||
    const char *window_icon;
 | 
			
		||||
    Uint32 window_flags;
 | 
			
		||||
    int window_x;
 | 
			
		||||
    int window_y;
 | 
			
		||||
    int window_w;
 | 
			
		||||
    int window_h;
 | 
			
		||||
    int window_minW;
 | 
			
		||||
    int window_minH;
 | 
			
		||||
    int window_maxW;
 | 
			
		||||
    int window_maxH;
 | 
			
		||||
    int logical_w;
 | 
			
		||||
    int logical_h;
 | 
			
		||||
    float scale;
 | 
			
		||||
    int depth;
 | 
			
		||||
    int refresh_rate;
 | 
			
		||||
    int num_windows;
 | 
			
		||||
    SDL_Window **windows;
 | 
			
		||||
 | 
			
		||||
    /* Renderer info */
 | 
			
		||||
    const char *renderdriver;
 | 
			
		||||
    Uint32 render_flags;
 | 
			
		||||
    SDL_bool skip_renderer;
 | 
			
		||||
    SDL_Renderer **renderers;
 | 
			
		||||
    SDL_Texture **targets;
 | 
			
		||||
 | 
			
		||||
    /* Audio info */
 | 
			
		||||
    const char *audiodriver;
 | 
			
		||||
    SDL_AudioSpec audiospec;
 | 
			
		||||
 | 
			
		||||
    /* GL settings */
 | 
			
		||||
    int gl_red_size;
 | 
			
		||||
    int gl_green_size;
 | 
			
		||||
    int gl_blue_size;
 | 
			
		||||
    int gl_alpha_size;
 | 
			
		||||
    int gl_buffer_size;
 | 
			
		||||
    int gl_depth_size;
 | 
			
		||||
    int gl_stencil_size;
 | 
			
		||||
    int gl_double_buffer;
 | 
			
		||||
    int gl_accum_red_size;
 | 
			
		||||
    int gl_accum_green_size;
 | 
			
		||||
    int gl_accum_blue_size;
 | 
			
		||||
    int gl_accum_alpha_size;
 | 
			
		||||
    int gl_stereo;
 | 
			
		||||
    int gl_multisamplebuffers;
 | 
			
		||||
    int gl_multisamplesamples;
 | 
			
		||||
    int gl_retained_backing;
 | 
			
		||||
    int gl_accelerated;
 | 
			
		||||
    int gl_major_version;
 | 
			
		||||
    int gl_minor_version;
 | 
			
		||||
    int gl_debug;
 | 
			
		||||
    int gl_profile_mask;
 | 
			
		||||
} SDLTest_CommonState;
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Parse command line parameters and create common state.
 | 
			
		||||
 *
 | 
			
		||||
 * \param argv Array of command line parameters
 | 
			
		||||
 * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Returns a newly allocated common state object.
 | 
			
		||||
 */
 | 
			
		||||
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Process one common argument.
 | 
			
		||||
 *
 | 
			
		||||
 * \param state The common state describing the test window to create.
 | 
			
		||||
 * \param index The index of the argument to process in argv[].
 | 
			
		||||
 *
 | 
			
		||||
 * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Returns common usage information
 | 
			
		||||
 *
 | 
			
		||||
 * \param state The common state describing the test window to create.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns String with usage information
 | 
			
		||||
 */
 | 
			
		||||
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Open test window.
 | 
			
		||||
 *
 | 
			
		||||
 * \param state The common state describing the test window to create.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns True if initialization succeeded, false otherwise
 | 
			
		||||
 */
 | 
			
		||||
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Common event handler for test windows.
 | 
			
		||||
 *
 | 
			
		||||
 * \param state The common state used to create test window.
 | 
			
		||||
 * \param event The event to handle.
 | 
			
		||||
 * \param done Flag indicating we are done.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Close test window.
 | 
			
		||||
 *
 | 
			
		||||
 * \param state The common state used to create test window.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_CommonQuit(SDLTest_CommonState * state);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_common_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										69
									
								
								include/sdl2/SDL_test_compare.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										69
									
								
								include/sdl2/SDL_test_compare.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,69 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_compare.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 | 
			
		||||
 Defines comparison functions (i.e. for surfaces).
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_compare_h
 | 
			
		||||
#define _SDL_test_compare_h
 | 
			
		||||
 | 
			
		||||
#include "SDL.h"
 | 
			
		||||
 | 
			
		||||
#include "SDL_test_images.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Compares a surface and with reference image data for equality
 | 
			
		||||
 *
 | 
			
		||||
 * \param surface Surface used in comparison
 | 
			
		||||
 * \param referenceSurface Test Surface used in comparison
 | 
			
		||||
 * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_compare_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										124
									
								
								include/sdl2/SDL_test_crc32.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										124
									
								
								include/sdl2/SDL_test_crc32.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,124 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_crc32.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 | 
			
		||||
 Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_crc32_h
 | 
			
		||||
#define _SDL_test_crc32_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ------------ Definitions --------- */
 | 
			
		||||
 | 
			
		||||
/* Definition shared by all CRC routines */
 | 
			
		||||
 | 
			
		||||
#ifndef CrcUint32
 | 
			
		||||
 #define CrcUint32  unsigned int
 | 
			
		||||
#endif
 | 
			
		||||
#ifndef CrcUint8
 | 
			
		||||
 #define CrcUint8   unsigned char
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifdef ORIGINAL_METHOD
 | 
			
		||||
 #define CRC32_POLY 0x04c11db7   /* AUTODIN II, Ethernet, & FDDI */
 | 
			
		||||
#else
 | 
			
		||||
 #define CRC32_POLY 0xEDB88320   /* Perl String::CRC32 compatible */
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Data structure for CRC32 (checksum) computation
 | 
			
		||||
 */
 | 
			
		||||
  typedef struct {
 | 
			
		||||
    CrcUint32    crc32_table[256]; /* CRC table */
 | 
			
		||||
  } SDLTest_Crc32Context;
 | 
			
		||||
 | 
			
		||||
/* ---------- Function Prototypes ------------- */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Initialize the CRC context
 | 
			
		||||
 *
 | 
			
		||||
 * Note: The function initializes the crc table required for all crc calculations.
 | 
			
		||||
 *
 | 
			
		||||
 * \param crcContext        pointer to context variable
 | 
			
		||||
 *
 | 
			
		||||
 * \returns 0 for OK, -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief calculate a crc32 from a data block
 | 
			
		||||
 *
 | 
			
		||||
 * \param crcContext         pointer to context variable
 | 
			
		||||
 * \param inBuf              input buffer to checksum
 | 
			
		||||
 * \param inLen              length of input buffer
 | 
			
		||||
 * \param crc32              pointer to Uint32 to store the final CRC into
 | 
			
		||||
 *
 | 
			
		||||
 * \returns 0 for OK, -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
 | 
			
		||||
 | 
			
		||||
/* Same routine broken down into three steps */
 | 
			
		||||
int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
 | 
			
		||||
int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
 | 
			
		||||
int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief clean up CRC context
 | 
			
		||||
 *
 | 
			
		||||
 * \param crcContext        pointer to context variable
 | 
			
		||||
 *
 | 
			
		||||
 * \returns 0 for OK, -1 on error
 | 
			
		||||
 *
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_crc32_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										76
									
								
								include/sdl2/SDL_test_font.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										76
									
								
								include/sdl2/SDL_test_font.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,76 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_font.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_font_h
 | 
			
		||||
#define _SDL_test_font_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
#define FONT_CHARACTER_SIZE  8
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a string in the currently set font.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer to draw on.
 | 
			
		||||
 *  \param x The X coordinate of the upper left corner of the character.
 | 
			
		||||
 *  \param y The Y coordinate of the upper left corner of the character.
 | 
			
		||||
 *  \param c The character to draw.
 | 
			
		||||
 *
 | 
			
		||||
 *  \returns Returns 0 on success, -1 on failure.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Draw a string in the currently set font.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param renderer The renderer to draw on.
 | 
			
		||||
 *  \param x The X coordinate of the upper left corner of the string.
 | 
			
		||||
 *  \param y The Y coordinate of the upper left corner of the string.
 | 
			
		||||
 *  \param s The string to draw.
 | 
			
		||||
 *
 | 
			
		||||
 *  \returns Returns 0 on success, -1 on failure.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_font_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										384
									
								
								include/sdl2/SDL_test_fuzzer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										384
									
								
								include/sdl2/SDL_test_fuzzer.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,384 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_fuzzer.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 | 
			
		||||
  Data generators for fuzzing test data in a reproducible way.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_fuzzer_h
 | 
			
		||||
#define _SDL_test_fuzzer_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
  Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \file
 | 
			
		||||
 * Note: The fuzzer implementation uses a static instance of random context
 | 
			
		||||
 * internally which makes it thread-UNsafe.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Initializes the fuzzer for a test
 | 
			
		||||
 *
 | 
			
		||||
 * \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_FuzzerInit(Uint64 execKey);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random Uint8
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated integer
 | 
			
		||||
 */
 | 
			
		||||
Uint8 SDLTest_RandomUint8();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random Sint8
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated signed integer
 | 
			
		||||
 */
 | 
			
		||||
Sint8 SDLTest_RandomSint8();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random Uint16
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated integer
 | 
			
		||||
 */
 | 
			
		||||
Uint16 SDLTest_RandomUint16();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random Sint16
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated signed integer
 | 
			
		||||
 */
 | 
			
		||||
Sint16 SDLTest_RandomSint16();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random integer
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated integer
 | 
			
		||||
 */
 | 
			
		||||
Sint32 SDLTest_RandomSint32();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random positive integer
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated integer
 | 
			
		||||
 */
 | 
			
		||||
Uint32 SDLTest_RandomUint32();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns random Uint64.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated integer
 | 
			
		||||
 */
 | 
			
		||||
Uint64 SDLTest_RandomUint64();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns random Sint64.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated signed integer
 | 
			
		||||
 */
 | 
			
		||||
Sint64 SDLTest_RandomSint64();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \returns random float in range [0.0 - 1.0[
 | 
			
		||||
 */
 | 
			
		||||
float SDLTest_RandomUnitFloat();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \returns random double in range [0.0 - 1.0[
 | 
			
		||||
 */
 | 
			
		||||
double SDLTest_RandomUnitDouble();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \returns random float.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
float SDLTest_RandomFloat();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \returns random double.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
double SDLTest_RandomDouble();
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Uint8 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
 | 
			
		||||
 * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
 | 
			
		||||
 * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or 0 with error set
 | 
			
		||||
 */
 | 
			
		||||
Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Uint16 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
 | 
			
		||||
 * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
 | 
			
		||||
 * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or 0 with error set
 | 
			
		||||
 */
 | 
			
		||||
Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Uint32 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
 | 
			
		||||
 * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
 | 
			
		||||
 * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or 0 with error set
 | 
			
		||||
 */
 | 
			
		||||
Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Uint64 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
 | 
			
		||||
 * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
 | 
			
		||||
 * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or 0 with error set
 | 
			
		||||
 */
 | 
			
		||||
Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Sint8 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
 | 
			
		||||
 * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
 | 
			
		||||
 * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
 | 
			
		||||
 */
 | 
			
		||||
Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Sint16 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
 | 
			
		||||
 * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
 | 
			
		||||
 * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
 | 
			
		||||
 */
 | 
			
		||||
Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Sint32 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
 | 
			
		||||
 * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
 | 
			
		||||
 * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
 | 
			
		||||
 */
 | 
			
		||||
Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns a random boundary value for Sint64 within the given boundaries.
 | 
			
		||||
 * Boundaries are inclusive, see the usage examples below. If validDomain
 | 
			
		||||
 * is true, the function will only return valid boundaries, otherwise non-valid
 | 
			
		||||
 * boundaries are also possible.
 | 
			
		||||
 * If boundary1 > boundary2, the values are swapped
 | 
			
		||||
 *
 | 
			
		||||
 * Usage examples:
 | 
			
		||||
 * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
 | 
			
		||||
 * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
 | 
			
		||||
 * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
 | 
			
		||||
 * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
 | 
			
		||||
 *
 | 
			
		||||
 * \param boundary1 Lower boundary limit
 | 
			
		||||
 * \param boundary2 Upper boundary limit
 | 
			
		||||
 * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
 | 
			
		||||
 */
 | 
			
		||||
Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns integer in range [min, max] (inclusive).
 | 
			
		||||
 * Min and max values can be negative values.
 | 
			
		||||
 * If Max in smaller than min, then the values are swapped.
 | 
			
		||||
 * Min and max are the same value, that value will be returned.
 | 
			
		||||
 *
 | 
			
		||||
 * \param min Minimum inclusive value of returned random number
 | 
			
		||||
 * \param max Maximum inclusive value of returned random number
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Generated random integer in range
 | 
			
		||||
 */
 | 
			
		||||
Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates random null-terminated string. The minimum length for
 | 
			
		||||
 * the string is 1 character, maximum length for the string is 255
 | 
			
		||||
 * characters and it can contain ASCII characters from 32 to 126.
 | 
			
		||||
 *
 | 
			
		||||
 * Note: Returned string needs to be deallocated.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
 | 
			
		||||
 */
 | 
			
		||||
char * SDLTest_RandomAsciiString();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates random null-terminated string. The maximum length for
 | 
			
		||||
 * the string is defined by the maxLength parameter.
 | 
			
		||||
 * String can contain ASCII characters from 32 to 126.
 | 
			
		||||
 *
 | 
			
		||||
 * Note: Returned string needs to be deallocated.
 | 
			
		||||
 *
 | 
			
		||||
 * \param maxLength The maximum length of the generated string.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
 | 
			
		||||
 */
 | 
			
		||||
char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Generates random null-terminated string. The length for
 | 
			
		||||
 * the string is defined by the size parameter.
 | 
			
		||||
 * String can contain ASCII characters from 32 to 126.
 | 
			
		||||
 *
 | 
			
		||||
 * Note: Returned string needs to be deallocated.
 | 
			
		||||
 *
 | 
			
		||||
 * \param size The length of the generated string
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
 | 
			
		||||
 */
 | 
			
		||||
char * SDLTest_RandomAsciiStringOfSize(int size);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Returns the invocation count for the fuzzer since last ...FuzzerInit.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_GetFuzzerInvocationCount();
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_fuzzer_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										123
									
								
								include/sdl2/SDL_test_harness.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										123
									
								
								include/sdl2/SDL_test_harness.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,123 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_harness.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
  Defines types for test case definitions and the test execution harness API.
 | 
			
		||||
 | 
			
		||||
  Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_harness_h
 | 
			
		||||
#define _SDL_test_harness_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* ! Definitions for test case structures */
 | 
			
		||||
#define TEST_ENABLED  1
 | 
			
		||||
#define TEST_DISABLED 0
 | 
			
		||||
 | 
			
		||||
/* ! Definition of all the possible test return values of the test case method */
 | 
			
		||||
#define TEST_ABORTED        -1
 | 
			
		||||
#define TEST_STARTED         0
 | 
			
		||||
#define TEST_COMPLETED       1
 | 
			
		||||
#define TEST_SKIPPED         2
 | 
			
		||||
 | 
			
		||||
/* ! Definition of all the possible test results for the harness */
 | 
			
		||||
#define TEST_RESULT_PASSED              0
 | 
			
		||||
#define TEST_RESULT_FAILED              1
 | 
			
		||||
#define TEST_RESULT_NO_ASSERT           2
 | 
			
		||||
#define TEST_RESULT_SKIPPED             3
 | 
			
		||||
#define TEST_RESULT_SETUP_FAILURE       4
 | 
			
		||||
 | 
			
		||||
/* !< Function pointer to a test case setup function (run before every test) */
 | 
			
		||||
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
 | 
			
		||||
 | 
			
		||||
/* !< Function pointer to a test case function */
 | 
			
		||||
typedef int (*SDLTest_TestCaseFp)(void *arg);
 | 
			
		||||
 | 
			
		||||
/* !< Function pointer to a test case teardown function (run after every test) */
 | 
			
		||||
typedef void  (*SDLTest_TestCaseTearDownFp)(void *arg);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Holds information about a single test case.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDLTest_TestCaseReference {
 | 
			
		||||
    /* !< Func2Stress */
 | 
			
		||||
    SDLTest_TestCaseFp testCase;
 | 
			
		||||
    /* !< Short name (or function name) "Func2Stress" */
 | 
			
		||||
    char *name;
 | 
			
		||||
    /* !< Long name or full description "This test pushes func2() to the limit." */
 | 
			
		||||
    char *description;
 | 
			
		||||
    /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
 | 
			
		||||
    int enabled;
 | 
			
		||||
} SDLTest_TestCaseReference;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Holds information about a test suite (multiple test cases).
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDLTest_TestSuiteReference {
 | 
			
		||||
    /* !< "PlatformSuite" */
 | 
			
		||||
    char *name;
 | 
			
		||||
    /* !< The function that is run before each test. NULL skips. */
 | 
			
		||||
    SDLTest_TestCaseSetUpFp testSetUp;
 | 
			
		||||
    /* !< The test cases that are run as part of the suite. Last item should be NULL. */
 | 
			
		||||
    const SDLTest_TestCaseReference **testCases;
 | 
			
		||||
    /* !< The function that is run after each test. NULL skips. */
 | 
			
		||||
    SDLTest_TestCaseTearDownFp testTearDown;
 | 
			
		||||
} SDLTest_TestSuiteReference;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Execute a test suite using the given run seed and execution key.
 | 
			
		||||
 *
 | 
			
		||||
 * \param testSuites Suites containing the test case.
 | 
			
		||||
 * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
 | 
			
		||||
 * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
 | 
			
		||||
 * \param filter Filter specification. NULL disables. Case sensitive.
 | 
			
		||||
 * \param testIterations Number of iterations to run each test case.
 | 
			
		||||
 *
 | 
			
		||||
 * \returns Test run result; 0 when all tests passed, 1 if any tests failed.
 | 
			
		||||
 */
 | 
			
		||||
int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_harness_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										78
									
								
								include/sdl2/SDL_test_images.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								include/sdl2/SDL_test_images.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_images.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 | 
			
		||||
 Defines some images for tests.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_images_h
 | 
			
		||||
#define _SDL_test_images_h
 | 
			
		||||
 | 
			
		||||
#include "SDL.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *Type for test images.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDLTest_SurfaceImage_s {
 | 
			
		||||
  int width;
 | 
			
		||||
  int height;
 | 
			
		||||
  unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
 | 
			
		||||
  const char *pixel_data;
 | 
			
		||||
} SDLTest_SurfaceImage_t;
 | 
			
		||||
 | 
			
		||||
/* Test images */
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlit();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitColor();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitAlpha();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitBlendAdd();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitBlend();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitBlendMod();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitBlendNone();
 | 
			
		||||
SDL_Surface *SDLTest_ImageBlitBlendAll();
 | 
			
		||||
SDL_Surface *SDLTest_ImageFace();
 | 
			
		||||
SDL_Surface *SDLTest_ImagePrimitives();
 | 
			
		||||
SDL_Surface *SDLTest_ImagePrimitivesBlend();
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_images_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										67
									
								
								include/sdl2/SDL_test_log.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										67
									
								
								include/sdl2/SDL_test_log.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,67 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_log.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 *
 | 
			
		||||
 *  Wrapper to log in the TEST category
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_log_h
 | 
			
		||||
#define _SDL_test_log_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Prints given message with a timestamp in the TEST category and INFO priority.
 | 
			
		||||
 *
 | 
			
		||||
 * \param fmt Message to be logged
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
 | 
			
		||||
 *
 | 
			
		||||
 * \param fmt Message to be logged
 | 
			
		||||
 */
 | 
			
		||||
void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_log_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										129
									
								
								include/sdl2/SDL_test_md5.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										129
									
								
								include/sdl2/SDL_test_md5.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,129 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_md5.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 ***********************************************************************
 | 
			
		||||
 ** Header file for implementation of MD5                             **
 | 
			
		||||
 ** RSA Data Security, Inc. MD5 Message-Digest Algorithm              **
 | 
			
		||||
 ** Created: 2/17/90 RLR                                              **
 | 
			
		||||
 ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version               **
 | 
			
		||||
 ** Revised (for MD5): RLR 4/27/91                                    **
 | 
			
		||||
 **   -- G modified to have y&~z instead of y&z                       **
 | 
			
		||||
 **   -- FF, GG, HH modified to add in last register done             **
 | 
			
		||||
 **   -- Access pattern: round 2 works mod 5, round 3 works mod 3     **
 | 
			
		||||
 **   -- distinct additive constant for each step                     **
 | 
			
		||||
 **   -- round 4 added, working mod 7                                 **
 | 
			
		||||
 ***********************************************************************
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 ***********************************************************************
 | 
			
		||||
 **  Message-digest routines:                                         **
 | 
			
		||||
 **  To form the message digest for a message M                       **
 | 
			
		||||
 **    (1) Initialize a context buffer mdContext using MD5Init        **
 | 
			
		||||
 **    (2) Call MD5Update on mdContext and M                          **
 | 
			
		||||
 **    (3) Call MD5Final on mdContext                                 **
 | 
			
		||||
 **  The message digest is now in mdContext->digest[0...15]           **
 | 
			
		||||
 ***********************************************************************
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_md5_h
 | 
			
		||||
#define _SDL_test_md5_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* ------------ Definitions --------- */
 | 
			
		||||
 | 
			
		||||
/* typedef a 32-bit type */
 | 
			
		||||
  typedef unsigned long int MD5UINT4;
 | 
			
		||||
 | 
			
		||||
/* Data structure for MD5 (Message-Digest) computation */
 | 
			
		||||
  typedef struct {
 | 
			
		||||
    MD5UINT4  i[2];     /* number of _bits_ handled mod 2^64 */
 | 
			
		||||
    MD5UINT4  buf[4];       /* scratch buffer */
 | 
			
		||||
    unsigned char in[64];   /* input buffer */
 | 
			
		||||
    unsigned char digest[16];   /* actual digest after Md5Final call */
 | 
			
		||||
  } SDLTest_Md5Context;
 | 
			
		||||
 | 
			
		||||
/* ---------- Function Prototypes ------------- */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief initialize the context
 | 
			
		||||
 *
 | 
			
		||||
 * \param  mdContext        pointer to context variable
 | 
			
		||||
 *
 | 
			
		||||
 * Note: The function initializes the message-digest context
 | 
			
		||||
 *       mdContext. Call before each new use of the context -
 | 
			
		||||
 *       all fields are set to zero.
 | 
			
		||||
 */
 | 
			
		||||
 void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief update digest from variable length data
 | 
			
		||||
 *
 | 
			
		||||
 * \param  mdContext       pointer to context variable
 | 
			
		||||
 * \param  inBuf           pointer to data array/string
 | 
			
		||||
 * \param  inLen           length of data array/string
 | 
			
		||||
 *
 | 
			
		||||
 * Note: The function updates the message-digest context to account
 | 
			
		||||
 *       for the presence of each of the characters inBuf[0..inLen-1]
 | 
			
		||||
 *       in the message whose digest is being computed.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
 | 
			
		||||
                 unsigned int inLen);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief complete digest computation
 | 
			
		||||
 *
 | 
			
		||||
 * \param mdContext     pointer to context variable
 | 
			
		||||
 *
 | 
			
		||||
 * Note: The function terminates the message-digest computation and
 | 
			
		||||
 *       ends with the desired message digest in mdContext.digest[0..15].
 | 
			
		||||
 *       Always call before using the digest[] variable.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_md5_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										115
									
								
								include/sdl2/SDL_test_random.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								include/sdl2/SDL_test_random.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_test_random.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL test framework.
 | 
			
		||||
 *
 | 
			
		||||
 *  This code is a part of the SDL2_test library, not the main SDL library.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 | 
			
		||||
 A "32-bit Multiply with carry random number generator. Very fast.
 | 
			
		||||
 Includes a list of recommended multipliers.
 | 
			
		||||
 | 
			
		||||
 multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
 | 
			
		||||
 period: (a*2^31)-1
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_test_random_h
 | 
			
		||||
#define _SDL_test_random_h
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* --- Definitions */
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Macros that return a random number in a specific format.
 | 
			
		||||
 */
 | 
			
		||||
#define SDLTest_RandomInt(c)        ((int)SDLTest_Random(c))
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
 * Context structure for the random number generator state.
 | 
			
		||||
 */
 | 
			
		||||
  typedef struct {
 | 
			
		||||
    unsigned int a;
 | 
			
		||||
    unsigned int x;
 | 
			
		||||
    unsigned int c;
 | 
			
		||||
    unsigned int ah;
 | 
			
		||||
    unsigned int al;
 | 
			
		||||
  } SDLTest_RandomContext;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* --- Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Initialize random number generator with two integers.
 | 
			
		||||
 *
 | 
			
		||||
 *  Note: The random sequence of numbers returned by ...Random() is the
 | 
			
		||||
 *  same for the same two integers and has a period of 2^31.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param rndContext     pointer to context structure
 | 
			
		||||
 *  \param xi         integer that defines the random sequence
 | 
			
		||||
 *  \param ci         integer that defines the random sequence
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
 | 
			
		||||
                  unsigned int ci);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Initialize random number generator based on current system time.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param rndContext     pointer to context structure
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Initialize random number generator based on current system time.
 | 
			
		||||
 *
 | 
			
		||||
 *  Note: ...RandomInit() or ...RandomInitTime() must have been called
 | 
			
		||||
 *  before using this function.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param rndContext     pointer to context structure
 | 
			
		||||
 *
 | 
			
		||||
 *  \returns A random number (32bit unsigned integer)
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_test_random_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										287
									
								
								include/sdl2/SDL_thread.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										287
									
								
								include/sdl2/SDL_thread.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,287 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_thread_h
 | 
			
		||||
#define _SDL_thread_h
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_thread.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header for the SDL thread management routines.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
/* Thread synchronization primitives */
 | 
			
		||||
#include "SDL_atomic.h"
 | 
			
		||||
#include "SDL_mutex.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* The SDL thread structure, defined in SDL_thread.c */
 | 
			
		||||
struct SDL_Thread;
 | 
			
		||||
typedef struct SDL_Thread SDL_Thread;
 | 
			
		||||
 | 
			
		||||
/* The SDL thread ID */
 | 
			
		||||
typedef unsigned long SDL_threadID;
 | 
			
		||||
 | 
			
		||||
/* Thread local storage ID, 0 is the invalid ID */
 | 
			
		||||
typedef unsigned int SDL_TLSID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The SDL thread priority.
 | 
			
		||||
 *
 | 
			
		||||
 *  \note On many systems you require special privileges to set high priority.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum {
 | 
			
		||||
    SDL_THREAD_PRIORITY_LOW,
 | 
			
		||||
    SDL_THREAD_PRIORITY_NORMAL,
 | 
			
		||||
    SDL_THREAD_PRIORITY_HIGH
 | 
			
		||||
} SDL_ThreadPriority;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  The function passed to SDL_CreateThread().
 | 
			
		||||
 *  It is passed a void* user context parameter and returns an int.
 | 
			
		||||
 */
 | 
			
		||||
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
 | 
			
		||||
 | 
			
		||||
#if defined(__WIN32__) && !defined(HAVE_LIBC)
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_thread.h
 | 
			
		||||
 *
 | 
			
		||||
 *  We compile SDL into a DLL. This means, that it's the DLL which
 | 
			
		||||
 *  creates a new thread for the calling process with the SDL_CreateThread()
 | 
			
		||||
 *  API. There is a problem with this, that only the RTL of the SDL.DLL will
 | 
			
		||||
 *  be initialized for those threads, and not the RTL of the calling
 | 
			
		||||
 *  application!
 | 
			
		||||
 *
 | 
			
		||||
 *  To solve this, we make a little hack here.
 | 
			
		||||
 *
 | 
			
		||||
 *  We'll always use the caller's _beginthread() and _endthread() APIs to
 | 
			
		||||
 *  start a new thread. This way, if it's the SDL.DLL which uses this API,
 | 
			
		||||
 *  then the RTL of SDL.DLL will be used to create the new thread, and if it's
 | 
			
		||||
 *  the application, then the RTL of the application will be used.
 | 
			
		||||
 *
 | 
			
		||||
 *  So, in short:
 | 
			
		||||
 *  Always use the _beginthread() and _endthread() of the calling runtime
 | 
			
		||||
 *  library!
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
 | 
			
		||||
#include <process.h>            /* This has _beginthread() and _endthread() defined! */
 | 
			
		||||
 | 
			
		||||
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
 | 
			
		||||
                                                        unsigned (__stdcall *
 | 
			
		||||
                                                                  func) (void
 | 
			
		||||
                                                                         *),
 | 
			
		||||
                                                        void *arg, unsigned,
 | 
			
		||||
                                                        unsigned *threadID);
 | 
			
		||||
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a thread.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Thread *SDLCALL
 | 
			
		||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
 | 
			
		||||
                 pfnSDL_CurrentBeginThread pfnBeginThread,
 | 
			
		||||
                 pfnSDL_CurrentEndThread pfnEndThread);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a thread.
 | 
			
		||||
 */
 | 
			
		||||
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
 | 
			
		||||
#undef SDL_CreateThread
 | 
			
		||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#else
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Create a thread.
 | 
			
		||||
 *
 | 
			
		||||
 *   Thread naming is a little complicated: Most systems have very small
 | 
			
		||||
 *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
 | 
			
		||||
 *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
 | 
			
		||||
 *    have to see what happens with your system's debugger. The name should be
 | 
			
		||||
 *    UTF-8 (but using the naming limits of C identifiers is a better bet).
 | 
			
		||||
 *   There are no requirements for thread naming conventions, so long as the
 | 
			
		||||
 *    string is null-terminated UTF-8, but these guidelines are helpful in
 | 
			
		||||
 *    choosing a name:
 | 
			
		||||
 *
 | 
			
		||||
 *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
 | 
			
		||||
 *
 | 
			
		||||
 *   If a system imposes requirements, SDL will try to munge the string for
 | 
			
		||||
 *    it (truncate, etc), but the original string contents will be available
 | 
			
		||||
 *    from SDL_GetThreadName().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Thread *SDLCALL
 | 
			
		||||
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Get the thread name, as it was specified in SDL_CreateThread().
 | 
			
		||||
 *  This function returns a pointer to a UTF-8 string that names the
 | 
			
		||||
 *  specified thread, or NULL if it doesn't have a name. This is internal
 | 
			
		||||
 *  memory, not to be free()'d by the caller, and remains valid until the
 | 
			
		||||
 *  specified thread is cleaned up by SDL_WaitThread().
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the thread identifier for the current thread.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Get the thread identifier for the specified thread.
 | 
			
		||||
 *
 | 
			
		||||
 *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Set the priority for the current thread
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Wait for a thread to finish. Threads that haven't been detached will
 | 
			
		||||
 *  remain (as a "zombie") until this function cleans them up. Not doing so
 | 
			
		||||
 *  is a resource leak.
 | 
			
		||||
 *
 | 
			
		||||
 *  Once a thread has been cleaned up through this function, the SDL_Thread
 | 
			
		||||
 *  that references it becomes invalid and should not be referenced again.
 | 
			
		||||
 *  As such, only one thread may call SDL_WaitThread() on another.
 | 
			
		||||
 *
 | 
			
		||||
 *  The return code for the thread function is placed in the area
 | 
			
		||||
 *  pointed to by \c status, if \c status is not NULL.
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not wait on a thread that has been used in a call to
 | 
			
		||||
 *  SDL_DetachThread(). Use either that function or this one, but not
 | 
			
		||||
 *  both, or behavior is undefined.
 | 
			
		||||
 *
 | 
			
		||||
 *  It is safe to pass NULL to this function; it is a no-op.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  A thread may be "detached" to signify that it should not remain until
 | 
			
		||||
 *  another thread has called SDL_WaitThread() on it. Detaching a thread
 | 
			
		||||
 *  is useful for long-running threads that nothing needs to synchronize
 | 
			
		||||
 *  with or further manage. When a detached thread is done, it simply
 | 
			
		||||
 *  goes away.
 | 
			
		||||
 *
 | 
			
		||||
 *  There is no way to recover the return code of a detached thread. If you
 | 
			
		||||
 *  need this, don't detach the thread and instead use SDL_WaitThread().
 | 
			
		||||
 *
 | 
			
		||||
 *  Once a thread is detached, you should usually assume the SDL_Thread isn't
 | 
			
		||||
 *  safe to reference again, as it will become invalid immediately upon
 | 
			
		||||
 *  the detached thread's exit, instead of remaining until someone has called
 | 
			
		||||
 *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
 | 
			
		||||
 *  thread more than once.
 | 
			
		||||
 *
 | 
			
		||||
 *  If a thread has already exited when passed to SDL_DetachThread(), it will
 | 
			
		||||
 *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
 | 
			
		||||
 *  It is not safe to detach a thread that might be used with SDL_WaitThread().
 | 
			
		||||
 *
 | 
			
		||||
 *  You may not call SDL_WaitThread() on a thread that has been detached.
 | 
			
		||||
 *  Use either that function or this one, but not both, or behavior is
 | 
			
		||||
 *  undefined.
 | 
			
		||||
 *
 | 
			
		||||
 *  It is safe to pass NULL to this function; it is a no-op.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The newly created thread local storage identifier, or 0 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \code
 | 
			
		||||
 *  static SDL_SpinLock tls_lock;
 | 
			
		||||
 *  static SDL_TLSID thread_local_storage;
 | 
			
		||||
 * 
 | 
			
		||||
 *  void SetMyThreadData(void *value)
 | 
			
		||||
 *  {
 | 
			
		||||
 *      if (!thread_local_storage) {
 | 
			
		||||
 *          SDL_AtomicLock(&tls_lock);
 | 
			
		||||
 *          if (!thread_local_storage) {
 | 
			
		||||
 *              thread_local_storage = SDL_TLSCreate();
 | 
			
		||||
 *          }
 | 
			
		||||
 *          SDL_AtomicUnlock(&tls_lock);
 | 
			
		||||
 *      }
 | 
			
		||||
 *      SDL_TLSSet(thread_local_storage, value, 0);
 | 
			
		||||
 *  }
 | 
			
		||||
 *  
 | 
			
		||||
 *  void *GetMyThreadData(void)
 | 
			
		||||
 *  {
 | 
			
		||||
 *      return SDL_TLSGet(thread_local_storage);
 | 
			
		||||
 *  }
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_TLSGet()
 | 
			
		||||
 *  \sa SDL_TLSSet()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the value associated with a thread local storage ID for the current thread.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param id The thread local storage ID
 | 
			
		||||
 *
 | 
			
		||||
 *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_TLSCreate()
 | 
			
		||||
 *  \sa SDL_TLSSet()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Set the value associated with a thread local storage ID for the current thread.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param id The thread local storage ID
 | 
			
		||||
 *  \param value The value to associate with the ID for the current thread
 | 
			
		||||
 *  \param destructor A function called when the thread exits, to free the value.
 | 
			
		||||
 *
 | 
			
		||||
 *  \return 0 on success, -1 on error
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_TLSCreate()
 | 
			
		||||
 *  \sa SDL_TLSGet()
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*));
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_thread_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										115
									
								
								include/sdl2/SDL_timer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								include/sdl2/SDL_timer.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_timer_h
 | 
			
		||||
#define _SDL_timer_h
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_timer.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Header for the SDL time management routines.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the number of milliseconds since the SDL library initialization.
 | 
			
		||||
 *
 | 
			
		||||
 * \note This value wraps if the program runs for more than ~49 days.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Compare SDL ticks values, and return true if A has passed B
 | 
			
		||||
 *
 | 
			
		||||
 * e.g. if you want to wait 100 ms, you could do this:
 | 
			
		||||
 *  Uint32 timeout = SDL_GetTicks() + 100;
 | 
			
		||||
 *  while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
 | 
			
		||||
 *      ... do work until timeout has elapsed
 | 
			
		||||
 *  }
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the current value of the high resolution counter
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Get the count per second of the high resolution counter
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Wait a specified number of milliseconds before returning.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  Function prototype for the timer callback function.
 | 
			
		||||
 *
 | 
			
		||||
 *  The callback function is passed the current timer interval and returns
 | 
			
		||||
 *  the next timer interval.  If the returned value is the same as the one
 | 
			
		||||
 *  passed in, the periodic alarm continues, otherwise a new alarm is
 | 
			
		||||
 *  scheduled.  If the callback returns 0, the periodic alarm is cancelled.
 | 
			
		||||
 */
 | 
			
		||||
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Definition of the timer ID type.
 | 
			
		||||
 */
 | 
			
		||||
typedef int SDL_TimerID;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Add a new timer to the pool of timers already running.
 | 
			
		||||
 *
 | 
			
		||||
 * \return A timer ID, or 0 when an error occurs.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
 | 
			
		||||
                                                 SDL_TimerCallback callback,
 | 
			
		||||
                                                 void *param);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * \brief Remove a timer knowing its ID.
 | 
			
		||||
 *
 | 
			
		||||
 * \return A boolean value indicating success or failure.
 | 
			
		||||
 *
 | 
			
		||||
 * \warning It is not safe to remove a timer multiple times.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_timer_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										86
									
								
								include/sdl2/SDL_touch.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								include/sdl2/SDL_touch.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,86 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_touch.h
 | 
			
		||||
 *
 | 
			
		||||
 *  Include file for SDL touch event handling.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_touch_h
 | 
			
		||||
#define _SDL_touch_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
#include "SDL_error.h"
 | 
			
		||||
#include "SDL_video.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
typedef Sint64 SDL_TouchID;
 | 
			
		||||
typedef Sint64 SDL_FingerID;
 | 
			
		||||
 | 
			
		||||
typedef struct SDL_Finger
 | 
			
		||||
{
 | 
			
		||||
    SDL_FingerID id;
 | 
			
		||||
    float x;
 | 
			
		||||
    float y;
 | 
			
		||||
    float pressure;
 | 
			
		||||
} SDL_Finger;
 | 
			
		||||
 | 
			
		||||
/* Used as the device ID for mouse events simulated with touch input */
 | 
			
		||||
#define SDL_TOUCH_MOUSEID ((Uint32)-1)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Function prototypes */
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the number of registered touch devices.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the touch ID with the given index, or 0 if the index is invalid.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the number of active fingers for a given touch device.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the finger object of the given touch, with the given index.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_touch_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										29
									
								
								include/sdl2/SDL_types.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								include/sdl2/SDL_types.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,29 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_types.h
 | 
			
		||||
 *
 | 
			
		||||
 *  \deprecated
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* DEPRECATED */
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
							
								
								
									
										162
									
								
								include/sdl2/SDL_version.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										162
									
								
								include/sdl2/SDL_version.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,162 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file SDL_version.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This header defines the current SDL version.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#ifndef _SDL_version_h
 | 
			
		||||
#define _SDL_version_h
 | 
			
		||||
 | 
			
		||||
#include "SDL_stdinc.h"
 | 
			
		||||
 | 
			
		||||
#include "begin_code.h"
 | 
			
		||||
/* Set up for C function definitions, even when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
extern "C" {
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Information the version of SDL in use.
 | 
			
		||||
 *
 | 
			
		||||
 *  Represents the library's version as three levels: major revision
 | 
			
		||||
 *  (increments with massive changes, additions, and enhancements),
 | 
			
		||||
 *  minor revision (increments with backwards-compatible changes to the
 | 
			
		||||
 *  major revision), and patchlevel (increments with fixes to the minor
 | 
			
		||||
 *  revision).
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_VERSION
 | 
			
		||||
 *  \sa SDL_GetVersion
 | 
			
		||||
 */
 | 
			
		||||
typedef struct SDL_version
 | 
			
		||||
{
 | 
			
		||||
    Uint8 major;        /**< major version */
 | 
			
		||||
    Uint8 minor;        /**< minor version */
 | 
			
		||||
    Uint8 patch;        /**< update version */
 | 
			
		||||
} SDL_version;
 | 
			
		||||
 | 
			
		||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
 | 
			
		||||
*/
 | 
			
		||||
#define SDL_MAJOR_VERSION   2
 | 
			
		||||
#define SDL_MINOR_VERSION   0
 | 
			
		||||
#define SDL_PATCHLEVEL      5
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Macro to determine SDL version program was compiled against.
 | 
			
		||||
 *
 | 
			
		||||
 *  This macro fills in a SDL_version structure with the version of the
 | 
			
		||||
 *  library you compiled against. This is determined by what header the
 | 
			
		||||
 *  compiler uses. Note that if you dynamically linked the library, you might
 | 
			
		||||
 *  have a slightly newer or older version at runtime. That version can be
 | 
			
		||||
 *  determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
 | 
			
		||||
 *  is not a macro.
 | 
			
		||||
 *
 | 
			
		||||
 *  \param x A pointer to a SDL_version struct to initialize.
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_version
 | 
			
		||||
 *  \sa SDL_GetVersion
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_VERSION(x)                          \
 | 
			
		||||
{                                   \
 | 
			
		||||
    (x)->major = SDL_MAJOR_VERSION;                 \
 | 
			
		||||
    (x)->minor = SDL_MINOR_VERSION;                 \
 | 
			
		||||
    (x)->patch = SDL_PATCHLEVEL;                    \
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This macro turns the version numbers into a numeric value:
 | 
			
		||||
 *  \verbatim
 | 
			
		||||
    (1,2,3) -> (1203)
 | 
			
		||||
    \endverbatim
 | 
			
		||||
 *
 | 
			
		||||
 *  This assumes that there will never be more than 100 patchlevels.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_VERSIONNUM(X, Y, Z)                     \
 | 
			
		||||
    ((X)*1000 + (Y)*100 + (Z))
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This is the version number macro for the current SDL version.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_COMPILEDVERSION \
 | 
			
		||||
    SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  This macro will evaluate to true if compiled with SDL at least X.Y.Z.
 | 
			
		||||
 */
 | 
			
		||||
#define SDL_VERSION_ATLEAST(X, Y, Z) \
 | 
			
		||||
    (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the version of SDL that is linked against your program.
 | 
			
		||||
 *
 | 
			
		||||
 *  If you are linking to SDL dynamically, then it is possible that the
 | 
			
		||||
 *  current version will be different than the version you compiled against.
 | 
			
		||||
 *  This function returns the current version, while SDL_VERSION() is a
 | 
			
		||||
 *  macro that tells you what version you compiled with.
 | 
			
		||||
 *
 | 
			
		||||
 *  \code
 | 
			
		||||
 *  SDL_version compiled;
 | 
			
		||||
 *  SDL_version linked;
 | 
			
		||||
 *
 | 
			
		||||
 *  SDL_VERSION(&compiled);
 | 
			
		||||
 *  SDL_GetVersion(&linked);
 | 
			
		||||
 *  printf("We compiled against SDL version %d.%d.%d ...\n",
 | 
			
		||||
 *         compiled.major, compiled.minor, compiled.patch);
 | 
			
		||||
 *  printf("But we linked against SDL version %d.%d.%d.\n",
 | 
			
		||||
 *         linked.major, linked.minor, linked.patch);
 | 
			
		||||
 *  \endcode
 | 
			
		||||
 *
 | 
			
		||||
 *  This function may be called safely at any time, even before SDL_Init().
 | 
			
		||||
 *
 | 
			
		||||
 *  \sa SDL_VERSION
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the code revision of SDL that is linked against your program.
 | 
			
		||||
 *
 | 
			
		||||
 *  Returns an arbitrary string (a hash value) uniquely identifying the
 | 
			
		||||
 *  exact revision of the SDL library in use, and is only useful in comparing
 | 
			
		||||
 *  against other revisions. It is NOT an incrementing number.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \brief Get the revision number of SDL that is linked against your program.
 | 
			
		||||
 *
 | 
			
		||||
 *  Returns a number uniquely identifying the exact revision of the SDL
 | 
			
		||||
 *  library in use. It is an incrementing number based on commits to
 | 
			
		||||
 *  hg.libsdl.org.
 | 
			
		||||
 */
 | 
			
		||||
extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/* Ends C function definitions when using C++ */
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
#include "close_code.h"
 | 
			
		||||
 | 
			
		||||
#endif /* _SDL_version_h */
 | 
			
		||||
 | 
			
		||||
/* vi: set ts=4 sw=4 expandtab: */
 | 
			
		||||
							
								
								
									
										1218
									
								
								include/sdl2/SDL_video.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1218
									
								
								include/sdl2/SDL_video.h
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										146
									
								
								include/sdl2/begin_code.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										146
									
								
								include/sdl2/begin_code.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,146 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file begin_code.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This file sets things up for C dynamic library function definitions,
 | 
			
		||||
 *  static inlined functions, and structures aligned at 4-byte alignment.
 | 
			
		||||
 *  If you don't like ugly C preprocessor code, don't look at this file. :)
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
/* This shouldn't be nested -- included it around code only. */
 | 
			
		||||
#ifdef _begin_code_h
 | 
			
		||||
#error Nested inclusion of begin_code.h
 | 
			
		||||
#endif
 | 
			
		||||
#define _begin_code_h
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_DEPRECATED
 | 
			
		||||
#  if (__GNUC__ >= 4)  /* technically, this arrived in gcc 3.1, but oh well. */
 | 
			
		||||
#    define SDL_DEPRECATED __attribute__((deprecated))
 | 
			
		||||
#  else
 | 
			
		||||
#    define SDL_DEPRECATED
 | 
			
		||||
#  endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_UNUSED
 | 
			
		||||
#  ifdef __GNUC__
 | 
			
		||||
#    define SDL_UNUSED __attribute__((unused))
 | 
			
		||||
#  else
 | 
			
		||||
#    define SDL_UNUSED
 | 
			
		||||
#  endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* Some compilers use a special export keyword */
 | 
			
		||||
#ifndef DECLSPEC
 | 
			
		||||
# if defined(__WIN32__) || defined(__WINRT__)
 | 
			
		||||
#  ifdef __BORLANDC__
 | 
			
		||||
#   ifdef BUILD_SDL
 | 
			
		||||
#    define DECLSPEC
 | 
			
		||||
#   else
 | 
			
		||||
#    define DECLSPEC    __declspec(dllimport)
 | 
			
		||||
#   endif
 | 
			
		||||
#  else
 | 
			
		||||
#   define DECLSPEC __declspec(dllexport)
 | 
			
		||||
#  endif
 | 
			
		||||
# else
 | 
			
		||||
#  if defined(__GNUC__) && __GNUC__ >= 4
 | 
			
		||||
#   define DECLSPEC __attribute__ ((visibility("default")))
 | 
			
		||||
#  else
 | 
			
		||||
#   define DECLSPEC
 | 
			
		||||
#  endif
 | 
			
		||||
# endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/* By default SDL uses the C calling convention */
 | 
			
		||||
#ifndef SDLCALL
 | 
			
		||||
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
 | 
			
		||||
#define SDLCALL __cdecl
 | 
			
		||||
#else
 | 
			
		||||
#define SDLCALL
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDLCALL */
 | 
			
		||||
 | 
			
		||||
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
 | 
			
		||||
#ifdef __SYMBIAN32__
 | 
			
		||||
#undef DECLSPEC
 | 
			
		||||
#define DECLSPEC
 | 
			
		||||
#endif /* __SYMBIAN32__ */
 | 
			
		||||
 | 
			
		||||
/* Force structure packing at 4 byte alignment.
 | 
			
		||||
   This is necessary if the header is included in code which has structure
 | 
			
		||||
   packing set to an alternate value, say for loading structures from disk.
 | 
			
		||||
   The packing is reset to the previous value in close_code.h
 | 
			
		||||
 */
 | 
			
		||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
 | 
			
		||||
#ifdef _MSC_VER
 | 
			
		||||
#pragma warning(disable: 4103)
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef __BORLANDC__
 | 
			
		||||
#pragma nopackwarning
 | 
			
		||||
#endif
 | 
			
		||||
#ifdef _M_X64
 | 
			
		||||
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
 | 
			
		||||
#pragma pack(push,8)
 | 
			
		||||
#else
 | 
			
		||||
#pragma pack(push,4)
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* Compiler needs structure packing set */
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_INLINE
 | 
			
		||||
#if defined(__GNUC__)
 | 
			
		||||
#define SDL_INLINE __inline__
 | 
			
		||||
#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
 | 
			
		||||
      defined(__DMC__) || defined(__SC__) || \
 | 
			
		||||
      defined(__WATCOMC__) || defined(__LCC__) || \
 | 
			
		||||
      defined(__DECC)
 | 
			
		||||
#define SDL_INLINE __inline
 | 
			
		||||
#ifndef __inline__
 | 
			
		||||
#define __inline__ __inline
 | 
			
		||||
#endif
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_INLINE inline
 | 
			
		||||
#ifndef __inline__
 | 
			
		||||
#define __inline__ inline
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDL_INLINE not defined */
 | 
			
		||||
 | 
			
		||||
#ifndef SDL_FORCE_INLINE
 | 
			
		||||
#if defined(_MSC_VER)
 | 
			
		||||
#define SDL_FORCE_INLINE __forceinline
 | 
			
		||||
#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
 | 
			
		||||
#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
 | 
			
		||||
#else
 | 
			
		||||
#define SDL_FORCE_INLINE static SDL_INLINE
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* SDL_FORCE_INLINE not defined */
 | 
			
		||||
 | 
			
		||||
/* Apparently this is needed by several Windows compilers */
 | 
			
		||||
#if !defined(__MACH__)
 | 
			
		||||
#ifndef NULL
 | 
			
		||||
#ifdef __cplusplus
 | 
			
		||||
#define NULL 0
 | 
			
		||||
#else
 | 
			
		||||
#define NULL ((void *)0)
 | 
			
		||||
#endif
 | 
			
		||||
#endif /* NULL */
 | 
			
		||||
#endif /* ! Mac OS X - breaks precompiled headers */
 | 
			
		||||
							
								
								
									
										37
									
								
								include/sdl2/close_code.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								include/sdl2/close_code.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
/*
 | 
			
		||||
  Simple DirectMedia Layer
 | 
			
		||||
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
 | 
			
		||||
 | 
			
		||||
  This software is provided 'as-is', without any express or implied
 | 
			
		||||
  warranty.  In no event will the authors be held liable for any damages
 | 
			
		||||
  arising from the use of this software.
 | 
			
		||||
 | 
			
		||||
  Permission is granted to anyone to use this software for any purpose,
 | 
			
		||||
  including commercial applications, and to alter it and redistribute it
 | 
			
		||||
  freely, subject to the following restrictions:
 | 
			
		||||
 | 
			
		||||
  1. The origin of this software must not be misrepresented; you must not
 | 
			
		||||
     claim that you wrote the original software. If you use this software
 | 
			
		||||
     in a product, an acknowledgment in the product documentation would be
 | 
			
		||||
     appreciated but is not required.
 | 
			
		||||
  2. Altered source versions must be plainly marked as such, and must not be
 | 
			
		||||
     misrepresented as being the original software.
 | 
			
		||||
  3. This notice may not be removed or altered from any source distribution.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 *  \file close_code.h
 | 
			
		||||
 *
 | 
			
		||||
 *  This file reverses the effects of begin_code.h and should be included
 | 
			
		||||
 *  after you finish any function and structure declarations in your headers
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
#undef _begin_code_h
 | 
			
		||||
 | 
			
		||||
/* Reset structure packing at previous byte alignment */
 | 
			
		||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__)  || defined(__BORLANDC__)
 | 
			
		||||
#ifdef __BORLANDC__
 | 
			
		||||
#pragma nopackwarning
 | 
			
		||||
#endif
 | 
			
		||||
#pragma pack(pop)
 | 
			
		||||
#endif /* Compiler needs structure packing set */
 | 
			
		||||
		Reference in New Issue
	
	Block a user