some textri() optimisations
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87343a388f
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src/tic.c
18
src/tic.c
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@ -966,7 +966,23 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
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float y = top->y;
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float y = top->y;
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float u = top->u;
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float u = top->u;
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float v = top->v;
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float v = top->v;
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for (; y < (s32)bot->y; y++)
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if(y < .0f)
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{
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y = .0f - y;
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x += step_x * y;
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u += step_u * y;
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v += step_v * y;
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y = .0f;
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}
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s32 botY = bot->y;
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if(botY > TIC80_HEIGHT)
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botY = TIC80_HEIGHT;
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for (; y < botY; y++)
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{
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{
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setSideTexPixel(x, y, u, v);
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setSideTexPixel(x, y, u, v);
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x += step_x;
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x += step_x;
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