Merge pull request #500 from frenetic/rotate_selection
Rotate sprite selection
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commit
e8634c4ade
64
src/sprite.c
64
src/sprite.c
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@ -451,6 +451,66 @@ static void rightCanvas(Sprite* sprite)
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pasteSelection(sprite);
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pasteSelection(sprite);
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}
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}
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static void rotateSelectRect(Sprite* sprite)
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{
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SDL_Rect rect = sprite->select.rect;
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s32 selection_center_x = rect.x + rect.w/2;
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s32 selection_center_y = rect.y + rect.h/2;
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// Rotate
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sprite->select.rect.w = rect.h;
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sprite->select.rect.h = rect.w;
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// Make the new center be at the position of the previous center
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sprite->select.rect.x -= (sprite->select.rect.x + sprite->select.rect.w/2) - selection_center_x;
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sprite->select.rect.y -= (sprite->select.rect.y + sprite->select.rect.h/2) - selection_center_y;
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// Check if we are not out of boundaries
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if (sprite->select.rect.x < 0) sprite->select.rect.x = 0;
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if (sprite->select.rect.y < 0) sprite->select.rect.y = 0;
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if (sprite->select.rect.x + sprite->select.rect.w >= sprite->size)
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{
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sprite->select.rect.x -= sprite->select.rect.x + sprite->select.rect.w - sprite->size;
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}
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if (sprite->select.rect.y + sprite->select.rect.h >= sprite->size)
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{
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sprite->select.rect.y -= sprite->select.rect.y + sprite->select.rect.h - sprite->size;
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}
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}
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static void rotateCanvas(Sprite* sprite)
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{
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u8* buffer = (u8*)SDL_malloc(CANVAS_SIZE*CANVAS_SIZE);
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if(buffer)
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{
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{
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SDL_Rect rect = sprite->select.rect;
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const s32 Size = rect.h * rect.w;
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s32 diff = 0;
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for(s32 y = 0, i = 0; y < rect.w; y++)
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for(s32 x = 0; x < rect.h; x++)
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{
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diff = rect.w * (x + 1) -y;
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buffer[i++] = sprite->select.front[Size - diff];
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}
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for (s32 i = 0; i<Size; i++)
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sprite->select.front[i] = buffer[i];
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rotateSelectRect(sprite);
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pasteSelection(sprite);
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history_add(sprite->history);
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}
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SDL_free(buffer);
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}
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}
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static void deleteCanvas(Sprite* sprite)
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static void deleteCanvas(Sprite* sprite)
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{
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{
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SDL_Rect* rect = &sprite->select.rect;
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SDL_Rect* rect = &sprite->select.rect;
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@ -1087,7 +1147,7 @@ static void deleteSprite(Sprite* sprite)
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}
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}
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static void(* const SpriteToolsFunc[])(Sprite*) = {flipSpriteHorz, flipSpriteVert, rotateSprite, deleteSprite};
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static void(* const SpriteToolsFunc[])(Sprite*) = {flipSpriteHorz, flipSpriteVert, rotateSprite, deleteSprite};
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static void(* const CanvasToolsFunc[])(Sprite*) = {flipCanvasHorz, flipCanvasVert, rotateSprite, deleteCanvas};
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static void(* const CanvasToolsFunc[])(Sprite*) = {flipCanvasHorz, flipCanvasVert, rotateCanvas, deleteCanvas};
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static void drawSpriteTools(Sprite* sprite, s32 x, s32 y)
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static void drawSpriteTools(Sprite* sprite, s32 x, s32 y)
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{
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{
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@ -1155,8 +1215,6 @@ static void drawSpriteTools(Sprite* sprite, s32 x, s32 y)
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if(hasCanvasSelection(sprite))
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if(hasCanvasSelection(sprite))
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{
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{
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CanvasToolsFunc[i](sprite);
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CanvasToolsFunc[i](sprite);
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// we have to do this until we deal with rotateSprite for canvas
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if(i == 2) clearCanvasSelection(sprite);
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}
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}
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else
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else
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{
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{
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