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This commit is contained in:
BADIM-PC\Vadim
2018-02-20 15:05:01 +03:00
parent 800e6fdfb9
commit e98573ac1c
3 changed files with 14 additions and 41 deletions

View File

@@ -1,11 +0,0 @@
varying vec4 color;
varying vec2 texCoord;
uniform sampler2D tex;
uniform vec4 myColor;
void main(void)
{
vec4 c = myColor * color;
gl_FragColor = texture2D(tex, texCoord) * c;
}

View File

@@ -1,23 +1,16 @@
varying vec4 color;
varying vec2 texCoord;
in vec4 color;
in vec2 texCoord;
out vec4 fragColor;
uniform sampler2D tex;
uniform vec4 myColor;
out vec4 fragColor;
void main(void)
{
vec4 c = myColor * color;
vec4 rgba = texture2D(tex, texCoord);
vec4 intensity;
if(fract(gl_FragCoord.y * (0.5 * 4.0 / 3.0)) > 0.5) {
intensity = vec4(0);
} else {
intensity = smoothstep(0.2, 0.8, rgba) + normalize(rgba);
}
fragColor = intensity * -0.25 + rgba * 1.1;
}
vec4 intensity = fract(gl_FragCoord.y * (0.5 * 4.0 / 3.0)) > 0.5
? vec4(0)
: smoothstep(0.2, 0.8, rgba) + normalize(rgba);
fragColor = intensity * -0.25 + rgba * 1.1;
}