appveyor fix
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		@@ -1,16 +1,16 @@
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version: '{build}'
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					version: '{build}'
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image: Visual Studio 2017
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					image: Visual Studio 2015
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environment:
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					environment:
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  matrix:
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					  matrix:
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    - COMPILER: MSVC15
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					    - COMPILER: MSVC
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    - COMPILER: MinGW-w64
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					    - COMPILER: MinGW-w64
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install: 
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					install: 
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  - git submodule update --init --recursive
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					  - git submodule update --init --recursive
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  - if [%COMPILER%]==[MinGW-w64] set PATH=C:\mingw-w64\x86_64-7.2.0-posix-seh-rt_v5-rev1\mingw64\bin;%PATH%
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					  - if [%COMPILER%]==[MinGW-w64] set PATH=C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64\bin;%PATH%
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build_script:
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					build_script:
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  - if [%COMPILER%]==[MinGW-w64] cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_SH=CMAKE_SH-NOTFOUND .
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					  - if [%COMPILER%]==[MinGW-w64] cmake -G "MinGW Makefiles" -DCMAKE_BUILD_TYPE=MinSizeRel -DCMAKE_SH=CMAKE_SH-NOTFOUND .
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  - if [%COMPILER%]==[MSVC15] cmake -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=MinSizeRel .
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					  - if [%COMPILER%]==[MSVC] cmake -G "Visual Studio 14 2015 Win64" -DCMAKE_BUILD_TYPE=MinSizeRel .
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  - cmake --build .
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					  - cmake --build .
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@@ -14,10 +14,6 @@
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#define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
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					#define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
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#endif
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					#endif
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#ifndef D3D11_STANDARD_MULTISAMPLE_PATTERN
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#define D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
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#endif
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#endif
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					#endif
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#include "sokol_app.h"
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					#include "sokol_app.h"
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