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src/system.c
72
src/system.c
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@ -66,6 +66,12 @@ static struct
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} texture;
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bool state[tic_keys_count];
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struct
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{
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bool state[tic_keys_count];
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} touch;
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} keyboard;
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u32 touchCounter;
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@ -418,8 +424,33 @@ static void processKeyboard()
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enum{BufSize = COUNT_OF(input->keyboard.keys)};
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for(s32 i = 0, c = 0; i < COUNT_OF(platform.keyboard.state) && c < BufSize; i++)
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if(platform.keyboard.state[i])
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if(platform.keyboard.state[i] || platform.keyboard.touch.state[i])
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input->keyboard.keys[c++] = i;
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if(input->keyboard.text == 0)
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{
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static const char Symbols[] = " abcdefghijklmnopqrstuvwxyz0123456789-=[]\\;'`,./ ";
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static const char Shift[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZ)!@#$%^&*(_+{}|:\"~<>? ";
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enum{Count = sizeof Symbols};
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for(s32 i = 0; i < TIC80_KEY_BUFFER; i++)
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{
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tic_key key = tic->ram.input.keyboard.keys[i];
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if(key > 0 && key < Count && tic->api.keyp(tic, key, KEYBOARD_HOLD, KEYBOARD_PERIOD))
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{
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bool caps = tic->api.key(tic, tic_key_capslock);
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bool shift = tic->api.key(tic, tic_key_shift);
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input->keyboard.text = caps
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? key >= tic_key_a && key <= tic_key_z
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? shift ? Symbols[key] : Shift[key]
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: shift ? Shift[key] : Symbols[key]
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: shift ? Shift[key] : Symbols[key];
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}
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}
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}
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}
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#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
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@ -498,6 +529,8 @@ static void processTouchKeyboard()
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enum {BufSize = COUNT_OF(input->keyboard.keys)};
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SDL_memset(&platform.keyboard.touch.state, 0, sizeof platform.keyboard.touch.state);
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for (s32 i = 0; i < devices; i++)
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{
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SDL_TouchID id = SDL_GetTouchDevice(i);
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@ -519,40 +552,7 @@ static void processTouchKeyboard()
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pt.x /= scale;
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pt.y /= scale;
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for(s32 i = 0; i < BufSize; i++)
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{
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tic_key* key = &input->keyboard.keys[i];
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if(*key == tic_key_unknown)
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{
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*key = KbdLayout[pt.x / TIC_SPRITESIZE + pt.y / TIC_SPRITESIZE * Cols];
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if(input->keyboard.text == 0)
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{
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static const char Symbols[] = " abcdefghijklmnopqrstuvwxyz0123456789-=[]\\;'`,./ ";
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static const char Shift[] = " ABCDEFGHIJKLMNOPQRSTUVWXYZ)!@#$%^&*(_+{}|:\"~<>? ";
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enum{Count = sizeof Symbols};
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for(s32 i = 0; i < TIC80_KEY_BUFFER; i++)
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{
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tic_key key = tic->ram.input.keyboard.keys[i];
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if(key > 0 && key < Count && tic->api.keyp(tic, key, KEYBOARD_HOLD, KEYBOARD_PERIOD))
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{
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bool caps = tic->api.key(tic, tic_key_capslock);
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bool shift = tic->api.key(tic, tic_key_shift);
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input->keyboard.text = caps
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? key >= tic_key_a && key <= tic_key_z
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? shift ? Symbols[key] : Shift[key]
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: shift ? Shift[key] : Symbols[key]
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: shift ? Shift[key] : Symbols[key];
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}
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}
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}
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break;
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}
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}
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platform.keyboard.touch.state[KbdLayout[pt.x / TIC_SPRITESIZE + pt.y / TIC_SPRITESIZE * Cols]] = true;
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}
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}
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}
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@ -855,8 +855,8 @@ static void pollEvent()
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}
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processMouse();
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processKeyboard();
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processTouchInput();
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processKeyboard();
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processGamepad();
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}
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