VS2015 works
This commit is contained in:
		
							
								
								
									
										157
									
								
								build/windows/sdl-gpu/sdl-gpu.vcxproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										157
									
								
								build/windows/sdl-gpu/sdl-gpu.vcxproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,157 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ItemGroup Label="ProjectConfigurations">
 | 
			
		||||
    <ProjectConfiguration Include="Debug|Win32">
 | 
			
		||||
      <Configuration>Debug</Configuration>
 | 
			
		||||
      <Platform>Win32</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Release|Win32">
 | 
			
		||||
      <Configuration>Release</Configuration>
 | 
			
		||||
      <Platform>Win32</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Debug|x64">
 | 
			
		||||
      <Configuration>Debug</Configuration>
 | 
			
		||||
      <Platform>x64</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
    <ProjectConfiguration Include="Release|x64">
 | 
			
		||||
      <Configuration>Release</Configuration>
 | 
			
		||||
      <Platform>x64</Platform>
 | 
			
		||||
    </ProjectConfiguration>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\glew\glew.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\stb_image\stb_image.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\stb_image_write\stb_image_write.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_1.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_2.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_3.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_1.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_1_BASE.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_2.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_3.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_4.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_matrix.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_renderer.c" />
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_shapes.c" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <PropertyGroup Label="Globals">
 | 
			
		||||
    <ProjectGuid>{D0B6AE7F-601B-43F4-AFD3-C40136232595}</ProjectGuid>
 | 
			
		||||
    <Keyword>Win32Proj</Keyword>
 | 
			
		||||
    <RootNamespace>sdlgpu</RootNamespace>
 | 
			
		||||
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>true</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v140</PlatformToolset>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v140</PlatformToolset>
 | 
			
		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>true</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v140</PlatformToolset>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
 | 
			
		||||
    <ConfigurationType>StaticLibrary</ConfigurationType>
 | 
			
		||||
    <UseDebugLibraries>false</UseDebugLibraries>
 | 
			
		||||
    <PlatformToolset>v140</PlatformToolset>
 | 
			
		||||
    <WholeProgramOptimization>true</WholeProgramOptimization>
 | 
			
		||||
    <CharacterSet>Unicode</CharacterSet>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
 | 
			
		||||
  <ImportGroup Label="ExtensionSettings">
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="Shared">
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | 
			
		||||
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
  <PropertyGroup Label="UserMacros" />
 | 
			
		||||
  <PropertyGroup />
 | 
			
		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <PrecompiledHeader>
 | 
			
		||||
      </PrecompiledHeader>
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
    </Link>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <PrecompiledHeader>
 | 
			
		||||
      </PrecompiledHeader>
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <Optimization>Disabled</Optimization>
 | 
			
		||||
      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
    </Link>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <PrecompiledHeader>
 | 
			
		||||
      </PrecompiledHeader>
 | 
			
		||||
      <Optimization>MaxSpeed</Optimization>
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
    </Link>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 | 
			
		||||
    <ClCompile>
 | 
			
		||||
      <WarningLevel>Level3</WarningLevel>
 | 
			
		||||
      <PrecompiledHeader>
 | 
			
		||||
      </PrecompiledHeader>
 | 
			
		||||
      <Optimization>MaxSpeed</Optimization>
 | 
			
		||||
      <FunctionLevelLinking>true</FunctionLevelLinking>
 | 
			
		||||
      <IntrinsicFunctions>true</IntrinsicFunctions>
 | 
			
		||||
      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
 | 
			
		||||
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
 | 
			
		||||
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <Link>
 | 
			
		||||
      <SubSystem>Windows</SubSystem>
 | 
			
		||||
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
 | 
			
		||||
      <OptimizeReferences>true</OptimizeReferences>
 | 
			
		||||
    </Link>
 | 
			
		||||
  </ItemDefinitionGroup>
 | 
			
		||||
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
 | 
			
		||||
  <ImportGroup Label="ExtensionTargets">
 | 
			
		||||
  </ImportGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										67
									
								
								build/windows/sdl-gpu/sdl-gpu.vcxproj.filters
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										67
									
								
								build/windows/sdl-gpu/sdl-gpu.vcxproj.filters
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,67 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Filter Include="src">
 | 
			
		||||
      <UniqueIdentifier>{5d881051-9638-476c-95f1-3279cce1274e}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
    <Filter Include="src\externals">
 | 
			
		||||
      <UniqueIdentifier>{d8b8c914-cf54-44de-ad8d-a3107e066f74}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
    <Filter Include="src\externals\glew">
 | 
			
		||||
      <UniqueIdentifier>{3ace8cd1-b71d-4f36-81a0-11d8bf4a30de}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
    <Filter Include="src\externals\stb_image">
 | 
			
		||||
      <UniqueIdentifier>{71f11ae7-8fcc-4c68-9624-abfa04c0db5f}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
    <Filter Include="src\externals\stb_image_write">
 | 
			
		||||
      <UniqueIdentifier>{d04f6c6c-a486-4805-bafb-c0b5bd02058f}</UniqueIdentifier>
 | 
			
		||||
    </Filter>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_1.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_2.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_3.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_1.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_1_BASE.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_2.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_3.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_OpenGL_4.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_matrix.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_renderer.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_shapes.c">
 | 
			
		||||
      <Filter>src</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\glew\glew.c">
 | 
			
		||||
      <Filter>src\externals\glew</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\stb_image\stb_image.c">
 | 
			
		||||
      <Filter>src\externals\stb_image</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
    <ClCompile Include="..\..\..\..\..\nesbox\research\sdl-gpu\src\externals\stb_image_write\stb_image_write.c">
 | 
			
		||||
      <Filter>src\externals\stb_image_write</Filter>
 | 
			
		||||
    </ClCompile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
		Reference in New Issue
	
	Block a user