system.c moved to system/sdlgpu.c

This commit is contained in:
Vadim Grigoruk 2018-09-26 22:43:56 +03:00
parent eb4296d427
commit f978a51337
3 changed files with 2 additions and 684 deletions

View File

@ -473,7 +473,7 @@ target_compile_definitions(tic80prolib PRIVATE TIC80_PRO)
set(TIC80_DIR src)
set(TIC80_SRC
${TIC80_DIR}/net.c
${TIC80_DIR}/system.c
${TIC80_DIR}/system/sdlgpu.c
${TIC80_DIR}/ext/file_dialog.c
)
@ -495,6 +495,7 @@ foreach(TIC80_OUTPUT ${TIC80_OUTPUTS})
endif()
target_include_directories(${TIC80_OUTPUT} PRIVATE include)
target_include_directories(${TIC80_OUTPUT} PRIVATE src)
target_include_directories(${TIC80_OUTPUT} PRIVATE 3rd-party/SDL2-2.0.8/include)
target_include_directories(${TIC80_OUTPUT} PRIVATE 3rd-party/sdl-gpu/include)
target_include_directories(${TIC80_OUTPUT} PRIVATE 3rd-party/SDL2_net-2.0.1)

View File

@ -1,683 +0,0 @@
#include "../system.h"
#include "../net.h"
#include "../tools.h"
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <SDL.h>
#define STUDIO_UI_SCALE 2
#define STUDIO_PIXEL_FORMAT SDL_PIXELFORMAT_ABGR8888
#define TEXTURE_SIZE (TIC80_FULLWIDTH)
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
static struct
{
Studio* studio;
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
struct
{
SDL_Joystick* ports[TIC_GAMEPADS];
tic80_gamepads joystick;
} gamepad;
struct
{
SDL_Texture* texture;
const u8* src;
} mouse;
Net* net;
struct
{
SDL_AudioSpec spec;
SDL_AudioDeviceID device;
SDL_AudioCVT cvt;
} audio;
} platform;
static void initSound()
{
SDL_AudioSpec want =
{
.freq = 44100,
.format = AUDIO_S16,
.channels = 1,
.userdata = NULL,
};
platform.audio.device = SDL_OpenAudioDevice(NULL, 0, &want, &platform.audio.spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
SDL_BuildAudioCVT(&platform.audio.cvt, want.format, want.channels, platform.audio.spec.freq, platform.audio.spec.format, platform.audio.spec.channels, platform.audio.spec.freq);
if(platform.audio.cvt.needed)
{
platform.audio.cvt.len = platform.audio.spec.freq * sizeof(s16) / TIC_FRAMERATE;
platform.audio.cvt.buf = SDL_malloc(platform.audio.cvt.len * platform.audio.cvt.len_mult);
}
}
static u8* getSpritePtr(tic_tile* tiles, s32 x, s32 y)
{
enum { SheetCols = (TIC_SPRITESHEET_SIZE / TIC_SPRITESIZE) };
return tiles[x / TIC_SPRITESIZE + y / TIC_SPRITESIZE * SheetCols].data;
}
static u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y)
{
return tic_tool_peek4(getSpritePtr(tiles, x, y), (x % TIC_SPRITESIZE) + (y % TIC_SPRITESIZE) * TIC_SPRITESIZE);
}
static void calcTextureRect(SDL_Rect* rect)
{
SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
{
enum{Width = TIC80_WIDTH, Height = TIC80_HEIGHT};
s32 discreteHeight = rect->h - rect->h % Height;
s32 discreteWidth = Width * discreteHeight / Height;
rect->x = (rect->w - discreteWidth) / 2;
rect->y = (rect->h - discreteHeight) / 2;
rect->w = discreteWidth;
rect->h = discreteHeight;
}
}
static void processMouse()
{
s32 mx = 0, my = 0;
s32 mb = SDL_GetMouseState(&mx, &my);
tic80_input* input = &platform.studio->tic->ram.input;
{
input->mouse.x = input->mouse.y = 0;
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_WIDTH / rect.w;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_HEIGHT / rect.h;
}
{
input->mouse.left = mb & SDL_BUTTON_LMASK ? 1 : 0;
input->mouse.middle = mb & SDL_BUTTON_MMASK ? 1 : 0;
input->mouse.right = mb & SDL_BUTTON_RMASK ? 1 : 0;
}
}
static void processKeyboard()
{
static const u8 KeyboardCodes[] =
{
#include "../keycodes.c"
};
tic80_input* input = &platform.studio->tic->ram.input;
input->keyboard.data = 0;
const u8* keyboard = SDL_GetKeyboardState(NULL);
for(s32 i = 0, c = 0; i < COUNT_OF(KeyboardCodes) && c < COUNT_OF(input->keyboard.keys); i++)
if(keyboard[i] && KeyboardCodes[i] > tic_key_unknown)
input->keyboard.keys[c++] = KeyboardCodes[i];
}
static s32 getAxisMask(SDL_Joystick* joystick)
{
s32 mask = 0;
s32 axesCount = SDL_JoystickNumAxes(joystick);
for (s32 a = 0; a < axesCount; a++)
{
s32 axe = SDL_JoystickGetAxis(joystick, a);
if (axe)
{
if (a == 0)
{
if (axe > 16384) mask |= SDL_HAT_RIGHT;
else if(axe < -16384) mask |= SDL_HAT_LEFT;
}
else if (a == 1)
{
if (axe > 16384) mask |= SDL_HAT_DOWN;
else if (axe < -16384) mask |= SDL_HAT_UP;
}
}
}
return mask;
}
static s32 getJoystickHatMask(s32 hat)
{
tic80_gamepads gamepad;
gamepad.data = 0;
gamepad.first.up = hat & SDL_HAT_UP;
gamepad.first.down = hat & SDL_HAT_DOWN;
gamepad.first.left = hat & SDL_HAT_LEFT;
gamepad.first.right = hat & SDL_HAT_RIGHT;
return gamepad.data;
}
static void processJoysticks()
{
platform.gamepad.joystick.data = 0;
s32 index = 0;
for(s32 i = 0; i < COUNT_OF(platform.gamepad.ports); i++)
{
SDL_Joystick* joystick = platform.gamepad.ports[i];
if(joystick && SDL_JoystickGetAttached(joystick))
{
tic80_gamepad* gamepad = NULL;
switch(index)
{
case 0: gamepad = &platform.gamepad.joystick.first; break;
case 1: gamepad = &platform.gamepad.joystick.second; break;
case 2: gamepad = &platform.gamepad.joystick.third; break;
case 3: gamepad = &platform.gamepad.joystick.fourth; break;
}
if(gamepad)
{
gamepad->data |= getJoystickHatMask(getAxisMask(joystick));
for (s32 h = 0; h < SDL_JoystickNumHats(joystick); h++)
gamepad->data |= getJoystickHatMask(SDL_JoystickGetHat(joystick, h));
s32 numButtons = SDL_JoystickNumButtons(joystick);
if(numButtons >= 2)
{
gamepad->a = SDL_JoystickGetButton(joystick, 0);
gamepad->b = SDL_JoystickGetButton(joystick, 1);
if(numButtons >= 4)
{
gamepad->x = SDL_JoystickGetButton(joystick, 2);
gamepad->y = SDL_JoystickGetButton(joystick, 3);
for(s32 i = 5; i < numButtons; i++)
{
s32 back = SDL_JoystickGetButton(joystick, i);
if(back)
{
tic_mem* tic = platform.studio->tic;
for(s32 i = 0; i < TIC80_KEY_BUFFER; i++)
{
if(!tic->ram.input.keyboard.keys[i])
{
tic->ram.input.keyboard.keys[i] = tic_key_escape;
break;
}
}
}
}
}
}
index++;
}
}
}
}
static void processGamepad()
{
processJoysticks();
{
platform.studio->tic->ram.input.gamepads.data = 0;
platform.studio->tic->ram.input.gamepads.data |= platform.gamepad.joystick.data;
}
}
static void pollEvent()
{
tic80_input* input = &platform.studio->tic->ram.input;
{
input->mouse.btns = 0;
}
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_MOUSEWHEEL:
{
input->mouse.scrollx = event.wheel.x;
input->mouse.scrolly = event.wheel.y;
}
break;
case SDL_JOYDEVICEADDED:
{
s32 id = event.jdevice.which;
if (id < TIC_GAMEPADS)
{
if(platform.gamepad.ports[id])
SDL_JoystickClose(platform.gamepad.ports[id]);
platform.gamepad.ports[id] = SDL_JoystickOpen(id);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
s32 id = event.jdevice.which;
if (id < TIC_GAMEPADS && platform.gamepad.ports[id])
{
SDL_JoystickClose(platform.gamepad.ports[id]);
platform.gamepad.ports[id] = NULL;
}
}
break;
case SDL_WINDOWEVENT:
switch(event.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED: platform.studio->updateProject(); break;
}
break;
case SDL_QUIT:
platform.studio->exit();
break;
default:
break;
}
}
processMouse();
processKeyboard();
processGamepad();
}
static void blitTexture()
{
tic_mem* tic = platform.studio->tic;
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
void* pixels = NULL;
s32 pitch = 0;
SDL_LockTexture(platform.texture, NULL, &pixels, &pitch);
platform.studio->tick();
memcpy(pixels, tic->screen, sizeof tic->screen);
SDL_UnlockTexture(platform.texture);
{
enum {Top = OFFSET_TOP};
enum {Left = OFFSET_LEFT};
SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &rect);
}
}
static void blitSound()
{
tic_mem* tic = platform.studio->tic;
SDL_PauseAudioDevice(platform.audio.device, 0);
if(platform.audio.cvt.needed)
{
SDL_memcpy(platform.audio.cvt.buf, tic->samples.buffer, tic->samples.size);
SDL_ConvertAudio(&platform.audio.cvt);
SDL_QueueAudio(platform.audio.device, platform.audio.cvt.buf, platform.audio.cvt.len_cvt);
}
else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
}
static void blitCursor(const u8* in)
{
if(!platform.mouse.texture)
{
platform.mouse.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE);
SDL_SetTextureBlendMode(platform.mouse.texture, SDL_BLENDMODE_BLEND);
}
if(platform.mouse.src != in)
{
platform.mouse.src = in;
void* pixels = NULL;
s32 pitch = 0;
SDL_LockTexture(platform.mouse.texture, NULL, &pixels, &pitch);
{
const u8* end = in + sizeof(tic_tile);
const u32* pal = tic_palette_blit(&platform.studio->tic->ram.vram.palette);
u32* out = pixels;
while(in != end)
{
u8 low = *in & 0x0f;
u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
*out++ = low ? (*(pal + low) | 0xff000000) : 0;
*out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
in++;
}
}
SDL_UnlockTexture(platform.mouse.texture);
}
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
s32 scale = rect.w / TIC80_WIDTH;
SDL_Rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
SDL_Rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale};
SDL_GetMouseState(&dst.x, &dst.y);
if(platform.studio->config()->theme.cursor.pixelPerfect)
{
dst.x -= (dst.x - rect.x) % scale;
dst.y -= (dst.y - rect.y) % scale;
}
if(SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MOUSE_FOCUS)
SDL_RenderCopy(platform.renderer, platform.mouse.texture, &src, &dst);
}
static void renderCursor()
{
if(platform.studio->tic->ram.vram.vars.cursor.system)
{
switch(platform.studio->tic->ram.vram.vars.cursor.sprite)
{
case tic_cursor_hand:
{
if(platform.studio->config()->theme.cursor.hand >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->config()->cart->bank0.tiles.data[platform.studio->config()->theme.cursor.hand].data);
}
else
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND));
}
}
break;
case tic_cursor_ibeam:
{
if(platform.studio->config()->theme.cursor.ibeam >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->config()->cart->bank0.tiles.data[platform.studio->config()->theme.cursor.ibeam].data);
}
else
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM));
}
}
break;
default:
{
if(platform.studio->config()->theme.cursor.arrow >= 0)
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->config()->cart->bank0.tiles.data[platform.studio->config()->theme.cursor.arrow].data);
}
else
{
SDL_ShowCursor(SDL_ENABLE);
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW));
}
}
}
}
else
{
SDL_ShowCursor(SDL_DISABLE);
blitCursor(platform.studio->tic->ram.sprites.data[platform.studio->tic->ram.vram.vars.cursor.sprite].data);
}
// if(platform.mode == TIC_RUN_MODE && !platform.studio.tic->input.mouse)
// {
// SDL_ShowCursor(SDL_DISABLE);
// return;
// }
}
static void tick()
{
pollEvent();
if(platform.studio->quit)
return;
SDL_RenderClear(platform.renderer);
blitTexture();
renderCursor();
SDL_RenderPresent(platform.renderer);
blitSound();
}
static const char* getAppFolder()
{
static char appFolder[FILENAME_MAX];
char* path = SDL_GetPrefPath(TIC_PACKAGE, TIC_NAME);
strcpy(appFolder, path);
SDL_free(path);
return appFolder;
}
static void setClipboardText(const char* text)
{
SDL_SetClipboardText(text);
}
static bool hasClipboardText()
{
return SDL_HasClipboardText();
}
static char* getClipboardText()
{
return SDL_GetClipboardText();
}
static void freeClipboardText(const char* text)
{
SDL_free((void*)text);
}
static u64 getPerformanceCounter()
{
return SDL_GetPerformanceCounter();
}
static u64 getPerformanceFrequency()
{
return SDL_GetPerformanceFrequency();
}
static void goFullscreen()
{
SDL_SetWindowFullscreen(platform.window, SDL_GetWindowFlags(platform.window) & SDL_WINDOW_FULLSCREEN_DESKTOP ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
}
static void showMessageBox(const char* title, const char* message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL);
}
static void setWindowTitle(const char* title)
{
SDL_SetWindowTitle(platform.window, title);
}
#if defined(__WINDOWS__) || defined(__LINUX__) || defined(__MACOSX__)
static void openSystemPath(const char* path)
{
char command[FILENAME_MAX];
#if defined(__WINDOWS__)
sprintf(command, "explorer \"%s\"", path);
wchar_t wcommand[FILENAME_MAX];
mbstowcs(wcommand, command, FILENAME_MAX);
_wsystem(wcommand);
#elif defined(__LINUX__)
sprintf(command, "xdg-open \"%s\"", path);
system(command);
#elif defined(__MACOSX__)
sprintf(command, "open \"%s\"", path);
system(command);
#endif
}
#else
static void openSystemPath(const char* path) {}
#endif
static void* getUrlRequest(const char* url, s32* size)
{
return netGetRequest(platform.net, url, size);
}
static void preseed()
{
#if defined(__MACOSX__)
srandom(time(NULL));
random();
#else
srand(time(NULL));
rand();
#endif
}
static void updateConfig() {}
static System systemInterface =
{
.setClipboardText = setClipboardText,
.hasClipboardText = hasClipboardText,
.getClipboardText = getClipboardText,
.freeClipboardText = freeClipboardText,
.getPerformanceCounter = getPerformanceCounter,
.getPerformanceFrequency = getPerformanceFrequency,
.getUrlRequest = getUrlRequest,
.fileDialogLoad = file_dialog_load,
.fileDialogSave = file_dialog_save,
.goFullscreen = goFullscreen,
.showMessageBox = showMessageBox,
.setWindowTitle = setWindowTitle,
.openSystemPath = openSystemPath,
.preseed = preseed,
.poll = pollEvent,
.updateConfig = updateConfig,
};
s32 main(s32 argc, char **argv)
{
const char* folder = getAppFolder();
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
initSound();
platform.net = createNet();
platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
(TIC80_FULLWIDTH) * STUDIO_UI_SCALE,
(TIC80_FULLHEIGHT) * STUDIO_UI_SCALE,
SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN_DESKTOP);
platform.studio = studioInit(argc, argv, platform.audio.spec.freq, folder, &systemInterface);
platform.renderer = SDL_CreateRenderer(platform.window, -1, SDL_RENDERER_SOFTWARE);
platform.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
{
u64 nextTick = SDL_GetPerformanceCounter();
const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE;
while (!platform.studio->quit)
{
nextTick += Delta;
tick();
{
s64 delay = nextTick - SDL_GetPerformanceCounter();
if(delay < 0) nextTick -= delay;
else SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
}
}
}
platform.studio->close();
closeNet(platform.net);
if(platform.audio.cvt.buf)
SDL_free(platform.audio.cvt.buf);
if(platform.mouse.texture)
SDL_DestroyTexture(platform.mouse.texture);
SDL_DestroyTexture(platform.texture);
SDL_DestroyRenderer(platform.renderer);
SDL_DestroyWindow(platform.window);
SDL_CloseAudioDevice(platform.audio.device);
return 0;
}