shader fix
This commit is contained in:
		@@ -980,17 +980,17 @@ static char* prepareShader(const char* code)
 | 
			
		||||
static void loadCrtShader()
 | 
			
		||||
{
 | 
			
		||||
	char* vertextShader = prepareShader("\
 | 
			
		||||
		attribute vec2 gpu_Vertex;\n\
 | 
			
		||||
		attribute vec3 gpu_Vertex;\n\
 | 
			
		||||
		attribute vec2 gpu_TexCoord;\n\
 | 
			
		||||
		attribute mediump vec4 gpu_Color;\n\
 | 
			
		||||
		attribute vec4 gpu_Color;\n\
 | 
			
		||||
		uniform mat4 gpu_ModelViewProjectionMatrix;\n\
 | 
			
		||||
		varying mediump vec4 color;\n\
 | 
			
		||||
		varying vec4 color;\n\
 | 
			
		||||
		varying vec2 texCoord;\n\
 | 
			
		||||
		void main(void)\n\
 | 
			
		||||
		{\n\
 | 
			
		||||
			color = gpu_Color;\n\
 | 
			
		||||
			texCoord = vec2(gpu_TexCoord);\n\
 | 
			
		||||
			gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 0.0, 1.0);\n\
 | 
			
		||||
			gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 1.0);\n\
 | 
			
		||||
		}");
 | 
			
		||||
 | 
			
		||||
	u32 vertex = 0;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user