// MIT License // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include "tic80_config.h" #include "tic80_types.h" #ifdef __cplusplus extern "C" { #endif #define TIC80_WIDTH 240 #define TIC80_HEIGHT 136 #define TIC80_FULLWIDTH_BITS 8 #define TIC80_FULLWIDTH (1 << TIC80_FULLWIDTH_BITS) #define TIC80_FULLHEIGHT (TIC80_FULLWIDTH*9/16) #define TIC80_KEY_BUFFER 4 typedef struct { struct { void (*trace)(const char* text, u8 color); void (*error)(const char* info); void (*exit)(); } callback; struct { s16* samples; s32 count; } sound; u32* screen; } tic80; typedef union { struct { bool up:1; bool down:1; bool left:1; bool right:1; bool a:1; bool b:1; bool x:1; bool y:1; }; u8 data; } tic80_gamepad; typedef union { struct { tic80_gamepad first; tic80_gamepad second; tic80_gamepad third; tic80_gamepad fourth; }; u32 data; } tic80_gamepads; typedef struct { u8 x; u8 y; union { struct { u16 left:1; u16 middle:1; u16 right:1; s16 scrollx:6; s16 scrolly:6; u16 temp:1; }; u16 btns; }; } tic80_mouse; typedef u8 tic_key; typedef union { tic_key keys[TIC80_KEY_BUFFER]; u32 data; } tic80_keyboard; typedef struct { tic80_gamepads gamepads; tic80_mouse mouse; tic80_keyboard keyboard; } tic80_input; TIC80_API tic80* tic80_create(s32 samplerate); TIC80_API void tic80_load(tic80* tic, void* cart, s32 size); TIC80_API void tic80_tick(tic80* tic, tic80_input input); TIC80_API void tic80_delete(tic80* tic); #ifdef __cplusplus } #endif