// MIT License // Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #pragma once #include "ticapi.h" #include "tools.h" #include "ext/blip_buf.h" #define SFX_DEF_SPEED (1 << SFX_SPEED_BITS) typedef struct { s32 time; /* clock time of next delta */ s32 phase; /* position within waveform */ s32 amp; /* current amplitude in delta buffer */ }tic_sound_register_data; typedef struct { s32 tick; tic_sfx_pos pos; s32 index; u16 freq; u8 volume:4; s8 speed:SFX_SPEED_BITS; s32 duration; } Channel; typedef void(ScanlineFunc)(tic_mem* memory, s32 row); typedef struct { s32 l; s32 t; s32 r; s32 b; } Clip; typedef struct { struct { tic80_input previous; u32 holds[sizeof(tic80_input) * BITS_IN_BYTE]; } gamepad; Clip clip; tic_sound_register_data registers[TIC_SOUND_CHANNELS]; Channel channels[TIC_SOUND_CHANNELS]; struct { enum { MusicStop = 0, MusicPlayFrame, MusicPlay, } play; s32 ticks; Channel channels[TIC_SOUND_CHANNELS]; } music; ScanlineFunc* scanline; bool initialized; } MachineState; typedef struct { tic_mem memory; // it should be first tic_api api; struct { struct duk_hthread* js; struct lua_State* lua; }; blip_buffer_t* blip; s32 samplerate; const tic_sound* soundSrc; tic_tick_data* data; MachineState state; struct { MachineState state; tic_sound_register registers[TIC_SOUND_CHANNELS]; tic_music_pos music_pos; tic_vram vram; } pause; } tic_machine; typedef s32(DrawCharFunc)(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale); s32 drawText(tic_mem* memory, const char* text, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale, DrawCharFunc* func); s32 drawSpriteFont(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 chromakey, s32 scale); s32 drawFixedSpriteFont(tic_mem* memory, u8 index, s32 x, s32 y, s32 width, s32 height, u8 chromakey, s32 scale); void closeLua(tic_machine* machine); void closeJavascript(tic_machine* machine); bool initMoonscript(tic_machine* machine, const char* code); bool initLua(tic_machine* machine, const char* code); bool initJavascript(tic_machine* machine, const char* code); void callLuaTick(tic_machine* machine); void callJavascriptTick(tic_machine* machine); void callLuaScanline(tic_mem* memory, s32 row); void callJavascriptScanline(tic_mem* memory, s32 row);