<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image\stb_image.c" />
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write\stb_image_write.c" />
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\renderer_GLES_2.c" />
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu.c" />
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_matrix.c" />
    <ClCompile Include="..\..\..\3rd-party\sdl-gpu\src\SDL_gpu_renderer.c" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{361dfddb-f86e-4c2c-abee-03acf4b8ac33}</ProjectGuid>
    <Keyword>StaticLibrary</Keyword>
    <RootNamespace>sdl_gpu_static</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
    <ApplicationType>Windows Store</ApplicationType>
    <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
    <WindowsTargetPlatformMinVersion>10.0.14393.0</WindowsTargetPlatformMinVersion>
    <ApplicationTypeRevision>10.0</ApplicationTypeRevision>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <CompileAsWinRT>false</CompileAsWinRT>
      <SDLCheck>false</SDLCheck>
      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write;$(ProjectDir);$(GeneratedFilesDir);$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>SDL_GPU_DISABLE_GLES_1;SDL_GPU_DISABLE_GLES_3;SDL_GPU_DISABLE_OPENGL;GL_GLEXT_PROTOTYPES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets" Condition="Exists('..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" />
  </ImportGroup>
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\tic\packages\ANGLE.WindowsStore.2.1.13\build\native\ANGLE.WindowsStore.targets'))" />
  </Target>
</Project>