TIC-80-guile/data/shaders/untextured.vert

13 lines
248 B
GLSL

#version 120
attribute vec3 gpu_Vertex;
attribute vec4 gpu_Color;
uniform mat4 gpu_ModelViewProjectionMatrix;
varying vec4 color;
void main(void)
{
color = gpu_Color;
gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 1.0);
}