167 lines
4.3 KiB
C
167 lines
4.3 KiB
C
// MIT License
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// Copyright (c) 2017 Vadim Grigoruk @nesbox // grigoruk@gmail.com
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <stdbool.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "tic.h"
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#include "ticapi.h"
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#include "defines.h"
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#include "tools.h"
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#include "ext/file_dialog.h"
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#include "system.h"
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#define TIC_LOCAL ".local/"
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#define TIC_CACHE TIC_LOCAL "cache/"
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#define TOOLBAR_SIZE 7
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#define STUDIO_TEXT_WIDTH (TIC_FONT_WIDTH)
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#define STUDIO_TEXT_HEIGHT (TIC_FONT_HEIGHT+1)
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#define STUDIO_TEXT_BUFFER_WIDTH (TIC80_WIDTH / STUDIO_TEXT_WIDTH)
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#define STUDIO_TEXT_BUFFER_HEIGHT (TIC80_HEIGHT / STUDIO_TEXT_HEIGHT)
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#define TIC_COLOR_BG (tic_color_black)
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#define DEFAULT_CHMOD 0755
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#define CONFIG_TIC "config " TIC_VERSION_LABEL ".tic"
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#define CONFIG_TIC_PATH TIC_LOCAL CONFIG_TIC
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#define KEYMAP_COUNT (sizeof(tic80_gamepads) * BITS_IN_BYTE)
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#define KEYMAP_SIZE (KEYMAP_COUNT)
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#define KEYMAP_DAT "keymap.dat"
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#define KEYMAP_DAT_PATH TIC_LOCAL KEYMAP_DAT
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#define CART_EXT ".tic"
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#define PROJECT_LUA_EXT ".lua"
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#define PROJECT_MOON_EXT ".moon"
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#define PROJECT_JS_EXT ".js"
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#define PROJECT_WREN_EXT ".wren"
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#define PROJECT_SQUIRREL_EXT ".nut"
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typedef enum
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{
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TIC_START_MODE,
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TIC_CONSOLE_MODE,
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TIC_RUN_MODE,
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TIC_CODE_MODE,
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TIC_SPRITE_MODE,
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TIC_MAP_MODE,
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TIC_WORLD_MODE,
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TIC_SFX_MODE,
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TIC_MUSIC_MODE,
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TIC_DIALOG_MODE,
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TIC_MENU_MODE,
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TIC_SURF_MODE,
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} EditorMode;
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typedef struct
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{
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s32 x, y;
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} tic_point;
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typedef struct
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{
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s32 x, y, w, h;
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} tic_rect;
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void setCursor(tic_cursor id);
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s32 getMouseX();
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s32 getMouseY();
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bool checkMousePos(const tic_rect* rect);
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bool checkMouseClick(const tic_rect* rect, tic_mouse_btn button);
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bool checkMouseDown(const tic_rect* rect, tic_mouse_btn button);
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void drawToolbar(tic_mem* tic, u8 color, bool bg);
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void drawBitIcon(s32 x, s32 y, const u8* ptr, u8 color);
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void studioRomLoaded();
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void studioRomSaved();
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void studioConfigChanged();
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void setStudioMode(EditorMode mode);
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void resumeRunMode();
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EditorMode getStudioMode();
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void exitStudio();
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u32 unzip(u8** dest, const u8* source, size_t size);
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void str2buf(const char* str, s32 size, void* buf, bool flip);
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void toClipboard(const void* data, s32 size, bool flip);
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bool fromClipboard(void* data, s32 size, bool flip, bool remove_white_spaces);
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typedef enum
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{
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TIC_CLIPBOARD_NONE,
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TIC_CLIPBOARD_CUT,
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TIC_CLIPBOARD_COPY,
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TIC_CLIPBOARD_PASTE,
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} ClipboardEvent;
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ClipboardEvent getClipboardEvent();
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typedef enum
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{
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TIC_TOOLBAR_CUT,
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TIC_TOOLBAR_COPY,
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TIC_TOOLBAR_PASTE,
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TIC_TOOLBAR_UNDO,
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TIC_TOOLBAR_REDO,
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} StudioEvent;
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void setStudioEvent(StudioEvent event);
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void showTooltip(const char* text);
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tic_key* getKeymap();
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void setSpritePixel(tic_tile* tiles, s32 x, s32 y, u8 color);
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u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y);
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typedef void(*DialogCallback)(bool yes, void* data);
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void showDialog(const char** text, s32 rows, DialogCallback callback, void* data);
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void hideDialog();
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void hideGameMenu();
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bool studioCartChanged();
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void playSystemSfx(s32 id);
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void runGameFromSurf();
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void gotoCode();
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void gotoSurf();
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void exitFromGameMenu();
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void runProject();
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tic_tiles* getBankTiles();
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tic_palette* getBankPalette();
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tic_map* getBankMap();
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char getKeyboardText();
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bool keyWasPressed(tic_key key);
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bool anyKeyWasPressed();
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const StudioConfig* getConfig();
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System* getSystem();
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