1421 lines
33 KiB
C
1421 lines
33 KiB
C
#include "system.h"
|
|
#include "net.h"
|
|
#include "tools.h"
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
#include <SDL.h>
|
|
|
|
#include <SDL_gpu.h>
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
#include <emscripten.h>
|
|
#endif
|
|
|
|
#define STUDIO_UI_SCALE 4
|
|
#define STUDIO_PIXEL_FORMAT SDL_PIXELFORMAT_ABGR8888
|
|
#define TEXTURE_SIZE (TIC80_FULLWIDTH)
|
|
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
|
|
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
|
|
|
|
static struct
|
|
{
|
|
Studio* studio;
|
|
|
|
SDL_Window* window;
|
|
SDL_Renderer* renderer;
|
|
SDL_Texture* texture;
|
|
|
|
struct
|
|
{
|
|
GPU_Target* screen;
|
|
GPU_Image* texture;
|
|
u32 crt_shader;
|
|
} gpu;
|
|
|
|
struct
|
|
{
|
|
SDL_Joystick* ports[TIC_GAMEPADS];
|
|
SDL_Texture* texture;
|
|
|
|
tic80_gamepads touch;
|
|
tic80_gamepads joystick;
|
|
|
|
bool show;
|
|
s32 counter;
|
|
s32 alpha;
|
|
|
|
struct
|
|
{
|
|
s32 size;
|
|
SDL_Point axis;
|
|
SDL_Point a;
|
|
SDL_Point b;
|
|
SDL_Point x;
|
|
SDL_Point y;
|
|
} part;
|
|
} gamepad;
|
|
|
|
struct
|
|
{
|
|
SDL_Texture* texture;
|
|
const u8* src;
|
|
} mouse;
|
|
|
|
Net* net;
|
|
|
|
bool missedFrame;
|
|
|
|
struct
|
|
{
|
|
SDL_AudioSpec spec;
|
|
SDL_AudioDeviceID device;
|
|
SDL_AudioCVT cvt;
|
|
} audio;
|
|
} platform;
|
|
|
|
static void initSound()
|
|
{
|
|
SDL_AudioSpec want =
|
|
{
|
|
.freq = 44100,
|
|
.format = AUDIO_S16,
|
|
.channels = 1,
|
|
.userdata = NULL,
|
|
};
|
|
|
|
platform.audio.device = SDL_OpenAudioDevice(NULL, 0, &want, &platform.audio.spec, SDL_AUDIO_ALLOW_ANY_CHANGE);
|
|
|
|
SDL_BuildAudioCVT(&platform.audio.cvt, want.format, want.channels, platform.audio.spec.freq, platform.audio.spec.format, platform.audio.spec.channels, platform.audio.spec.freq);
|
|
|
|
if(platform.audio.cvt.needed)
|
|
{
|
|
platform.audio.cvt.len = platform.audio.spec.freq * sizeof(s16) / TIC_FRAMERATE;
|
|
platform.audio.cvt.buf = SDL_malloc(platform.audio.cvt.len * platform.audio.cvt.len_mult);
|
|
}
|
|
}
|
|
|
|
static u8* getSpritePtr(tic_tile* tiles, s32 x, s32 y)
|
|
{
|
|
enum { SheetCols = (TIC_SPRITESHEET_SIZE / TIC_SPRITESIZE) };
|
|
return tiles[x / TIC_SPRITESIZE + y / TIC_SPRITESIZE * SheetCols].data;
|
|
}
|
|
|
|
static u8 getSpritePixel(tic_tile* tiles, s32 x, s32 y)
|
|
{
|
|
return tic_tool_peek4(getSpritePtr(tiles, x, y), (x % TIC_SPRITESIZE) + (y % TIC_SPRITESIZE) * TIC_SPRITESIZE);
|
|
}
|
|
|
|
static void setWindowIcon()
|
|
{
|
|
enum{ Size = 64, TileSize = 16, ColorKey = 14, Cols = TileSize / TIC_SPRITESIZE, Scale = Size/TileSize};
|
|
platform.studio->tic->api.clear(platform.studio->tic, 0);
|
|
|
|
u32* pixels = SDL_malloc(Size * Size * sizeof(u32));
|
|
|
|
const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette);
|
|
|
|
for(s32 j = 0, index = 0; j < Size; j++)
|
|
for(s32 i = 0; i < Size; i++, index++)
|
|
{
|
|
u8 color = getSpritePixel(platform.studio->tic->config.bank0.tiles.data, i/Scale, j/Scale);
|
|
pixels[index] = color == ColorKey ? 0 : pal[color];
|
|
}
|
|
|
|
SDL_Surface* surface = SDL_CreateRGBSurfaceFrom(pixels, Size, Size,
|
|
sizeof(s32) * BITS_IN_BYTE, Size * sizeof(s32),
|
|
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
|
|
|
SDL_SetWindowIcon(platform.window, surface);
|
|
SDL_FreeSurface(surface);
|
|
SDL_free(pixels);
|
|
}
|
|
|
|
static void updateGamepadParts()
|
|
{
|
|
s32 tileSize = TIC_SPRITESIZE;
|
|
s32 offset = 0;
|
|
SDL_Rect rect;
|
|
|
|
const s32 JoySize = 3;
|
|
SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
|
|
|
|
if(rect.w < rect.h)
|
|
{
|
|
tileSize = rect.w / 2 / JoySize;
|
|
offset = (rect.h * 2 - JoySize * tileSize) / 3;
|
|
}
|
|
else
|
|
{
|
|
tileSize = rect.w / 5 / JoySize;
|
|
offset = (rect.h - JoySize * tileSize) / 2;
|
|
}
|
|
|
|
platform.gamepad.part.size = tileSize;
|
|
platform.gamepad.part.axis = (SDL_Point){0, offset};
|
|
platform.gamepad.part.a = (SDL_Point){rect.w - 2*tileSize, 2*tileSize + offset};
|
|
platform.gamepad.part.b = (SDL_Point){rect.w - 1*tileSize, 1*tileSize + offset};
|
|
platform.gamepad.part.x = (SDL_Point){rect.w - 3*tileSize, 1*tileSize + offset};
|
|
platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
|
|
}
|
|
|
|
static void transparentBlit(u32* out, s32 pitch)
|
|
{
|
|
const u8* in = platform.studio->tic->ram.vram.screen.data;
|
|
const u8* end = in + sizeof(platform.studio->tic->ram.vram.screen);
|
|
const u32* pal = tic_palette_blit(&platform.studio->tic->config.palette);
|
|
const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH);
|
|
|
|
s32 col = 0;
|
|
|
|
while(in != end)
|
|
{
|
|
u8 low = *in & 0x0f;
|
|
u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
|
|
*out++ = low ? (*(pal + low) | 0xff000000) : 0;
|
|
*out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
|
|
in++;
|
|
|
|
col += BITS_IN_BYTE / TIC_PALETTE_BPP;
|
|
|
|
if (col == TIC80_WIDTH)
|
|
{
|
|
col = 0;
|
|
out += Delta;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void initTouchGamepad()
|
|
{
|
|
if (!platform.renderer)
|
|
return;
|
|
|
|
platform.studio->tic->api.map(platform.studio->tic, &platform.studio->tic->config.bank0.map, &platform.studio->tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
|
|
|
|
if(!platform.gamepad.texture)
|
|
{
|
|
platform.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
|
|
SDL_SetTextureBlendMode(platform.gamepad.texture, SDL_BLENDMODE_BLEND);
|
|
}
|
|
|
|
{
|
|
void* pixels = NULL;
|
|
s32 pitch = 0;
|
|
|
|
SDL_LockTexture(platform.gamepad.texture, NULL, &pixels, &pitch);
|
|
transparentBlit(pixels, pitch);
|
|
SDL_UnlockTexture(platform.gamepad.texture);
|
|
}
|
|
|
|
updateGamepadParts();
|
|
}
|
|
|
|
// static void calcTextureRect(SDL_Rect* rect)
|
|
// {
|
|
// s32 w, h;
|
|
// SDL_GetWindowSize(platform.window, &w, &h);
|
|
|
|
// rect->x = OFFSET_LEFT * w / TIC80_FULLWIDTH;
|
|
// rect->y = OFFSET_TOP * h / TIC80_FULLHEIGHT;
|
|
// rect->w = TIC80_WIDTH * w / TIC80_FULLWIDTH;
|
|
// rect->h = TIC80_HEIGHT * h / TIC80_FULLHEIGHT;
|
|
// }
|
|
|
|
static void calcTextureRect(SDL_Rect* rect)
|
|
{
|
|
SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
|
|
|
|
enum{Width = TIC80_FULLWIDTH, Height = TIC80_FULLHEIGHT};
|
|
|
|
{
|
|
if (rect->w * Height < rect->h * Width)
|
|
{
|
|
s32 discreteWidth = rect->w;// - rect->w % Width;
|
|
s32 discreteHeight = Height * discreteWidth / Width;
|
|
|
|
rect->x = (rect->w - discreteWidth) / 2;
|
|
|
|
rect->y = 0;//
|
|
//(rect->h - discreteHeight) / 2 ;
|
|
// rect->w > rect->h
|
|
// ? (rect->h - discreteHeight) / 2
|
|
// : OFFSET_LEFT*discreteWidth/Width;
|
|
|
|
rect->w = discreteWidth;
|
|
rect->h = discreteHeight;
|
|
|
|
}
|
|
else
|
|
{
|
|
s32 discreteHeight = rect->h;// - rect->h % Height;
|
|
s32 discreteWidth = Width * discreteHeight / Height;
|
|
|
|
rect->x = (rect->w - discreteWidth) / 2;
|
|
rect->y = 0;//(rect->h - discreteHeight) / 2;
|
|
|
|
rect->w = discreteWidth;
|
|
rect->h = discreteHeight;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void processMouse()
|
|
{
|
|
s32 mx = 0, my = 0;
|
|
s32 mb = SDL_GetMouseState(&mx, &my);
|
|
|
|
tic80_input* input = &platform.studio->tic->ram.input;
|
|
|
|
{
|
|
input->mouse.x = input->mouse.y = 0;
|
|
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
calcTextureRect(&rect);
|
|
|
|
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_FULLWIDTH / rect.w;
|
|
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_FULLHEIGHT / rect.h;
|
|
}
|
|
|
|
{
|
|
input->mouse.left = mb & SDL_BUTTON_LMASK ? 1 : 0;
|
|
input->mouse.middle = mb & SDL_BUTTON_MMASK ? 1 : 0;
|
|
input->mouse.right = mb & SDL_BUTTON_RMASK ? 1 : 0;
|
|
}
|
|
}
|
|
|
|
static void processKeyboard()
|
|
{
|
|
static const u8 KeyboardCodes[] =
|
|
{
|
|
#include "keycodes.c"
|
|
};
|
|
|
|
tic80_input* input = &platform.studio->tic->ram.input;
|
|
input->keyboard.data = 0;
|
|
|
|
const u8* keyboard = SDL_GetKeyboardState(NULL);
|
|
|
|
for(s32 i = 0, c = 0; i < COUNT_OF(KeyboardCodes) && c < COUNT_OF(input->keyboard.keys); i++)
|
|
if(keyboard[i] && KeyboardCodes[i] > tic_key_unknown)
|
|
input->keyboard.keys[c++] = KeyboardCodes[i];
|
|
}
|
|
|
|
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
|
|
|
|
static bool checkTouch(const SDL_Rect* rect, s32* x, s32* y)
|
|
{
|
|
s32 devices = SDL_GetNumTouchDevices();
|
|
s32 width = 0, height = 0;
|
|
SDL_GetWindowSize(platform.window, &width, &height);
|
|
|
|
for (s32 i = 0; i < devices; i++)
|
|
{
|
|
SDL_TouchID id = SDL_GetTouchDevice(i);
|
|
|
|
// very strange, but on Android id always == 0
|
|
//if (id)
|
|
{
|
|
s32 fingers = SDL_GetNumTouchFingers(id);
|
|
|
|
if(fingers)
|
|
{
|
|
platform.gamepad.counter = 0;
|
|
|
|
if (!platform.gamepad.show)
|
|
{
|
|
platform.gamepad.alpha = platform.studio->config()->theme.gamepad.touch.alpha;
|
|
SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha);
|
|
platform.gamepad.show = true;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (s32 f = 0; f < fingers; f++)
|
|
{
|
|
SDL_Finger* finger = SDL_GetTouchFinger(id, f);
|
|
|
|
if (finger && finger->pressure > 0.0f)
|
|
{
|
|
SDL_Point point = { (s32)(finger->x * width), (s32)(finger->y * height) };
|
|
if (SDL_PointInRect(&point, rect))
|
|
{
|
|
*x = point.x;
|
|
*y = point.y;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void processTouchGamepad()
|
|
{
|
|
platform.gamepad.touch.data = 0;
|
|
|
|
const s32 size = platform.gamepad.part.size;
|
|
s32 x = 0, y = 0;
|
|
|
|
{
|
|
SDL_Rect axis = {platform.gamepad.part.axis.x, platform.gamepad.part.axis.y, size*3, size*3};
|
|
|
|
if(checkTouch(&axis, &x, &y))
|
|
{
|
|
x -= axis.x;
|
|
y -= axis.y;
|
|
|
|
s32 xt = x / size;
|
|
s32 yt = y / size;
|
|
|
|
if(yt == 0) platform.gamepad.touch.first.up = true;
|
|
else if(yt == 2) platform.gamepad.touch.first.down = true;
|
|
|
|
if(xt == 0) platform.gamepad.touch.first.left = true;
|
|
else if(xt == 2) platform.gamepad.touch.first.right = true;
|
|
|
|
if(xt == 1 && yt == 1)
|
|
{
|
|
xt = (x - size)/(size/3);
|
|
yt = (y - size)/(size/3);
|
|
|
|
if(yt == 0) platform.gamepad.touch.first.up = true;
|
|
else if(yt == 2) platform.gamepad.touch.first.down = true;
|
|
|
|
if(xt == 0) platform.gamepad.touch.first.left = true;
|
|
else if(xt == 2) platform.gamepad.touch.first.right = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
SDL_Rect a = {platform.gamepad.part.a.x, platform.gamepad.part.a.y, size, size};
|
|
if(checkTouch(&a, &x, &y)) platform.gamepad.touch.first.a = true;
|
|
}
|
|
|
|
{
|
|
SDL_Rect b = {platform.gamepad.part.b.x, platform.gamepad.part.b.y, size, size};
|
|
if(checkTouch(&b, &x, &y)) platform.gamepad.touch.first.b = true;
|
|
}
|
|
|
|
{
|
|
SDL_Rect xb = {platform.gamepad.part.x.x, platform.gamepad.part.x.y, size, size};
|
|
if(checkTouch(&xb, &x, &y)) platform.gamepad.touch.first.x = true;
|
|
}
|
|
|
|
{
|
|
SDL_Rect yb = {platform.gamepad.part.y.x, platform.gamepad.part.y.y, size, size};
|
|
if(checkTouch(&yb, &x, &y)) platform.gamepad.touch.first.y = true;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
static s32 getAxisMask(SDL_Joystick* joystick)
|
|
{
|
|
s32 mask = 0;
|
|
|
|
s32 axesCount = SDL_JoystickNumAxes(joystick);
|
|
|
|
for (s32 a = 0; a < axesCount; a++)
|
|
{
|
|
s32 axe = SDL_JoystickGetAxis(joystick, a);
|
|
|
|
if (axe)
|
|
{
|
|
if (a == 0)
|
|
{
|
|
if (axe > 16384) mask |= SDL_HAT_RIGHT;
|
|
else if(axe < -16384) mask |= SDL_HAT_LEFT;
|
|
}
|
|
else if (a == 1)
|
|
{
|
|
if (axe > 16384) mask |= SDL_HAT_DOWN;
|
|
else if (axe < -16384) mask |= SDL_HAT_UP;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mask;
|
|
}
|
|
|
|
static s32 getJoystickHatMask(s32 hat)
|
|
{
|
|
tic80_gamepads gamepad;
|
|
gamepad.data = 0;
|
|
|
|
gamepad.first.up = hat & SDL_HAT_UP;
|
|
gamepad.first.down = hat & SDL_HAT_DOWN;
|
|
gamepad.first.left = hat & SDL_HAT_LEFT;
|
|
gamepad.first.right = hat & SDL_HAT_RIGHT;
|
|
|
|
return gamepad.data;
|
|
}
|
|
|
|
static void processJoysticks()
|
|
{
|
|
platform.gamepad.joystick.data = 0;
|
|
s32 index = 0;
|
|
|
|
for(s32 i = 0; i < COUNT_OF(platform.gamepad.ports); i++)
|
|
{
|
|
SDL_Joystick* joystick = platform.gamepad.ports[i];
|
|
|
|
if(joystick && SDL_JoystickGetAttached(joystick))
|
|
{
|
|
tic80_gamepad* gamepad = NULL;
|
|
|
|
switch(index)
|
|
{
|
|
case 0: gamepad = &platform.gamepad.joystick.first; break;
|
|
case 1: gamepad = &platform.gamepad.joystick.second; break;
|
|
case 2: gamepad = &platform.gamepad.joystick.third; break;
|
|
case 3: gamepad = &platform.gamepad.joystick.fourth; break;
|
|
}
|
|
|
|
if(gamepad)
|
|
{
|
|
gamepad->data |= getJoystickHatMask(getAxisMask(joystick));
|
|
|
|
for (s32 h = 0; h < SDL_JoystickNumHats(joystick); h++)
|
|
gamepad->data |= getJoystickHatMask(SDL_JoystickGetHat(joystick, h));
|
|
|
|
s32 numButtons = SDL_JoystickNumButtons(joystick);
|
|
if(numButtons >= 2)
|
|
{
|
|
gamepad->a = SDL_JoystickGetButton(joystick, 0);
|
|
gamepad->b = SDL_JoystickGetButton(joystick, 1);
|
|
|
|
if(numButtons >= 4)
|
|
{
|
|
gamepad->x = SDL_JoystickGetButton(joystick, 2);
|
|
gamepad->y = SDL_JoystickGetButton(joystick, 3);
|
|
|
|
for(s32 i = 5; i < numButtons; i++)
|
|
{
|
|
s32 back = SDL_JoystickGetButton(joystick, i);
|
|
|
|
if(back)
|
|
{
|
|
tic_mem* tic = platform.studio->tic;
|
|
|
|
for(s32 i = 0; i < TIC80_KEY_BUFFER; i++)
|
|
{
|
|
if(!tic->ram.input.keyboard.keys[i])
|
|
{
|
|
tic->ram.input.keyboard.keys[i] = tic_key_escape;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void processGamepad()
|
|
{
|
|
#if !defined(__EMSCRIPTEN__) && !defined(__MACOSX__)
|
|
processTouchGamepad();
|
|
#endif
|
|
processJoysticks();
|
|
|
|
{
|
|
platform.studio->tic->ram.input.gamepads.data = 0;
|
|
|
|
platform.studio->tic->ram.input.gamepads.data |= platform.gamepad.touch.data;
|
|
platform.studio->tic->ram.input.gamepads.data |= platform.gamepad.joystick.data;
|
|
}
|
|
}
|
|
|
|
static void pollEvent()
|
|
{
|
|
tic80_input* input = &platform.studio->tic->ram.input;
|
|
|
|
{
|
|
input->mouse.btns = 0;
|
|
}
|
|
|
|
SDL_Event event;
|
|
|
|
while(SDL_PollEvent(&event))
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case SDL_MOUSEWHEEL:
|
|
{
|
|
input->mouse.scrollx = event.wheel.x;
|
|
input->mouse.scrolly = event.wheel.y;
|
|
}
|
|
break;
|
|
case SDL_JOYDEVICEADDED:
|
|
{
|
|
s32 id = event.jdevice.which;
|
|
|
|
if (id < TIC_GAMEPADS)
|
|
{
|
|
if(platform.gamepad.ports[id])
|
|
SDL_JoystickClose(platform.gamepad.ports[id]);
|
|
|
|
platform.gamepad.ports[id] = SDL_JoystickOpen(id);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_JOYDEVICEREMOVED:
|
|
{
|
|
s32 id = event.jdevice.which;
|
|
|
|
if (id < TIC_GAMEPADS && platform.gamepad.ports[id])
|
|
{
|
|
SDL_JoystickClose(platform.gamepad.ports[id]);
|
|
platform.gamepad.ports[id] = NULL;
|
|
}
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
switch(event.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
{
|
|
s32 w = 0, h = 0;
|
|
SDL_GetWindowSize(platform.window, &w, &h);
|
|
GPU_SetWindowResolution(w, h);
|
|
|
|
updateGamepadParts(); break;
|
|
}
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED: platform.studio->updateProject(); break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
platform.studio->exit();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
processMouse();
|
|
processKeyboard();
|
|
processGamepad();
|
|
}
|
|
|
|
static void blitTexture()
|
|
{
|
|
tic_mem* tic = platform.studio->tic;
|
|
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
calcTextureRect(&rect);
|
|
|
|
void* pixels = NULL;
|
|
s32 pitch = 0;
|
|
SDL_LockTexture(platform.texture, NULL, &pixels, &pitch);
|
|
|
|
platform.studio->tick();
|
|
|
|
memcpy(pixels, tic->screen, sizeof tic->screen);
|
|
|
|
SDL_UnlockTexture(platform.texture);
|
|
|
|
{
|
|
enum {Header = OFFSET_TOP};
|
|
SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
|
|
SDL_Rect dstRect = {0};
|
|
SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h);
|
|
dstRect.h = rect.y;
|
|
SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect);
|
|
}
|
|
|
|
{
|
|
enum {Header = OFFSET_TOP};
|
|
SDL_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
|
|
SDL_Rect dstRect = {0};
|
|
SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h);
|
|
dstRect.y = rect.y + rect.h;
|
|
dstRect.h = rect.y;
|
|
SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect);
|
|
}
|
|
|
|
{
|
|
enum {Header = OFFSET_TOP};
|
|
enum {Left = OFFSET_LEFT};
|
|
SDL_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
|
|
SDL_Rect dstRect = {0};
|
|
SDL_GetWindowSize(platform.window, &dstRect.w, &dstRect.h);
|
|
dstRect.y = rect.y;
|
|
dstRect.h = rect.h;
|
|
SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &dstRect);
|
|
}
|
|
|
|
{
|
|
enum {Top = OFFSET_TOP};
|
|
enum {Left = OFFSET_LEFT};
|
|
|
|
SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
|
|
|
|
SDL_RenderCopy(platform.renderer, platform.texture, &srcRect, &rect);
|
|
}
|
|
}
|
|
|
|
static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture)
|
|
{
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
calcTextureRect(&rect);
|
|
|
|
GPU_BlitScale(texture, NULL, platform.gpu.screen, rect.x, rect.y, (float)rect.w / TIC80_FULLWIDTH, (float)rect.h / TIC80_FULLHEIGHT);
|
|
}
|
|
|
|
static void blitGpuTextureDiscrete(GPU_Target* screen, GPU_Image* texture)
|
|
{
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
calcTextureRect(&rect);
|
|
|
|
enum {Header = OFFSET_TOP, Top = OFFSET_TOP, Left = OFFSET_LEFT};
|
|
|
|
s32 width = 0;
|
|
SDL_GetWindowSize(platform.window, &width, NULL);
|
|
|
|
{
|
|
GPU_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
|
|
GPU_Rect dstRect = {0, 0, width, rect.y};
|
|
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
|
|
}
|
|
|
|
{
|
|
GPU_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
|
|
GPU_Rect dstRect = {0, rect.y + rect.h, width, rect.y};
|
|
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
|
|
}
|
|
|
|
{
|
|
GPU_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
|
|
GPU_Rect dstRect = {0, rect.y, width, rect.h};
|
|
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
|
|
}
|
|
|
|
{
|
|
GPU_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
|
|
GPU_Rect dstRect = {rect.x, rect.y, rect.w, rect.h};
|
|
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
|
|
}
|
|
}
|
|
|
|
static void blitSound()
|
|
{
|
|
tic_mem* tic = platform.studio->tic;
|
|
|
|
SDL_PauseAudioDevice(platform.audio.device, 0);
|
|
|
|
if(platform.audio.cvt.needed)
|
|
{
|
|
SDL_memcpy(platform.audio.cvt.buf, tic->samples.buffer, tic->samples.size);
|
|
SDL_ConvertAudio(&platform.audio.cvt);
|
|
SDL_QueueAudio(platform.audio.device, platform.audio.cvt.buf, platform.audio.cvt.len_cvt);
|
|
}
|
|
else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
|
|
}
|
|
|
|
static void renderGamepad()
|
|
{
|
|
// TODO: uncomment this
|
|
return;
|
|
|
|
if(platform.gamepad.show || platform.gamepad.alpha); else return;
|
|
|
|
const s32 tileSize = platform.gamepad.part.size;
|
|
const SDL_Point axis = platform.gamepad.part.axis;
|
|
typedef struct { bool press; s32 x; s32 y;} Tile;
|
|
const Tile Tiles[] =
|
|
{
|
|
{platform.studio->tic->ram.input.gamepads.first.up, axis.x + 1*tileSize, axis.y + 0*tileSize},
|
|
{platform.studio->tic->ram.input.gamepads.first.down, axis.x + 1*tileSize, axis.y + 2*tileSize},
|
|
{platform.studio->tic->ram.input.gamepads.first.left, axis.x + 0*tileSize, axis.y + 1*tileSize},
|
|
{platform.studio->tic->ram.input.gamepads.first.right, axis.x + 2*tileSize, axis.y + 1*tileSize},
|
|
|
|
{platform.studio->tic->ram.input.gamepads.first.a, platform.gamepad.part.a.x, platform.gamepad.part.a.y},
|
|
{platform.studio->tic->ram.input.gamepads.first.b, platform.gamepad.part.b.x, platform.gamepad.part.b.y},
|
|
{platform.studio->tic->ram.input.gamepads.first.x, platform.gamepad.part.x.x, platform.gamepad.part.x.y},
|
|
{platform.studio->tic->ram.input.gamepads.first.y, platform.gamepad.part.y.x, platform.gamepad.part.y.y},
|
|
};
|
|
|
|
enum {ButtonsCount = 8};
|
|
|
|
for(s32 i = 0; i < COUNT_OF(Tiles); i++)
|
|
{
|
|
const Tile* tile = Tiles + i;
|
|
SDL_Rect src = {(tile->press ? ButtonsCount + i : i) * TIC_SPRITESIZE, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
|
|
SDL_Rect dest = {tile->x, tile->y, tileSize, tileSize};
|
|
|
|
SDL_RenderCopy(platform.renderer, platform.gamepad.texture, &src, &dest);
|
|
}
|
|
|
|
if(!platform.gamepad.show && platform.gamepad.alpha)
|
|
{
|
|
enum {Step = 3};
|
|
|
|
if(platform.gamepad.alpha - Step >= 0) platform.gamepad.alpha -= Step;
|
|
else platform.gamepad.alpha = 0;
|
|
|
|
SDL_SetTextureAlphaMod(platform.gamepad.texture, platform.gamepad.alpha);
|
|
}
|
|
|
|
platform.gamepad.counter = platform.gamepad.touch.data ? 0 : platform.gamepad.counter+1;
|
|
|
|
// wait 5 seconds and hide touch gamepad
|
|
if(platform.gamepad.counter >= 5 * TIC_FRAMERATE)
|
|
platform.gamepad.show = false;
|
|
}
|
|
|
|
static void blitCursor(const u8* in)
|
|
{
|
|
if(!platform.mouse.texture)
|
|
{
|
|
// TODO: uncomment this
|
|
return;
|
|
|
|
platform.mouse.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TIC_SPRITESIZE, TIC_SPRITESIZE);
|
|
SDL_SetTextureBlendMode(platform.mouse.texture, SDL_BLENDMODE_BLEND);
|
|
}
|
|
|
|
if(platform.mouse.src != in)
|
|
{
|
|
platform.mouse.src = in;
|
|
|
|
void* pixels = NULL;
|
|
s32 pitch = 0;
|
|
SDL_LockTexture(platform.mouse.texture, NULL, &pixels, &pitch);
|
|
|
|
{
|
|
const u8* end = in + sizeof(tic_tile);
|
|
const u32* pal = tic_palette_blit(&platform.studio->tic->ram.vram.palette);
|
|
u32* out = pixels;
|
|
|
|
while(in != end)
|
|
{
|
|
u8 low = *in & 0x0f;
|
|
u8 hi = (*in & 0xf0) >> TIC_PALETTE_BPP;
|
|
*out++ = low ? (*(pal + low) | 0xff000000) : 0;
|
|
*out++ = hi ? (*(pal + hi) | 0xff000000) : 0;
|
|
|
|
in++;
|
|
}
|
|
}
|
|
|
|
SDL_UnlockTexture(platform.mouse.texture);
|
|
}
|
|
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
calcTextureRect(&rect);
|
|
s32 scale = rect.w / TIC80_WIDTH;
|
|
|
|
SDL_Rect src = {0, 0, TIC_SPRITESIZE, TIC_SPRITESIZE};
|
|
SDL_Rect dst = {0, 0, TIC_SPRITESIZE * scale, TIC_SPRITESIZE * scale};
|
|
|
|
SDL_GetMouseState(&dst.x, &dst.y);
|
|
|
|
if(platform.studio->config()->theme.cursor.pixelPerfect)
|
|
{
|
|
dst.x -= (dst.x - rect.x) % scale;
|
|
dst.y -= (dst.y - rect.y) % scale;
|
|
}
|
|
|
|
if(SDL_GetWindowFlags(platform.window) & SDL_WINDOW_MOUSE_FOCUS)
|
|
SDL_RenderCopy(platform.renderer, platform.mouse.texture, &src, &dst);
|
|
}
|
|
|
|
static void renderCursor()
|
|
{
|
|
if(platform.studio->tic->ram.vram.vars.cursor.system)
|
|
{
|
|
switch(platform.studio->tic->ram.vram.vars.cursor.sprite)
|
|
{
|
|
case tic_cursor_hand:
|
|
{
|
|
if(platform.studio->config()->theme.cursor.hand >= 0)
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.hand].data);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND));
|
|
}
|
|
}
|
|
break;
|
|
case tic_cursor_ibeam:
|
|
{
|
|
if(platform.studio->config()->theme.cursor.ibeam >= 0)
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.ibeam].data);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM));
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
if(platform.studio->config()->theme.cursor.arrow >= 0)
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
blitCursor(platform.studio->tic->config.bank0.tiles.data[platform.studio->config()->theme.cursor.arrow].data);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
blitCursor(platform.studio->tic->ram.sprites.data[platform.studio->tic->ram.vram.vars.cursor.sprite].data);
|
|
}
|
|
|
|
// if(platform.mode == TIC_RUN_MODE && !platform.studio.tic->input.mouse)
|
|
// {
|
|
// SDL_ShowCursor(SDL_DISABLE);
|
|
// return;
|
|
// }
|
|
}
|
|
|
|
static void tick()
|
|
{
|
|
pollEvent();
|
|
|
|
if(platform.studio->quit)
|
|
{
|
|
#if defined __EMSCRIPTEN__
|
|
emscripten_cancel_main_loop();
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
SDL_RenderClear(platform.renderer);
|
|
|
|
blitTexture();
|
|
renderCursor();
|
|
renderGamepad();
|
|
|
|
SDL_RenderPresent(platform.renderer);
|
|
|
|
blitSound();
|
|
}
|
|
|
|
static const char* getAppFolder()
|
|
{
|
|
static char appFolder[FILENAME_MAX];
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
strcpy(appFolder, "/" TIC_PACKAGE "/" TIC_NAME "/");
|
|
|
|
#elif defined(__ANDROID__)
|
|
|
|
strcpy(appFolder, SDL_AndroidGetExternalStoragePath());
|
|
const char AppFolder[] = "/" TIC_NAME "/";
|
|
strcat(appFolder, AppFolder);
|
|
mkdir(appFolder, 0700);
|
|
|
|
#else
|
|
|
|
char* path = SDL_GetPrefPath(TIC_PACKAGE, TIC_NAME);
|
|
strcpy(appFolder, path);
|
|
SDL_free(path);
|
|
|
|
#endif
|
|
|
|
return appFolder;
|
|
}
|
|
|
|
static void setClipboardText(const char* text)
|
|
{
|
|
SDL_SetClipboardText(text);
|
|
}
|
|
|
|
static bool hasClipboardText()
|
|
{
|
|
return SDL_HasClipboardText();
|
|
}
|
|
|
|
static char* getClipboardText()
|
|
{
|
|
return SDL_GetClipboardText();
|
|
}
|
|
|
|
static u64 getPerformanceCounter()
|
|
{
|
|
return SDL_GetPerformanceCounter();
|
|
}
|
|
|
|
static u64 getPerformanceFrequency()
|
|
{
|
|
return SDL_GetPerformanceFrequency();
|
|
}
|
|
|
|
static void goFullscreen()
|
|
{
|
|
GPU_SetFullscreen(GPU_GetFullscreen() ? false : true, true);
|
|
// SDL_SetWindowFullscreen(platform.window, SDL_GetWindowFlags(platform.window) & SDL_WINDOW_FULLSCREEN_DESKTOP ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
}
|
|
|
|
static void showMessageBox(const char* title, const char* message)
|
|
{
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_WARNING, title, message, NULL);
|
|
}
|
|
|
|
static void setWindowTitle(const char* title)
|
|
{
|
|
SDL_SetWindowTitle(platform.window, title);
|
|
}
|
|
|
|
#if defined(__WINDOWS__) || defined(__LINUX__) || defined(__MACOSX__)
|
|
|
|
static void openSystemPath(const char* path)
|
|
{
|
|
char command[FILENAME_MAX];
|
|
|
|
#if defined(__WINDOWS__)
|
|
|
|
sprintf(command, "explorer \"%s\"", path);
|
|
|
|
wchar_t wcommand[FILENAME_MAX];
|
|
mbstowcs(wcommand, command, FILENAME_MAX);
|
|
|
|
_wsystem(wcommand);
|
|
|
|
#elif defined(__LINUX__)
|
|
|
|
sprintf(command, "xdg-open \"%s\"", path);
|
|
system(command);
|
|
|
|
#elif defined(__MACOSX__)
|
|
|
|
sprintf(command, "open \"%s\"", path);
|
|
system(command);
|
|
|
|
#endif
|
|
}
|
|
|
|
#else
|
|
|
|
static void openSystemPath(const char* path) {}
|
|
|
|
#endif
|
|
|
|
static void* getUrlRequest(const char* url, s32* size)
|
|
{
|
|
return netGetRequest(platform.net, url, size);
|
|
}
|
|
|
|
static void preseed()
|
|
{
|
|
#if defined(__MACOSX__)
|
|
srandom(time(NULL));
|
|
random();
|
|
#else
|
|
srand(time(NULL));
|
|
rand();
|
|
#endif
|
|
}
|
|
|
|
static System systemInterface =
|
|
{
|
|
.setClipboardText = setClipboardText,
|
|
.hasClipboardText = hasClipboardText,
|
|
.getClipboardText = getClipboardText,
|
|
.getPerformanceCounter = getPerformanceCounter,
|
|
.getPerformanceFrequency = getPerformanceFrequency,
|
|
|
|
.getUrlRequest = getUrlRequest,
|
|
|
|
.fileDialogLoad = file_dialog_load,
|
|
.fileDialogSave = file_dialog_save,
|
|
|
|
.goFullscreen = goFullscreen,
|
|
.showMessageBox = showMessageBox,
|
|
.setWindowTitle = setWindowTitle,
|
|
|
|
.openSystemPath = openSystemPath,
|
|
.preseed = preseed,
|
|
.poll = pollEvent,
|
|
};
|
|
|
|
static void gpuTick()
|
|
{
|
|
tic_mem* tic = platform.studio->tic;
|
|
|
|
pollEvent();
|
|
|
|
GPU_Clear(platform.gpu.screen);
|
|
|
|
{
|
|
platform.studio->tick();
|
|
renderCursor();
|
|
renderGamepad();
|
|
|
|
GPU_UpdateImageBytes(platform.gpu.texture, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
|
|
|
|
{
|
|
SDL_Rect rect = {0, 0, 0, 0};
|
|
// SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
|
|
|
|
calcTextureRect(&rect);
|
|
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "trg_x"), rect.x);
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "trg_y"), rect.y);
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "trg_w"), rect.w);
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "trg_h"), rect.h);
|
|
|
|
{
|
|
s32 w, h;
|
|
SDL_GetWindowSize(platform.window, &w, &h);
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "scr_w"), w);
|
|
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "scr_h"), h);
|
|
}
|
|
|
|
blitGpuTexture(platform.gpu.screen, platform.gpu.texture);
|
|
// GPU_BlitScale(platform.gpu.texture, NULL, platform.gpu.screen, 0, 0, (float)w / TIC80_FULLWIDTH, (float)h / TIC80_FULLHEIGHT);
|
|
}
|
|
}
|
|
|
|
GPU_Flip(platform.gpu.screen);
|
|
|
|
blitSound();
|
|
}
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
static void emstick()
|
|
{
|
|
static double nextTick = -1.0;
|
|
|
|
platform.missedFrame = false;
|
|
|
|
if(nextTick < 0.0)
|
|
nextTick = emscripten_get_now();
|
|
|
|
nextTick += 1000.0/TIC_FRAMERATE;
|
|
tick();
|
|
double delay = nextTick - emscripten_get_now();
|
|
|
|
if(delay < 0.0)
|
|
{
|
|
nextTick -= delay;
|
|
platform.missedFrame = true;
|
|
}
|
|
else
|
|
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, delay);
|
|
}
|
|
|
|
static void emsGpuTick()
|
|
{
|
|
static double nextTick = -1.0;
|
|
|
|
platform.missedFrame = false;
|
|
|
|
if(nextTick < 0.0)
|
|
nextTick = emscripten_get_now();
|
|
|
|
nextTick += 1000.0/TIC_FRAMERATE;
|
|
gpuTick();
|
|
double delay = nextTick - emscripten_get_now();
|
|
|
|
if(delay < 0.0)
|
|
{
|
|
nextTick -= delay;
|
|
platform.missedFrame = true;
|
|
}
|
|
else
|
|
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, delay);
|
|
}
|
|
|
|
#endif
|
|
|
|
#define SHADER(...) #__VA_ARGS__
|
|
|
|
u32 load_shader_program()
|
|
{
|
|
static const char* VertexShader =
|
|
#include "ext/shader/common.vert"
|
|
;
|
|
|
|
u32 v = GPU_CompileShader(GPU_VERTEX_SHADER, VertexShader);
|
|
|
|
if(!v)
|
|
GPU_LogError("Failed to load vertex shader: %s\n", GPU_GetShaderMessage());
|
|
|
|
static const char* PixelShader =
|
|
#include "ext/shader/crt-lottes.frag"
|
|
;
|
|
|
|
u32 f = GPU_CompileShader(GPU_PIXEL_SHADER, PixelShader);
|
|
|
|
if(!f)
|
|
GPU_LogError("Failed to load fragment shader: %s\n", GPU_GetShaderMessage());
|
|
|
|
u32 p = GPU_LinkShaders(v, f);
|
|
|
|
if(!p)
|
|
{
|
|
GPU_LogError("Failed to link shader program: %s\n", GPU_GetShaderMessage());
|
|
return p;
|
|
}
|
|
|
|
{
|
|
GPU_ShaderBlock block = GPU_LoadShaderBlock(p, "gpu_Vertex", "gpu_TexCoord", "gpu_Color", "gpu_ModelViewProjectionMatrix");
|
|
GPU_ActivateShaderProgram(p, &block);
|
|
|
|
return p;
|
|
}
|
|
}
|
|
|
|
#include <math.h>
|
|
|
|
static s32 start(s32 argc, char **argv, const char* folder)
|
|
{
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
|
|
|
initSound();
|
|
|
|
platform.net = createNet();
|
|
|
|
platform.studio = studioInit(argc, argv, platform.audio.spec.freq, folder, &systemInterface);
|
|
|
|
initTouchGamepad();
|
|
|
|
enum{Width = TIC80_FULLWIDTH * STUDIO_UI_SCALE, Height = TIC80_FULLHEIGHT * STUDIO_UI_SCALE};
|
|
|
|
platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
Width, Height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE| SDL_WINDOW_OPENGL);
|
|
|
|
setWindowIcon();
|
|
|
|
GPU_SetInitWindow(SDL_GetWindowID(platform.window));
|
|
|
|
platform.gpu.screen = GPU_Init(Width, Height, GPU_INIT_DISABLE_VSYNC);
|
|
|
|
platform.gpu.texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_RGBA);
|
|
GPU_SetAnchor(platform.gpu.texture, 0, 0);
|
|
GPU_SetImageFilter(platform.gpu.texture, GPU_FILTER_NEAREST);
|
|
|
|
platform.gpu.crt_shader = load_shader_program();
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
emscripten_set_main_loop(emsGpuTick, 0, 1);
|
|
|
|
#else
|
|
{
|
|
u64 nextTick = SDL_GetPerformanceCounter();
|
|
const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE;
|
|
|
|
while (!platform.studio->quit)
|
|
{
|
|
platform.missedFrame = false;
|
|
|
|
nextTick += Delta;
|
|
|
|
gpuTick();
|
|
|
|
{
|
|
s64 delay = nextTick - SDL_GetPerformanceCounter();
|
|
|
|
if(delay < 0)
|
|
{
|
|
nextTick -= delay;
|
|
platform.missedFrame = true;
|
|
}
|
|
else SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
platform.studio->close();
|
|
|
|
closeNet(platform.net);
|
|
|
|
SDL_CloseAudioDevice(platform.audio.device);
|
|
|
|
GPU_FreeShaderProgram(platform.gpu.crt_shader);
|
|
GPU_FreeImage(platform.gpu.texture);
|
|
GPU_Quit();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static s32 start2(s32 argc, char **argv, const char* folder)
|
|
{
|
|
SDL_SetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, "1");
|
|
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
|
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
|
|
|
initSound();
|
|
|
|
platform.net = createNet();
|
|
|
|
platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
(TIC80_FULLWIDTH) * STUDIO_UI_SCALE,
|
|
(TIC80_FULLHEIGHT) * STUDIO_UI_SCALE,
|
|
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
|
#if defined(__CHIP__)
|
|
| SDL_WINDOW_FULLSCREEN_DESKTOP
|
|
#endif
|
|
);
|
|
|
|
platform.studio = studioInit(argc, argv, platform.audio.spec.freq, folder, &systemInterface);
|
|
|
|
// set the window icon before renderer is created (issues on Linux)
|
|
setWindowIcon();
|
|
|
|
platform.renderer = SDL_CreateRenderer(platform.window, -1,
|
|
#if defined(__CHIP__)
|
|
SDL_RENDERER_SOFTWARE
|
|
#else
|
|
SDL_RENDERER_ACCELERATED | (platform.studio->config()->useVsync ? SDL_RENDERER_PRESENTVSYNC : 0)
|
|
#endif
|
|
);
|
|
|
|
platform.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
|
|
|
|
initTouchGamepad();
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
emscripten_set_main_loop(platform.studio->config()->useVsync ? tick : emstick, 0, 1);
|
|
|
|
#else
|
|
{
|
|
u64 nextTick = SDL_GetPerformanceCounter();
|
|
const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE;
|
|
|
|
while (!platform.studio->quit)
|
|
{
|
|
platform.missedFrame = false;
|
|
|
|
nextTick += Delta;
|
|
|
|
tick();
|
|
|
|
{
|
|
s64 delay = nextTick - SDL_GetPerformanceCounter();
|
|
|
|
if(delay < 0)
|
|
{
|
|
nextTick -= delay;
|
|
platform.missedFrame = true;
|
|
}
|
|
else SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
platform.studio->close();
|
|
|
|
closeNet(platform.net);
|
|
|
|
if(platform.audio.cvt.buf)
|
|
SDL_free(platform.audio.cvt.buf);
|
|
|
|
if(platform.mouse.texture)
|
|
SDL_DestroyTexture(platform.mouse.texture);
|
|
|
|
SDL_DestroyTexture(platform.gamepad.texture);
|
|
|
|
SDL_DestroyTexture(platform.texture);
|
|
SDL_DestroyRenderer(platform.renderer);
|
|
SDL_DestroyWindow(platform.window);
|
|
|
|
SDL_CloseAudioDevice(platform.audio.device);
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
#define DEFAULT_CART "cart.tic"
|
|
|
|
static struct
|
|
{
|
|
s32 argc;
|
|
char **argv;
|
|
const char* folder;
|
|
} startVars;
|
|
|
|
static void onEmscriptenWget(const char* file)
|
|
{
|
|
startVars.argv[1] = DEFAULT_CART;
|
|
start(startVars.argc, startVars.argv, startVars.folder);
|
|
}
|
|
|
|
static void onEmscriptenWgetError(const char* error) {}
|
|
|
|
static void emsStart(s32 argc, char **argv, const char* folder)
|
|
{
|
|
if(argc == 2)
|
|
{
|
|
startVars.argc = argc;
|
|
startVars.argv = argv;
|
|
startVars.folder = folder;
|
|
|
|
emscripten_async_wget(argv[1], DEFAULT_CART, onEmscriptenWget, onEmscriptenWgetError);
|
|
}
|
|
else start(argc, argv, folder);
|
|
}
|
|
|
|
#endif
|
|
|
|
s32 main(s32 argc, char **argv)
|
|
{
|
|
const char* folder = getAppFolder();
|
|
|
|
#if defined(__EMSCRIPTEN__)
|
|
|
|
EM_ASM_
|
|
(
|
|
{
|
|
var dir = "";
|
|
Module.Pointer_stringify($0).split("/").forEach(function(val)
|
|
{
|
|
if(val.length)
|
|
{
|
|
dir += "/" + val;
|
|
FS.mkdir(dir);
|
|
}
|
|
});
|
|
|
|
FS.mount(IDBFS, {}, dir);
|
|
FS.syncfs(true, function()
|
|
{
|
|
Runtime.dynCall('viii', $1, [$2, $3, $0]);
|
|
});
|
|
|
|
}, folder, emsStart, argc, argv
|
|
);
|
|
|
|
#else
|
|
|
|
return start(argc, argv, folder);
|
|
|
|
#endif
|
|
}
|