TIC-80-guile/data/shaders/common.vert

14 lines
312 B
GLSL

attribute vec3 gpu_Vertex;
attribute vec2 gpu_TexCoord;
attribute vec4 gpu_Color;
uniform mat4 gpu_ModelViewProjectionMatrix;
varying vec4 color;
varying vec2 texCoord;
void main(void)
{
color = gpu_Color;
texCoord = vec2(gpu_TexCoord);
gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 1.0);
}