Use Y axis as buttons
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2
Makefile
2
Makefile
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@ -3,7 +3,7 @@
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BOARD_TAG = leonardo
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MONITOR_PORT = /dev/ttyACM0
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ARDUINO_DIR = /home/dan/projects/arduino-1.8.9
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ARDUINO_LIBS = HID Mouse Joystick
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ARDUINO_LIBS = HID Joystick
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CTAGS_EXEC = /usr/bin/ctags
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CTAGS_OPTS = -e
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ARDMK_DIR = /home/dan/projects/avr/Arduino-Makefile
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12
README.org
12
README.org
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@ -7,11 +7,23 @@ trivial.
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* Compiling
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Install the dependencies:
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- [[https://github.com/sudar/Arduino-Makefile][Arduino Makefile]] (available as arduino-mk in Ubuntu/Debiab)
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- [[https://github.com/MHeironimus/ArduinoJoystickLibrary][Arduino Joystick Library]]
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Tweak ~joystick.ino~ to suit your needs. In particular, enable or
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disable using the Y axis as additional buttons.
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Then just run ~make~ and ~make upload~ to flash the board.
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** Y axis as buttons
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Using the Y axis on the joystick as additional buttons is useful for
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playing e.g. SuperTuxKart, where you only need the joystick for
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steering.
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* Wiring
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There is nothing to wire -- just pop the shield onto your board and
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plug it in!
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* Debugging
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You can use the ~jstest~ tool on Linux.
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48
joystick.ino
48
joystick.ino
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@ -1,8 +1,12 @@
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/* We use the Joystick library from:
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<https://github.com/MHeironimus/ArduinoJoystickLibrary> */
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#include <Joystick.h>
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#include <Mouse.h>
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#define DELAY 5
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/* Whether to use the Y axis as two buttons. This is useful for
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playing SuperTuxKart. Set this to 2 if you want to enable this
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feature and to 0 otherwise. */
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#define USE_Y_AS_BUTTONS 2
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const int sw_pin = 2;
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const int vrx_pin = A0;
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@ -18,34 +22,37 @@ const int base_y = 519;
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const int max_x = 1023;
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const int max_y = 1023;
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/* joystick info will be read from -rng to +rng */
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const int rng = 500;
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/* If USE_Y_AS_BUTTONS is set up: joystick data above this will count as a click */
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const int threshold = 50;
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int mouse_mode = 0;
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int prev_readings[btn_count];
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
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JOYSTICK_TYPE_GAMEPAD,
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btn_count, // buttons
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1, // joystick hat switches
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btn_count + USE_Y_AS_BUTTONS, // buttons
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0, // joystick hat switches
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true, // X axis
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#if USE_Y_AS_BUTTONS == 0
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true, // Y axis
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#else
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false, // Y axis
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#endif
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false, // Z axis
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false, false, false, false, false, false, false, false);
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void setup() {
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void setup() {
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pinMode(sw_pin, INPUT);
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for (int i = 0; i < btn_count; i++) {
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pinMode(btn_pins[i], INPUT);
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prev_readings[i] = 0;
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}
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Mouse.begin();
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Joystick.begin();
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Joystick.setXAxisRange(-rng, rng);
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Joystick.setYAxisRange(-rng, rng);
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if (!USE_Y_AS_BUTTONS)
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Joystick.setYAxisRange(-rng, rng);
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}
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int prev_clicked = 0;
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@ -66,9 +73,6 @@ int read_direction(int analog_pin, int base, int max, int rng) {
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}
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void loop() {
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/*int click = get_clicked();
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if (click) {
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Mouse.click();}*/
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for (int i = 0; i < btn_count; i++) {
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int pin = btn_pins[i];
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@ -82,15 +86,21 @@ void loop() {
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// Analogue input
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int dirx = -read_direction(vrx_pin, base_x, max_x, rng);
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int diry = read_direction(vry_pin, base_y, max_y, rng);
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if (mouse_mode) {
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if (diry != 0) {
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Mouse.move(0, diry, 0);
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Joystick.setXAxis (dirx);
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if (USE_Y_AS_BUTTONS) {
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// first button
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if (diry >= threshold) {
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Joystick.setButton(btn_count, HIGH);
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} else {
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Joystick.setButton(btn_count, LOW);
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}
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if (dirx != 0) {
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Mouse.move(dirx, 0, 0);
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// second button
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if (diry <= -threshold) {
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Joystick.setButton(btn_count+1, HIGH);
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} else {
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Joystick.setButton(btn_count+1, LOW);
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}
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} else {
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Joystick.setXAxis (dirx);
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Joystick.setYAxis (diry);
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}
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