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a5ccce2277
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14266a483b
6
Makefile
6
Makefile
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@ -3,10 +3,6 @@
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BOARD_TAG = leonardo
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BOARD_TAG = leonardo
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MONITOR_PORT = /dev/ttyACM0
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MONITOR_PORT = /dev/ttyACM0
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ARDUINO_DIR = /home/dan/projects/arduino-1.8.9
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ARDUINO_DIR = /home/dan/projects/arduino-1.8.9
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ARDUINO_LIBS = HID Mouse Joystick
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ARDUINO_LIBS = HID Mouse
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CTAGS_EXEC = /usr/bin/ctags
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CTAGS_OPTS = -e
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ARDMK_DIR = /home/dan/projects/avr/Arduino-Makefile
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include /home/dan/projects/avr/Arduino-Makefile/Arduino.mk
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include /home/dan/projects/avr/Arduino-Makefile/Arduino.mk
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17
README.org
17
README.org
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@ -1,17 +0,0 @@
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* What is this?
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This is a simple recipe for turning your Arduino into a usable
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joystick/gamepad.
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I am using [[https://robotdyn.com/joystick-shield-for-arduino.html][RobotDyn Joystick shield]] which makes the whole process
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trivial.
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* Compiling
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Install the dependencies:
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- [[https://github.com/sudar/Arduino-Makefile][Arduino Makefile]] (available as arduino-mk in Ubuntu/Debiab)
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- [[https://github.com/MHeironimus/ArduinoJoystickLibrary][Arduino Joystick Library]]
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Then just run ~make~ and ~make upload~ to flash the board.
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* Wiring
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There is nothing to wire -- just pop the shield onto your board and
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plug it in!
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67
joystick.ino
67
joystick.ino
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@ -1,51 +1,21 @@
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/* We use the Joystick library from:
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<https://github.com/MHeironimus/ArduinoJoystickLibrary> */
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#include <Joystick.h>
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#include <Mouse.h>
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#include <Mouse.h>
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#define DELAY 5
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#define DELAY 5
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const int sw_pin = 2;
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const int sw_pin = 8;
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const int vrx_pin = A0;
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const int vrx_pin = A0;
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const int vry_pin = A1;
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const int vry_pin = A1;
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// UP, RIGHT, DOWN, LEFT, additional left, additional right
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const int btn_count = 6;
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const int btn_pins[] = { 3,4,5,6,7,8 };
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const int base_x = 512;
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const int base_x = 512;
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const int base_y = 519;
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const int base_y = 519;
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const int max_x = 1023;
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const int max_x = 1023;
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const int max_y = 1023;
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const int max_y = 1023;
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const int rng = 14;
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const int rng = 500;
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int mouse_mode = 0;
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int prev_readings[btn_count];
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID,
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JOYSTICK_TYPE_GAMEPAD,
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btn_count, // buttons
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1, // joystick hat switches
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true, // X axis
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true, // Y axis
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false, // Z axis
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false, false, false, false, false, false, false, false);
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void setup() {
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void setup() {
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pinMode(sw_pin, INPUT);
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pinMode(sw_pin, INPUT_PULLUP);
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for (int i = 0; i < btn_count; i++) {
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pinMode(btn_pins[i], INPUT);
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prev_readings[i] = 0;
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}
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Mouse.begin();
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Mouse.begin();
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Joystick.begin();
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Joystick.setXAxisRange(-rng, rng);
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Joystick.setYAxisRange(-rng, rng);
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}
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}
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int prev_clicked = 0;
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int prev_clicked = 0;
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@ -66,32 +36,17 @@ int read_direction(int analog_pin, int base, int max, int rng) {
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}
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}
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void loop() {
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void loop() {
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/*int click = get_clicked();
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int click = get_clicked();
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if (click) {
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if (click) {
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Mouse.click();}*/
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Mouse.click();
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for (int i = 0; i < btn_count; i++) {
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int pin = btn_pins[i];
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int signal = digitalRead(pin);
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if (signal != prev_readings[i]) {
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Joystick.setButton(i, signal);
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}
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prev_readings[i] = signal;
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}
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}
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int dirx = read_direction(vrx_pin, base_x, max_x, rng);
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// Analogue input
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int dirx = -read_direction(vrx_pin, base_x, max_x, rng);
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int diry = read_direction(vry_pin, base_y, max_y, rng);
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int diry = read_direction(vry_pin, base_y, max_y, rng);
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if (mouse_mode) {
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if (diry != 0) {
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if (diry != 0) {
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Mouse.move(0, diry, 0);
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Mouse.move(0, diry, 0);
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}
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}
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if (dirx != 0) {
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if (dirx != 0) {
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Mouse.move(dirx, 0, 0);
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Mouse.move(dirx, 0, 0);
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}
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} else {
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Joystick.setXAxis (dirx);
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Joystick.setYAxis (diry);
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}
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}
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delay(DELAY);
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delay(DELAY);
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