outrun/outrun.rkt

106 lines
3.5 KiB
Racket

#lang racket
(require pict3d
pict3d/universe
"pict3d-lib.rkt"
"noise.rkt")
(struct scene-state
(done? dx dy dz dsun)
#:transparent)
(define init-scene-state
(scene-state #f 0 0 0 0))
(current-material (material #:ambient 0.1
#:diffuse 0.6
#:specular 0.3
#:roughness 0.5))
(define (mesh t)
(let* ([lines
(for*/list ([i (in-range -10 10)]
[j (in-range 0 10)])
(with-color (rgba-hex "05ffa1")
(move (cylinder (pos (- 0.1) (- 0.1) -5)
(pos 0.1 0.1 10))
(dir i 0 j))))]
[lines-frozen (freeze (apply combine lines))]
[spheres (for*/list ([i (in-range -10 10)]
[j (in-range -1 10)])
(let ([x i]
[z j]
[y (scale-number
(perlin (scale-number i -10 10 -1 1)
(scale-number j -1 10 -1 1)
(scale-number t 0 2000 -1 1))
-1 1
0 4)]
[alpha (scale-number
(simplex (scale-number i -10 10 -1 1)
(scale-number j -1 10 -1 1)
(scale-number t 0 2000 -1 1))
-1 1
0.1 0.8)])
(with-color (rgba-hex "ff71ce" alpha) (sphere (pos x y z) 0.2))))])
(combine lines-frozen
spheres
(move (rotate-y lines-frozen 90)
(dir -7 0 5)))))
(define my-pipe (tessellate (pipe origin (dir 1 1/2 1))))
(define (bend+ p x y z)
(bend p
(scale-number (perlin x y z) -1 1 -180 180)))
(define (scene t)
(rotate-x
(bend+ my-pipe (/ t 1000) (/ t 1200) 69)
90))
(define (make-sunlight dsun)
(sunlight
(angles->dir -30 (* 10 dsun))
(emitted "white" 1/2)))
;; Calculate camera position based on the state
(define (camera-position s)
(pos 0 (+ 4 (scene-state-dy s)) (- (scene-state-dz s) 4)))
;; Calculate camera direction based on the state
(define (camera-direction s)
(angles->dir -90 55))
(define (on-draw s n t)
(combine (basis 'camera
(point-at (camera-position s)
(camera-direction s)))
(make-sunlight (scene-state-dsun s))
(mesh t)
(move-y (scene t) 2)))
(define (on-key s n t k)
(case k
[("escape" "q") (struct-copy scene-state s [done? #t])]
[("right") (struct-copy scene-state s
[dsun (add1 (scene-state-dsun s))])]
[("left") (struct-copy scene-state s
[dsun (sub1 (scene-state-dsun s))])]
[("up") (struct-copy scene-state s
[dy (+ (scene-state-dy s) 0.1)])]
[("down") (struct-copy scene-state s
[dy (- (scene-state-dy s) 0.1)])]
[("w") (struct-copy scene-state s
[dz (+ (scene-state-dz s) 0.1)])]
[("s") (struct-copy scene-state s
[dz (- (scene-state-dz s) 0.1)])]
[else s]))
(define (stop-state? s n t) (scene-state-done? s))
(big-bang3d init-scene-state
#:on-draw on-draw
#:on-key on-key
#:stop-state? stop-state?
#:name "sketch"
#:width 800
#:height 600)