tetris/tetris.ino

214 lines
4.0 KiB
C++

#include <Arduino.h>
#include <TFT_eSPI.h>
#include <SPI.h>
// We assume the size of the screen 120x160
#define GRID_WIDTH 12
#define GRID_HEIGHT 16
#define BLOCK_SIZE 10
#define BLOCK_MARGIN 2
const int BTN1_PIN = 25;
volatile bool btn1_pressed = false;
const int BTN2_PIN = 33;
volatile bool btn2_pressed = false;
// I am using ST7735S, a very cheap display from aliexpress
TFT_eSPI tft = TFT_eSPI();
// pins are defined un User_Setup.h
// forward declarations
void IRAM_ATTR isr1();
void IRAM_ATTR isr2();
// the main board and the offboard, to check for dirty squares
uint32_t main_board[GRID_WIDTH][GRID_HEIGHT], offboard[GRID_WIDTH][GRID_HEIGHT];
/*
The value (i,j) on the board is given by main_board[i][j].
if board(i,j) = 0, then the space there is empty
otherwise board(i,j)'s first bit determines whether the block is "old" or not, and the rest denotes a color
*/
/* Blocks are defined in grids of 4x4:
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
*/
#define BLOCKS_COUNT 2
uint8_t blocks[BLOCKS_COUNT][4] =
{
{0,1,2,3},{0,1,4,5}
};
#define COLORS_SIZE 6
uint32_t block_colors[COLORS_SIZE] = { TFT_NAVY, TFT_DARKGREEN, TFT_RED, TFT_YELLOW, TFT_GREEN, TFT_PINK };
// Graphics-related functions
void
init_board()
{
tft.fillScreen(TFT_BLACK);
for(int i = 0; i < GRID_WIDTH; i++)
for(int j = 0; j < GRID_HEIGHT; j++)
{
main_board[i][j] = 0;
offboard[i][j] = 0;
}
}
void
set_board(int i, int j, int color, bool old)
{
int v = color<<1;
if (old)
{
v = v|1;
}
main_board[i][j] = v;
}
void
draw_board()
{
for(int i = 0; i < GRID_WIDTH; i++)
for(int j = 0; j < GRID_HEIGHT; j++)
{
if (main_board[i][j] == offboard[i][j]) continue; // no need to redraw
offboard[i][j] = main_board[i][j];
int color = main_board[i][j]>>1;
tft.fillRect(i*BLOCK_SIZE+BLOCK_MARGIN,j*BLOCK_SIZE+BLOCK_MARGIN,
BLOCK_SIZE-BLOCK_MARGIN,BLOCK_SIZE-BLOCK_MARGIN,
color);
}
}
// Draw a block of type TYPE with color COLOR, starting at coordinates X, Y.
// Updates the main_board directly
void
draw_block(int x, int y, int type, int color, bool old)
{
for (int i = 0; i < 4; i++)
{
int v = blocks[type][i];
int dx = v%4;
int dy = v/4;
set_board(x+dx, y+dy, color, old);
}
}
// Game logic
// Current and previous positions of the active block
int px = 0, cx = 0;
int py = 0, cy = 0;
// Type of the active block. Should be 0 <= cblokc_ty < BLOCKS_COUNT
int cblock_ty = 0;
// Color of the current block
int cblock_color = TFT_RED;
void
new_block()
{
px = 0; cx = 0;
py = 0; cy = 0;
cblock_ty = 0;
cblock_color = TFT_RED;
}
bool
check_collision()
{
for (int i = 0; i < 4; i++)
{
int v = blocks[cblock_ty][i];
int dx = v%4;
int dy = v/4;
if (cy+dy >= GRID_HEIGHT)
{
return true;
}
int is_old = main_board[cx+dx][cy+dy]&1;
if (is_old)
{
return true;
}
}
return false;
}
// Setup
void setup() {
tft.init(); // initialize a ST7735S chip
Serial.begin(115200);
// set up the buttons and the interrupts
pinMode(BTN1_PIN, INPUT_PULLUP);
attachInterrupt(BTN1_PIN, isr1, FALLING);
pinMode(BTN2_PIN, INPUT_PULLUP);
attachInterrupt(BTN2_PIN, isr2, FALLING);
init_board();
new_block();
delay(100);
}
void loop() {
if (check_collision ())
{
// designate the block as "old" and leave it there
draw_block(px, py, cblock_ty, cblock_color, true);
new_block();
return;
}
// clear the previous block
if (cy != py || cx != px)
{
draw_block(px, py, cblock_ty, TFT_BLACK, false);
}
draw_block(cx, cy, cblock_ty, cblock_color, false);
draw_board();
px = cx;
py = cy;
if (btn1_pressed)
{
btn1_pressed = false;
cx--;
}
if (btn2_pressed)
{
btn2_pressed = false;
cx++;
}
cy++;
delay(350);
}
void IRAM_ATTR
isr1()
{
btn1_pressed = true;
}
void IRAM_ATTR
isr2()
{
btn2_pressed = true;
}