TIC-80-guile/examples/sdl-renderer.c

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2017-08-04 17:05:07 +02:00
// MIT License
// Copyright (c) 2017 Vadim Grigoruk @nesbox
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <stdio.h>
#include <SDL.h>
#include <tic80.h>
static struct
{
bool quit;
} state =
{
.quit = false,
};
static void onExit()
{
state.quit = true;
}
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int main(int argc, char **argv)
{
FILE* file = fopen("cart.tic", "rb");
if(file)
{
fseek(file, 0, SEEK_END);
int size = ftell(file);
fseek(file, 0, SEEK_SET);
void* cart = SDL_malloc(size);
if(cart) fread(cart, size, 1, file);
fclose(file);
if(cart)
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
{
SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_WIDTH, TIC80_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_WIDTH, TIC80_HEIGHT);
SDL_AudioDeviceID audioDevice = 0;
SDL_AudioSpec audioSpec;
bool audioStarted = false;
{
SDL_AudioSpec want =
{
.freq = 44100,
.format = AUDIO_S16,
.channels = 1,
.userdata = NULL,
};
audioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &audioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
}
tic80_input input = {.first.data = 0, .second.data = 0};
tic80* tic = tic80_create(audioSpec.freq);
tic->callback.exit = onExit;
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tic80_load(tic, cart, size);
if(tic)
{
while(!state.quit)
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{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
state.quit = true;
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break;
}
}
{
input.first.data = input.second.data = 0;
const uint8_t* keyboard = SDL_GetKeyboardState(NULL);
static const SDL_Scancode Keys[] =
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
SDL_SCANCODE_Z,
SDL_SCANCODE_X,
SDL_SCANCODE_A,
SDL_SCANCODE_S,
};
for (int i = 0; i < SDL_arraysize(Keys); i++)
{
if (keyboard[Keys[i]])
{
input.first.data |= (1 << i);
}
}
}
tic80_tick(tic, input);
if (!audioStarted && audioDevice)
{
audioStarted = true;
SDL_PauseAudioDevice(audioDevice, 0);
}
SDL_QueueAudio(audioDevice, tic->sound.samples, tic->sound.count * sizeof(tic->sound.samples[0]));
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SDL_RenderClear(renderer);
{
void* pixels = NULL;
int pitch = 0;
SDL_LockTexture(texture, NULL, &pixels, &pitch);
SDL_memcpy(pixels, tic->screen, sizeof tic->screen);
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SDL_UnlockTexture(texture);
SDL_RenderCopy(renderer, texture, NULL, NULL);
}
SDL_RenderPresent(renderer);
}
tic80_delete(tic);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_CloseAudioDevice(audioDevice);
}
SDL_free(cart);
}
}
return 0;
}