168 lines
4.1 KiB
C
168 lines
4.1 KiB
C
// MIT License
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// Copyright (c) 2017 Vadim Grigoruk @nesbox
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#include <stdio.h>
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#include <SDL.h>
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#include <tic80.h>
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static struct
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{
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bool quit;
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} state =
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{
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.quit = false,
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};
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static void onExit()
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{
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state.quit = true;
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}
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int main(int argc, char **argv)
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{
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FILE* file = fopen("cart.tic", "rb");
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if(file)
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{
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fseek(file, 0, SEEK_END);
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int size = ftell(file);
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fseek(file, 0, SEEK_SET);
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void* cart = SDL_malloc(size);
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if(cart) fread(cart, size, 1, file);
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fclose(file);
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if(cart)
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{
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
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{
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SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_WIDTH, TIC80_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_WIDTH, TIC80_HEIGHT);
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SDL_AudioDeviceID audioDevice = 0;
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SDL_AudioSpec audioSpec;
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bool audioStarted = false;
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{
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SDL_AudioSpec want =
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{
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.freq = 44100,
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.format = AUDIO_S16,
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.channels = 1,
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.userdata = NULL,
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};
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audioDevice = SDL_OpenAudioDevice(NULL, 0, &want, &audioSpec, SDL_AUDIO_ALLOW_ANY_CHANGE);
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}
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tic80_input input = {.first.data = 0, .second.data = 0};
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tic80* tic = tic80_create(audioSpec.freq);
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tic->callback.exit = onExit;
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tic80_load(tic, cart, size);
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if(tic)
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{
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while(!state.quit)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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state.quit = true;
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break;
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}
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}
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{
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input.first.data = input.second.data = 0;
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const uint8_t* keyboard = SDL_GetKeyboardState(NULL);
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static const SDL_Scancode Keys[] =
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{
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SDL_SCANCODE_UP,
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SDL_SCANCODE_DOWN,
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SDL_SCANCODE_LEFT,
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SDL_SCANCODE_RIGHT,
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SDL_SCANCODE_Z,
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SDL_SCANCODE_X,
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SDL_SCANCODE_A,
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SDL_SCANCODE_S,
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};
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for (int i = 0; i < SDL_arraysize(Keys); i++)
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{
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if (keyboard[Keys[i]])
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{
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input.first.data |= (1 << i);
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}
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}
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}
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tic80_tick(tic, input);
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if (!audioStarted && audioDevice)
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{
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audioStarted = true;
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SDL_PauseAudioDevice(audioDevice, 0);
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}
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SDL_QueueAudio(audioDevice, tic->sound.samples, tic->sound.count * sizeof(tic->sound.samples[0]));
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SDL_RenderClear(renderer);
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{
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void* pixels = NULL;
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int pitch = 0;
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SDL_LockTexture(texture, NULL, &pixels, &pitch);
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SDL_memcpy(pixels, tic->screen, sizeof tic->screen);
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SDL_UnlockTexture(texture);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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}
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tic80_delete(tic);
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}
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_CloseAudioDevice(audioDevice);
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}
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SDL_free(cart);
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}
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}
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return 0;
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}
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