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@ -955,7 +955,9 @@ static void calcTextureRect(SDL_Rect* rect)
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rect->x = (rect->w - discreteWidth) / 2;
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rect->y = rect->w > rect->h ? (rect->h - discreteHeight) / 2 : 0;
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rect->y = rect->w > rect->h
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? (rect->h - discreteHeight) / 2
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: (TIC80_FULLWIDTH-TIC80_WIDTH)/2*discreteWidth/TIC80_WIDTH;
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rect->w = discreteWidth;
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rect->h = discreteHeight;
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