added vertical border scroll
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parent
6cd9d17b9e
commit
2d4a36d66c
23
src/tic.c
23
src/tic.c
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@ -546,8 +546,6 @@ static void api_clear(tic_mem* memory, u8 color)
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{
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api_rect(memory, machine->state.clip.l, machine->state.clip.t, machine->state.clip.r - machine->state.clip.l, machine->state.clip.b - machine->state.clip.t, color);
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}
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memory->ram.vram.vars.bg = color & 0xf;
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}
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static s32 drawChar(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale)
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@ -1712,24 +1710,23 @@ static void api_blit(tic_mem* tic, tic_scanline scanline, tic_overlap overlap)
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memset4(&out[0 * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Top);
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u32* rowPtr = out + Top*TIC80_FULLWIDTH;
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u32* rowPtr = out + (Top*TIC80_FULLWIDTH);
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u32* colPtr = rowPtr + Left;
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for(s32 r = 0, y = tic->ram.vram.vars.offset.y; r < TIC80_HEIGHT; r++, y++, rowPtr += TIC80_FULLWIDTH)
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for(s32 r = 0; r < TIC80_HEIGHT; r++, rowPtr += TIC80_FULLWIDTH, colPtr += (Left + Right))
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{
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memset4(rowPtr, pal[tic->ram.vram.vars.border], Left);
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memset4(rowPtr + Left, pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
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u32* colPtr = rowPtr + Left;
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s32 pos = (r + tic->ram.vram.vars.offset.y + TIC80_HEIGHT) % TIC80_HEIGHT * TIC80_WIDTH;
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if(y >= 0 && y < TIC80_HEIGHT)
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for(s32 c = 0, x = (tic->ram.vram.vars.offset.x + TIC80_WIDTH) % TIC80_WIDTH, pos = y * TIC80_WIDTH; c < TIC80_WIDTH; c++, colPtr++, x++)
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{
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if(x >= TIC80_WIDTH) x %= TIC80_WIDTH;
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*colPtr = pal[tic_tool_peek4(tic->ram.vram.screen.data, pos + x)];
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}
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for(s32 c = 0, x = (tic->ram.vram.vars.offset.x + TIC80_WIDTH) % TIC80_WIDTH; c < TIC80_WIDTH; c++, colPtr++, x++)
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{
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if(x >= TIC80_WIDTH) x %= TIC80_WIDTH;
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*colPtr = pal[tic_tool_peek4(tic->ram.vram.screen.data, pos + x)];
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}
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memset4(rowPtr + (TIC80_FULLWIDTH-Right), pal[tic->ram.vram.vars.border], Right);
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if(scanline && (r < TIC80_HEIGHT-1))
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{
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scanline(tic, r+1);
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