windows build for sokol
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Submodule 3rd-party updated: 215169c035...77c1800a01
@@ -236,21 +236,25 @@ set(SOKOL_SRC
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${EXAMPLE_DIR}/sokol/main.c
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)
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if(APPLE)
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add_definitions(-DSOKOL_METAL)
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elseif(WIN32)
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add_definitions(-DSOKOL_D3D11)
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elseif(LINUX)
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add_definitions(-DSOKOL_GLCORE33)
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endif()
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if(APPLE)
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set(SOKOL_SRC ${SOKOL_SRC} ${EXAMPLE_DIR}/sokol/sokol.m)
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else()
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set(SOKOL_SRC ${SOKOL_SRC} ${EXAMPLE_DIR}/sokol/sokol.c)
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endif()
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add_executable(sokol-renderer ${SOKOL_SRC})
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if(APPLE)
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set_source_files_properties(${SOKOL_SRC} PROPERTIES COMPILE_FLAGS -DSOKOL_METAL)
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elseif(WIN32)
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set_source_files_properties(${SOKOL_SRC} PROPERTIES COMPILE_FLAGS "-DSOKOL_D3D11 -DSOKOL_D3D11_SHADER_COMPILER")
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elseif(LINUX)
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set_source_files_properties(${SOKOL_SRC} PROPERTIES COMPILE_FLAGS -DSOKOL_GLCORE33)
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endif()
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if(WIN32)
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add_executable(sokol-renderer WIN32 ${SOKOL_SRC})
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else()
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add_executable(sokol-renderer ${SOKOL_SRC})
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endif()
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if(APPLE)
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set_property (TARGET sokol-renderer APPEND_STRING PROPERTY
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@@ -263,6 +267,12 @@ if(APPLE)
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"-framework MetalKit"
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"-framework AudioToolbox"
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)
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elseif(WIN32)
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target_link_libraries(sokol-renderer D3D11)
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if(MINGW)
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target_link_libraries(sokol-renderer D3dcompiler_47 mingw32)
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endif()
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elseif(LINUX)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread")
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target_link_libraries(sokol-renderer X11 GL m dl asound)
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@@ -272,10 +282,6 @@ target_include_directories(sokol-renderer PRIVATE include)
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target_include_directories(sokol-renderer PRIVATE 3rd-party/sokol)
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target_include_directories(sokol-renderer PRIVATE src)
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if(MINGW)
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target_link_libraries(sokol-renderer mingw32)
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endif()
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add_dependencies(sokol-renderer tic80core)
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target_link_libraries(sokol-renderer tic80core)
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@@ -1,5 +1,21 @@
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#define SOKOL_IMPL
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#if defined(WIN32)
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#ifndef WM_MOUSEHWHEEL
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#define WM_MOUSEHWHEEL 0x020E
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#endif
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#ifndef AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
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#define AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000
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#endif
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#ifndef AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY
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#define AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000
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#endif
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#endif
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#include "sokol_app.h"
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#include "sokol_gfx.h"
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#include "sokol_time.h"
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