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dd4fd77c27
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51
src/main.c
51
src/main.c
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@ -586,14 +586,11 @@ static void pollEvent()
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}
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break;
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case SDL_QUIT:
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platform.studio->quit = true;
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// exitStudio();
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exitStudio();
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break;
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default:
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break;
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}
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// return &event;
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}
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// if(platform.mode != TIC_RUN_MODE)
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@ -604,22 +601,10 @@ static void pollEvent()
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processMouse();
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processGamepad();
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processKeyboard();
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// if(platform.mode == TIC_RUN_MODE)
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// {
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// if(platform.studio->tic->input.gamepad) processGamepadInput();
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// if(platform.studio->tic->input.mouse) processMouseInput();
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// if(platform.studio->tic->input.keyboard) processKeyboardInput();
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// }
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// else
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// {
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// processGamepadInput();
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// }
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}
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static void blitTexture()
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{
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// tic_mem* tic = platform.studio->tic;
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SDL_Rect rect = {0, 0, 0, 0};
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calcTextureRect(&rect);
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@ -629,40 +614,6 @@ static void blitTexture()
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studioTick(pixels);
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// tic_scanline scanline = NULL;
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// tic_overlap overlap = NULL;
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// void* data = NULL;
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// switch(platform.mode)
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// {
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// case TIC_RUN_MODE:
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// scanline = tic->api.scanline;
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// overlap = tic->api.overlap;
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// break;
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// case TIC_SPRITE_MODE:
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// {
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// Sprite* sprite = platform.editor[platform.bank.index.sprites].sprite;
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// overlap = sprite->overlap;
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// data = sprite;
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// }
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// break;
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// case TIC_MAP_MODE:
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// {
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// Map* map = platform.editor[platform.bank.index.map].map;
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// overlap = map->overlap;
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// data = map;
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// }
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// break;
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// default:
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// break;
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// }
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// tic->api.blit(tic, scanline, overlap, data);
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// SDL_memcpy(pixels, tic->screen, sizeof tic->screen);
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// recordFrame(pixels);
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// drawDesyncLabel(pixels);
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SDL_UnlockTexture(platform.texture);
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{
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112
src/studio.c
112
src/studio.c
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@ -1463,118 +1463,6 @@ void updateStudioProject()
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}
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// SDL_Event* pollEvent()
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// {
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// static SDL_Event event;
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// if(SDL_PollEvent(&event))
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// {
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// switch(event.type)
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// {
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// case SDL_KEYDOWN:
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// if(processShortcuts(&event.key)) return NULL;
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// break;
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// case SDL_JOYDEVICEADDED:
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// {
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// s32 id = event.jdevice.which;
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// if (id < TIC_GAMEPADS)
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// {
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// if(studioImpl.joysticks[id])
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// SDL_JoystickClose(studioImpl.joysticks[id]);
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// studioImpl.joysticks[id] = SDL_JoystickOpen(id);
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// }
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// }
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// break;
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// case SDL_JOYDEVICEREMOVED:
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// {
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// s32 id = event.jdevice.which;
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// if (id < TIC_GAMEPADS && studioImpl.joysticks[id])
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// {
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// SDL_JoystickClose(studioImpl.joysticks[id]);
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// studioImpl.joysticks[id] = NULL;
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// }
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// }
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// break;
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// case SDL_WINDOWEVENT:
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// switch(event.window.event)
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// {
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// case SDL_WINDOWEVENT_RESIZED: updateGamepadParts(); break;
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// case SDL_WINDOWEVENT_FOCUS_GAINED:
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// #if defined(TIC80_PRO)
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// if(studioImpl.mode != TIC_START_MODE)
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// {
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// Console* console = studioImpl.console;
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// u64 mdate = fsMDate(console->fs, console->romName);
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// if(studioImpl.cart.mdate && mdate > studioImpl.cart.mdate)
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// {
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// if(studioCartChanged())
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// {
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// static const char* Rows[] =
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// {
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// "",
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// "CART HAS CHANGED!",
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// "",
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// "DO YOU WANT",
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// "TO RELOAD IT?"
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// };
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// showDialog(Rows, COUNT_OF(Rows), reloadConfirm, NULL);
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// }
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// else console->updateProject(console);
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// }
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// }
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// #endif
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// {
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// Code* code = studioImpl.editor[studioImpl.bank.index.code].code;
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// studioImpl.console->codeLiveReload.reload(studioImpl.console, code->src);
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// if(studioImpl.console->codeLiveReload.active && code->update)
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// code->update(code);
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// }
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// break;
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// }
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// break;
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// case SDL_FINGERUP:
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// showSoftKeyboard();
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// break;
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// case SDL_QUIT:
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// exitStudio();
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// break;
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// default:
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// break;
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// }
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// return &event;
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// }
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// if(studioImpl.mode != TIC_RUN_MODE)
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// processGesture();
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// if(!studioImpl.gesture.active)
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// processMouse();
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// if(studioImpl.mode == TIC_RUN_MODE)
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// {
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// if(studioImpl.studio.tic->input.gamepad) processGamepadInput();
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// if(studioImpl.studio.tic->input.mouse) processMouseInput();
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// if(studioImpl.studio.tic->input.keyboard) processKeyboardInput();
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// }
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// else
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// {
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// processGamepadInput();
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// }
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// return NULL;
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// }
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static void drawRecordLabel(u32* frame, s32 sx, s32 sy, const u32* color)
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{
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static const u16 RecLabel[] =
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