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@ -1820,7 +1820,7 @@ static bool loadProject(Console* console, const char* data, s32 size)
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if(cart)
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{
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SDL_memset(cart, 0, sizeof(tic_cartridge));
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// TODO: init default palette here???
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SDL_memcpy(&cart->palette, &tic->config.palette.data, sizeof(tic_palette));
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loadTextSection(project, "CODE", cart->code.data, sizeof(tic_code));
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@ -1847,9 +1847,6 @@ static bool loadProject(Console* console, const char* data, s32 size)
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static void onConsoleLoadProjectCommandConfirmed(Console* console, const char* param)
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{
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// TODO: do we need this???
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// if(onConsoleLoadProjectSectionCommand(console, param)) return;
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if(param)
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{
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s32 size = 0;
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@ -2157,34 +2154,28 @@ static void onConsoleRamCommand(Console* console, const char* param)
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"\n| ADDR | INFO | SIZE |" \
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"\n+-------+-------------------+-------+");
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// TODO: use 'offsetof' here
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#define ADDR_RECORD(addr, name) {(s32)((u8*)&addr - (u8*)console->tic), name}
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const struct{s32 addr; const char* info;} Layout[] =
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static const struct{s32 addr; const char* info;} Layout[] =
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{
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ADDR_RECORD(console->tic->ram.vram.screen, "SCREEN"),
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ADDR_RECORD(console->tic->ram.vram.palette, "PALETTE"),
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ADDR_RECORD(console->tic->ram.vram.mapping, "PALETTE MAP"),
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ADDR_RECORD(console->tic->ram.vram.vars.colors, "BORDER/BG COLOR"),
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ADDR_RECORD(console->tic->ram.vram.vars.offset, "SCREEN OFFSET"),
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ADDR_RECORD(console->tic->ram.vram.vars.mask, "GAMEPAD MASK"),
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ADDR_RECORD(console->tic->ram.vram.input.gamepad, "GAMEPAD"),
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ADDR_RECORD(console->tic->ram.vram.input.reserved, "..."),
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ADDR_RECORD(console->tic->ram.gfx.tiles, "SPRITES"),
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ADDR_RECORD(console->tic->ram.gfx.map, "MAP"),
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ADDR_RECORD(console->tic->ram.persistent, "PERSISTENT MEMORY"),
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ADDR_RECORD(console->tic->ram.registers, "SOUND REGISTERS"),
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ADDR_RECORD(console->tic->ram.sound.sfx.waveform, "WAVEFORMS"),
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ADDR_RECORD(console->tic->ram.sound.sfx.data, "SFX"),
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ADDR_RECORD(console->tic->ram.sound.music.patterns.data, "MUSIC PATTERNS"),
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ADDR_RECORD(console->tic->ram.sound.music.tracks.data, "MUSIC TRACKS"),
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ADDR_RECORD(console->tic->ram.music_pos, "MUSIC POS"),
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{TIC_RAM_SIZE, "..."},
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{offsetof(tic_ram, vram.screen), "SCREEN"},
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{offsetof(tic_ram, vram.palette), "PALETTE"},
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{offsetof(tic_ram, vram.mapping), "PALETTE MAP"},
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{offsetof(tic_ram, vram.vars.colors), "BORDER/BG COLOR"},
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{offsetof(tic_ram, vram.vars.offset), "SCREEN OFFSET"},
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{offsetof(tic_ram, vram.vars.mask), "GAMEPAD MASK"},
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{offsetof(tic_ram, vram.input.gamepad), "GAMEPAD"},
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{offsetof(tic_ram, vram.input.reserved), "..."},
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{offsetof(tic_ram, gfx.tiles), "SPRITES"},
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{offsetof(tic_ram, gfx.map), "MAP"},
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{offsetof(tic_ram, persistent), "PERSISTENT MEMORY"},
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{offsetof(tic_ram, registers), "SOUND REGISTERS"},
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{offsetof(tic_ram, sound.sfx.waveform), "WAVEFORMS"},
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{offsetof(tic_ram, sound.sfx.data), "SFX"},
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{offsetof(tic_ram, sound.music.patterns.data), "MUSIC PATTERNS"},
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{offsetof(tic_ram, sound.music.tracks.data), "MUSIC TRACKS"},
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{offsetof(tic_ram, music_pos), "MUSIC POS"},
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{TIC_RAM_SIZE, "..."},
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};
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#undef ADDR_RECORD
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enum{Last = COUNT_OF(Layout)-1};
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for(s32 i = 0; i < Last; i++)
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10
src/tic.h
10
src/tic.h
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@ -29,17 +29,21 @@
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#define TIC_VERSION_MAJOR 0
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#define TIC_VERSION_MINOR 47
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#define TIC_VERSION_PATCH 0
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// TODO: add PRO postfix to title
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#define TIC_VERSION_STATUS ""
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#if defined(TIC80_PRO)
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#define TIC_VERSION_POST " Pro"
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#else
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#define TIC_VERSION_POST ""
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#endif
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#define TIC_MAKE_VERSION(major, minor, patch) ((major) * 10000 + (minor) * 100 + (patch))
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#define TIC_VERSION TIC_MAKE_VERSION(MYPROJ_VERSION_MAJOR, MYPROJ_VERSION_MINOR, MYPROJ_VERSION_PATCH)
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#define DEF2STR2(x) #x
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#define DEF2STR(x) DEF2STR2(x)
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#define TIC_VERSION_LABEL DEF2STR(TIC_VERSION_MAJOR) "." DEF2STR(TIC_VERSION_MINOR) "." DEF2STR(TIC_VERSION_PATCH) TIC_VERSION_STATUS
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#define TIC_VERSION_LABEL DEF2STR(TIC_VERSION_MAJOR) "." DEF2STR(TIC_VERSION_MINOR) "." DEF2STR(TIC_VERSION_PATCH) TIC_VERSION_STATUS TIC_VERSION_POST
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#define TIC_PACKAGE "com.nesbox.tic"
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#define TIC_NAME "TIC-80"
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#define TIC_NAME_FULL TIC_NAME " tiny computer"
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