no message

This commit is contained in:
BADIM-PC\Vadim 2017-11-11 17:15:06 +03:00
parent 9442d59243
commit 71681de873
2 changed files with 27 additions and 32 deletions

View File

@ -1820,7 +1820,7 @@ static bool loadProject(Console* console, const char* data, s32 size)
if(cart)
{
SDL_memset(cart, 0, sizeof(tic_cartridge));
// TODO: init default palette here???
SDL_memcpy(&cart->palette, &tic->config.palette.data, sizeof(tic_palette));
loadTextSection(project, "CODE", cart->code.data, sizeof(tic_code));
@ -1847,9 +1847,6 @@ static bool loadProject(Console* console, const char* data, s32 size)
static void onConsoleLoadProjectCommandConfirmed(Console* console, const char* param)
{
// TODO: do we need this???
// if(onConsoleLoadProjectSectionCommand(console, param)) return;
if(param)
{
s32 size = 0;
@ -2157,34 +2154,28 @@ static void onConsoleRamCommand(Console* console, const char* param)
"\n| ADDR | INFO | SIZE |" \
"\n+-------+-------------------+-------+");
// TODO: use 'offsetof' here
#define ADDR_RECORD(addr, name) {(s32)((u8*)&addr - (u8*)console->tic), name}
const struct{s32 addr; const char* info;} Layout[] =
static const struct{s32 addr; const char* info;} Layout[] =
{
ADDR_RECORD(console->tic->ram.vram.screen, "SCREEN"),
ADDR_RECORD(console->tic->ram.vram.palette, "PALETTE"),
ADDR_RECORD(console->tic->ram.vram.mapping, "PALETTE MAP"),
ADDR_RECORD(console->tic->ram.vram.vars.colors, "BORDER/BG COLOR"),
ADDR_RECORD(console->tic->ram.vram.vars.offset, "SCREEN OFFSET"),
ADDR_RECORD(console->tic->ram.vram.vars.mask, "GAMEPAD MASK"),
ADDR_RECORD(console->tic->ram.vram.input.gamepad, "GAMEPAD"),
ADDR_RECORD(console->tic->ram.vram.input.reserved, "..."),
ADDR_RECORD(console->tic->ram.gfx.tiles, "SPRITES"),
ADDR_RECORD(console->tic->ram.gfx.map, "MAP"),
ADDR_RECORD(console->tic->ram.persistent, "PERSISTENT MEMORY"),
ADDR_RECORD(console->tic->ram.registers, "SOUND REGISTERS"),
ADDR_RECORD(console->tic->ram.sound.sfx.waveform, "WAVEFORMS"),
ADDR_RECORD(console->tic->ram.sound.sfx.data, "SFX"),
ADDR_RECORD(console->tic->ram.sound.music.patterns.data, "MUSIC PATTERNS"),
ADDR_RECORD(console->tic->ram.sound.music.tracks.data, "MUSIC TRACKS"),
ADDR_RECORD(console->tic->ram.music_pos, "MUSIC POS"),
{TIC_RAM_SIZE, "..."},
{offsetof(tic_ram, vram.screen), "SCREEN"},
{offsetof(tic_ram, vram.palette), "PALETTE"},
{offsetof(tic_ram, vram.mapping), "PALETTE MAP"},
{offsetof(tic_ram, vram.vars.colors), "BORDER/BG COLOR"},
{offsetof(tic_ram, vram.vars.offset), "SCREEN OFFSET"},
{offsetof(tic_ram, vram.vars.mask), "GAMEPAD MASK"},
{offsetof(tic_ram, vram.input.gamepad), "GAMEPAD"},
{offsetof(tic_ram, vram.input.reserved), "..."},
{offsetof(tic_ram, gfx.tiles), "SPRITES"},
{offsetof(tic_ram, gfx.map), "MAP"},
{offsetof(tic_ram, persistent), "PERSISTENT MEMORY"},
{offsetof(tic_ram, registers), "SOUND REGISTERS"},
{offsetof(tic_ram, sound.sfx.waveform), "WAVEFORMS"},
{offsetof(tic_ram, sound.sfx.data), "SFX"},
{offsetof(tic_ram, sound.music.patterns.data), "MUSIC PATTERNS"},
{offsetof(tic_ram, sound.music.tracks.data), "MUSIC TRACKS"},
{offsetof(tic_ram, music_pos), "MUSIC POS"},
{TIC_RAM_SIZE, "..."},
};
#undef ADDR_RECORD
enum{Last = COUNT_OF(Layout)-1};
for(s32 i = 0; i < Last; i++)

View File

@ -29,17 +29,21 @@
#define TIC_VERSION_MAJOR 0
#define TIC_VERSION_MINOR 47
#define TIC_VERSION_PATCH 0
// TODO: add PRO postfix to title
#define TIC_VERSION_STATUS ""
#if defined(TIC80_PRO)
#define TIC_VERSION_POST " Pro"
#else
#define TIC_VERSION_POST ""
#endif
#define TIC_MAKE_VERSION(major, minor, patch) ((major) * 10000 + (minor) * 100 + (patch))
#define TIC_VERSION TIC_MAKE_VERSION(MYPROJ_VERSION_MAJOR, MYPROJ_VERSION_MINOR, MYPROJ_VERSION_PATCH)
#define DEF2STR2(x) #x
#define DEF2STR(x) DEF2STR2(x)
#define TIC_VERSION_LABEL DEF2STR(TIC_VERSION_MAJOR) "." DEF2STR(TIC_VERSION_MINOR) "." DEF2STR(TIC_VERSION_PATCH) TIC_VERSION_STATUS
#define TIC_VERSION_LABEL DEF2STR(TIC_VERSION_MAJOR) "." DEF2STR(TIC_VERSION_MINOR) "." DEF2STR(TIC_VERSION_PATCH) TIC_VERSION_STATUS TIC_VERSION_POST
#define TIC_PACKAGE "com.nesbox.tic"
#define TIC_NAME "TIC-80"
#define TIC_NAME_FULL TIC_NAME " tiny computer"