no message

This commit is contained in:
BADIM-PC\Vadim 2018-01-24 14:01:19 +03:00
parent ee5830b613
commit 7e6eaccda6
3 changed files with 522 additions and 494 deletions

View File

@ -9,6 +9,8 @@
static struct
{
Studio* studio;
SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* texture;
@ -48,16 +50,16 @@ static void initSound()
static void setWindowIcon()
{
// enum{ Size = 64, TileSize = 16, ColorKey = 14, Cols = TileSize / TIC_SPRITESIZE, Scale = Size/TileSize};
// studio.tic->api.clear(studio.tic, 0);
// platform.tic->api.clear(platform.tic, 0);
// u32* pixels = SDL_malloc(Size * Size * sizeof(u32));
// const u32* pal = tic_palette_blit(&studio.tic->config.palette);
// const u32* pal = tic_palette_blit(&platform.tic->config.palette);
// for(s32 j = 0, index = 0; j < Size; j++)
// for(s32 i = 0; i < Size; i++, index++)
// {
// u8 color = getSpritePixel(studio.tic->config.bank0.tiles.data, i/Scale, j/Scale);
// u8 color = getSpritePixel(platform.tic->config.bank0.tiles.data, i/Scale, j/Scale);
// pixels[index] = color == ColorKey ? 0 : pal[color];
// }
@ -90,19 +92,19 @@ static void updateGamepadParts()
// offset = (rect.h - JoySize * tileSize) / 2;
// }
// studio.gamepad.part.size = tileSize;
// studio.gamepad.part.axis = (SDL_Point){0, offset};
// studio.gamepad.part.a = (SDL_Point){rect.w - 2*tileSize, 2*tileSize + offset};
// studio.gamepad.part.b = (SDL_Point){rect.w - 1*tileSize, 1*tileSize + offset};
// studio.gamepad.part.x = (SDL_Point){rect.w - 3*tileSize, 1*tileSize + offset};
// studio.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
// platform.gamepad.part.size = tileSize;
// platform.gamepad.part.axis = (SDL_Point){0, offset};
// platform.gamepad.part.a = (SDL_Point){rect.w - 2*tileSize, 2*tileSize + offset};
// platform.gamepad.part.b = (SDL_Point){rect.w - 1*tileSize, 1*tileSize + offset};
// platform.gamepad.part.x = (SDL_Point){rect.w - 3*tileSize, 1*tileSize + offset};
// platform.gamepad.part.y = (SDL_Point){rect.w - 2*tileSize, 0*tileSize + offset};
}
static void transparentBlit(u32* out, s32 pitch)
{
// const u8* in = studio.tic->ram.vram.screen.data;
// const u8* end = in + sizeof(studio.tic->ram.vram.screen);
// const u32* pal = tic_palette_blit(&studio.tic->config.palette);
// const u8* in = platform.tic->ram.vram.screen.data;
// const u8* end = in + sizeof(platform.tic->ram.vram.screen);
// const u32* pal = tic_palette_blit(&platform.tic->config.palette);
// const u32 Delta = (pitch/sizeof *out - TIC80_WIDTH);
// s32 col = 0;
@ -130,21 +132,21 @@ static void initTouchGamepad()
// if (!platform.renderer)
// return;
// studio.tic->api.map(studio.tic, &studio.tic->config.bank0.map, &studio.tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
// platform.tic->api.map(platform.tic, &platform.tic->config.bank0.map, &platform.tic->config.bank0.tiles, 0, 0, TIC_MAP_SCREEN_WIDTH, TIC_MAP_SCREEN_HEIGHT, 0, 0, -1, 1);
// if(!studio.gamepad.texture)
// if(!platform.gamepad.texture)
// {
// studio.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
// SDL_SetTextureBlendMode(studio.gamepad.texture, SDL_BLENDMODE_BLEND);
// platform.gamepad.texture = SDL_CreateTexture(platform.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
// SDL_SetTextureBlendMode(platform.gamepad.texture, SDL_BLENDMODE_BLEND);
// }
// {
// void* pixels = NULL;
// s32 pitch = 0;
// SDL_LockTexture(studio.gamepad.texture, NULL, &pixels, &pitch);
// SDL_LockTexture(platform.gamepad.texture, NULL, &pixels, &pitch);
// transparentBlit(pixels, pitch);
// SDL_UnlockTexture(studio.gamepad.texture);
// SDL_UnlockTexture(platform.gamepad.texture);
// }
// updateGamepadParts();
@ -167,10 +169,10 @@ static SDL_Event* pollEvent()
// if (id < TIC_GAMEPADS)
// {
// if(studio.joysticks[id])
// SDL_JoystickClose(studio.joysticks[id]);
// if(platform.joysticks[id])
// SDL_JoystickClose(platform.joysticks[id]);
// studio.joysticks[id] = SDL_JoystickOpen(id);
// platform.joysticks[id] = SDL_JoystickOpen(id);
// }
// }
// break;
@ -179,10 +181,10 @@ static SDL_Event* pollEvent()
// {
// s32 id = event.jdevice.which;
// if (id < TIC_GAMEPADS && studio.joysticks[id])
// if (id < TIC_GAMEPADS && platform.joysticks[id])
// {
// SDL_JoystickClose(studio.joysticks[id]);
// studio.joysticks[id] = NULL;
// SDL_JoystickClose(platform.joysticks[id]);
// platform.joysticks[id] = NULL;
// }
// }
// break;
@ -194,13 +196,13 @@ static SDL_Event* pollEvent()
// #if defined(TIC80_PRO)
// if(studio.mode != TIC_START_MODE)
// if(platform.mode != TIC_START_MODE)
// {
// Console* console = studio.console;
// Console* console = platform.console;
// u64 mdate = fsMDate(console->fs, console->romName);
// if(studio.cart.mdate && mdate > studio.cart.mdate)
// if(platform.cart.mdate && mdate > platform.cart.mdate)
// {
// if(studioCartChanged())
// {
@ -221,9 +223,9 @@ static SDL_Event* pollEvent()
// #endif
// {
// Code* code = studio.editor[studio.bank.index.code].code;
// studio.console->codeLiveReload.reload(studio.console, code->src);
// if(studio.console->codeLiveReload.active && code->update)
// Code* code = platform.editor[platform.bank.index.code].code;
// platform.console->codeLiveReload.reload(platform.console, code->src);
// if(platform.console->codeLiveReload.active && code->update)
// code->update(code);
// }
// break;
@ -243,17 +245,17 @@ static SDL_Event* pollEvent()
return &event;
}
// if(studio.mode != TIC_RUN_MODE)
// if(platform.mode != TIC_RUN_MODE)
// processGesture();
// if(!studio.gesture.active)
// if(!platform.gesture.active)
// processMouse();
// if(studio.mode == TIC_RUN_MODE)
// if(platform.mode == TIC_RUN_MODE)
// {
// if(studio.tic->input.gamepad) processGamepadInput();
// if(studio.tic->input.mouse) processMouseInput();
// if(studio.tic->input.keyboard) processKeyboardInput();
// if(platform.tic->input.gamepad) processGamepadInput();
// if(platform.tic->input.mouse) processMouseInput();
// if(platform.tic->input.keyboard) processKeyboardInput();
// }
// else
// {
@ -297,7 +299,7 @@ static void calcTextureRect(SDL_Rect* rect)
static void blitTexture()
{
// tic_mem* tic = studio.tic;
// tic_mem* tic = platform.tic;
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
@ -311,7 +313,7 @@ static void blitTexture()
// tic_overlap overlap = NULL;
// void* data = NULL;
// switch(studio.mode)
// switch(platform.mode)
// {
// case TIC_RUN_MODE:
// scanline = tic->api.scanline;
@ -319,14 +321,14 @@ static void blitTexture()
// break;
// case TIC_SPRITE_MODE:
// {
// Sprite* sprite = studio.editor[studio.bank.index.sprites].sprite;
// Sprite* sprite = platform.editor[platform.bank.index.sprites].sprite;
// overlap = sprite->overlap;
// data = sprite;
// }
// break;
// case TIC_MAP_MODE:
// {
// Map* map = studio.editor[studio.bank.index.map].map;
// Map* map = platform.editor[platform.bank.index.map].map;
// overlap = map->overlap;
// data = map;
// }
@ -383,43 +385,58 @@ static void blitTexture()
}
}
static void blitSound()
{
tic_mem* tic = platform.studio->tic;
SDL_PauseAudioDevice(platform.audio.device, 0);
if(platform.audio.cvt.needed)
{
SDL_memcpy(platform.audio.cvt.buf, tic->samples.buffer, tic->samples.size);
SDL_ConvertAudio(&platform.audio.cvt);
SDL_QueueAudio(platform.audio.device, platform.audio.cvt.buf, platform.audio.cvt.len_cvt);
}
else SDL_QueueAudio(platform.audio.device, tic->samples.buffer, tic->samples.size);
}
static void tick()
{
pollEvent();
// if(!studio.fs) return;
// if(!platform.fs) return;
// if(studio.quitFlag)
// if(platform.quitFlag)
// {
// #if defined __EMSCRIPTEN__
// studio.tic->api.clear(studio.tic, TIC_COLOR_BG);
// platform.tic->api.clear(platform.tic, TIC_COLOR_BG);
// blitTexture();
// emscripten_cancel_main_loop();
// #endif
// return;
// }
// SDL_SystemCursor cursor = studio.mouse.system;
// studio.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
// SDL_SystemCursor cursor = platform.mouse.system;
// platform.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
SDL_RenderClear(platform.renderer);
// if(studio.mode == TIC_RUN_MODE && studio.tic->input.gamepad)
// if(platform.mode == TIC_RUN_MODE && platform.tic->input.gamepad)
// renderGamepad();
// if(studio.mode == TIC_MENU_MODE || studio.mode == TIC_SURF_MODE)
// if(platform.mode == TIC_MENU_MODE || platform.mode == TIC_SURF_MODE)
// renderGamepad();
// if(studio.mouse.system != cursor)
// SDL_SetCursor(SDL_CreateSystemCursor(studio.mouse.system));
// if(platform.mouse.system != cursor)
// SDL_SetCursor(SDL_CreateSystemCursor(platform.mouse.system));
blitTexture();
SDL_RenderPresent(platform.renderer);
// blitSound();
blitSound();
}
s32 main(s32 argc, char **argv)
@ -457,7 +474,7 @@ s32 main(s32 argc, char **argv)
initTouchGamepad();
studioInit(argc, argv);
platform.studio = studioInit(argc, argv, platform.audio.spec.freq);
#if defined(__EMSCRIPTEN__)
emscripten_set_main_loop(emstick, TIC_FRAMERATE, 1);
@ -511,6 +528,9 @@ s32 main(s32 argc, char **argv)
studioClose();
if(platform.audio.cvt.buf)
SDL_free(platform.audio.cvt.buf);
SDL_DestroyTexture(platform.texture);
SDL_DestroyRenderer(platform.renderer);
SDL_DestroyWindow(platform.window);

File diff suppressed because it is too large Load Diff

View File

@ -200,6 +200,11 @@ tic_tiles* getBankTiles();
tic_map* getBankMap();
s32 studioInit(s32 argc, char **argv);
typedef struct
{
tic_mem* tic;
} Studio;
Studio* studioInit(s32 argc, char **argv, s32 samplerate);
void studioTick(void* pixels);
void studioClose();