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		@@ -93,7 +93,7 @@
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      </PrecompiledHeader>
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					      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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					      <WarningLevel>Level3</WarningLevel>
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      <Optimization>Disabled</Optimization>
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					      <Optimization>Disabled</Optimization>
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      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>GLEW_STATIC;SDL_GPU_DISABLE_GLES;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
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    </ClCompile>
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					    </ClCompile>
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@@ -107,7 +107,7 @@
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      </PrecompiledHeader>
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					      </PrecompiledHeader>
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      <WarningLevel>Level3</WarningLevel>
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					      <WarningLevel>Level3</WarningLevel>
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      <Optimization>Disabled</Optimization>
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					      <Optimization>Disabled</Optimization>
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      <PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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					      <PreprocessorDefinitions>GLEW_STATIC;SDL_GPU_DISABLE_GLES;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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					      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
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					      <AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
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    </ClCompile>
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					    </ClCompile>
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@@ -1,4 +1,4 @@
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CODE(
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					SHADER(
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precision highp float;
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					precision highp float;
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precision mediump int;
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					precision mediump int;
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@@ -1,4 +1,4 @@
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CODE(
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					SHADER(
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precision highp float;
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					precision highp float;
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@@ -1060,7 +1060,7 @@ static void emstick()
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#endif
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					#endif
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#define CODE(...) #__VA_ARGS__
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					#define SHADER(...) #__VA_ARGS__
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u32 load_shader_program()
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					u32 load_shader_program()
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{
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					{
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