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This commit is contained in:
BADIM-PC\Vadim 2018-02-22 13:55:41 +03:00
parent bf2e44d118
commit 83b83c113a
4 changed files with 5 additions and 5 deletions

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@ -93,7 +93,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;SDL_GPU_DISABLE_GLES;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
</ClCompile>
@ -107,7 +107,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_WINDOWS;GLEW_STATIC;SDL_GPU_DISABLE_GLES;STBI_FAILURE_USERMSG;SDL_GPU_USE_BUFFER_RESET;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>GLEW_STATIC;SDL_GPU_DISABLE_GLES;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\..\3rd-party\SDL2-2.0.7\include;..\..\..\3rd-party\sdl-gpu\include;..\..\..\3rd-party\sdl-gpu\src;..\..\..\3rd-party\sdl-gpu\src\externals\glew;..\..\..\3rd-party\sdl-gpu\src\externals\glew\GL;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image;..\..\..\3rd-party\sdl-gpu\src\externals\stb_image_write</AdditionalIncludeDirectories>
</ClCompile>

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@ -1,4 +1,4 @@
CODE(
SHADER(
precision highp float;
precision mediump int;

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@ -1,4 +1,4 @@
CODE(
SHADER(
precision highp float;

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@ -1060,7 +1060,7 @@ static void emstick()
#endif
#define CODE(...) #__VA_ARGS__
#define SHADER(...) #__VA_ARGS__
u32 load_shader_program()
{