Merge branch 'new_blit'
This commit is contained in:
commit
a4826af052
|
@ -22,6 +22,12 @@
|
|||
<ClCompile Include="..\..\..\examples\sdl-renderer.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\3rd-party\SDL2-2.0.5\VisualC\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\tic80\tic80.vcxproj">
|
||||
<Project>{c4d8bc10-ebf6-42bb-9b5d-6712fb428a50}</Project>
|
||||
</ProjectReference>
|
||||
|
@ -100,7 +106,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -115,7 +121,7 @@
|
|||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -134,7 +140,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
@ -153,7 +159,7 @@
|
|||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>SDL2main.lib;SDL2.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>..\..\..\lib\windows</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
|
|
@ -56,9 +56,9 @@ int main(int argc, char **argv)
|
|||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
|
||||
{
|
||||
SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_WIDTH, TIC80_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
SDL_Window* window = SDL_CreateWindow("TIC-80 SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, TIC80_FULLWIDTH, TIC80_FULLHEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_WIDTH, TIC80_HEIGHT);
|
||||
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, TIC80_FULLWIDTH, TIC80_FULLHEIGHT);
|
||||
|
||||
SDL_AudioDeviceID audioDevice = 0;
|
||||
SDL_AudioSpec audioSpec;
|
||||
|
|
|
@ -31,6 +31,8 @@ extern "C" {
|
|||
|
||||
#define TIC80_WIDTH 240
|
||||
#define TIC80_HEIGHT 136
|
||||
#define TIC80_FULLWIDTH 256
|
||||
#define TIC80_FULLHEIGHT (TIC80_FULLWIDTH*9/16)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -47,15 +49,8 @@ typedef struct
|
|||
s32 count;
|
||||
} sound;
|
||||
|
||||
u32 screen[TIC80_WIDTH * TIC80_HEIGHT];
|
||||
u32 border[TIC80_HEIGHT];
|
||||
|
||||
struct
|
||||
{
|
||||
s8 x;
|
||||
s8 y;
|
||||
s8 rows[TIC80_HEIGHT];
|
||||
} offset;
|
||||
u32 screen[TIC80_FULLWIDTH * TIC80_FULLHEIGHT];
|
||||
|
||||
} tic80;
|
||||
|
||||
typedef union
|
||||
|
|
|
@ -1782,7 +1782,7 @@ static void onConsoleRamCommand(Console* console, const char* param)
|
|||
ADDR_RECORD(console->tic->ram.vram.screen, "SCREEN"),
|
||||
ADDR_RECORD(console->tic->ram.vram.palette, "PALETTE"),
|
||||
ADDR_RECORD(console->tic->ram.vram.mapping, "PALETTE MAP"),
|
||||
ADDR_RECORD(console->tic->ram.vram.vars.border, "BORDER COLOR"),
|
||||
ADDR_RECORD(console->tic->ram.vram.vars.colors, "BORDER/BG COLOR"),
|
||||
ADDR_RECORD(console->tic->ram.vram.vars.offset, "SCREEN OFFSET"),
|
||||
ADDR_RECORD(console->tic->ram.vram.vars.mask, "GAMEPAD MASK"),
|
||||
ADDR_RECORD(console->tic->ram.vram.input.gamepad, "GAMEPAD"),
|
||||
|
|
238
src/studio.c
238
src/studio.c
|
@ -47,14 +47,15 @@
|
|||
#include "ext/md5.h"
|
||||
|
||||
#define STUDIO_UI_SCALE 3
|
||||
#define STUDIO_UI_BORDER 16
|
||||
#define TEXTURE_SIZE (TIC80_FULLWIDTH)
|
||||
|
||||
#define MAX_CONTROLLERS 4
|
||||
#define STUDIO_PIXEL_FORMAT SDL_PIXELFORMAT_ARGB8888
|
||||
|
||||
#define MAX_OFFSET 128
|
||||
#define FULL_WIDTH (TIC80_WIDTH + MAX_OFFSET*2)
|
||||
#define FRAME_SIZE (TIC80_WIDTH * TIC80_HEIGHT * sizeof(u32))
|
||||
#define FRAME_SIZE (TIC80_FULLWIDTH * TIC80_FULLHEIGHT * sizeof(u32))
|
||||
|
||||
#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
|
||||
#define OFFSET_TOP ((TIC80_FULLHEIGHT-TIC80_HEIGHT)/2)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -80,8 +81,8 @@ static struct
|
|||
|
||||
SDL_Window* window;
|
||||
SDL_Renderer* renderer;
|
||||
SDL_Renderer* softwareRenderer;
|
||||
SDL_Texture* texture;
|
||||
SDL_Texture* borderTexture;
|
||||
|
||||
SDL_AudioSpec audioSpec;
|
||||
SDL_AudioDeviceID audioDevice;
|
||||
|
@ -195,8 +196,8 @@ static struct
|
|||
|
||||
.window = NULL,
|
||||
.renderer = NULL,
|
||||
.softwareRenderer = NULL,
|
||||
.texture = NULL,
|
||||
.borderTexture = NULL,
|
||||
.audioDevice = 0,
|
||||
|
||||
.joysticks = {NULL, NULL, NULL, NULL},
|
||||
|
@ -962,7 +963,9 @@ static void calcTextureRect(SDL_Rect* rect)
|
|||
|
||||
rect->x = (rect->w - discreteWidth) / 2;
|
||||
|
||||
rect->y = rect->w > rect->h ? (rect->h - discreteHeight) / 2 : 0;
|
||||
rect->y = rect->w > rect->h
|
||||
? (rect->h - discreteHeight) / 2
|
||||
: OFFSET_LEFT*discreteWidth/TIC80_WIDTH;
|
||||
|
||||
rect->w = discreteWidth;
|
||||
rect->h = discreteHeight;
|
||||
|
@ -1406,78 +1409,38 @@ static u32* paletteBlit()
|
|||
return srcPaletteBlit(studio.tic->ram.vram.palette.data);
|
||||
}
|
||||
|
||||
static void blit(u32* out, u32* bgOut, s32 pitch, s32 bgPitch)
|
||||
static void screen2buffer(u32* buffer, const u32* pixels, SDL_Rect rect)
|
||||
{
|
||||
const s32 pitchWidth = pitch/sizeof *out;
|
||||
const s32 bgPitchWidth = bgPitch/sizeof *bgOut;
|
||||
u32* row = out;
|
||||
const u32* pal = paletteBlit();
|
||||
pixels += rect.y * TIC80_FULLWIDTH;
|
||||
|
||||
void(*scanline)(tic_mem* memory, s32 row) = NULL;
|
||||
|
||||
switch(studio.mode)
|
||||
for(s32 i = 0; i < rect.h; i++)
|
||||
{
|
||||
case TIC_RUN_MODE:
|
||||
scanline = studio.tic->api.scanline;
|
||||
break;
|
||||
case TIC_SPRITE_MODE:
|
||||
scanline = studio.sprite.scanline;
|
||||
break;
|
||||
case TIC_MAP_MODE:
|
||||
scanline = studio.map.scanline;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
for(s32 r = 0, pos = 0; r < TIC80_HEIGHT; r++, row += pitchWidth)
|
||||
{
|
||||
if(scanline)
|
||||
{
|
||||
scanline(studio.tic, r);
|
||||
pal = paletteBlit();
|
||||
}
|
||||
|
||||
if(bgOut)
|
||||
{
|
||||
u8 border = tic_tool_peek4(studio.tic->ram.vram.mapping, studio.tic->ram.vram.vars.border & 0xf);
|
||||
SDL_memset4(bgOut, pal[border], TIC80_WIDTH);
|
||||
bgOut += bgPitchWidth;
|
||||
}
|
||||
|
||||
SDL_memset4(row, 0, pitchWidth);
|
||||
|
||||
for(u32* ptr = row + MAX_OFFSET + studio.tic->ram.vram.vars.offset.x, c = 0; c < TIC80_WIDTH; c++, ptr++)
|
||||
*ptr = pal[tic_tool_peek4(studio.tic->ram.vram.screen.data, pos++)];
|
||||
}
|
||||
}
|
||||
|
||||
static void screen2buffer(u32* buffer, const u8* pixels, s32 pitch)
|
||||
{
|
||||
for(s32 i = 0; i < TIC80_HEIGHT; i++)
|
||||
{
|
||||
SDL_memcpy(buffer, pixels+MAX_OFFSET * sizeof(u32), TIC80_WIDTH * sizeof(u32));
|
||||
pixels += pitch;
|
||||
buffer += TIC80_WIDTH;
|
||||
SDL_memcpy(buffer, pixels + rect.x, rect.w * sizeof(pixels[0]));
|
||||
pixels += TIC80_FULLWIDTH;
|
||||
buffer += rect.w;
|
||||
}
|
||||
}
|
||||
|
||||
static void setCoverImage()
|
||||
{
|
||||
tic_mem* tic = studio.tic;
|
||||
|
||||
if(studio.mode == TIC_RUN_MODE)
|
||||
{
|
||||
enum {Pitch = FULL_WIDTH*sizeof(u32)};
|
||||
u32* pixels = SDL_malloc(Pitch * TIC80_HEIGHT);
|
||||
enum {Pitch = TIC80_FULLWIDTH*sizeof(u32)};
|
||||
u32* pixels = SDL_malloc(Pitch * TIC80_FULLHEIGHT);
|
||||
|
||||
if(pixels)
|
||||
{
|
||||
blit(pixels, NULL, Pitch, 0);
|
||||
tic->api.blit(tic, pixels, tic->api.scanline);
|
||||
|
||||
u32* buffer = SDL_malloc(TIC80_WIDTH * TIC80_HEIGHT * sizeof(u32));
|
||||
|
||||
if(buffer)
|
||||
{
|
||||
screen2buffer(buffer, (const u8*)pixels, Pitch);
|
||||
SDL_Rect rect = {OFFSET_LEFT, OFFSET_TOP, TIC80_WIDTH, TIC80_HEIGHT};
|
||||
|
||||
screen2buffer(buffer, pixels, rect);
|
||||
|
||||
gif_write_animation(studio.tic->cart.cover.data, &studio.tic->cart.cover.size,
|
||||
TIC80_WIDTH, TIC80_HEIGHT, (const u8*)buffer, 1, TIC_FRAMERATE, 1);
|
||||
|
@ -1508,7 +1471,7 @@ static void stopVideoRecord()
|
|||
s32 size = 0;
|
||||
u8* data = SDL_malloc(FRAME_SIZE * studio.video.frame);
|
||||
|
||||
gif_write_animation(data, &size, TIC80_WIDTH, TIC80_HEIGHT, (const u8*)studio.video.buffer, studio.video.frame, TIC_FRAMERATE, getConfig()->gifScale);
|
||||
gif_write_animation(data, &size, TIC80_FULLWIDTH, TIC80_FULLHEIGHT, (const u8*)studio.video.buffer, studio.video.frame, TIC_FRAMERATE, getConfig()->gifScale);
|
||||
|
||||
fsGetFileData(onVideoExported, "screen.gif", data, size, DEFAULT_CHMOD, NULL);
|
||||
}
|
||||
|
@ -1835,6 +1798,7 @@ static void blitSound()
|
|||
{
|
||||
s32 samples = studio.audioSpec.freq / TIC_FRAMERATE;
|
||||
|
||||
// TODO: use SDL_ConvertAudio to covert format
|
||||
if(studio.audioSpec.format == AUDIO_F32)
|
||||
{
|
||||
if(!studio.floatSamples)
|
||||
|
@ -1852,7 +1816,7 @@ static void blitSound()
|
|||
SDL_QueueAudio(studio.audioDevice, studio.tic->samples.buffer, studio.tic->samples.size);
|
||||
}
|
||||
|
||||
static void drawRecordLabel(u8* frame, s32 pitch, s32 sx, s32 sy, const u32* color)
|
||||
static void drawRecordLabel(u32* frame, s32 pitch, s32 sx, s32 sy, const u32* color)
|
||||
{
|
||||
static const u16 RecLabel[] =
|
||||
{
|
||||
|
@ -1868,23 +1832,24 @@ static void drawRecordLabel(u8* frame, s32 pitch, s32 sx, s32 sy, const u32* col
|
|||
for(s32 x = 0; x < sizeof RecLabel[0]*BITS_IN_BYTE; x++)
|
||||
{
|
||||
if(RecLabel[y] & (1 << x))
|
||||
memcpy(&frame[((MAX_OFFSET + sx) + 15 - x + (y+sy)*(pitch/4))*4], color, sizeof *color);
|
||||
memcpy(&frame[sx + 15 - x + (y+sy)*TIC80_FULLWIDTH], color, sizeof *color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void recordFrame(u8* pixels, s32 pitch)
|
||||
static void recordFrame(u32* pixels)
|
||||
{
|
||||
if(studio.video.record)
|
||||
{
|
||||
if(studio.video.frame < studio.video.frames)
|
||||
{
|
||||
screen2buffer(studio.video.buffer + (TIC80_WIDTH*TIC80_HEIGHT) * studio.video.frame, pixels, pitch);
|
||||
SDL_Rect rect = {0, 0, TIC80_FULLWIDTH, TIC80_FULLHEIGHT};
|
||||
screen2buffer(studio.video.buffer + (TIC80_FULLWIDTH*TIC80_FULLHEIGHT) * studio.video.frame, pixels, rect);
|
||||
|
||||
if(studio.video.frame % TIC_FRAMERATE < TIC_FRAMERATE / 2)
|
||||
{
|
||||
const u32* pal = srcPaletteBlit(studio.tic->config.palette.data);
|
||||
drawRecordLabel(pixels, pitch, TIC80_WIDTH-24, 8, &pal[tic_color_red]);
|
||||
drawRecordLabel(pixels, TIC80_FULLWIDTH, TIC80_WIDTH-24, 8, &pal[tic_color_red]);
|
||||
}
|
||||
|
||||
studio.video.frame++;
|
||||
|
@ -1899,43 +1864,74 @@ static void recordFrame(u8* pixels, s32 pitch)
|
|||
|
||||
static void blitTexture()
|
||||
{
|
||||
tic_mem* tic = studio.tic;
|
||||
SDL_Rect rect = {0, 0, 0, 0};
|
||||
calcTextureRect(&rect);
|
||||
|
||||
const s32 Pixel = rect.w / TIC80_WIDTH;
|
||||
rect.x -= MAX_OFFSET * Pixel;
|
||||
rect.w = rect.w * FULL_WIDTH / TIC80_WIDTH;
|
||||
|
||||
void* pixels = NULL;
|
||||
s32 pitch = 0;
|
||||
SDL_LockTexture(studio.texture, NULL, &pixels, &pitch);
|
||||
|
||||
if(studio.mode == TIC_RUN_MODE)
|
||||
tic_scanline scanline = NULL;
|
||||
|
||||
switch(studio.mode)
|
||||
{
|
||||
rect.y += studio.tic->ram.vram.vars.offset.y * Pixel;
|
||||
|
||||
{
|
||||
void* bgPixels = NULL;
|
||||
s32 bgPitch = 0;
|
||||
SDL_LockTexture(studio.borderTexture, NULL, &bgPixels, &bgPitch);
|
||||
blit(pixels, bgPixels, pitch, bgPitch);
|
||||
SDL_UnlockTexture(studio.borderTexture);
|
||||
|
||||
{
|
||||
SDL_Rect srcRect = {0, 0, TIC80_WIDTH, TIC80_HEIGHT};
|
||||
SDL_RenderCopy(studio.renderer, studio.borderTexture, &srcRect, NULL);
|
||||
}
|
||||
}
|
||||
case TIC_RUN_MODE:
|
||||
scanline = tic->api.scanline;
|
||||
break;
|
||||
case TIC_SPRITE_MODE:
|
||||
scanline = studio.sprite.scanline;
|
||||
break;
|
||||
case TIC_MAP_MODE:
|
||||
scanline = studio.map.scanline;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
else blit(pixels, NULL, pitch, 0);
|
||||
|
||||
recordFrame(pixels, pitch);
|
||||
tic->api.blit(tic, pixels, scanline);
|
||||
|
||||
recordFrame(pixels);
|
||||
|
||||
SDL_UnlockTexture(studio.texture);
|
||||
|
||||
{
|
||||
SDL_Rect srcRect = {0, 0, FULL_WIDTH, TIC80_HEIGHT};
|
||||
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
|
||||
enum {Header = OFFSET_TOP};
|
||||
SDL_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
|
||||
SDL_Rect dstRect = {0};
|
||||
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
|
||||
dstRect.h = rect.y;
|
||||
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
|
||||
}
|
||||
|
||||
{
|
||||
enum {Header = OFFSET_TOP};
|
||||
SDL_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
|
||||
SDL_Rect dstRect = {0};
|
||||
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
|
||||
dstRect.y = rect.y + rect.h;
|
||||
dstRect.h = rect.y;
|
||||
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
|
||||
}
|
||||
|
||||
{
|
||||
enum {Header = OFFSET_TOP};
|
||||
enum {Left = OFFSET_LEFT};
|
||||
SDL_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
|
||||
SDL_Rect dstRect = {0};
|
||||
SDL_GetWindowSize(studio.window, &dstRect.w, &dstRect.h);
|
||||
dstRect.y = rect.y;
|
||||
dstRect.h = rect.h;
|
||||
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &dstRect);
|
||||
}
|
||||
|
||||
{
|
||||
enum {Top = OFFSET_TOP};
|
||||
enum {Left = OFFSET_LEFT};
|
||||
|
||||
SDL_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
|
||||
|
||||
SDL_RenderCopy(studio.renderer, studio.texture, &srcRect, &rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2180,11 +2176,6 @@ static void tick()
|
|||
SDL_SystemCursor cursor = studio.mouse.system;
|
||||
studio.mouse.system = SDL_SYSTEM_CURSOR_ARROW;
|
||||
|
||||
{
|
||||
const u8* pal = (u8*)(paletteBlit() + tic_tool_peek4(studio.tic->ram.vram.mapping, studio.tic->ram.vram.vars.border & 0xf));
|
||||
SDL_SetRenderDrawColor(studio.renderer, pal[2], pal[1], pal[0], SDL_ALPHA_OPAQUE);
|
||||
}
|
||||
|
||||
SDL_RenderClear(studio.renderer);
|
||||
|
||||
renderStudio();
|
||||
|
@ -2217,14 +2208,6 @@ static void initSound()
|
|||
SDL_PauseAudioDevice(studio.audioDevice, 0);
|
||||
}
|
||||
|
||||
static s32 textureLog2(s32 val)
|
||||
{
|
||||
u32 rom = 0;
|
||||
while( val >>= 1 ) rom++;
|
||||
|
||||
return 1 << ++rom;
|
||||
}
|
||||
|
||||
static void initTouchGamepad()
|
||||
{
|
||||
if (!studio.renderer)
|
||||
|
@ -2234,8 +2217,7 @@ static void initTouchGamepad()
|
|||
|
||||
if(!studio.gamepad.texture)
|
||||
{
|
||||
studio.gamepad.texture = SDL_CreateTexture(studio.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING,
|
||||
textureLog2(TIC80_WIDTH), textureLog2(TIC80_HEIGHT));
|
||||
studio.gamepad.texture = SDL_CreateTexture(studio.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
|
||||
SDL_SetTextureBlendMode(studio.gamepad.texture, SDL_BLENDMODE_BLEND);
|
||||
}
|
||||
|
||||
|
@ -2334,8 +2316,8 @@ static void onFSInitialized(FileSystem* fs)
|
|||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
|
||||
|
||||
studio.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
(TIC80_WIDTH+STUDIO_UI_BORDER) * STUDIO_UI_SCALE,
|
||||
(TIC80_HEIGHT+STUDIO_UI_BORDER) * STUDIO_UI_SCALE,
|
||||
(TIC80_FULLWIDTH) * STUDIO_UI_SCALE,
|
||||
(TIC80_FULLHEIGHT) * STUDIO_UI_SCALE,
|
||||
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE
|
||||
#if defined(__ARM_LINUX__)
|
||||
| SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
|
@ -2368,22 +2350,12 @@ static void onFSInitialized(FileSystem* fs)
|
|||
// set the window icon before renderer is created (issues on Linux)
|
||||
setWindowIcon();
|
||||
|
||||
#if defined(__ARM_LINUX__)
|
||||
s32 renderFlags = SDL_RENDERER_SOFTWARE;
|
||||
#else
|
||||
s32 renderFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
|
||||
#endif
|
||||
studio.renderer = SDL_CreateRenderer(studio.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
|
||||
studio.renderer = SDL_CreateRenderer(studio.window, -1, renderFlags);
|
||||
studio.texture = SDL_CreateTexture(studio.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING,
|
||||
textureLog2(FULL_WIDTH), textureLog2(TIC80_HEIGHT));
|
||||
if(!studio.renderer)
|
||||
studio.softwareRenderer = studio.renderer = SDL_CreateRenderer(studio.window, -1, SDL_RENDERER_SOFTWARE);
|
||||
|
||||
#if !defined(__ARM_LINUX__)
|
||||
SDL_SetTextureBlendMode(studio.texture, SDL_BLENDMODE_BLEND);
|
||||
#endif
|
||||
|
||||
studio.borderTexture = SDL_CreateTexture(studio.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING,
|
||||
textureLog2(TIC80_WIDTH), textureLog2(TIC80_HEIGHT));
|
||||
studio.texture = SDL_CreateTexture(studio.renderer, STUDIO_PIXEL_FORMAT, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
|
||||
|
||||
initTouchGamepad();
|
||||
}
|
||||
|
@ -2429,22 +2401,23 @@ s32 main(s32 argc, char **argv)
|
|||
|
||||
createFileSystem(onFSInitialized);
|
||||
|
||||
u64 nextTick = SDL_GetPerformanceCounter();
|
||||
const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE;
|
||||
|
||||
while (!studio.quitFlag)
|
||||
{
|
||||
nextTick += Delta;
|
||||
tick();
|
||||
u64 nextTick = SDL_GetPerformanceCounter();
|
||||
const u64 Delta = SDL_GetPerformanceFrequency() / TIC_FRAMERATE;
|
||||
|
||||
while (!studio.quitFlag)
|
||||
{
|
||||
nextTick += Delta;
|
||||
tick();
|
||||
|
||||
s64 delay = nextTick - SDL_GetPerformanceCounter();
|
||||
s64 delay = nextTick - SDL_GetPerformanceCounter();
|
||||
|
||||
if(delay > 0)
|
||||
SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
|
||||
else nextTick -= delay;
|
||||
if(delay > 0)
|
||||
SDL_Delay((u32)(delay * 1000 / SDL_GetPerformanceFrequency()));
|
||||
else nextTick -= delay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
if(studio.tic80local)
|
||||
|
@ -2455,7 +2428,6 @@ s32 main(s32 argc, char **argv)
|
|||
|
||||
SDL_DestroyTexture(studio.gamepad.texture);
|
||||
SDL_DestroyTexture(studio.texture);
|
||||
SDL_DestroyTexture(studio.borderTexture);
|
||||
|
||||
if(studio.mouse.texture)
|
||||
SDL_DestroyTexture(studio.mouse.texture);
|
||||
|
|
99
src/tic.c
99
src/tic.c
|
@ -493,6 +493,8 @@ static void api_clear(tic_mem* memory, u8 color)
|
|||
{
|
||||
api_rect(memory, machine->state.clip.l, machine->state.clip.t, machine->state.clip.r - machine->state.clip.l, machine->state.clip.b - machine->state.clip.t, color);
|
||||
}
|
||||
|
||||
memory->ram.vram.vars.bg = color & 0xf;
|
||||
}
|
||||
|
||||
static s32 drawChar(tic_mem* memory, u8 symbol, s32 x, s32 y, s32 width, s32 height, u8 color, s32 scale)
|
||||
|
@ -1638,6 +1640,102 @@ static s32 api_save(const tic_cartridge* cart, u8* buffer)
|
|||
return (s32)(buffer - start);
|
||||
}
|
||||
|
||||
// copied from SDL2
|
||||
inline void memset4(void *dst, u32 val, u32 dwords)
|
||||
{
|
||||
#if defined(__GNUC__) && defined(i386)
|
||||
s32 u0, u1, u2;
|
||||
__asm__ __volatile__ (
|
||||
"cld \n\t"
|
||||
"rep ; stosl \n\t"
|
||||
: "=&D" (u0), "=&a" (u1), "=&c" (u2)
|
||||
: "0" (dst), "1" (val), "2" (dwords)
|
||||
: "memory"
|
||||
);
|
||||
#else
|
||||
u32 _n = (dwords + 3) / 4;
|
||||
u32 *_p = (u32*)dst;
|
||||
u32 _val = (val);
|
||||
if (dwords == 0)
|
||||
return;
|
||||
switch (dwords % 4)
|
||||
{
|
||||
case 0: do { *_p++ = _val;
|
||||
case 3: *_p++ = _val;
|
||||
case 2: *_p++ = _val;
|
||||
case 1: *_p++ = _val;
|
||||
} while ( --_n );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static u32* paletteBlit(tic_mem* tic)
|
||||
{
|
||||
static u32 pal[TIC_PALETTE_SIZE] = {0};
|
||||
|
||||
const u8* src = tic->ram.vram.palette.data;
|
||||
|
||||
memset(pal, 0xff, sizeof pal);
|
||||
|
||||
u8* dst = (u8*)pal;
|
||||
const u8* end = src + sizeof(tic_palette);
|
||||
|
||||
enum{RGB = sizeof(tic_rgb)};
|
||||
|
||||
for(; src != end; dst++, src+=RGB)
|
||||
for(s32 j = 0; j < RGB; j++)
|
||||
*dst++ = *(src+(RGB-1)-j);
|
||||
|
||||
return pal;
|
||||
}
|
||||
|
||||
static void api_blit(tic_mem* tic, u32* out, tic_scanline scanline)
|
||||
{
|
||||
const u32* pal = paletteBlit(tic);
|
||||
|
||||
if(scanline)
|
||||
{
|
||||
scanline(tic, 0);
|
||||
pal = paletteBlit(tic);
|
||||
}
|
||||
|
||||
enum {Top = (TIC80_FULLHEIGHT-TIC80_HEIGHT)/2, Bottom = Top};
|
||||
enum {Left = (TIC80_FULLWIDTH-TIC80_WIDTH)/2, Right = Left};
|
||||
|
||||
memset4(&out[0 * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Top);
|
||||
|
||||
for(s32 r = 0; r < TIC80_HEIGHT; r++)
|
||||
{
|
||||
memset4(&out[(r+Top) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], Left);
|
||||
memset4(&out[(r+Top) * TIC80_FULLWIDTH + Left], pal[tic->ram.vram.vars.bg], TIC80_WIDTH);
|
||||
|
||||
{
|
||||
s32 y = r + tic->ram.vram.vars.offset.y;
|
||||
|
||||
if(y < 0 || y >= TIC80_HEIGHT) continue;
|
||||
|
||||
for(s32 c = 0; c < TIC80_WIDTH; c++)
|
||||
{
|
||||
s32 x = c + tic->ram.vram.vars.offset.x;
|
||||
|
||||
if(x < 0 || x >= TIC80_WIDTH) continue;
|
||||
|
||||
out[(c + Left) + (r+Top) * TIC80_FULLWIDTH] = pal[tic_tool_peek4(tic->ram.vram.screen.data, x + y * TIC80_WIDTH)];
|
||||
}
|
||||
}
|
||||
|
||||
memset4(&out[(r+Top) * TIC80_FULLWIDTH + (TIC80_FULLWIDTH-Right)], pal[tic->ram.vram.vars.border], Right);
|
||||
|
||||
if(scanline && (r < TIC80_HEIGHT-1))
|
||||
{
|
||||
scanline(tic, r+1);
|
||||
pal = paletteBlit(tic);
|
||||
}
|
||||
}
|
||||
|
||||
memset4(&out[(TIC80_FULLHEIGHT-Bottom) * TIC80_FULLWIDTH], pal[tic->ram.vram.vars.border], TIC80_FULLWIDTH*Bottom);
|
||||
}
|
||||
|
||||
static void initApi(tic_api* api)
|
||||
{
|
||||
#define INIT_API(func) api->func = api_##func
|
||||
|
@ -1682,6 +1780,7 @@ static void initApi(tic_api* api)
|
|||
INIT_API(save);
|
||||
INIT_API(tick_start);
|
||||
INIT_API(tick_end);
|
||||
INIT_API(blit);
|
||||
|
||||
#undef INIT_API
|
||||
}
|
||||
|
|
11
src/tic.h
11
src/tic.h
|
@ -355,7 +355,16 @@ typedef union
|
|||
|
||||
struct
|
||||
{
|
||||
u8 border;
|
||||
union
|
||||
{
|
||||
u8 colors;
|
||||
|
||||
struct
|
||||
{
|
||||
u8 border:TIC_PALETTE_BPP;
|
||||
u8 bg:TIC_PALETTE_BPP;
|
||||
};
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
|
|
48
src/tic80.c
48
src/tic80.c
|
@ -111,52 +111,6 @@ TIC80_API void tic80_load(tic80* tic, void* cart, s32 size)
|
|||
}
|
||||
}
|
||||
|
||||
static u32* srcPaletteBlit(const u8* src)
|
||||
{
|
||||
static u32 pal[TIC_PALETTE_SIZE] = { 0 };
|
||||
|
||||
memset(pal, 0xff, sizeof pal);
|
||||
|
||||
u8* dst = (u8*)pal;
|
||||
const u8* end = src + sizeof(tic_palette);
|
||||
|
||||
enum { RGB = sizeof(tic_rgb) };
|
||||
|
||||
for (; src != end; dst++, src += RGB)
|
||||
for (s32 j = 0; j < RGB; j++)
|
||||
*dst++ = *(src + (RGB - 1) - j);
|
||||
|
||||
return pal;
|
||||
}
|
||||
|
||||
static u32* paletteBlit(tic_mem* memory)
|
||||
{
|
||||
return srcPaletteBlit(memory->ram.vram.palette.data);
|
||||
}
|
||||
|
||||
static void blit(tic80* tic)
|
||||
{
|
||||
tic80_local* tic80 = (tic80_local*)tic;
|
||||
|
||||
u32* screen = tic->screen;
|
||||
u32* border = tic->border;
|
||||
|
||||
tic->offset.x = tic80->memory->ram.vram.vars.offset.x;
|
||||
tic->offset.y = tic80->memory->ram.vram.vars.offset.y;
|
||||
|
||||
for (s32 r = 0, pos = 0; r < TIC80_HEIGHT; r++, screen += TIC80_WIDTH)
|
||||
{
|
||||
tic80->memory->api.scanline(tic80->memory, r);
|
||||
const u32* pal = paletteBlit(tic80->memory);
|
||||
|
||||
tic->offset.rows[r] = tic80->memory->ram.vram.vars.offset.x;
|
||||
|
||||
*border++ = pal[tic_tool_peek4(tic80->memory->ram.vram.mapping, tic80->memory->ram.vram.vars.border & 0xf)];
|
||||
for (u32* ptr = screen, c = 0; c < TIC80_WIDTH; c++, ptr++)
|
||||
*ptr = pal[tic_tool_peek4(tic80->memory->ram.vram.screen.data, pos++)];
|
||||
}
|
||||
}
|
||||
|
||||
TIC80_API void tic80_tick(tic80* tic, tic80_input input)
|
||||
{
|
||||
tic80_local* tic80 = (tic80_local*)tic;
|
||||
|
@ -167,7 +121,7 @@ TIC80_API void tic80_tick(tic80* tic, tic80_input input)
|
|||
tic80->memory->api.tick(tic80->memory, &tic80->tickData);
|
||||
tic80->memory->api.tick_end(tic80->memory);
|
||||
|
||||
blit(tic);
|
||||
tic80->memory->api.blit(tic80->memory, tic->screen, tic80->memory->api.scanline);
|
||||
|
||||
TickCounter++;
|
||||
}
|
||||
|
|
|
@ -60,6 +60,7 @@ typedef struct
|
|||
} tic_tick_data;
|
||||
|
||||
typedef struct tic_mem tic_mem;
|
||||
typedef void(*tic_scanline)(tic_mem* memory, s32 row);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -104,6 +105,7 @@ typedef struct
|
|||
|
||||
void (*tick_start) (tic_mem* memory, const tic_sound* src);
|
||||
void (*tick_end) (tic_mem* memory);
|
||||
void (*blit) (tic_mem* tic, u32* out, tic_scanline scanline);
|
||||
|
||||
tic_script_lang (*get_script)(tic_mem* memory);
|
||||
} tic_api;
|
||||
|
|
Loading…
Reference in New Issue