mouse works
This commit is contained in:
		
							
								
								
									
										116
									
								
								src/main.c
									
									
									
									
									
								
							
							
						
						
									
										116
									
								
								src/main.c
									
									
									
									
									
								
							@@ -152,6 +152,83 @@ static void initTouchGamepad()
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	// updateGamepadParts();
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}
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static void calcTextureRect(SDL_Rect* rect)
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{
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	SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
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	if (rect->w * TIC80_HEIGHT < rect->h * TIC80_WIDTH)
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	{
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		s32 discreteWidth = rect->w - rect->w % TIC80_WIDTH;
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		s32 discreteHeight = TIC80_HEIGHT * discreteWidth / TIC80_WIDTH;
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		rect->x = (rect->w - discreteWidth) / 2;
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		rect->y = rect->w > rect->h 
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			? (rect->h - discreteHeight) / 2 
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			: OFFSET_LEFT*discreteWidth/TIC80_WIDTH;
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		rect->w = discreteWidth;
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		rect->h = discreteHeight;
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	}
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	else
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	{
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		s32 discreteHeight = rect->h - rect->h % TIC80_HEIGHT;
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		s32 discreteWidth = TIC80_WIDTH * discreteHeight / TIC80_HEIGHT;
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		rect->x = (rect->w - discreteWidth) / 2;
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		rect->y = (rect->h - discreteHeight) / 2;
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		rect->w = discreteWidth;
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		rect->h = discreteHeight;
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	}
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}
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static void processMouse()
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{
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	s32 mx = 0, my = 0;
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	s32 mb = SDL_GetMouseState(&mx, &my);
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	tic_mem* tic = platform.studio->tic;
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	{
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		tic->ram.input.mouse.x = tic->ram.input.mouse.y = 0;
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		SDL_Rect rect = {0, 0, 0, 0};
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		calcTextureRect(&rect);
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		if(rect.w) tic->ram.input.mouse.x = (mx - rect.x) * TIC80_WIDTH / rect.w;
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		if(rect.h) tic->ram.input.mouse.y = (my - rect.y) * TIC80_HEIGHT / rect.h;
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	}
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	{
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		tic->ram.input.mouse.left = mb & SDL_BUTTON_LMASK;
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		tic->ram.input.mouse.middle = mb & SDL_BUTTON_MMASK;
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		tic->ram.input.mouse.right = mb & SDL_BUTTON_RMASK;
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	}
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	// for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
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	// {
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	// 	MouseState* state = &studioImpl.mouse.state[i];
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	// 	if(!state->down && (studioImpl.mouse.button & SDL_BUTTON(i + 1)))
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	// 	{
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	// 		state->down = true;
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	// 		state->start.x = studioImpl.mouse.cursor.x;
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	// 		state->start.y = studioImpl.mouse.cursor.y;
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	// 	}
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	// 	else if(state->down && !(studioImpl.mouse.button & SDL_BUTTON(i + 1)))
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	// 	{
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	// 		state->end.x = studioImpl.mouse.cursor.x;
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	// 		state->end.y = studioImpl.mouse.cursor.y;
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	// 		state->click = true;
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	// 		state->down = false;
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	// 	}
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	// }
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}
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static SDL_Event* pollEvent()
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{
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	static SDL_Event event;
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@@ -242,14 +319,14 @@ static SDL_Event* pollEvent()
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			break;
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		}
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		return &event;
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		// return &event;
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	}
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	// if(platform.mode != TIC_RUN_MODE)
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		// processGesture();
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	// if(!platform.gesture.active)
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		// processMouse();
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		processMouse();
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	// if(platform.mode == TIC_RUN_MODE)
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	// {
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@@ -265,38 +342,6 @@ static SDL_Event* pollEvent()
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	return NULL;
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}
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static void calcTextureRect(SDL_Rect* rect)
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{
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	SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
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	if (rect->w * TIC80_HEIGHT < rect->h * TIC80_WIDTH)
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	{
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		s32 discreteWidth = rect->w - rect->w % TIC80_WIDTH;
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		s32 discreteHeight = TIC80_HEIGHT * discreteWidth / TIC80_WIDTH;
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		rect->x = (rect->w - discreteWidth) / 2;
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		rect->y = rect->w > rect->h 
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			? (rect->h - discreteHeight) / 2 
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			: OFFSET_LEFT*discreteWidth/TIC80_WIDTH;
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		rect->w = discreteWidth;
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		rect->h = discreteHeight;
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	}
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	else
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	{
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		s32 discreteHeight = rect->h - rect->h % TIC80_HEIGHT;
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		s32 discreteWidth = TIC80_WIDTH * discreteHeight / TIC80_HEIGHT;
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		rect->x = (rect->w - discreteWidth) / 2;
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		rect->y = (rect->h - discreteHeight) / 2;
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		rect->w = discreteWidth;
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		rect->h = discreteHeight;
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	}
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}
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static void blitTexture()
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{
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	// tic_mem* tic = platform.tic;
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@@ -531,6 +576,9 @@ s32 main(s32 argc, char **argv)
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	if(platform.audio.cvt.buf)
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		SDL_free(platform.audio.cvt.buf);
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	// if(platform.mouse.texture)
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		// SDL_DestroyTexture(platform.mouse.texture);
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	SDL_DestroyTexture(platform.texture);
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	SDL_DestroyRenderer(platform.renderer);
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	SDL_DestroyWindow(platform.window);
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										122
									
								
								src/studio.c
									
									
									
									
									
								
							
							
						
						
									
										122
									
								
								src/studio.c
									
									
									
									
									
								
							@@ -112,13 +112,13 @@ static struct
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	struct
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	{
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		SDL_Point cursor;
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		u32 button;
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		// SDL_Point cursor;
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		// u32 button;
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		MouseState state[3];
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		SDL_Texture* texture;
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		const u8* src;
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		// SDL_Texture* texture;
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		// const u8* src;
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		SDL_SystemCursor system;
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	} mouse;
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@@ -254,14 +254,14 @@ static struct
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	.prevMode = TIC_CODE_MODE,
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	.dialogMode = TIC_CONSOLE_MODE,
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	.mouse =
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	{
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		.cursor = {-1, -1},
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		.button = 0,
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		.src = NULL,
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		.texture = NULL,
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		.system = SDL_SYSTEM_CURSOR_ARROW,
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	},
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	// .mouse =
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	// {
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	// 	.cursor = {-1, -1},
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	// 	.button = 0,
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	// 	.src = NULL,
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	// 	.texture = NULL,
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	// 	.system = SDL_SYSTEM_CURSOR_ARROW,
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	// },
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	.gesture =
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	{
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@@ -1058,17 +1058,22 @@ void hideGameMenu()
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s32 getMouseX()
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{
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	return studioImpl.mouse.cursor.x;
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	tic_mem* tic = studioImpl.studio.tic;
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	return tic->ram.input.mouse.x;
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}
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s32 getMouseY()
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{
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	return studioImpl.mouse.cursor.y;
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	tic_mem* tic = studioImpl.studio.tic;
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	return tic->ram.input.mouse.y;
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}
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bool checkMousePos(const SDL_Rect* rect)
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{
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	return SDL_PointInRect(&studioImpl.mouse.cursor, rect);
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	SDL_Point pos = {getMouseX(), getMouseY()};
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	return SDL_PointInRect(&pos, rect);
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}
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bool checkMouseClick(const SDL_Rect* rect, s32 button)
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@@ -1562,8 +1567,8 @@ static void processGesture()
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	}
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}
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static void processMouse()
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{
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// static void processMouse()
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// {
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// 	studioImpl.mouse.button = SDL_GetMouseState(&studioImpl.mouse.cursor.x, &studioImpl.mouse.cursor.y);
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// 	{
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@@ -1594,7 +1599,7 @@ static void processMouse()
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// 			state->down = false;
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// 		}
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// 	}
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}
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// }
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static void goFullscreen()
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{
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@@ -1890,25 +1895,25 @@ static void processGamepadInput()
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	processGamepad();
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}
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static void processMouseInput()
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{
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	processJoysticksWithMouseInput();
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// static void processMouseInput()
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// {
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// 	processJoysticksWithMouseInput();
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	s32 x = studioImpl.mouse.cursor.x;
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	s32 y = studioImpl.mouse.cursor.y;
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// 	s32 x = studioImpl.mouse.cursor.x;
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// 	s32 y = studioImpl.mouse.cursor.y;
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	if(x < 0) x = 0;
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	if(y < 0) y = 0;
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	if(x >= TIC80_WIDTH) x = TIC80_WIDTH-1;
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	if(y >= TIC80_HEIGHT) y = TIC80_HEIGHT-1;
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// 	if(x < 0) x = 0;
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// 	if(y < 0) y = 0;
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// 	if(x >= TIC80_WIDTH) x = TIC80_WIDTH-1;
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// 	if(y >= TIC80_HEIGHT) y = TIC80_HEIGHT-1;
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	tic80_mouse* mouse = &studioImpl.studio.tic->ram.input.mouse;
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	mouse->x = x;
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	mouse->y = y;
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	mouse->left = studioImpl.mouse.state[0].down ? 1 : 0;
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	mouse->middle = studioImpl.mouse.state[1].down ? 1 : 0;
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	mouse->right = studioImpl.mouse.state[2].down ? 1 : 0;
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}
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// 	tic80_mouse* mouse = &studioImpl.studio.tic->ram.input.mouse;
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// 	mouse->x = x;
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// 	mouse->y = y;
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// 	mouse->left = studioImpl.mouse.state[0].down ? 1 : 0;
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// 	mouse->middle = studioImpl.mouse.state[1].down ? 1 : 0;
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// 	mouse->right = studioImpl.mouse.state[2].down ? 1 : 0;
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// }
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static void processKeyboardInput()
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{
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@@ -2358,9 +2363,9 @@ static void renderStudio()
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	showTooltip("");
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	studioImpl.gesture.active = false;
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	studioImpl.mouse.cursor.x = studioImpl.mouse.cursor.y = -1;
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	for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
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		studioImpl.mouse.state[i].click = false;
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	// studioImpl.mouse.cursor.x = studioImpl.mouse.cursor.y = -1;
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	// for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
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	// 	studioImpl.mouse.state[i].click = false;
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	{
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		const tic_sfx* sfx = NULL;
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@@ -2836,8 +2841,39 @@ Studio* studioInit(s32 argc, char **argv, s32 samplerate)
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	return &studioImpl.studio;
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}
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static void processMouseStates()
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{
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	for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
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		studioImpl.mouse.state[i].click = false;
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	tic_mem* tic = studioImpl.studio.tic;
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	for(int i = 0; i < COUNT_OF(studioImpl.mouse.state); i++)
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	{
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		MouseState* state = &studioImpl.mouse.state[i];
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		if(!state->down && tic->ram.input.mouse.btns & (1 << i))
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		{
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			state->down = true;
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			state->start.x = tic->ram.input.mouse.x;
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			state->start.y = tic->ram.input.mouse.y;
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		}
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		else if(state->down && tic->ram.input.mouse.btns & (1 << i))
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		{
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			state->end.x = tic->ram.input.mouse.x;
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			state->end.y = tic->ram.input.mouse.y;
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			state->click = true;
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			state->down = false;
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		}
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	}
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}
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void studioTick(void* pixels)
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{
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	processMouseStates();
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	renderStudio();
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	tic_mem* tic = studioImpl.studio.tic;
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@@ -2912,17 +2948,17 @@ void studioClose()
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	SDL_DestroyTexture(studioImpl.gamepad.texture);
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	// SDL_DestroyTexture(studioImpl.texture);
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	if(studioImpl.mouse.texture)
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		SDL_DestroyTexture(studioImpl.mouse.texture);
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	// if(studioImpl.mouse.texture)
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	// 	SDL_DestroyTexture(studioImpl.mouse.texture);
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		// SDL_DestroyRenderer(studioImpl.renderer);
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	// SDL_DestroyWindow(studioImpl.window);
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#if !defined (__MACOSX__)
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// #if !defined (__MACOSX__)
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	// stucks here on macos
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	// SDL_CloseAudioDevice(studioImpl.audio.device);
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	SDL_Quit();
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#endif
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	// SDL_Quit();
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// #endif
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	exit(0);
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	// exit(0);
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}
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@@ -199,7 +199,6 @@ void runProject();
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tic_tiles* getBankTiles();
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tic_map* getBankMap();
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typedef struct
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{
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	tic_mem* tic;
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