textri command #317

minor fixes
This commit is contained in:
BADIM-PC\Vadim 2017-09-28 16:37:40 +03:00
parent 3badb3f2e3
commit cef0b6dce0
1 changed files with 10 additions and 11 deletions

View File

@ -734,7 +734,7 @@ static void setSidePixel(s32 x, s32 y)
static void setSideTexPixel(s32 x, s32 y, float u, float v)
{
int yy = (int)y;
int yy = (s32)y;
if (yy >= 0 && yy < TIC80_HEIGHT)
{
if (x < SidesBuffer.Left[yy])
@ -838,7 +838,6 @@ typedef struct
static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
{
int iy;
TexVert *top = v0;
TexVert *bot = v1;
@ -849,7 +848,7 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
}
float dy = bot->y - top->y;
if ((int)dy == 0) return;
if ((s32)dy == 0) return;
float step_x = (bot->x - top->x) / dy;
float step_u = (bot->u - top->u) / dy;
@ -859,7 +858,7 @@ static void ticTexLine(tic_mem* memory, TexVert *v0, TexVert *v1)
float y = top->y;
float u = top->u;
float v = top->v;
for (; y < (int)bot->y; y++)
for (; y < (s32)bot->y; y++)
{
setSideTexPixel(x, y, u, v);
x += step_x;
@ -895,25 +894,25 @@ static void api_textri(tic_mem* memory, s32 x1, s32 y1, s32 x2, s32 y2, s32 x3,
float u = SidesBuffer.ULeft[y];
float v = SidesBuffer.VLeft[y];
for (s32 x = (int)SidesBuffer.Left[y]; x <= (int)SidesBuffer.Right[y]; ++x)
for (s32 x = (s32)SidesBuffer.Left[y]; x <= (s32)SidesBuffer.Right[y]; ++x)
{
if ((x >= 0) && (x < TIC80_WIDTH))
{
if (use_map == true)
{
int iu = (int)u % 1920;
int iv = (int)v % 1088;
int iu = (s32)u % 1920;
int iv = (s32)v % 1088;
u8 tile = map[(iv>>3) * TIC_MAP_WIDTH + (iu>>3)];
u8 *buffer = &ptr[tile << 5];
const u8 *buffer = &ptr[tile << 5];
u8 color = tic_tool_peek4(buffer, (iu & 7) + ((iv & 7) << 3));
if (color != chroma)
setPixel(machine, x, y, color);
}
else
{
int iu = (int)(u) & 127;
int iv = (int)(v) & 255;
u8 *buffer = &ptr[((iu >> 3) + ((iv >> 3) << 4)) << 5];
int iu = (s32)(u) & 127;
int iv = (s32)(v) & 255;
const u8 *buffer = &ptr[((iu >> 3) + ((iv >> 3) << 4)) << 5];
u8 color = tic_tool_peek4(buffer, (iu & 7) + ((iv & 7) << 3));
if (color != chroma)
setPixel(machine, x, y, color);