Games get desynced #491
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@ -2767,7 +2767,7 @@ s32 main(s32 argc, char **argv)
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nextTick += Delta;
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tick();
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if(noVsync || SDL_GetWindowFlags(studio.window) & SDL_WINDOW_MINIMIZED)
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if(SDL_GetWindowFlags(studio.window) & SDL_WINDOW_MINIMIZED || noVsync)
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{
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s64 delay = nextTick - SDL_GetPerformanceCounter();
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