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		@@ -2,11 +2,13 @@ in vec2 texCoord;
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out vec4 fragColor;
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uniform sampler2D tex;
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uniform float trg_w;
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uniform float trg_h;
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// Emulated input resolution.
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vec2 res=vec2(256.0,144.0);
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vec2 trg=res*4.0;
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vec2 trg=vec2(trg_w, trg_h);
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// Hardness of scanline.
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//  -8.0 = soft
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