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This commit is contained in:
BADIM-PC\Vadim 2018-02-21 12:39:34 +03:00
parent 5b1ee5dc0a
commit f73530a575
1 changed files with 39 additions and 11 deletions

View File

@ -565,6 +565,7 @@ static void pollEvent()
s32 w = 0, h = 0;
SDL_GetWindowSize(platform.window, &w, &h);
GPU_SetWindowResolution(w, h);
updateGamepadParts(); break;
}
case SDL_WINDOWEVENT_FOCUS_GAINED: platform.studio->updateProject(); break;
@ -640,6 +641,41 @@ static void blitTexture()
}
}
static void blitGpuTexture(GPU_Target* screen, GPU_Image* texture)
{
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
enum {Header = OFFSET_TOP, Top = OFFSET_TOP, Left = OFFSET_LEFT};
s32 width = 0;
SDL_GetWindowSize(platform.window, &width, NULL);
{
GPU_Rect srcRect = {0, 0, TIC80_FULLWIDTH, Header};
GPU_Rect dstRect = {0, 0, width, rect.y};
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
}
{
GPU_Rect srcRect = {0, TIC80_FULLHEIGHT - Header, TIC80_FULLWIDTH, Header};
GPU_Rect dstRect = {0, rect.y + rect.h, width, rect.y};
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
}
{
GPU_Rect srcRect = {0, Header, Left, TIC80_HEIGHT};
GPU_Rect dstRect = {0, rect.y, width, rect.h};
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
}
{
GPU_Rect srcRect = {Left, Top, TIC80_WIDTH, TIC80_HEIGHT};
GPU_Rect dstRect = {rect.x, rect.y, rect.w, rect.h};
GPU_BlitScale(texture, &srcRect, screen, dstRect.x, dstRect.y, dstRect.w / srcRect.w, dstRect.h / srcRect.h);
}
}
static void blitSound()
{
tic_mem* tic = platform.studio->tic;
@ -1122,13 +1158,14 @@ static s32 start(s32 argc, char **argv, const char* folder)
enum{Width = TIC80_FULLWIDTH * STUDIO_UI_SCALE, Height = TIC80_FULLHEIGHT * STUDIO_UI_SCALE};
platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
Width, Height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);
Width, Height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE| SDL_WINDOW_OPENGL);
GPU_SetInitWindow(SDL_GetWindowID(platform.window));
GPU_Target* screen = GPU_Init(Width, Height, GPU_INIT_DISABLE_VSYNC);
GPU_Image* texture = GPU_CreateImage(TIC80_FULLWIDTH, TIC80_FULLHEIGHT, GPU_FORMAT_BGRA);
GPU_SetAnchor(texture, 0, 0);
GPU_SetImageFilter(texture, GPU_FILTER_NEAREST);
u32 crt_shader = 0;
@ -1154,17 +1191,8 @@ static s32 start(s32 argc, char **argv, const char* folder)
renderGamepad();
GPU_UpdateImageBytes(texture, NULL, (const u8*)tic->screen, TIC80_FULLWIDTH * sizeof(u32));
}
{
SDL_Rect rect;
calcTextureRect(&rect);
float sx = (float)rect.w / TIC80_WIDTH;
float sy = (float)rect.h / TIC80_HEIGHT;
GPU_BlitScale(texture, NULL, screen,
rect.x + rect.w/2, rect.y + rect.h/2, sx, sy);
blitGpuTexture(screen, texture);
}
GPU_Flip(screen);