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d5f4314ef1
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BIN
config.tic
BIN
config.tic
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11
src/config.c
11
src/config.c
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@ -86,6 +86,16 @@ static void readConfigCrtMonitor(Config* config, lua_State* lua)
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lua_pop(lua, 1);
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}
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static void readConfigUiScale(Config* config, lua_State* lua)
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{
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lua_getglobal(lua, "UI_SCALE");
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if(lua_isinteger(lua, -1))
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config->data.uiScale = lua_tointeger(lua, -1);
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lua_pop(lua, 1);
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}
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static void readConfigCrtShader(Config* config, lua_State* lua)
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{
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lua_getglobal(lua, "CRT_SHADER");
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@ -277,6 +287,7 @@ static void readConfig(Config* config)
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readConfigNoSound(config, lua);
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readConfigShowSync(config, lua);
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readConfigCrtMonitor(config, lua);
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readConfigUiScale(config, lua);
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readTheme(config, lua);
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}
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@ -3089,6 +3089,24 @@ static bool cmdInjectMap(Console* console, const char* param, const char* name)
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return done;
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}
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static bool checkUIScale(Console* console, const char* param, const char* value)
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{
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bool done = false;
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if(strcmp(param, "-uiscale") == 0)
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{
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s32 scale = atoi(value);
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if(scale > 0)
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{
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console->config->data.uiScale = scale;
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done = true;
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}
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}
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return done;
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}
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void initConsole(Console* console, tic_mem* tic, FileSystem* fs, Config* config, s32 argc, char **argv)
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{
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if(!console->buffer) console->buffer = malloc(BufferSize(tic));
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@ -3191,7 +3209,8 @@ void initConsole(Console* console, tic_mem* tic, FileSystem* fs, Config* config,
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if(cmdInjectCode(console, first, second)
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|| cmdInjectSprites(console, first, second)
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|| cmdInjectMap(console, first, second))
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|| cmdInjectMap(console, first, second)
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|| checkUIScale(console, first, second))
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argp |= mask;
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}
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}
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11
src/menu.c
11
src/menu.c
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@ -24,7 +24,7 @@
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#include "fs.h"
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#define DIALOG_WIDTH (TIC80_WIDTH/2)
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#define DIALOG_HEIGHT (TIC80_HEIGHT/2-TOOLBAR_SIZE)
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#define DIALOG_HEIGHT (TIC80_HEIGHT/2)
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static const char* Rows[] =
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{
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@ -32,7 +32,8 @@ static const char* Rows[] =
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"RESET GAME",
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"GAMEPAD CONFIG",
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"",
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"EXIT TO TIC-80",
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"CLOSE GAME",
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"QUIT TIC-80",
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};
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static void resumeGame(Menu* menu)
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@ -56,12 +57,12 @@ static void gamepadConfig(Menu* menu)
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menu->gamepad.tab = 0;
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}
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static void exitToTIC(Menu* menu)
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static void closeGame(Menu* menu)
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{
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exitFromGameMenu();
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}
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static void(*const MenuHandlers[])(Menu*) = {resumeGame, resetGame, gamepadConfig, NULL, exitToTIC};
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static void(*const MenuHandlers[])(Menu*) = {resumeGame, resetGame, gamepadConfig, NULL, closeGame, exitStudio};
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static tic_rect getRect(Menu* menu)
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{
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@ -252,7 +253,7 @@ static void drawGamepadMenu(Menu* menu)
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static const char Label[] = "BACK";
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tic_rect rect = {dlgRect.x + 25, dlgRect.y + 49, (sizeof(Label)-1)*tic->font.width, tic->font.height};
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tic_rect rect = {dlgRect.x + 25, dlgRect.y + 56, (sizeof(Label)-1)*tic->font.width, tic->font.height};
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bool over = false;
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bool down = false;
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@ -12,7 +12,6 @@
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#include <emscripten.h>
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#endif
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#define STUDIO_UI_SCALE 3
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#define STUDIO_PIXEL_FORMAT GPU_FORMAT_RGBA
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#define TEXTURE_SIZE (TIC80_FULLWIDTH)
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#define OFFSET_LEFT ((TIC80_FULLWIDTH-TIC80_WIDTH)/2)
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@ -1180,7 +1179,8 @@ static s32 start(s32 argc, char **argv, const char* folder)
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platform.studio = studioInit(argc, argv, platform.audio.spec.freq, folder, &systemInterface);
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enum{Width = TIC80_FULLWIDTH * STUDIO_UI_SCALE, Height = TIC80_FULLHEIGHT * STUDIO_UI_SCALE};
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const s32 Width = TIC80_FULLWIDTH * platform.studio->config()->uiScale;
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const s32 Height = TIC80_FULLHEIGHT * platform.studio->config()->uiScale;
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platform.window = SDL_CreateWindow( TIC_TITLE, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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Width, Height, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE| SDL_WINDOW_OPENGL);
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@ -82,6 +82,8 @@ typedef struct
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const char* crtShader;
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const tic_cartridge* cart;
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s32 uiScale;
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} StudioConfig;
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typedef struct
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