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This commit is contained in:
BADIM-PC\Vadim 2018-02-25 16:46:32 +03:00
parent b07d58220a
commit e0ef698194
1 changed files with 31 additions and 19 deletions

View File

@ -214,29 +214,35 @@ static void initTouchGamepad()
updateGamepadParts();
}
// static void calcTextureRect(SDL_Rect* rect)
// {
// s32 w, h;
// SDL_GetWindowSize(platform.window, &w, &h);
// rect->x = OFFSET_LEFT * w / TIC80_FULLWIDTH;
// rect->y = OFFSET_TOP * h / TIC80_FULLHEIGHT;
// rect->w = TIC80_WIDTH * w / TIC80_FULLWIDTH;
// rect->h = TIC80_HEIGHT * h / TIC80_FULLHEIGHT;
// }
static void calcTextureRect(SDL_Rect* rect)
{
SDL_GetWindowSize(platform.window, &rect->w, &rect->h);
enum{Width = TIC80_WIDTH, Height = TIC80_HEIGHT};
if(platform.useShader)
{
enum{Width = TIC80_FULLWIDTH, Height = TIC80_FULLHEIGHT};
if (rect->w * Height < rect->h * Width)
{
rect->x = 0;
rect->y = 0;
rect->h = Height * rect->w / Width;
}
else
{
s32 width = Width * rect->h / Height;
rect->x = (rect->w - width) / 2;
rect->y = 0;
rect->w = width;
}
}
else
{
enum{Width = TIC80_WIDTH, Height = TIC80_HEIGHT};
if (rect->w * Height < rect->h * Width)
{
s32 discreteWidth = rect->w - rect->w % Width;
@ -279,8 +285,16 @@ static void processMouse()
SDL_Rect rect = {0, 0, 0, 0};
calcTextureRect(&rect);
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_WIDTH / rect.w;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_HEIGHT / rect.h;
if(platform.useShader)
{
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_FULLWIDTH / rect.w - OFFSET_LEFT;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_FULLHEIGHT / rect.h - OFFSET_TOP;
}
else
{
if(rect.w) input->mouse.x = (mx - rect.x) * TIC80_WIDTH / rect.w;
if(rect.h) input->mouse.y = (my - rect.y) * TIC80_HEIGHT / rect.h;
}
}
{
@ -1080,8 +1094,6 @@ static void gpuTick()
if(platform.useShader)
{
SDL_Rect rect = {0, 0, 0, 0};
// SDL_GetWindowSize(platform.window, &rect.w, &rect.h);
calcTextureRect(&rect);
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "trg_x"), rect.x);
@ -1096,7 +1108,7 @@ static void gpuTick()
GPU_SetUniformf(GPU_GetUniformLocation(platform.gpu.crt_shader, "scr_h"), h);
}
// GPU_BlitScale(platform.gpu.texture, NULL, platform.gpu.screen, 0, 0, (float)w / TIC80_FULLWIDTH, (float)h / TIC80_FULLHEIGHT);
GPU_BlitScale(platform.gpu.texture, NULL, platform.gpu.screen, rect.x, rect.y, (float)rect.w / TIC80_FULLWIDTH, (float)rect.h / TIC80_FULLHEIGHT);
}
else
{
@ -1226,7 +1238,7 @@ static s32 start(s32 argc, char **argv, const char* folder)
GPU_SetAnchor(platform.gpu.texture, 0, 0);
GPU_SetImageFilter(platform.gpu.texture, GPU_FILTER_NEAREST);
platform.useShader = false;
platform.useShader = true;
if(platform.useShader)
platform.gpu.crt_shader = load_shader_program();