Vadim Grigoruk
7dc0311298
#571 new kbd layout wip
2018-08-09 01:21:06 +03:00
Vadim Grigoruk
6be630167a
#652 : added alt font button to the Code Editor
2018-08-04 00:36:53 +03:00
Vadim Grigoruk
4249516d7e
#652 : reverted font width/height in the config
2018-08-03 23:22:58 +03:00
MonstersGoBoom
54ee18d933
fixed typo
2018-06-04 16:29:55 -04:00
MonstersGoBoom
47f7bf2985
fix for width UV bug with textri
2018-06-04 14:49:46 -04:00
Phil Hagelberg
bd3d9cfbd7
Add Fennel as an option for creating games.
2018-05-15 20:33:57 -07:00
BADIM-PC\Vadim
03efd90518
Add font width/height to the config #568
2018-03-12 15:33:18 +03:00
BADIM-PC\Vadim
c63889fbc0
Palette per bank #555
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only first bank initialized with palette
2018-02-27 18:12:06 +03:00
BADIM-PC\Vadim
4b46414ae1
added palette per bank
2018-02-27 14:55:25 +03:00
BADIM-PC\Vadim
96e2c19a5f
OVERLAP mode renamed to OVERLINE
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also, TIC uses palette from VRAM instead cart palette in OVR
2018-02-27 13:42:08 +03:00
BADIM-PC\Vadim
62c924531b
Clipping doesn't work with tri() api #541
2018-02-22 09:09:56 +03:00
MonstersGoBoom
4e857f9683
textri clipping works .
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the occasional cracking is fixed .
moved the check for using map outside the inner pixel loop for speed up
removed the per pixel check for X in range as it's now fixed with the clipping above
2018-02-21 16:45:05 -05:00
MonstersGoBoom
847d848c88
textri: constant slope fix, removed more floating point code, saved some data
2018-02-20 11:56:17 -05:00
MonstersGoBoom
92389e1b05
Revert "fixing textri"
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This reverts commit 59454711d2
.
2018-02-20 11:51:50 -05:00
Jed
59454711d2
fixing textri
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now use constant slope vs per line ( less wibble )
now use fixed point math for inner loops
removed right edge U,V buffer
2018-02-20 11:47:06 -05:00
BADIM-PC\Vadim
8f7b17a305
Preprocessor definitions to build with/without lua/moon/js/wren #529
2018-02-16 15:43:30 +03:00
BADIM-PC\Vadim
eb4a66072a
Merge branch 'master' into sdl_extract
2018-02-05 22:41:57 +03:00
BADIM-PC\Vadim
4ff6f926f0
Wren Support #392
2018-02-05 16:52:55 +03:00
BADIM-PC\Vadim
1241b43ea7
no message
2018-01-24 16:39:29 +03:00
BADIM-PC\Vadim
29ab09efd0
keyboard input works
2018-01-24 16:13:46 +03:00
BADIM-PC\Vadim
0f7d0f9882
Keywords get highlighted incorrectly #505
2018-01-12 08:21:03 +03:00
BADIM-PC\Vadim
e58286276c
some textri() optimisations
2018-01-11 14:28:46 +03:00
BADIM-PC\Vadim
87343a388f
#477 keyword/api not valid if we have dot before
2018-01-11 13:46:23 +03:00
BADIM-PC\Vadim
329a6bad0b
#477 keyword/api should have space before
2018-01-11 11:58:15 +03:00
BADIM-PC\Vadim
94e949e85e
BlipBuf moved to 3rd-party
2018-01-10 17:11:22 +03:00
František Jahoda
efadc1fe65
Don't show mouse if we don't use it for input.
2018-01-05 23:22:23 +01:00
BADIM-PC\Vadim
bcd37adbb9
Revert "Possible issue with sfx: Bass tones sounds high #438"
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This reverts commit 2bb479031e
.
2018-01-05 21:54:30 +03:00
BADIM-PC\Vadim
1f7823ea6e
Don't use ESC and F1-F12 buttons in keyboard input #492
2018-01-03 15:52:12 +03:00
BADIM-PC\Vadim
16ba85425d
#484 key api always should return bool value
2017-12-29 19:11:52 +03:00
BADIM-PC\Vadim
7e9cf5648f
no message
2017-12-29 18:22:21 +03:00
BADIM-PC\Vadim
ca0a7c7167
added key() / keyp() LUA api
2017-12-29 17:59:07 +03:00
BADIM-PC\Vadim
acbacb574e
no message
2017-12-29 15:25:29 +03:00
BADIM-PC\Vadim
2bb479031e
Possible issue with sfx: Bass tones sounds high #438
2017-12-27 16:34:59 +03:00
BADIM-PC\Vadim
8daa4c7f38
Use mouse and gamepad simultaneously #484
2017-12-27 15:47:33 +03:00
BADIM-PC\Vadim
9786c6dcc5
Move persistent memory outside of the RAM #483
2017-12-27 12:51:13 +03:00
BADIM-PC\Vadim
bac3a9c3b6
some sfx processing minor fixes
2017-12-26 00:15:13 +03:00
BADIM-PC\Vadim
abd3665c54
no message
2017-12-24 12:23:19 +03:00
BADIM-PC\Vadim
913d4759cf
#477 script detection changes
2017-12-23 18:35:16 +03:00
BADIM-PC\Vadim
6bb605e640
#479 moved parse logic to lang config
2017-12-23 18:19:51 +03:00
BADIM-PC\Vadim
1a31f4e762
#473 fixed timer
2017-12-21 11:41:25 +03:00
BADIM-PC\Vadim
1280a1291a
#477 script config moved to TIC module
2017-12-21 10:28:14 +03:00
BADIM-PC\Vadim
2eacc2bf34
Please, add "cartidge reset" api call #473
2017-12-20 15:07:35 +03:00
BADIM-PC\Vadim
a60099a587
#474
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removed (s32) radius conversion
2017-12-20 13:58:44 +03:00
BADIM-PC\Vadim
6c6fa6cc8e
Speedup api_circle, api_tri. #474
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it crashed when you try to draw circle with y<0
2017-12-20 10:10:30 +03:00
Vadim Grigoruk
46eb6f7a9a
Merge pull request #474 from jahodfra/circle3
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Speedup api_circle, api_tri.
2017-12-20 10:06:09 +03:00
František Jahoda
2416c2e60f
Fix problem with circle of unit radius.
2017-12-19 22:47:02 +01:00
BADIM-PC\Vadim
2a50d66ecd
Silent note bug #449
2017-12-19 17:05:08 +03:00
BADIM-PC\Vadim
8a87df5a8b
"resume" command resets time() #476
2017-12-19 14:02:56 +03:00
František Jahoda
c64ee7e69c
Speedup api_circle, api_tri.
2017-12-18 22:44:22 +01:00
BADIM-PC\Vadim
a7b1035415
revert of #472 and #471
2017-12-18 16:48:32 +03:00