Commit Graph

133 Commits

Author SHA1 Message Date
Vadim Grigoruk 7dc0311298 #571 new kbd layout wip 2018-08-09 01:21:06 +03:00
Vadim Grigoruk 6be630167a #652: added alt font button to the Code Editor 2018-08-04 00:36:53 +03:00
Vadim Grigoruk 4249516d7e #652: reverted font width/height in the config 2018-08-03 23:22:58 +03:00
MonstersGoBoom 54ee18d933 fixed typo 2018-06-04 16:29:55 -04:00
MonstersGoBoom 47f7bf2985 fix for width UV bug with textri 2018-06-04 14:49:46 -04:00
Phil Hagelberg bd3d9cfbd7 Add Fennel as an option for creating games. 2018-05-15 20:33:57 -07:00
BADIM-PC\Vadim 03efd90518 Add font width/height to the config #568 2018-03-12 15:33:18 +03:00
BADIM-PC\Vadim c63889fbc0 Palette per bank #555
only first bank initialized with palette
2018-02-27 18:12:06 +03:00
BADIM-PC\Vadim 4b46414ae1 added palette per bank 2018-02-27 14:55:25 +03:00
BADIM-PC\Vadim 96e2c19a5f OVERLAP mode renamed to OVERLINE
also, TIC uses palette from VRAM instead cart palette in OVR
2018-02-27 13:42:08 +03:00
BADIM-PC\Vadim 62c924531b Clipping doesn't work with tri() api #541 2018-02-22 09:09:56 +03:00
MonstersGoBoom 4e857f9683 textri clipping works .
the occasional cracking is fixed .
moved the check for using map outside the inner pixel loop for speed up
removed the per pixel check for X in range as it's now fixed with the clipping above
2018-02-21 16:45:05 -05:00
MonstersGoBoom 847d848c88 textri: constant slope fix, removed more floating point code, saved some data 2018-02-20 11:56:17 -05:00
MonstersGoBoom 92389e1b05 Revert "fixing textri"
This reverts commit 59454711d2.
2018-02-20 11:51:50 -05:00
Jed 59454711d2 fixing textri
now use constant slope vs per line ( less wibble )
now use fixed point math for inner loops
removed right edge U,V buffer
2018-02-20 11:47:06 -05:00
BADIM-PC\Vadim 8f7b17a305 Preprocessor definitions to build with/without lua/moon/js/wren #529 2018-02-16 15:43:30 +03:00
BADIM-PC\Vadim eb4a66072a Merge branch 'master' into sdl_extract 2018-02-05 22:41:57 +03:00
BADIM-PC\Vadim 4ff6f926f0 Wren Support #392 2018-02-05 16:52:55 +03:00
BADIM-PC\Vadim 1241b43ea7 no message 2018-01-24 16:39:29 +03:00
BADIM-PC\Vadim 29ab09efd0 keyboard input works 2018-01-24 16:13:46 +03:00
BADIM-PC\Vadim 0f7d0f9882 Keywords get highlighted incorrectly #505 2018-01-12 08:21:03 +03:00
BADIM-PC\Vadim e58286276c some textri() optimisations 2018-01-11 14:28:46 +03:00
BADIM-PC\Vadim 87343a388f #477 keyword/api not valid if we have dot before 2018-01-11 13:46:23 +03:00
BADIM-PC\Vadim 329a6bad0b #477 keyword/api should have space before 2018-01-11 11:58:15 +03:00
BADIM-PC\Vadim 94e949e85e BlipBuf moved to 3rd-party 2018-01-10 17:11:22 +03:00
František Jahoda efadc1fe65 Don't show mouse if we don't use it for input. 2018-01-05 23:22:23 +01:00
BADIM-PC\Vadim bcd37adbb9 Revert "Possible issue with sfx: Bass tones sounds high #438"
This reverts commit 2bb479031e.
2018-01-05 21:54:30 +03:00
BADIM-PC\Vadim 1f7823ea6e Don't use ESC and F1-F12 buttons in keyboard input #492 2018-01-03 15:52:12 +03:00
BADIM-PC\Vadim 16ba85425d #484 key api always should return bool value 2017-12-29 19:11:52 +03:00
BADIM-PC\Vadim 7e9cf5648f no message 2017-12-29 18:22:21 +03:00
BADIM-PC\Vadim ca0a7c7167 added key() / keyp() LUA api 2017-12-29 17:59:07 +03:00
BADIM-PC\Vadim acbacb574e no message 2017-12-29 15:25:29 +03:00
BADIM-PC\Vadim 2bb479031e Possible issue with sfx: Bass tones sounds high #438 2017-12-27 16:34:59 +03:00
BADIM-PC\Vadim 8daa4c7f38 Use mouse and gamepad simultaneously #484 2017-12-27 15:47:33 +03:00
BADIM-PC\Vadim 9786c6dcc5 Move persistent memory outside of the RAM #483 2017-12-27 12:51:13 +03:00
BADIM-PC\Vadim bac3a9c3b6 some sfx processing minor fixes 2017-12-26 00:15:13 +03:00
BADIM-PC\Vadim abd3665c54 no message 2017-12-24 12:23:19 +03:00
BADIM-PC\Vadim 913d4759cf #477 script detection changes 2017-12-23 18:35:16 +03:00
BADIM-PC\Vadim 6bb605e640 #479 moved parse logic to lang config 2017-12-23 18:19:51 +03:00
BADIM-PC\Vadim 1a31f4e762 #473 fixed timer 2017-12-21 11:41:25 +03:00
BADIM-PC\Vadim 1280a1291a #477 script config moved to TIC module 2017-12-21 10:28:14 +03:00
BADIM-PC\Vadim 2eacc2bf34 Please, add "cartidge reset" api call #473 2017-12-20 15:07:35 +03:00
BADIM-PC\Vadim a60099a587 #474
removed (s32) radius conversion
2017-12-20 13:58:44 +03:00
BADIM-PC\Vadim 6c6fa6cc8e Speedup api_circle, api_tri. #474
it crashed when you try to draw circle with y<0
2017-12-20 10:10:30 +03:00
Vadim Grigoruk 46eb6f7a9a
Merge pull request #474 from jahodfra/circle3
Speedup api_circle, api_tri.
2017-12-20 10:06:09 +03:00
František Jahoda 2416c2e60f Fix problem with circle of unit radius. 2017-12-19 22:47:02 +01:00
BADIM-PC\Vadim 2a50d66ecd Silent note bug #449 2017-12-19 17:05:08 +03:00
BADIM-PC\Vadim 8a87df5a8b "resume" command resets time() #476 2017-12-19 14:02:56 +03:00
František Jahoda c64ee7e69c Speedup api_circle, api_tri. 2017-12-18 22:44:22 +01:00
BADIM-PC\Vadim a7b1035415 revert of #472 and #471 2017-12-18 16:48:32 +03:00