Commit Graph

  • e77f825dcc Merge branch '#60' BADIM-PC\Vadim 2018-01-17 10:32:36 +0300
  • 9df0eb4476 no message BADIM-PC\Vadim 2018-01-17 10:30:52 +0300
  • bd4905e8c3 no message BADIM-PC\Vadim 2018-01-16 11:25:53 +0300
  • f2bec8409e Android updated to SDL 2.0.7 BADIM-PC\Vadim 2018-01-15 23:54:09 +0300
  • b567be4da5 .60.3 hotfix BADIM-PC\Vadim 2018-01-13 15:16:03 +0300
  • 0b82bcb480 android build reverted to SDL 2.0.5 2.0.7 doesn't run for unknown reason will fix in .70 BADIM-PC\Vadim 2018-01-13 14:58:58 +0300
  • 0f7d0f9882 Keywords get highlighted incorrectly #505 BADIM-PC\Vadim 2018-01-12 08:21:03 +0300
  • 2126e3ce9e 60.1 release BADIM-PC\Vadim 2018-01-11 14:57:33 +0300
  • e58286276c some textri() optimisations BADIM-PC\Vadim 2018-01-11 14:28:46 +0300
  • 87343a388f #477 keyword/api not valid if we have dot before BADIM-PC\Vadim 2018-01-11 13:46:23 +0300
  • db77e93370 #497 USE_VSYNC added to the config (true by default) BADIM-PC\Vadim 2018-01-11 13:29:44 +0300
  • ea362a12e0 #197 wait 1 sec before exit infinite loop BADIM-PC\Vadim 2018-01-11 12:41:44 +0300
  • 329a6bad0b #477 keyword/api should have space before BADIM-PC\Vadim 2018-01-11 11:58:15 +0300
  • 8b02b29a84 bin2txt/makefile uses old 3rd-party libs paths #504 BADIM-PC\Vadim 2018-01-11 11:42:31 +0300
  • c33e345eac moonscript moved to 3rd-party BADIM-PC\Vadim 2018-01-11 07:57:14 +0300
  • dca6c03300 SDL_net moved to 3rd-party BADIM-PC\Vadim 2018-01-10 17:36:49 +0300
  • 94e949e85e BlipBuf moved to 3rd-party BADIM-PC\Vadim 2018-01-10 17:11:22 +0300
  • cb4c0a22d4 Merge branch 'master' of https://github.com/nesbox/TIC-80 BADIM-PC\Vadim 2018-01-10 16:06:18 +0300
  • 82d23a1bc0 update to SDL 2.0.7 #502 pre built libs moved to 3rd-party BADIM-PC\Vadim 2018-01-10 16:05:49 +0300
  • d19e0582de
    updated Linux build instr Vadim Grigoruk 2018-01-10 15:19:04 +0300
  • ce8d603594 update to SDL 2.0.7 #502 moving Duktape to 3rd-party BADIM-PC\Vadim 2018-01-10 14:45:53 +0300
  • 00d35e7387 update to SDL 2.0.7 #502 moving ext libs to 3rd-party BADIM-PC\Vadim 2018-01-10 12:30:19 +0300
  • b3c3b401d1 Game Menu -> Gamepad Config configures only 2 gamepads #494 BADIM-PC\Vadim 2018-01-10 11:54:54 +0300
  • 53ccf8fba0 "keymap" command configures only 2 gamepads #496 removed KEYMAP command BADIM-PC\Vadim 2018-01-10 11:18:55 +0300
  • 4188b92432 Merge branch 'SDL_207' BADIM-PC\Vadim 2018-01-09 16:43:34 +0300
  • 93fa73bc0d sdl207 for macosx TIC 2018-01-09 16:41:33 +0300
  • 6db4d92ada Revert "no message" BADIM-PC\Vadim 2018-01-09 16:24:35 +0300
  • 9883ce66eb no message BADIM-PC\Vadim 2018-01-09 16:18:44 +0300
  • 078fa9c9ab sdl207 32bit lto Nesbox 2018-01-09 16:11:48 +0300
  • e5043f6b32 sdl207 lto lib x64 tic 2018-01-09 15:54:10 +0300
  • 5e2dba394e moved local 'includes' to 3rd-party BADIM-PC\Vadim 2018-01-09 14:37:38 +0300
  • 6abbdec920 can't compile new SDL Activity on Android, can't find "import java.util.Objects;" will investigate later BADIM-PC\Vadim 2018-01-09 13:57:57 +0300
  • ab4d0cd9cb mingw, Android fixes BADIM-PC\Vadim 2018-01-08 15:35:39 +0300
  • 2a76fbd705 misprint: SDL_SCANCODE_RGUI mapped twice, SDL_SCANCODE_LGUI not mapped #499 BADIM-PC\Vadim 2018-01-08 10:44:08 +0300
  • dc1aa89fd3
    Merge pull request #498 from jahodfra/hide_mouse Vadim Grigoruk 2018-01-08 10:41:06 +0300
  • e8634c4ade
    Merge pull request #500 from frenetic/rotate_selection Vadim Grigoruk 2018-01-08 10:28:31 +0300
  • 6b092a55f3 Rotate sprite selection Guilherme Medeiros 2018-01-06 14:15:02 -0300
  • 4915bc7b66 SDL 207 UWP works BADIM-PC\Vadim 2018-01-06 02:48:58 +0300
  • 48503f51d0 win32 builds BADIM-PC\Vadim 2018-01-06 02:36:50 +0300
  • efadc1fe65 Don't show mouse if we don't use it for input. František Jahoda 2018-01-05 23:22:23 +0100
  • 173fe4167b Merge branch 'noise_wave_fix' BADIM-PC\Vadim 2018-01-05 22:10:41 +0300
  • bcd37adbb9 Revert "Possible issue with sfx: Bass tones sounds high #438" BADIM-PC\Vadim 2018-01-05 21:54:30 +0300
  • 394b3139b5 Show info if your game has problems with sync #497 refresh rate is 59 on UWP for some reason BADIM-PC\Vadim 2018-01-05 12:56:19 +0300
  • 9c20b3a2f3 Show info if your game has problems with sync #497 showSync changed from bool to frames counter BADIM-PC\Vadim 2018-01-05 12:34:14 +0300
  • b9310a496b Show info if your game has problems with sync #497 removed minDelay, and soundblit() calls after screen is rendered BADIM-PC\Vadim 2018-01-05 01:56:37 +0300
  • cee75df3bb Show info if your game has problems with sync #497 added dropped frames counter BADIM-PC\Vadim 2018-01-05 01:32:55 +0300
  • d93d1f539b Show info if your game has problems with sync #497 there is no sense to use delay less then 10ms BADIM-PC\Vadim 2018-01-05 00:38:59 +0300
  • 8f3e01a528 Show info if your game has problems with sync #497 BADIM-PC\Vadim 2018-01-04 17:09:27 +0300
  • 4f0b6dab37 start audio playing just before first queuing BADIM-PC\Vadim 2018-01-04 15:46:21 +0300
  • 37b5e246b0 VSYNC fixes for 100Hz displays BADIM-PC\Vadim 2018-01-04 15:22:33 +0300
  • 908757880b
    Merge pull request #495 from frenetic/flip_canvas Vadim Grigoruk 2018-01-04 13:18:15 +0300
  • f6902aefac Enable horizontal or vertical flipping of a sprite selection Guilherme Medeiros 2018-01-03 19:24:18 -0300
  • 424f47d8d4 Don't use ESC and F1-F12 buttons in keyboard input #492 changed key codes BADIM-PC\Vadim 2018-01-03 18:33:32 +0300
  • 1f7823ea6e Don't use ESC and F1-F12 buttons in keyboard input #492 BADIM-PC\Vadim 2018-01-03 15:52:12 +0300
  • 1e09c653ec TIC-80 crashes when moving mouse over keys in sfx mode #493 BADIM-PC\Vadim 2018-01-03 14:41:19 +0300
  • d4131c0bb5 Games get desynced #491 BADIM-PC\Vadim 2017-12-31 13:27:54 +0300
  • c9fb9cbe73 Games get desynced #491 removed timer using with VSYNC together BADIM-PC\Vadim 2017-12-31 13:15:05 +0300
  • d4948ebb46 Revert "removed VSYNC using, games get desynced when using it with timer" BADIM-PC\Vadim 2017-12-31 12:43:00 +0300
  • 9d722bfb87 removed VSYNC using, games get desynced when using it with timer BADIM-PC\Vadim 2017-12-31 12:41:55 +0300
  • 75491eaa54 key/keyp: Right shift doesn't work #488 added keycodes.c dependency BADIM-PC\Vadim 2017-12-31 10:00:12 +0300
  • 8af72bbff9 key/keyp: Right shift doesn't work #488 added right shift/ctrl/alt handling BADIM-PC\Vadim 2017-12-31 00:55:42 +0300
  • d20232d673 #484 small fix BADIM-PC\Vadim 2017-12-29 19:20:37 +0300
  • 16ba85425d #484 key api always should return bool value BADIM-PC\Vadim 2017-12-29 19:11:52 +0300
  • 375df9ba81 Merge branch '#486' BADIM-PC\Vadim 2017-12-29 18:47:32 +0300
  • 95724eeccb key() / keyp() works in JS BADIM-PC\Vadim 2017-12-29 18:47:03 +0300
  • 7e9cf5648f no message BADIM-PC\Vadim 2017-12-29 18:22:21 +0300
  • ca0a7c7167 added key() / keyp() LUA api BADIM-PC\Vadim 2017-12-29 17:59:07 +0300
  • c3a57954aa no message BADIM-PC\Vadim 2017-12-29 15:44:42 +0300
  • acbacb574e no message BADIM-PC\Vadim 2017-12-29 15:25:29 +0300
  • db261ff93f Add support to crtl or shift to indent/unindent anywhere in the line #485 small fix, because history() saves cursor position too BADIM-PC\Vadim 2017-12-28 22:44:07 +0300
  • 1ea52bd838
    Merge pull request #485 from frenetic/indent_anywhere_in_the_line Vadim Grigoruk 2017-12-28 22:42:54 +0300
  • ea9f478076 Add support to crtl or shift to indent/unindent anywhere in the line Guilherme Medeiros 2017-12-28 15:21:38 -0300
  • 2bb479031e Possible issue with sfx: Bass tones sounds high #438 BADIM-PC\Vadim 2017-12-27 16:34:59 +0300
  • 8daa4c7f38 Use mouse and gamepad simultaneously #484 BADIM-PC\Vadim 2017-12-27 15:47:33 +0300
  • 9786c6dcc5 Move persistent memory outside of the RAM #483 BADIM-PC\Vadim 2017-12-27 12:51:13 +0300
  • bac3a9c3b6 some sfx processing minor fixes BADIM-PC\Vadim 2017-12-26 00:15:13 +0300
  • a2ed1a0453 some UI improvements in Music Editor BADIM-PC\Vadim 2017-12-25 23:57:58 +0300
  • 951e5f7e02 [found in fork] 'writeArrayToMemory' was not exported in tic.js #482 fix for Emscripten 1.37.26 BADIM-PC\Vadim 2017-12-25 12:24:16 +0300
  • 7756f3c365 .60 beta build BADIM-PC\Vadim 2017-12-24 12:36:58 +0300
  • 86f6c78fc4 #60 show soft keyboard when when screen touched or mode switched to console/code BADIM-PC\Vadim 2017-12-24 12:24:41 +0300
  • abd3665c54 no message BADIM-PC\Vadim 2017-12-24 12:23:19 +0300
  • 5667058369 HTML version should run on 60 FPS only, because some video cards have 100 Hz refresh rate BADIM-PC\Vadim 2017-12-23 19:26:46 +0300
  • 1dc31e3c67 using SDL_ConvertAudio instead manual sound samples conversion BADIM-PC\Vadim 2017-12-23 19:17:43 +0300
  • 59fe65f133 emscripten compilation fix BADIM-PC\Vadim 2017-12-23 19:16:29 +0300
  • 913d4759cf #477 script detection changes BADIM-PC\Vadim 2017-12-23 18:35:16 +0300
  • 6bb605e640 #479 moved parse logic to lang config BADIM-PC\Vadim 2017-12-23 18:19:51 +0300
  • 210ce3971b VS compilations fix BADIM-PC\Vadim 2017-12-23 18:18:37 +0300
  • f0b6b01bef ignore Sublime text files BADIM-PC\Vadim 2017-12-23 11:31:06 +0300
  • f78397ffea TIC as single exe without dlls BADIM-PC\Vadim 2017-12-22 18:26:03 +0300
  • de7557e4f9 #341 native export has been restored and now it supports compressing BADIM-PC\Vadim 2017-12-22 16:13:34 +0300
  • ef502b2496 #477 outline func moved to TIC module BADIM-PC\Vadim 2017-12-22 14:20:15 +0300
  • f8af6390ab This code makes assumption that get_script_config(tic)->singleComment is 3 chars long #478 BADIM-PC\Vadim 2017-12-22 11:48:14 +0300
  • 6a19f59b9d #341 added pin button to synchronize banks between editors BADIM-PC\Vadim 2017-12-21 12:51:34 +0300
  • 1a31f4e762 #473 fixed timer BADIM-PC\Vadim 2017-12-21 11:41:25 +0300
  • 67d5ad4860 #477 api keywords moved to TIC module BADIM-PC\Vadim 2017-12-21 10:40:56 +0300
  • 1280a1291a #477 script config moved to TIC module BADIM-PC\Vadim 2017-12-21 10:28:14 +0300
  • b26eb6bd1c #477 added block string [[ string ]] highlight BADIM-PC\Vadim 2017-12-21 09:09:45 +0300
  • 63c0c77ea5 #477 fixed wrong highlight, when word nested api or keyword BADIM-PC\Vadim 2017-12-21 08:44:50 +0300
  • 71c7144aa5 perf opt don't draw invisible chars in the Code Editor BADIM-PC\Vadim 2017-12-21 00:10:44 +0300
  • bd02083b09 Merge branch '#477' BADIM-PC\Vadim 2017-12-20 23:44:17 +0300